Core Elements is a weekly show discussing gaming and gaming culture. Each episode, we are joined by a game developer to discover how his life has influenced his art. In addition to these interviews, Core Elements discusses gaming news, resurrects a dead game, and answers good questions with absurd answers.
Core Elements welcomes Danny Day of QCF Design into the laboratory. In this episode, we discuss gaming in education, the future of independant MMOs, and the proper way to get into the video game industry. Additionally, we raise Rogue from the dead, and give it a thorough once over.
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This week we are joined by Justin Korthof of Robot Entertainment. We discuss the job of a community manager, how Gabe Newell is experimenting on us, and how Spencer is WRONG! Since we're covering Robot's new game, Orcs Must Die!, we use our reanimator to dissect tower defense and find out what makes the genre tick. Then we kill Justin. The End.
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This week, our experiment focuses on Nina Freeman, lead designer of Cibele. In addition to exploring the nature of intimacy in video games, we learn how to hate ourselves for playing MMOs, that we're too old for Undertale, and that if I ever want to make Spencer quit caring, I should just bring up sales reports.
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Cibele
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My latest Unboxing video
[LINK] Steam estimated to have brought in $4 billion in revenue.
For a video of this episode go to: https://youtu.be/WpPvhb6un4c
This week we return to the laboratory with Warren Spector, creator of some of the most iconic experiences in gaming history. In addition to discussing his illustrious career making games like Ultima Underworld, Wing Commander, Deus Ex, and Epic Mickey, we learn about his work with the Denius-Sams Gaming Academy, the myriad of games he's playing but would never design, and why he'll never get a job in this industry again. Guest Co-Host: Joel Levin of MinecraftEDU.
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MinecraftEDU
Please help support my Patreon!
My latest Unboxing video
[LINK] The Psychonauts 2 funding campaign.
For a video of this episode go to: https://youtu.be/fWbXyy0A5Ng
This week we experiment on Soren Johnson, founder of Mohawk Games, makers of Offworld Trading Company. In addition to talking about his early access release, we discuss his history with Firaxis and EA, the eventual return of rhythm games, the frustration of unlimited turn strategy games, and the methods by which we will hobble Skynet's AI.
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Offworld Trading Company Early Access
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My latest Unboxing video
[LINK] Five things I didn't get about making video games (until I did).
For a video of this episode go to: http://youtu.be/BeA_zi560IE
From deep within the Maguma Jungle, we are joined by Kristen Bornemann of ArenaNet! Kristen talks to us about the upcoming expansion for Guild Wars 2, as well as her deep and confusing love for DOTA 2. We also discuss the release of the new 3DS, the slavery inherent in Ingress, and the cost to make Core Elements sell out.
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Guild Wars 2
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My latest Unboxing video
[LINK] Smaller new 3DS will not be sold in the U.S.
For a video of this episode go to: http://youtu.be/ImAArNuxwEc
This week, Gabriel Mughelli, Promotions Mastermind at Hi-Rez Studios, joins us in the laboratory. In addition to discussing the upcoming Smite championships and Global Agenda 2, we discover why our brains like random lewtz, baffle Spencer with the popularity of e-sports, and dig into the worth of the CoD Riot Shield.
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Hi-Rez Studios
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My latest Unboxing video
[LINK] Your brain loves rewards - whether you like it or not
For a video of this episode go to: http://youtu.be/B4NNeFFIZlo
This week, John Comes of Uber Entertainment joins us in the Laboratory! In addition to discussing Planetary Annihilation and the Human Resources kickstarter, we discuss the nature of Wes's MMO addictions, ponder the space flight sim vacancy, and definitively define which Civilization game is superior.
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Uber Entertainment
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My latest Unboxing video
[LINK] X-Wing and Tie Fighter fingally getting digital release.
For a video of this episode go to: http://youtu.be/RLFqqgPj28A
Will Overgard, of The Creative Assembly, joins us in the laboratory this week! In addition to discussing Total War and Alien: Isolation, we ponder the results of internet death threads, dissect the fall of the Human Resources kickstarter, and help Spencer decide whether he should finish FFXIII or squeeze every bit of game he can from it.
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The Creative Assembly
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My latest Unboxing video
[LINK] Game Dev threatens Gabe Newell and gets his game pulled from Steam.
For a video of this episode go to: http://youtu.be/2jHxOzdBlv8
This week we're joined by Gregory MacMartin of iDGi, makers of Consortium. In addition to discussing their futuristic murder mystery, we contemplate the value of cancelled Blizzard games, assess the standards for debate and discourse, evaluate the concept that Mass Effect 2 is the best pc game, and statistically analyze how much programming indie game devs can do.
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Consortium
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My latest Unboxing video
[LINK] Blizzard cancels Titan.
For a video of this episode go to: http://youtu.be/4qVDpneTVFA
Our guest scientist this week is Ryan S Dancey of Goblinworks, makers of Pathfinder Online. His illustrious gaming career includes product development on Legend of the Five Rings, brokering the sale of TSR to Wizards of the Coast, leading the development of 3rd Edition Dungeons and Dragons, and marketing Eve and the World of Darkness MMO for three years with CCP. In edition to discussing these amazing gaming milestones, we discuss the acquisition of Mojang by Microsoft, the toxicity of online comments, the keys to ensuring a successful business lives through its own growth, and whether Pokemon should have been a Facebook game.
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Pathfinder Online
Try out Loot Crate and support the show!
My latest Unboxing video
[LINK] Mojang bought by Microsoft for $2.5 billion.
For a video of this episode go to: http://youtu.be/HKstBtgvt6o
After a long dormant period inside the volcano, Mike Rugnetta from PBS Idea Channel returns for a reasoned discussion about the nature of games and our media. In addition to talking about his work with PBS and podcasting, we look into the obtuse nature of non-DS Zelda, the corruption that nostalgia can throw on your game replays, and the persistent ear-plugging of the angry gamer bros.
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Reasonably Sound Podcast
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My latest Unboxing video
[LINK] Mike's tweets regarding Feminist Frequency
For a video of this episode go to: http://youtu.be/iZpRNPDbP6Q
This week we're joined by Charlotte and Jesse, creators of Pixel: ru2. In addition to talking about their game, we discuss the expectations that are coming from E3, the future of GoG Galaxy, and the nature of taking an indie game to PAX.
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Pixel: ru2
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My first Unboxing video
[LINK] Ubisoft and Rockstar's huge oversight
For a video of this episode go to: http://youtu.be/dL1B2hfhSGM
Wildstar was released this week, and we celebrate by having Matt Mocarski and Mike Donatelli of Carbine Studios join us in the laboratory. In addition to discussing the making of their game, we also explore the expectations on Facebook's Occulus project, the extraordinary challenges of MMO development, and the nature of in-game comedy.
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Wildstar
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My first Unboxing video
[LINK] Former Steam boss Jason Holtman joins Oculus VR
For a video of this episode go to: http://youtu.be/Cp-y2sfKKq8
Michael Stanley, of Dragon Army, joins us in the laboratory this week to talk about Robots Love Ice Cream. In addition to discussing what constitutes a "Core Gamer", we analyze the nature of the fixated Eve assassin, contemplate the lethality of weaponized ice cream, and debate whether all of Notch's work has become autobiographical.
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Robots Love Ice Cream
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[LINK] NNPD Reports on "Core Gamers"
For a video of this episode go to: http://youtu.be/3KLDkPvSQrM
This week we're joined by Falco and Tyler, developers of the game Elysian Shadows. In addition to talking about their 2d/3d RPG, we ponder virtues of old game styles, contemplate the value of being grandfathered on Steam, and continue to allow Wes to talk about how he's MMO'd out.
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Tyler on Twitter
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[LINK] Nintendo Earnings negative for the third year in a row
For a video of this episode go to: http://youtu.be/xLJXtt9_Rxs
This week Spencer makes a new best friend as Phil Tibitoski joins us in the volcano. In addition to talking about Octodad, we discuss YouTubers owning the games they play, the dollar per hour cost in games, and the need for variability in enemy camps.
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Octodad
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[LINK] One Explanation Behind EA 'Destroying' Bullfrong
For a video of this episode go to: http://youtu.be/e3boaKaP5lk
This week we're joined by Dana Massey of Rocket City Studios. In addition to discussing their game, Second Chance Heroes, we explore the world of 2048, we ponder the masochism of MMO development, and we pontificate on how Titanfall turns losers into winners and winners into losers.
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Second Chance Heroes
[LINK] How Razer is reinventing the gaming PC, one insane project at a time
For a video of this episode go to: http://youtu.be/Dc6womK94q4
This week, Ziba Scott returns to the volcano to discuss his work with Dejobaan games, makers of Drunken Robot Pornography and the upcoming Elegy for a Dead World. In addition to discussing the YOLO naming of DRP, we ponder whether we really want smart AI, what we're doing with our PC games, and whether crowd-sourced content is exploitative.
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Dejobaan Games
[LINK] Maybe We Can't Handle Smart Enemies in Our Games
For a video of this episode go to: http://youtu.be/qdP8QrWHmUQ
After a long absence, we are joined in the laboratory this week by Raphael van Lierop of Hinterland Studios. In addition to discussing his game, The Long Dark, we discuss the meaning of Flappy Bird, ponder the success of Games Workshop titles, and wonder at the emerging religions in Twitch Plays Pokemon.
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Hinterland Games
[LINK] Flappy Bird creator pulls his game offline
For a video of this episode go to: http://youtu.be/n80z1u_LyOo
Lorne Lanning, creator of Oddworld, steps into our laboratory to discuss his work with us. In addition to talking about Lorne's transition from film to games, we talk about breadcrumbs in MMOs, the imbecilic trolling of the gaming internet, and Spencer's New Year's insanity pact.
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Oddworld.Com
[LINK] Trolling group using virtually unheard of NTP attack to grind popular online games to a halt.
For a video of this episode go to: http://www.youtube.com/watch?v=yjXqvMh6pys
This week Steve Gaynor of Fullbright joins us in the volcano to talk about his incredibly successful indie game, Gone Home. As part of his initiation, we discuss the latest YouTube shenanigans, The cinematic value of a cinematic let's play, and the strategy of price drops.
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Gone Home
[LINK] Eldritch
For a video of this episode go to: http://www.youtube.com/watch?v=D3AlzZS91iM
This week we welcome Alex and Vitoli into the laboratory to talk about their new game, Pixel Piracy. In addition to discussing how they've offered their own game up as a torrent, we talk about the rights of streamers to play what they want, the relative indie-ness of gaming studios, and the true meaning of the poop deck.
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Pixel Piracy
[LINK] Riot Games tries to limit games their streamers can play
For a video of this episode go to: http://www.youtube.com/watch?v=ZQqAK2SJmWo
We experiment this week with Dean Tate, creator of Captain Bubblenaut. We ponder the massive response turnout to buy the PS4, whether space combat can save a dying space game, and what can be considered "pay to win" in "Epic Loot".
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Captain Bubblenaut
[LINK] 10 Reasons Why the PS4 is Better Than the Xbox One
For a video of this episode go to: http://www.youtube.com/watch?v=vK7z-oy24TQ
Tim Lindsey of Xaviant joins us in the laboratory to discuss project development on Lichdom. In addition to talking about his game, we discuss whether Warlords of Draenor will revive the fanbase, how lasers and smoke machines can help playtesting, and the usefulness of dancing and horseriding in keeping a princess alive...
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SHOW SPONSORS: - PsychoChickenz: Did you have a wellspent youth? Join me as I replay the games I grew up with, as well as Minecraft, Terraria and more. http://youtube.com/PsychoChickenz
For a video of this episode go to: http://www.youtube.com/watch?v=II5JrMNf53I
This week we are joined by one of the creators of The Stanley Parable, Davey Wreden of Galactic Cafe! In addition to discussing his amazing new game, we address the arcane nature of Pokemon, whether fair use of video content finally has a champion, and the challenges of picking a price for a priceless experience.
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Galactic Cafe
[LINK] Studio accused of blocking Youtube criticism
For a video of this episode go to: http://www.youtube.com/watch?v=fVoYL6y-4Pg
This week we welcome Dan Teasedale of No Goblin into the laboratory! In addition to discussing his rock star days with Harmonix, we consider the recent bevy of Valve announcements, the future of Super Drake Tracker, and the potential evil of social game IPOs.
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No Goblin
SHOW SPONSORS:
PsychoChickenz: I replay old school games as well some new ones.
[LINK] Three big announcements from Valve this week
For a video of this episode go to: https://www.youtube.com/watch?v=ON1ENQ0qAS4
This week we welcome Joe Mirabello, creator of Tower of Guns into the laboratory! In this episode, we discuss the success of TellTale adventure games, Origin's return policy, and what we would do to fix Civ 5.
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The Tower of Guns Greenlight page
[LINK] Telltale Games hoping to follow up The Walking Dead with a game based on Fables
For video of this episode go to: https://www.youtube.com/watch?v=Jsdgdg-TtY4
This week we welcome Kent Hudson, creator of The Novelist into the laboratory! In this episode, we discuss the true point of the X-Bone, the balance between fun and art, and the idea of giving games we don't like any of our time.
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The Novelist
[LINK] Xbox One will work without Kinect hooked up.
For video of this episode go to: https://www.youtube.com/watch?v=dDg72_7Rnbk
Welcome back to the laboratory! This week we're joined by Teddy Lee of Cellar Door Games, makers of Rogue Legacy. In addition to discussing how hard it is to work with his brother, we discuss the concept of cinematic games, we cover the apparent inevitability of Ouya failure, and we show each other on this doll where the Steam sale touched us.
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Cellar Door Games
[LINK] Nintendo claims a majority of gamers can't finish SMB 1-1
This week, music fills the laboratory as we welcome Ben Prunty, composer of the music of FTL and Gravity Ghost. In this episode we discuss the ubiquity of in-game stores, the mindset of the gaming DDoS, and the relative overhype of Naughty Dog.
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Ben Prunty Music
[LINK] Blizzard confirm in-game store for World of Warcraft
This week, Brad Muir, our guest from episode #1 of Core Elements, returns to the show! In addition to discussing his recently crowd-funded game, Massive Chalice, we discuss the legal destruction of digital property, the omnipresent fear of a digital store's collapse, and the deep, deep rabbit hole of Xcom.
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Massive Chalice
[LINK] Eve Players destroy $19k worth of items in-game
After an extended absence, we return to laboratory with Joe McDonagh, founder of Blue Manchu. In addition to discussing his game project, Card Hunter, we look into the slaughter of Microsoft at E3, the curious case of Peggle's popularity, and the stressful steps into indie game development.
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This week we're joined in the Laboratory by Hi-Rez co-founder and COO, Todd Harris. In this episode we discuss Smite, Tribes, the difficult communities they appeal to, and the nature of designing free-to-play games. We also learn how to monetize griefing and discuss the usefulness of Steam Greenlight.
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Andy Schatz joins us again from the whirlwind of his upcoming Monaco: What's Yours is Mine release! For the episode (that answers the ultimate question of life, the universe, and everything), we discuss slices of gum, the curious violence of Bioshock Infinite, and question the death of the personal twitter account.
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Alan Wilson, Vice-President of Tripwire Interactive, joins us this week in the laboratory. In addition to discussing Killing Floor and Red Orchestra, we talk about the value of community input into game design, the balance between the ESRB and regulation, and how we are all going to be MLG-pro
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Xaviant CEO, Michael McMain joins us this week on the show. In addition to discussing their work in progress, Lichdom, we discuss the place of consoles in the gaming universe, the inescapable siren call of Skyrim, and the big gay planet of The Old Republic. Skype was particularly cruel to the audio quality this week, so please pardon the hiss.
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For our first episode of the new year, Erin Robinson is our guest in the Laboratory! In addition to talking about Gravity Ghost, we ask her about her technological influence, her path to indie development, and whether Spencer should make a game about words or insects.
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Robert Moran, of URealms fame, joins us this week in the laboratory! Here off his whirlwind Kickstarter tour, Robert shares his gaming wit and wisdom with us. In this episode we discuss the dubious connection between popularity and income, the ramifications of Warcraft questing, and the untimely undeath of the $15 subscription model.
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This week we are joined by Eric Zimmerman, founder of GameLab and author of Rules of Play. In this episode we discuss how games are becoming integral to our entire life experience, the reason behind our lack of female game developers, and why sex in video games feels so dirty, dirty, and wrong.
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This week we are once again sans Spencer, but we have with us Ziba Scott, the independant game designer behind Girls Like Robots. In this episode we discuss PS3 hostility towards hackers, the siren song of MMOs, and the curious nostalgia of gaming manuals.
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This week we are joined by Mike Rugnetta of PBS Idea Channel! Sharing with us his unique intellectual angle on media, we cover topics about myopic gaming choices, the value of open-sourced hardware, and experiencing the unexperiencable.
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This week we bring Josh Tsui into the laboratory! President of Robomodo, makers of the newest games in the Tony Hawk series, Josh joins us in a lively discussion of monetized videos, mobile gaming vs. desktop gaming, and the tough line to talk between nostalgia and innovation!
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This week, Scott Macmillan of MacGuffin Games joins Core Elements to talk about his studio, it's death, and subsequent resurrection. In addition to discussing our Warcraft problems, we'll cover the magic of Hero Academy, the balance between art and money in gaming, and the curious desire to escape gaming.
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This week we are joined by Brendon Chung of Blendo Games. Brendon has made such fantastic titles as Atom Zombie Smasher, Gravity Bone, and Flotilla. In this episode, we discuss the use of descriptive adjectives in game titles, the dubious merit of new console hardware, the worth of sex in gaming, and the quality of Spencer's internet connection.
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Dan Silvers returns to the Laboratory for a new round of experiments! In this episode, we discuss the waning Blizzard love, Microsoft's fear of Steam, and the unawesomeness of Awesomenauts. The audio this week was not recorded locally and had to be recovered from Twitch... so please forgive the poor quality.
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This summer has seen a terrible drought for booking guests, but it appears the fall has graced us with more open schedules! This week, we welcome Roger Craig Smith, voice actor supreme! On top of doing the voices of Ezio from Assassin's Creed, he's know as the voice of Sonic the Hedgehog, Chris Redfield, and a host of other characters in animation and gaming. In this episode, we discuss the creation of social networks, how to figure out if your stand-up career is doomed, and why we want to slap Nolan North.
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Double Fine graces the laboratory with more of it's excellent game creators! This week we welcome the dubiously ubiquitous Ron Gilbert, of Maniac Mansion and Monkey Island fame, and Chad Dawson, lead programmer on The Cave and AI developer for over a decade. Additionally, although Spencer was getting his face operated on (thank god!), Eric Fullerton offered to fill in! In this episode, we discuss the chick-magnet capabilities of classic computers, the ever-present question of why anyone makes an MMO, and whether SCUMM can leave a mark.
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We finally get Kevin Dent into the lab to dissect his opinions on a wide array of industry subjects! This week we discuss Rekoil, 38 Studios and Radical games, the excesses and failures of E3, and the real reason Cliff Bleszinski won't reply to your clever tweets.
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This week, Andy Gavin, co-founder of Naughty Dog and all-around renaissance-geek, joins us in the lab. We talk about the schism between writing and gaming, the horrible reality of incubi and succubi, the curious case of 38 Studios, Diablo, Diablo, Diablo, and Diablo.
SPECIAL NOTE: Despite what is stated in this episode, Kevin Dent will not be a guest next week due to E3. He is joining us the following week.
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This week we welcome Jeff Vogel of Spiderweb Software, makers of a wide catalog of indie RPG games. In addition to learning how much Jeff loves money, we revisit Spencers love of Bioware, we discover how disgusted Wes is with Venetian canals, and we find out how all three despise one common question.
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Welcome back to the laboratory! We've spent weeks in the lab cooking up a new experiment, and this week we bring you Luke Peterschmidt of Fun to 11. Luke is a prolific board game designer, and we had the privilege of meeting him at Minecon. In this episode we discuss naked vomitous piles of exploding zombies, Spencer's hatred of Kickstarter, and we ask Luke what it's like at the bottom of the barrel.
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This week we feature Zach Barth of Zachtronics Industries, maker of Space Chem! In addition to discussing how his game has become a truly terrifying behemoth of awesomeness, we talk about whether one can steal his way into Mordor, the relative success of Infiniminer, and how Japanese games are sucky... or not sucky... depending on who you are listening to.
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My fanboy fascination with Triple Town has finally struck gold! This week we welcome Daniel Cook of Spryfox! Although he can't really talk about the ongoing lawsuit, he can talk to us about the other pressing matters of today... the meritocracy of flash portals, the validity of Guild Wars 2 reporting, and the changing paradigm of ever-updating games.
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This week we welcome Michael Pachter, game industry analyst extraordinaire with Wedbush Securities. Michael is known for his insight into the business of games and currently hosts a show on Game Trailers called Pach Attack. In this episode, we discuss the way THQ has done the right thing all the way to the poor house, how MMO subscription models may take over your FPS, and what we can expect from the unholy union between Notch and Tim Schafer.
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This week we are joined by Lexie and Terence of Hitbox Team, makers of the stylistic platformer, Dustforce. In this episode, we discuss the audacity of cloning, the evil alliance of Tim Schafer and Notch on Psychonauts 2, and the curious case of old game sales. We had some pretty serious Skype issues this week, so please forgive our audio difficulties.
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This week we are joined by Kellee Santiago, co-founder of That Game Company... makers of Flower, Flow, and Journey. In this episode, we discuss whether Lineage is too old to be relevant, cognitive dissonance as it applies to saving the world, ethical considerations of game cloning, and how much Space Chem sandbox mode terrifies us.
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This week's guest is Isaac and Meat Boy creator, Edmund McMillen! We discuss the ideological dipoles of Bioshock and Stalker, the philosophical merit of Zynga games, the inevitable decay of Mario Cart, and the stigmatic childhood of Wes and Spencer.
We experienced some technical difficulties on the recording of this week's episode, so pardon the audio quality and the delayed release.
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This week's guest is Jeff Roberts of RAD Game Tools. Jeff gives us a unique look into developing for developers, as well as sharing with us multiple decades worth of experience in the business of games. Topics include the mysterious alien artifacts one finds on flagpoles, the social ramifications of repulsive logos, and the bizarre world of Everquest fiction.
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Jonathan Blow of Braid fame joins us for our first episode of 2012. Taking time out from his latest project, The Witness, Jonathan talks with us about how cheating is not really cheating, what all these MMOs are trying to pull off, and whether we should ever use the word pretentious again. We are ringing in the new year with a spectacular new episode. Join us!
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This week we're joined by Andrew Greenberg, probably one of the most prolific game designers we've gotten to interview. Andrew was one of the original White Wolf developers of Vampire: The Masquerade, worked on video games that span from Emperor of the Fading Suns to Mall Tycoon, and is a director of SIEGE, a southern game development conference. In this episode, we discuss the pitfalls of the ESRB, the lethality of latex pleasure devices, and the relative worth of game developers in comparison to lawyers.
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This week we're joined by Benjie Freund, sound designer for Tribes Ascend at Hi-Rez Studios. In this episode, we discuss Spencer's Game of the Year, how blacksmithing and saving the world are not mutually exclusive, and what sounds drive the sound guys batty.
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This week's show features Brian Green of Namaste Entertainment. In this episode, we discuss the past, present and future of MMOs, Brian's change of heart regarding user generated content, and repeat the word Skyrim a preposterous number of times. Spencer is sick as a dog, so Eric Fullerton joins us as a guest host.
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This week's show features Jason Wishnov of Iridium Entertainment, developers of Sequence. In this episode, we discuss the relative complexity of checkers, the horrors of not getting acting credits, and the hidden secrets of the game journalist IRC channel. Additionally, we reanimate FreQuency and discuss the past, present and future of rhythm gaming.
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After a two week break for vacation and the DWPP, we're BACK! This week we're joined by Markus Beutel, the designer of the Civilization NiGHTS mod for Civ 5. In this episode, we discuss linear RPGs, the atmospheric uncanny valley, and our universal distaste for stacked military units.
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Andy Schatz of Pocketwatch Games joins us for our longest show to date! In this episode we discuss the potential for a console RTS, the social contribution of game reselling, and the target market for casual sim games. We also dig into Andy about his upcoming game, Monaco, and get stonewalled for a release date.
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This week we're joined by Lisa Brown, part of the Insomniac team that worked on Resistance! In this episodes we discuss what we'd like to be when we grow up, the value of class action lawsuits, and the upcoming "gay patch" in SW:TOR.
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This week we are joined by Brian Weissman of Grinding Gear Games, creators of Path of Exile. In this episode, we delve into the minutiae of Magic, the rage against resellers, and the take a look at games from another angle. Oh, and we reanimate an arcade classic... Zaxxon.
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Greg Kasavin of Supergiant Games join us this week. Their first game, Bastion, has been a favorite of critics and fans alike. We discuss the difficulty portraying story in games, the faustian specifications for good press, and the inspirations behind Bastion. Parappa the Rapper also joins us from beyond the grave.
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This week we welcome Joey Betz from Armor Games! We discuss flash game development, the worth of gamification, and the value of elephants in games. Additionally, we reanimate Space Quest for a quick trip out the airlock.
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Ben Vance and Borut Pfeiffer of Haunted Temple Games join us to talk about their upcoming XBLA release, Skull of the Shogun. In this episode we discuss gaming company kerfuffles, the foreign language that is WoW, and we reanimate a Troika classic, Vampire: the Masquerade - Bloodlines.
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Dan Silvers joins us from Lantana Games, where they are working diligently on "Children of Liberty". In this episode, we discuss the controlversy of used game sales, the ups & downs of kickstarters, and the demise of the space flight combat sim.
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This week we talk to Chandana Ekanayake of Uber Entertainment, but he just goes by Eka. For this episode, we're celebrating the birthday of Monday Night Combat! It's one year old, and well worthy of getting a nice present for.
Maybe you should buy it a nice game... like an RTS...
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Today we experiment on Brad Muir of Double Fine Productions, the Lead Developer on Trenched! We get to talk about sexy cooking, the wisdom of bad-mouthing publishers, and the value of robot smoking arms.
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Here it is! The introductory episode of Core Elements! If you have any questions about what this show is going to be, this should answer them. If it doesn't, listen to Episode 1!
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The next few weeks are going to be very trying for Wes, with the imminent birth of his latest and upcoming PAX East trip. Spencer has been a bit out of commission due to some family developments. With these in mind, it's highly unlikely that any new episodes will be released in the next few weeks. That COULD change, but it's quite difficult to book guests when your baby could be born at any minute. Please keep tuned, this podcast is not dead... and we do have some open invitations to some amazing guests in the future!