Are you an indie dev? Looking to get into the industry? Curious about how your favorite indie games are made and, most importantly, who makes them? Listen to the Indie Game International podcast to get all the knowledge and advice you could hope for from indie game devs worldwide!
My mission is to celebrate amazing games made by cool people and share knowledge and experiences within indie game development.
Consider supporting my mission by donating to my Patreon: https://www.patreon.com/indiegameINTL
Find me on Twitter: @IndieGameIntl
Find me on the internet: www.sumadrepodcasts.com
Email: sumadrepodcasts (at) gmail (dot) com
Benjamin Hauer is the developer of Hero's Hour (2022).
ThingOnItsOwn's contact info: https://thingonitsown.itch.io
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
Ross Klettke is the founder of Whatnotory, developers of Bomb Sworders.
Ross was called out by my past guest Ben Burrington, developer of Righteous Mojo (episode 184).
Whatnotory's contact info: https://www.whatnotory.com
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
Oscar Brittain is one of the developers at Henry's House, creators of Kardboard Kings (2022).
Oscar was called out by my past guest dweeds, developer of Dryft City Kyngs (episode 204).
Henry's House's contact info: https://www.henryshouse.com.au
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
Aureus is the developer behind Roadwarden and Founder of Moral Anxiety Studio.
Moral Anxiety's contact info: https://moralanxietystudio.com
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
Nicholas Routhier is the Co-Founder of Metric Empire, the development studio behind the upcoming Battle Shapers.
Metric Empire's contact info: https://www.metricempire.com
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
Tk Gorgonia is the CEO and Founder of Get Slapped!, the development studio behind the upcoming Get Slapped!.
Get Slapped!'s contact info: https://getslappedgame.com
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
Celer Gutierrez and David Iglesias are the Co-Founders of Uprising Studios, developers of Scarf (2021).
Uprising Stusios' contact info: https://uprising-studios.com
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
magicdweedoo, aka dweeds, is the developer of many games, including the upcoming Dryft City Kyngs.
dweeds was called out by my past guest Nicholas McDonnell, developer of KILLBUG (episode 196).
Nonsense Machine's contact info: https://nonsensemachine.com.au
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
Cassie Makrides is the community manager and social media marketer for Red Nexus Games, developers of Peglin.
Peglin and Red Nexus Games was called out by my past guest Dan Scalise, developer of A Corgi's Cozy Hike (episode 189).
Red Nexus Games' contact info: https://rednexus.games
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
Jake Gaule, aka Submerged Tapes, is the composer and sound designer for Automatoys.
Automatoys was previously featured on IGI when I interviewed the developer, Steffan Glynn, aka Idle Friday (episode 185).
Jake's contact info: https://submergedtapes.com
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
Isaac and Virgilio Cortez are the co-founders of Hyper Three Studio, developer of The Shape of Things (2023).
Isaac and Virgilio have been featured on IGI three times in the past (episodes 04, 05, and 34) for their previous game, Tiny lands (2021).
Hyper Three Studio's contact info: https://www.hyperthreestudio.com
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
David Fazzio is the solodev behind Studio 46, developer of The Companion (2021) and the upcoming The Majestic.
This is episode 200 of IGI. Special announcements will be made!
David's contact info: https://studio46.org
Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.
Here is my Patreon link: patreon.com/indiegameINTL
Follow me on Twitter: @IndieGameIntl
Email me at: sumadrepodcasts (at) gmail (dot) com
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thank you for being here!
Pat Naoum is the developer of The Master's Pupil (2023). The Master's Pupil is a 2D handpainted puzzle game. It is available on Switch and PC. I really enjoyed my time with the game!
In this episode we will discuss wordless games, puzzle design, the financial side of part-time game development, marketing, creating a hand-painted game, sound design, SteamNextFest, and more.
The Master's Pupil on Steam
Find all links to relevant The Master's Pupil content, including social media, on the web: https://www.themasterspupil.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Chet Faliszek is the CEO and Founder of Stray Bombay, developers of The Anacrusis, currently in Early Access. Chet preiviously worked at Valve for 12 years where he had a hand in the development of games like Half-Life, Portal, and Left 4 Dead.
In this episode we will dicuss developing 4-player co-op games, working at Valve, developing the Left 4 Dead series, developing the Portal series, debugging The Orange Box, working with a writing partner, the challenges of making a sequel, VR development, the inception of ideas, and more.
The Anacrusis on Steam
Stray Bombay on the web: https://www.straybombay.com
Chet on Twitter: @chetfaliszek
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Chris Willinger is the developer of Dyer Expedition, currently in development with a demo available on Steam. I discovered the game in the SteamNextFest. I really enjoyed the demo. Dyer Expedition is a first-person, lite-horror puzzle/adventure game inspired by the short novel "At The Mountains of Madness" by Lovecraft.
In this episode we will discuss making a game based on a piece of literature, cutting features, balancing story and puzzles in a story-driven game, puzzle design, 3D modeling and texturing, implementing a pixelization slider, choosing a game engine, markerting, participating in SteamNextFest, and much more.
Dyer Expedition on Steam
Monkeys With Jobs on Twitter: @MonkeysWithJobs
Monkeys With Jobs on the web: https://monkeyswithjobs.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Nicholas McDonnell is a game designer and co-founder at Samurai Punk and the developer of KILLBUG (2023). KILLBUG is a wild and frantic FPS game/arena shooter. You can get the game on PC. I have previously featured Samurai Punk on the show twice. They make awesome games!
In this episode we will dicuss founding a game development company, game design, project management, making games for over 11 years, interpreting player feedback, the importance of clear communication in collaboration, and more.
KILLBUG on Steam
Samurai Punk on Twitter: @samuraipunk
Samurai Punk on the web: https://samuraipunk.com
Nicholas on Twitter: @nicholasmc1
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Darenn Keller is the developer of Lueur and the Dimm Settlers. I played the demo for the game during the SteamNextFest and really enjoyed it! It's a cozy city builder with survival elements and resource management. It will release on PC soon!
In this episode we will discuss minimalist game design, working in AAA, solo development, immersive sound effects, creating satisfying mini games, UI design, mistakes to avoid when featuring your game in SteamNextfest, and more.
Lueur and the Dim Settlers on Steam
Darenn Keller on Twitter: @DarennKeller
The Steam page has a ton of links!
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Joshua Matthews, aka Joe Sua, is a video game score composer and sound designer. He has contributed music to games like Wave Break, and he is currently working on sound design for the upcoming Being and Becoming. Joe was called out by my past guest Jordan Chin.
In this episode we will dicuss sound design, composition, gratitude, image scoring, the creative power behind limitations, communicating expectations to collaborators, advice on handling criticism, and much more.
Joe Sua on Instagram: @joesua
Joe Sua on Twitter: @JoeSua4711
Joe Sua on Souncloud: https://soundcloud.com/joesua
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Kevin Colegate is the co-developer of The Tartarus Key (2023) from Vertical Reach. The Tartarus Key is a mystery first-person puzzle game with lite horror elements. I played through the game on Steam and very much enjoyed it. You can also get it on Switch, Playstation, Xbox, and Switch.
In this episode we will disucss programming, adhering to multiplatform game development, prototyping, creating PS1-era visuals, writing, puzzle design, advice on handling criticism from team mates, and more.
The Tartarus Key on Steam
The Tartarus Key on Switch
The Tartarus Key on Xbox
The Tartarus Key on Playstation
The Tartarus Key on the web: https://www.tartaruskey.com
Vertical Reach on the web: http://verticalreach.pt
The Tartarus Key on Twitter: @TartarusKey
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
James Spanos and George Zokas are the developers of the upcoming Carbonflesh. Carbonflesh is "a video game about planning, and your ability to preserve against an ever changing, dyanmic environment." James Sapanos has worked on games like Primordia (2012), Strangeland (2021), and Until I have You (2016). George Zokas is a video producer and created video game YouTube content for 13 years. These developers were called out by my past guest Mike Papagathangelou, developer of the upcoming Homeseek. Carbonflesh has no set release date.
In this episode we will discuss advice on pitching a game, critiquing your own 8 year old game, programming, thoughts on developing and releasing games for over 10 years, failure in game dev, advice on receiving criticism, advice on acquiring and dealing with a publisher, and more.
Carbonflesh on Steam
Carbonflesh on the web: https://carbon-flesh.com
Carbonflesh on Twitter: @carbonflesh
James Spanos on Twitter: @Dualnames
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Jack Breen is the founder and solodev at Studio Hybrid, developer of the upcoming GigaSword. GigaSword is a 2D pixelart metroidvania with very fun and clever mechnics. The demo is currently available on Steam. I really enjoyed my time with the demo and i cnnot wait for the final release!
In this episode we will dicuss learning game dev in high school, prototyping, creating a vertical slice, enemy design, level design, developing a platformer with limited or no jumping, solodev, and more.
GigaSword on Steam
GigaSword on Kickstarter
Studio Hybrid on Twitter: @Hybrid_Games_
Hybrid Plays on Youtube: @HybridPlays
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Tomas Sala is the developer of The Falconeer (2020) and the upcoming Bulwark: Falconeer Chronicales. Bulwakr: Falconeer Chronicles is a 3D sandbox set in an organic open world that acts as a canvas for your chaotic creativity. The "evolving demo" is currently available on Steam and I very much enjoyed it.
In this episode we will dicuss solodev vs working in a team, burnout, kicking genre conventions to the curb, unreleased projects, connecting with your audience via storytelling, releasing an evolving demo and showing your game at PAX, AI gamedev, and of course much more.
Bulwark: Falconeer Chronicles on Steam
Tomas on Twitter: @FalconeerDev
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Dane Scalise is the developer of the upcoming A Corgi's Cozy Hike. A Corgi's Cozy Hike is a non-combat, open-world, exploration collectathon where you play as a heroic Corgi. I discovered the game at PAX East 2023 and the played the demo there.
In this episode we will dicuss making games for charity, mobile game development, Kickstarter, showing your game at PAX, marketing, demos and play testing, non-combat games, and more.
A Corgi's Cozy Hike on Steam
A Corgi's Cozy Hike on the web: https://scalisco.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Gabriel Rosa is the CEO at Robi Studios, developers of Blue Fire from 2021. Blue Fire is a 3D action/adventure combat platformer with soulslike elements. I really enjoyed the game. I played it on Playstation, but you can also get it on Switch, Xbox, and PC.
In this episode we will dicuss market research, project management, programming, dealing with burnout, acquiring a publisher, and more.
Blue Fire on Steam
Blue Fire on Playstation
Blue Fire on Switch
Blue Fire on Xbox
Robi Studios on the web: https://www.robistudios.com
Robi Studios on Twitter: @RobiStudios
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Damien Dessagne is the CEO of Embers, developer of Strayed Lights (2023) and Maxime Philipp is the project's game Director. I discovered Strayed Lights at PAX East 2023. Strayed Lights is a 3D action game with a wordless story and very disctinct visuals. I played it on Playstation, but you can also get it on Xbox, Switch, and PC. The gameplay is difficult, demanding, and ultimately rewarding. I recommend it!
In this episode we will discuss creating a game dev company, project management, wordless storytelling, designing boss battles, playtesting, developing a tutorial, creating platform-specific features for your multi-platform game, hitting deadlines, showing your game at PAX, inflation in the games industry, and much more.
Strayed Lights on Steam
Strayed Lights on Playstation
Strayed Lights on Switch
Strayed Lights on Xbox
Strayed lights on the web: https://embers.games
Strayed Lights on Twitter: @EmbersGames
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Ashley Ellis is the developer of Hellbreach: Vegas, an upcoming wave-based FPS game formed after the model of classic COD: Zombies. I discovered the game at PAX East 2023 where I first played the ultra fun demo! The game looks awesome and super polished.
In this episode we will discuss creating lore, pitching to a publisher, level design, FPS mechanics, defining "solodev" for Hellbreach: Vegas, outsourcing your vision to contractors, managing people, developing controller support for an FPS game, PAX East 2023, and more.
Hellbreach: Vegas on Steam
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Steffan Glynn is the developer of Automatoys, from Idle Friday. Automoatoys is a gorgeous mobile game about moving a ball through small, highly-detailed environment with one-touch controls. I absolutely loved my time with this game. You can get the game on iOS and Google Play. I highly recommend it.
In this episode we will discuss mobile game development, defining "what is a game?", what you learn from working with a team before going solo, the importance of visuals in a mobile, game, killing ideas, creating limits and boundaries for design, monetizing a mobile game, and more.
Automoatoys on iOS
Automatoys on Google Play
Idle Friday on Instagram: @idlefriday
Idle Friday on Twitter: @idlefriday
Idle Friday on the web: https://www.idlefriday.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Ben Burrington is the developer of the upcoming Righteous Mojo. Righteous Mojo is a 2D dungeon crawler mixed with a rhythm game. I discovered the game, met Ben, and played the demo at PAX East 2023. Ben has also developed and released four games prior to Righteous Mojo.
In today's episode we will discuss collaboration vs. solodev, mobile game development, unexpected benetifs and lessons from failure, PAX Australia and PAX East, the benefits of feedback from other game developers, and more.
Ben's games on Itch: https://whynotfailagain.itch.io
Righteous Mojo on Steam
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
brian Wilson is the developer os The Forest Cathedral (2023). Tne Forest Cathedral is a narrative-driven, first person-exploration and puzzle game with 2D platforming. I played the game on Steam but you can also get it on Xbox, Humble, and Epic. It's awesome!
In this episode we will discuss blending 2D platforming and 3D exploration, what is a solodev?, working with a publisher, accessibility, and more.
The Forest Cathedral on Steam
The Forest Cathedral on Xbox
Brian Wilson on Twitter: @BlanketsWilson
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
D'Arcy Smith is a voice, dialect, and communication coach, and a professor in the acting department of the University of Cincinnati. He is the creator of Vocal Combat Technique and has worked on games such as Far Cry 6 (2021). D'Arcy was called out by my past guest Alaina Wis.
In today's episode we will dicuss voice acting, Vocal Combat Technique, techniques for voice actors in action games, stage fright, teaching your craft to others, realism vs. what the listener expects from combat voice acting, and much more.
D'Arcy on the web: https://www.darcysmithvoice.com
Vocal Combat Technique on the web: https://www.vocalcombat.com
D'Arcy on Twitter: @DArcySmithVoice
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Joey Boughanem is the Community Manager for Breaking Walls, developer of AWAY: The Survival Series (2021). AWAY is a 3D nature/animal-centric adventure game with a nature documentary twist to how the story and gameplay is delivered to the player. You can get the game on PC, Playstation, and soon Xbox.
In today's epsidoe we will discuss community management, content creation, social media marketing, working remotely, work/life balance and time management, and much more.
AWAY on Steam
AWAY on Playstation
AWAY on Twitter: AwaySeries
Breaking Walls on the web: https://awayseries.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Mark Radocy is the founder of Seafloor Games, developer of Vision Soft Reset (2019) and the upcoming Moonlight Pulse. Moonlight Pulse is a 2D metroidvania with multiple playable characters. Vision Soft Reset is also a metroidvania, but with clever time manipulation mechanics. I played Vision Soft Reset on Steam and really enjoyed the game! I met Mark and played the Moonlight Pulse demo at PAX East 2023.
In today's episode we will discuss showing your game at PAX, game jams, releasing a game that doesn’t gain traction until much later, deadlines, advice for attending PAX, communicating with contractors, the pitfalls of too readily taking advice about game development, and much more.
Moonlight Pulse on Steam
Vision Soft Reset on Steam
Seafloor Games on the web: https://seafloorgames.com
Seafloor Games on Twitter: @SeafloorGames
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Jordan Chin is a sound designer and composer for games. He provided sound, sound design, and music for Shiny Shoe's Monster Train (2020) and Inkbound (2023). Jordan was called out by my past guest Tiago Rodrigues. Monster Train is a roguelite deckbuilder with really awesome music! You can get it on PC, Switch, and iOS.
In today's episode we will discuss composing vs. performing music, experimentation, the music of Final Fantasy, creating sound and music based on deep game story lore, creating sound and music for a VR game?, directing voice acting, maintaining a healthy mental diet, and more.
Jordan Chin on the web: http://www.jordanchinmusic.com
Monster Train on Steam
Inkbound on Steam
Shiny Shoe on the web: https://shinyshoe.com
Shiny Shoe on Twitter: @ShinyShoeGames
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Mike Papagathangelou is the Co-Founder and Lead Game Designer at Traptics, developers of the upcoming Homeseek. I met Mike at PAX East 2023. Homeseek is a post-apocalyptic survival strategy game set on a dystopian Earth in the next century. I was able to play the demo on Steam and the game looks really cool!
In today's episode we will dicuss balancing industry expectations with what you want to make, game dev for hire, acquiring a publisher, getting lots of attention from YouTubers, PAX East 2023, player feedback, developing tutorials, UI design, and much more.
Homeseek on Steam
Traptics on Twitter: @TrapticsGames
Traptics on the web: https://www.traptics.com/
Matteo Cerquone is the Audio Director at Jumpship, developers of Somerville (2022). Somerville is a 2.5D/3D sci-fi adventure game. I think this game is absolutely incredible and I'm honored to have spoken with someone involved in its development. It's available on PC and Xbox. Matteo was called out by my past guest Bas Bertrand.
In today's epsidoe we will discuss wordless games, sci-fi sound design, delivering story and emotion through sound design, creating both music and sound design for Somerville, handling criticism, and more.
Somerville on Steam
Somerville on Xbox
Jumpship on the web: https://jumpship.co.uk
Jumpship on Twitter: @Jumpshipstudio
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Craif Hauser is the combat and level designer for Trinity Fusion from Angry Mob Games, released in Early Access in April of 2023. I met Craig and played the demo for Trinity Fusion at PAX East 2023. The game is a 2.5D roguelite with a deep sci-fi story and chaotic combat. You can play it on PC currently.
In today's episode we will discuss level design, combat design, procedural level design, roguelite game design, community management, Early Access, player feedback, PAX East 2023, and more.
Trinity Fusion on Steam
Angry Mob Games on Twitter: @angrymobgames
Amgry Mob Games on ther web: http://www.angrymobgames.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Ashley Guchhait and Kyrstin Cooksey are the co-founders of Boba Studios, developers of Squirrely Roo Rabbit, a 2.5D water-color puzzle adventure game. The game is still in development but you can play the demo! Boba Studios was called out by my past guest Don Boose.
In today's episode we will discuss creating a game based on color theory, making a game that looks like a pop-up book, finding a good game dev partner, good communication within a dev team, and more.
Play the demo here
Follow Boba Studios on Twitter: @bobastudios
Boba Studios on the web: https://bobastudios.com
Boba Studios on Instagram: @bobastudios
Boba Studios on Facebook: @BobaStudios
Boba Studios on Youtube: @Boba_Studios
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Joel Mason is the programmer and writer for DREDGE (2023) from Black Salt Games. DREDGE is a fishing adventure/management game with dark and sinister undertones to its story and atmosphere. It is my current GOTY 2023 and I can't recommend it enough. it's available on PC, Playstation, Xbox, and Switch.
In today's episode we will discuss the art of DREDGE, technical art, shaders, developing your first OIP, marketing, and more.
DREDGE on Steam
DREDGE on Switch
DREDGE on Playstation
DREDGE on Xbox
Black Salt Games on Twitter: @BlackSaltGames
Black Salt Games on the web: https://www.blacksaltgames.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Alex Ritchie was the Art Lead and Mikey did art and 3D animation for DREDGE (2023) from Black Salt Games. DREDGE is a fishing adventure/management game with dark and sinister undertones to its story and atmosphere. It is my current GOTY 2023 and I can't recommend it enough. it's available on PC, Playstation, Xbox, and Switch.
In today's episode we will discuss the art of DREDGE, technical art, shaders, developing your first OIP, marketing, and more.
DREDGE on Steam
DREDGE on Switch
DREDGE on Playstation
DREDGE on Xbox
Black Salt Games on Twitter: @BlackSaltGames
Black Salt Games on the web: https://www.blacksaltgames.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Corrigan Owen is the creative director and animator on Raw Metal, set to be released in Q4 of 2023. I met the Raw Metal devs at PAX East 2023 where I played the demo. Raw Metal is a top-down stealth game with 3rd person action and fighting. I really enjoyed the demo and the general look and style of the game is significantly cool. You can wishlist it on Steam!
Raw Metal on Steam
Raw Metal on Twitter: @RawMetalGame
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Oleksii Drobny is the Founder of Campfire Studio, developers of Package Rush (2022), My Dream Setup (2023) and the upcoming Catch & Cook. I've played Package Rush and My Dream Setup and they are super fun and cozy. Follow the studio on Twitter @proj_delivery.
Package Rush on Switch
Package Rush on Steam
My Dream Setup on Steam
Catch & Cook on Steam
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Marie Marquet and Romain Claude are the Co-Directors on Tinykin (2022) from developer Splashteam. Tinykin is a 3D platformer/collectathon with gorgeous visuals and ultra fun gameplay. Iplayed the game on Playstation, but you can also get it on Xbox, PC, and Switch. I albsolutely loved this game and completed it in just two sessions. Absolutely awesome game!
In this episode we will dicuss AAA game development, the realities of AAA development crunch, game development school, hosting and organizing an in-person game jam, advice for game jam developers, narrative in games, developing insanely good game feel, UX design, visuals and optimization, and much more.
Tinykin on Steam
Tinykin on Playstation
Tinykin on Xbox
Tinykin on Switch
Splashteam on the web: https://en.splashteam-games.com
Splashteam on Twitter: @SplashteamDevs
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Alaina Wis is an actor, vocalist, dancer, and voiceover artist. She has provided voice acting for games such as Resist (2022), Choo-Choo Charles (2022), and Payday 2 (2013). Alaina was called out by my past guest Morgan Taylor, another talented voice actor who appeared in Choo-Choo Charles.
Alaina's website: https://www.alainawis.com/
Check out Vocal Combat as recommended by Alaina: https://www.vocalcombat.com/
Alaina on Twitter: @AlainaWis
Alaina on TikTok: @alainawis
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Sander van Zanten is the Audio Director and Composer for Deliver Us Mars, released in February of 2023 from KeokeN Interactive. Deliver Us Mars is the narrative sci-fi sequel to Deliver Us The Moon (2018). Sander has been featured on IGI previously for his work on Deliver Us The Moon. You can get both games on PC, Playstation, and Xbox.
In today's episode we will discuss creating a compelling player character, developing a sequel, motion capture and performance capture, developing audio pillars for creating sound and music, dealing with criticism, and more.
Deliver Us Mars on Steam
Deliver Us Mars on Playstation
Deliver Us Mars on Xbox
Deliver Us Mars on Twitter: @DeliverUsMars
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Ryan McLeod is the developer of Blackbox (2016) which is an iPhone puzzle game. I really enjoyed my time with Blackbox. It's a very unique puzzle game that made me realize my phone could do things I never thought possible. Ryan was called out by my past guest Philipp Stollenmayer, developer of Bacon and Song of Bloom.
In this episode we will discuss mobile game development, puzzle design, iOS development, the Swift programming language, developing an scale app for the iPhone 6, the secret to developing a mobile game that connects with users, the secret to releasing a mobile game that is downloaded millions of times, advice for creating a Home Screen app icon, and much more.
Blackbox on iPhone
Blackbox on the web: https://www.blackboxpuzzles.com
Ryan on Twitter: @warpling
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Bas Bertrand is the sound designer and technical sound designer for Deliver Us Mars, from KeokeN Interactive, released in February of 2023. Deliver Us Mars is a story-driven, third-person narrative/puzzle science fiction game. It is one of my favorites of the year so far, and it's a sequel to Deliver Us The Moon. You can get it on Playstation, PC, and Xbox.
In this episode we will discuss technical sound design vs. sound design, foley work, linear vs. gameplay sound design, creating sound and music for games in school, advice for game jam development, science fiction sound design, and much more.
Deliver Us Mars on Steam
Deliver Us Mars on Playstation
Deliver Us Mars on Xbox
Deliver Us Mars on Twitter: @DeliverUsMars
Deliver Us Mars on the web: https://www.deliverusmars.com
KeokeN Interactive on Twitter: @KeokeN
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Morgan Taylor is a voice actor who provided a voice to Claire from 2022's Choo-Choo Charles. Choo-Choo Charles is a horror game in which the player must help survivors of attacks from a giant blood-thirsty train/spider hybrid and defeat it once and for all. It's extremely weird but alos very fun! You can get it on PC. Morgan also voices a character in Slopecrashers, a game that's been featured on IGI in the past!
In today's episode, we will discuss gear, hosting a radio show, advice for auditioning, pay-to-play voice acting websites, dealing with criticism, vocal combats, and much more.
Choo-Choo Charles on Steam
Morgan Taylor on the web: https://morgantaylorproductions.com
Morgan Taylor on Instagram: @the.morgan.taylor
Morgan Taylor on Twitter: @MorganTaylor_
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Barend Harris is the developer of Lo-Fi Room. Lo-Fi Room was originally developed as a game jam game in 2018. Barend is currently developing the idea into a full, commercial game. You can play the game at lofiroom.com
In this episode we will discuss game jam games, solo development, making digital comics, making a rhythm game, turning a game jam game into a commercial game, and much more.
Play Lo-Fi Room here
Berend on Twitter: @barend_harris
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Sebastien Berton is the Game Director on SEASON: A letter to the future (2023) from Scavengers Studio. SEASON is a third-person medetative journey through a soon-to-be-gone world. You ride a bicycle and there is no combat. It's a fantastic game. You can get it on PC and Playstation.
In this episode we will discuss working in AAA, developing an AR/VR escape room game, the role of Game Director, level design, voice acting and direction, and much more.
SEASON on Steam
SEASON on Playstation
SEASON on Twitter: @SeasonTheGame
SEASON on the web: https://www.play-season.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Dan Smith is the developer behind The Spectrum Retreat (2018). The Spectrum Retreat is a narrative, sci-fi, first-person puzzle game. I absolutely love this game and I highly recommend it to anyone who has ever enjoyed a first-person puzzle game. I played it on both Switch and PC, but you can also get it on Playstation and Xbox.
In today's epsideo we will discuss "systematic design", first-person puzzle games, narrative design, voice acting, acquiring music for your game, the freedom and isolation of solodev, puzzle design, and much more.
The Spectrum Retreat on Steam
The Spectrum Retreat on Switch
The Spectrum Retreat on Playstation
The Spectrum Retreat on Xbox
Dan Smith on the web: https://www.dansmithstudios.com
Dan Smith Studios on Twitter: @RealEntropy
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Rémi Gallego is a composer for video games and other media. He composed the score for The Last Spell (2023) which is a tactical RPG game with roguelite and tower defense elements. I really like the music in The Last Spell and I listen to it often outside of the game. You can get the game on PC, Playstation, and Switch.
In today's episode we will discuss performing live, getting the composer involved early, making tracks for a game that gets cancelled, composing metal music for a fantasy game, reproducing guitar with software, composing music for ESPN, creating loopable tracks for implementation, and much more.
The Last Spell on Steam
The Last Spell on Playstion
The last Spell on Switch
Rémi on Twitter: @The_Algorithm
Rémi on Instagram: @thealgorithm_
The Algorithm on Apple Music
The Algorithm on Spotify
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Tiago Rodrigues is a game audio specialist in music composition, sound design, and implementation. He provided mastering on some tracks that appear in Monster Train (2020). Monster Train is a roguelite card battler available on PC and Xbox.
In today's episode we will discuss composition, mastering, the music of Final Fantasy, live-streaming development, the importance of travel, the benefits of collaborating on composition, voice acting, Wwise certifications, networking, and much more.
Monster Train on Steam
Monster Train on Xbox
Tiago on the web: https://tiagorodriguescomposer.com/index-en
Tiago on Twitter @TRodriguesMusic
Winston Tang is a Co-Director at Samurai Punk. He was the Creative Director on the team's most recent release JUSTICE SUCKS (2022). JUSTICE SUCKS is an action/stealth/comedy game about a robot vacuum who goes on a quest to save his family! It's an amazing fun and funny game and I absolutly loved it. It was #13 on IGI's Top 22 Games of 2022. It is available on Switch, PC, Playstation, and Xbox.
In today's epsidoe we will discuss real life inspiration for games, defining the Creative Director role in game development, satire and comedy in games, communcation among the development team, licensing music, creating music with lyrics for your game, releasing free major content updates, level design, the challenges of marketing, and much more.
JUSTICE SUCKS on Steam
JUSTICE SUCKS on Switch
JUSTICE SUCKS on Playstation
JUSTICE SUCKS on Xbox
Samurai Punk on Twitter: @samuraipunk
JUSTICE SUCKS on Twitter @Justicesucks
JUSTICE SUCKS on the web: https://www.justicesucks.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Raúl Martínez, aka Molegato, is the developer of Frogun (2022). Frogun is a 3D platformer/collectathon with great gameplay and gorgeous graphics. I played the game on PC, but you can also get it on all the major consoles. Molegato was called out by my past guest Lucas Bonatti, the developer of Togges.
In today's episode we will discuss creating Unity editor tools, game engines, releasing your first commercial game, Steam Greenlight, starting a new game while developing your current game, game design documents, acquiring a publisher, level design, and much more.
Frogun on Steam
Frogun on Switch
Frogun on Xbox
Frogun on Playstation
Molegato on Twitter: @molegato
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
FeatureKreep is a solodev who makes primarily game jam games. He is currently working on his first commercial game, titled Over My Dead Body. Today we will be talking about Looper and Lost In Translation. Looper is a 2D puzzle game with a very clever central mechanic for solving puzzles. I really enjoyed Looper and I also enjoyed Lost In Translation. FeatureKreep was called out by my past guest Erik X. Raj, the developer of Jump Rogi.
In today's episode we will discuss game jams, emulating a game boy game, developing your very first commercial game, what makes a good game jam theme?, puzzle design, the importance of self-imposed deadlines, UI design and implementation, and much more.
FeatureKreep on Itch: https://featurekreep.itch.io
FeatureKreep on Twitter: @FeatureKreep
Looper on Itch: https://featurekreep.itch.io/looper
Lost In Translation on Itch: https://featurekreep.itch.io/lost-in-translation
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Johannes Lugstein is a solodev behind the game Slopecrashers. Slopecrashers is currently in-development with a projected release date some time in 2023. There is a demo currently available onn Steam. Slopecrashers is an arcade-style snowboarding game with wacky animal characters and insane tricks to pull off. I really enjoyed my time with the demo, especially in online games.
In today's episode we will discuss SteamNextFest, solodev, marketing, releasing a demo, game design documents, implementing online multiplayer, and much more.
Slopecrashers on Steam
Johannes on Twitter: @peekstone
Slopecrashers on Twitter: @btyeparrot
Slopecrashers on the web: https://www.slopecrashers.com
Follow the development on Twitch: https://www.twitch.tv/peekstone
Zach Fendelman and Patrick Crecelius are the game audio duo behind Fat Bard. Fat Bard has been making game audio, including music and sound design, since 2012. They have provided music for many games, including Demon Turf (2021). Demon Turf is a funky 3D platformer available on PC, Switch, Playstation, and Xbox.
In today's epsidoe we will discuss collaborating on game score composition, scoring game jam games, networking, pitching to a developer, how it feels for a project to be cancelled, reflections on 10 years making video game music, the benefits of learning sound design, the pros and cons to getting a composer involved early in development, and much more.
Fat Bard on the web: https://www.fatbard.com
Fat Bard on Twitter: @Fat_Bard
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Martin Stig Andersen is a video game score composer and game audio specialist. He as provided music and/or sound for such games as Playdead's LIMBO (2010) and INSIDE (2016), as well as Wolfenstien II: The New Colossus (2017) and Control (2019). I have played all of those games and they are some of my all-time favorites. Martin was called out by my past guest Clemens Ruh, sound designer on the incredible INDUSTRIA (2021).
In this episode we will discuss the iterative process of developing LIMBO, the role of silence in video game scoring, the difference between music and sound design, are LIMBO and INSIDE connected?, playing music through a human skull, inhabiting the space between music and sound design, sound design influencing game design, the absurdity of Wolfenstein II, combat vs. exploration music, working on a remaster, and much more.
Martin's website: https://martinstigandersen.com
Martin on Twitter: @martinstigand
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Jamie Patton and Danny Adams, aka Clockwork Bird, are the development team behind Silicon Dreams. Silicon Dreams is a cyberpunk interrogation sim. You can get it currently on PC. I don't normally play interrogation sims" but i found Silicon Dreams to be quite fun.
In today's episode we will discuss working in a two-person team, replicating real conversations in gameplay, the science fiction genre, social commentary in games, player feedback, and much more.
Silocon Dreams on Steam
Clockwork Bird on the web: https://clockworkbird.net
Clockwork Bird on Twitter: @_ClockworkBird_
Clockwork Bird on Instagram: @clockworkbirdgames
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Matthew VanDevander is the developer of Taiji from 2022. Taiji is a top-down, pixel art, open world puzzle game inspired by The Witness. It is available on PC, via Steam and Itch.io.
In today's episode we will discuss non-verbal game design, solodev, the game The Witness, holistically designed games, pixel art, music, playtesting, and much more.
Taiji on Steam
Taiji on Itch.io
taji on the web: https://taiji-game.com
Taiji on Twitter: @taijigame
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Daniel Stubbington is the Founder of Stubby Games, developer of The Entropy Centre (2022). I have previously featured voice actors Kasey Miracle and Chloe Taylor on IGI for their work on the game. The Entropy Centre is a first-person, science fiction puzzle game with exceptional writing and heady puzzles. The game is available on PC, Playstation, and Xbox and it is published by Playstack. It was my #5 game on the "IGI's Top 22 Games of 2022" special episode. I think it is a fantastic game and I highly recommend it!
In this episode we will discuss what does "solodev" mean in the context of The Entropy Centre?, acquiring a publisher, writing a compelling narrative game script, the Unreal Engine, creating engaging optional written lore, puzzle game pacing, paper prototyping, greyboxing, advice on pitching to a publisher, and much more.
The Entropy Centre on Steam
The Entropy Centre on Playstation
The Entropy Centre on Xbox
Stubby Games on Twitter: @Stubby_Games
The Entropy Centre on Twitter: @EntropyCentre
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Galen Drew is a game developer and visual artist. He created Pattern (2022) and worked on Pine Tar Poker (2022). He is a member of Ice Water Games. I previously featured Pattern's development on IGI when I interviewed Michael Bell, the game's composer. Pattern is a walking/hiking simulator with deep musings on what it means to create art and make games. I had a genuinely excellent experience when I played Pattern. The visuals, music, and mystery are all thoroughly appealing and evokative. Pine Tar Poker is an ultra fun, creative, and odd poker game on mobile. Pattern is available on PC.
In today's episode we will discuss procedural games, playtesting, the music of Pattern, programming, and much more.
Pattern on Steam
Pine Tar Poker on iOS
Pine Tar Poker on Google Play
Ice Water Games on the web: http://www.icewatergames.com
Galen Drew on Twitter: @GalenNDrew
Galen Drew on Instagram: @galens_good_art
Galen Drew on the web: https://galendrew.com
Galen Drew on Youtube
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Jared Tan is the Community Strategist at Devolver Digital. He worked on such games as Card Shark (2022) and Cult of the Lamb (2022). Cult of the Lamb is one of the best games I have played recently. I played it on Playstation, but you can get it on Xbox, PC, and Switch. Card Shark is available on PC and Switch.
In this episode we will discuss the nuances of good marketing, bridging the gap between developers and gamers, community management, content marketing, the power of Twitch integrations, and much more.
Jared Tan on the web: https://jaredtanj.com
Devolver Digital on the web: https://www.devolverdigital.com
Jared Tan on Twitter: @EhJaredJ
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Chloe Taylor is a voice actor, screen actor, and singer. She plays Aria in the 2022 first-person puzzle game The Entropy Centre by Stubby Games. Kasey Miracle was previously featured on the show for her work as Astra in TEC. The Entropy Centre is one of my favorite games games from 2022 and the voice acting and story are two of the main reasons.
In this episode we will discuss the differences between voice over and voice acting, the heavy implications of The Entropy Centre’s story, researching the products you lend your voice to, voicing a character with no visual depictions, and much more.
Chloe Taylor on the web: https://www.chloetaylorvoice.com
The Entropy Centre on Steam
The Entropy Centre on Playstation
The Entropy Centre on Xbox
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Lucas Bonatti is the Creative Director at Regular Studio, developer of Togges (2022). Togges is a fantastic game. It's a 3D non-linear platformer/collectathon set in a weird and wonderful universe. It has amazing visuals, really fun and unique gameplay mechanics and traversal, and a super energetic and awesome sense of humor. I really, really like this game. I'm really excited that I was able to talk about its development with the developer. It's available on all the major concoles and PC.
In this episode we will discuss influences for such a weird game, creating a game with “incredible, credible” mechanics and story, cutting ideas to maintain scope, porting, performance, and optimization, scope control, UI and menu design, playtesting and player feedback, and much more.
Togges on Steam
Togges on Switch
Togges on Playstation
Togges on Xbox
Togges on the web: http://togges.com.br
Togges on Twitter: @ToggesGame
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Kasey Miracle is a voice actor. She portrays Astra in the 2022 first-person puzzle game The Entropy Centre, developed by Stubby Games. The Entropy Centre is one of my favorite games of 2022 and the character of Astra is absolutley one of the main reasons! I played The Entropy Centre on PC, but you can get it on Playstation and Xbox as well.
In today's episode we will discuss acting outside of voice acting, other types of voice acting besides character work, voice direction, teaching voice acting, and much more.
Kasey Miracle on the web: https://www.kaseymiracle.com
Kasey miracle on Twitter: @kmiraclevoices
Kasey Miracle on YouTube: @kmiraclevoices
The entropy centre on Steam
The Entropy Centre on Xbox
The Entropy Centre on Playstation
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Today's guest is Gina Loughlin, game audio engineer and composer. Gina has provided music for many games, but today we will be talking primarily Mail Time, Pen Pal princess, and Towertale (2019). Towertale is available on PC and all major consoles. It's a 2D boss rush game with a good story and great music and visuals. Mail Time and Pen Pal Princess have not been released yet! I played a demo of Mail Time and really liked it. Towertale is ultra fun as well!
In today's episode we will discuss defining the “cottage-core” genre, using colors references for music composition, dynamic interactive music systems, studying music and composition in school, playtesting audio systems, composing music for an audio drama, mobile app development, the struggles of coming up with names for music tracks, and much more.
Gina's website: https://www.ginaloughlin.com
Mail Time on Steam
Pen Pal Princess on Steam
Towertale on Steam
Gina on Twitter: @GinaLoughlin
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
José Ramón "Bibiki" García is a composer and sound designer. He provided the music found in Alex Kidd in Miracle World DX (2021) which is a remake of Alex Kidd in Miracle World from 1986. I played Alex Kidd DX on Playstation, but the game is also available on Xbox, Switch, and PC. The game is ultra challenging but fun. The visuals, unique gameplay, and music are all highlights. Bibiki was called out by my past guest Ben Ridge, composer for Thymesia.
In this episode we will discuss remaking a classic game from the 80s, the challenges of meeting the expectations of classics fans, using live instruments to record your score, composition vs. performance, procedural music generation, performing music live, developing a PICO-8 game, and much more.
Bibiki on Spotify
Bibiki on Bandcamp
Bibiki on the web: https://bibikigarcia.com
Bibiki on Twitter: @bibikigarcia
Alex Kidd DX on Steam
Alex Kidd DX on Switch
Alex Kidd DX on Playstation
Alex Kidd DX on Xbox
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Rafael Bordoni is a game developer. He has developed many games, including Charge Kid (2020), and today's featured game, Nothing Matters. Nothing Matters is a game jam game focused on doing something with "nothing." It's a 2D, pixel-art puzzle game with great visuals, extremely innovative mechanics, and a funny story.
In today's episode we will discuss game jam games, ultra unique mechanics, level design, puzzle design, challenging games, the Godot engine, and much more.
Rafael on itch.io: https://eldskald.itch.io
Nothing Matters can be played here: https://uspgamedev.itch.io/nothing-matters
Charge Kid on Steam
Charge Kid on Switch
Rafael on Twitter: @eldskald
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Erik X. Raj is a Speech-Language Pathologist and the developer of Jump Rogi, a web-based game about jumping and overcoming your fears. Erik creates games partly as a teaching tool for his young clients. I really enjoyed Jump Rogi and it is free to play here. You can find out more about what Erik is up to, and his other games on his website.
In today's episode we will discuss what is a Speech-Language Pathologist?, teaching communication through video games, digital therapy tools, educational games, playtesting, accessibility, and much more.
Jump Rogi on the web: https://www.jumprogi.com
Erik X. Raj on the web: https://erikxraj.com
Erik on Twitter: @erikxraj
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Don Boose is the Founder of Shademare Studio, developer of Miracle Mia (2019). Miracle Mia is a story-rich, 2D platformer with a very unique central combat mechanic. Shademare Studio was called out by my past guest Dan Seamans of Sliced Kiwi Studios, developers of the upcoming Check x Mate. I played Miracle Mia on Steam and I really enjoyed the visuals, story, music, and the unique combat. You can also fin it on the Shademare itch.io page.
In this episode we will discuss game jam games, making games in high school, thoughts on redoing your old games, game development school, scope control, board game design vs. video game design, story-heavy indie games, solo development, and much more.
Miracle Mia on Steam
Shademare on itch.io
Shademare on Twitter: @ShademareStudio
Shademare on the web: https://shademare.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Anahit Fernández is the Producer and Studio Manager at Navegante, developers of Greak: Memories of Azur. Greak is a 2D platformer with combat, puzzles, and an emphasis on story. The game is available on Switch, PC, Playstation, and Xbox. I played it on my Switch and enjoyed it very much. The visuals and story are particularly great.
In this episode we will discuss developing and releasing your first game, the role of the producer in game development, attending gaming industry events, acquiring a publisher, time management, scope control, QA testing, recording your music with a live orchestra, and much more.
Greak on Steam
Greak on Switch
Greak on Playstation
Greak on Xbox
Greak on Twitter: @PlayGreak
Greak on Instagram: @playgreak
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Adrian Moscalue, aka DYATHON, is the composer for Moonscars (2022). Moonscars is a brutal, 2D metroidvania with haunting pixelart and gorgeous, atmospheric music. You can get the game on Switch, PC, Playstation, and Xbox. I played it on Playststion and although it is very difficult, the combat is fun and the art and music are worth the challenge. The game was developed by Black Mermaid.
In this episode we will discuss piano composition, creating haunting, atmospheric music, embracing challenge, creating boss battle music, emotional expression in music, and much more.
DYATHON on the web: https://dyathon.com
Adrian on Twitter: @DYATHON
DYATHON on Spotify: https://spoti.fi/3XcDXXT
Moonscars on Switch
Moonscars on Playstation
Moonscars on Xbox
Moonscars on Steam
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Sander van Zanten is the Audio Director at KeokeN Interactive, developers of Deliver Us The Moon (2018) and the upcoming Deliver Us Mars (2023). Deliver Us The Moon is available on PC, Playstation, and Xbox. Deliver Us Mars will be available on the same platforms on February 2nd, 2023. There games are 3rd person adventure games with puzzle solving, exploration, and deep science fiction stories. I love science fiction, so I was very much looking forward to playing Deliver Us The Moon, and I really enjoyed it from beginning to end. I am super excited for Deliver Us Mars!
In this episode we will disucss learning middleware, composing space science fiction music, creating space sci-fi soundscapes, getting a composer involved early in development, creative decisions determined by scope, voice acting and voice direction, extremely long game soundtracks, the upcoming sequel Deliver Us Mars, and much more.
Deliver Us Mars on Steam
Deliver Us The Moon on Steam
Deliver Us The Moon on Xbox
Deliver Us The Moon on Playstation
KeoKeN Interactive on the web: https://keokeninteractive.com
KeoKeN Interactive on Twitter: @KeokeN
Sander on Twitter: @SandervanZanten
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Michael Bell is a music compser for games. He has provided music for Eidolon (2014), Viridi (2015), Fireplace (2018), Tenderfoot Tactics (2020), and Pattern (2020). I have played Viridi, Tenderfoot Tactics, and Pattern and all of them are excellent. Michael is a part of the Ice Water Games collective and also makes music not for games.
In this episode we will discuss generative music, open-world game design, working with small teams, dealing with a lot of attention from your first game, creating battle vs. exploration music, and a lot more.
Michael Bell on Bandcamp: https://michaelpatrickbell.bandcamp.com
Michael Bell on Spotify: https://open.spotify.com/artist/1rcSLnDshKBaGIere5hLCm
Pattern on Steam
Tenderfoot Tactics on Steam
Viridi on Steam
Eidolon on Steam
Ice Water Games on the web: http://www.icewatergames.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Here is my personal top 22 indie games of 2022. It was a solid year for indie games. I'm joined by my sister, Amy, who created my logo and introduced me to a little game called Crash Bandicoot back in 1999. I'm sorry that this episode is so long...
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Anders Westin is the CEO of Might and Delight, developers of many games, including Pid (2011). I played Pid on my Switch and I have since also played it on Steam. Pid is a 2.5D puzzle platformer with very clever mechanics that are fun to learn but difficult to master. I highly recommend this game!
In today's episode we will discuss working in AAA, developing and releasing indie games in 2011, self-publishing a game in 2011, making a game too difficult, and much, much more!
Pid on Steam
Pid on Switch
Might and Delight on the web: https://mightanddelight.com
Might and Delight on Twitter: @MightAndDelight
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Clemens Ruh is Bleakmill Games' sound designer, having done audio direction and sound design for the team's 2021 game INDUSTRIA. INDUSTRIA is an atmospheric, story-driven, sci-fi FPS game and I have featured two other Bleakmill members on IGI. I played INDUSTRIA on Steam but you can also get it on PS5 and Xbox.
In this episode we will discuss the differences between film and game sound design, gunfire sound design, science fiction sound design, enemy sound design, foley, working with and recording voice actors, mental health in game developement, and much more.
Clemens Ruh on SounsCloud: https://soundcloud.com/clemensruh
Clemens Ruh on Twitter: @clemensruh
INDUSTRIA on Steam
INDUSTRIA on Playstation
INDUSTRIA on Xbox
Bleakmill Games on the web: http://www.bleakmill.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Brandon Rodriguez is the Owner and Game Designer at Salt & Pixel, developer of the upcoming Outer Terror. Marc Rodriguez is the Co-Founder and COO at VoxPop Games, a P2P gaming distribution platform geared toward indie developers. VoxPop is the publisher and co-developer of Outer Terror. Outer Terror is a top-down bullet hell action/horror game with a definitive edition being released exclusively on the VoxPop platform. I played an early version of the game and thoroughly enjoyed it. It has an 80's B-movie aethetic and vibe that is awesome, and the gameplay is great.
In this episode we will discuss the horror genre, revisiting your old games to evaluate your early techniques, getting review bombed on an early web game, VoxPop’s unique role in the development of Outer Terror, oddities while programming, solodev, and much more.
Salt & Pixel on the web: https://saltandpixel.com
Salt & Pixel on Twitter: @saltandpixeldev
VoxPop Games on the web: https://www.voxpopgames.net
VoxPop Games on Twitter: @VoxPopGames
Marc on Twitter: @MarcARodriguez
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Jenny Windom is a Producer at Soft Not Weak, an Advisor at Kowloon Knights, and the Senior Influencer Manager at Kepler Interactive. She is also a YouTube content creator and a Twitch Streamer! We will be discussing her roles with Sifu and Scorn mostly. Scorn is my favorite game of 2022 so I was very excited to speak to someone who worked on it in any capacity. Jenny was called out by my past guest Victoria Tran.
In this episode we will discuss what is an influencer manager?, streaming games, content creation, Kepler Interactive's unique company structure, marketing a horror game, setting expectations with your audience and your colleagues, and much more.
Jenny on the web: https://jennywindom.com
Jenny on Twitter: https://twitter.com/kimchica25
Jenny on Twitch: https://www.twitch.tv/kimchica
Jenny on Youtube: https://www.youtube.com/kimchica
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Philipp Stellenmayer is a game designer and developer who releases games under the name kamibox. He has released many mobile games but today's conversation focus on o k a y ?, CMPLT, Bacon, and Song of Bloom. I really enjoyed all four games, but Bacon is probably my favorite. Philipp was called out by my past guest Thomas Waterzooi.
In today's episode we will discuss mobile game development, developing and shipping games 10 years ago, programming in Lua, user feedback, developing learning games, prototypes, collaboration vs solodev, and mich more.
kamibox on the web: https://www.kamibox.de
Philipp on Twitter: @kamibox_ph
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Badru is a game developer from Seattle, WA. He is one of the founding members of the Ice Water Games collective and developer of Tenderfoot Tactics (2020), Viridi (2016), Eidolon (2014), and others. Badru was called out by my past guest Ozzie Sneddon, developer of Existensis. Tenderfoot Tactics is a 3D, open world, turn-based tactics game set in a fantasy world. The game is gorgeous, has great music and creative game design, and you can get it on PC. I have also played Viridi on mobile, which is super cute and fun.
In this episode we will discuss the "tactics" genre, collaboration, creating a game developer collective, survival gameplay mechanics, the concept and implementation of maps in games, the benefits of developing other people’s ideas, 3D modeling and texture wrapping, the social aspects of a robust play testing operation, release day advice, and much more.
Tenderfoot Tactics on Steam
Viridi on Steam
Eidolon on Steam
Badru on the web: https://badru.graphics
Badru on Twitter: @sonofbadru
Ice Water Games on the web: http://www.icewatergames.com
Ice Water Games on Twitter: @IceWaterGames
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Gregorios Kythreotis is the Creative Director at Shedworks, based in North London. Shedworks developed Sable over 4 years and released it in 2021. Sable is a non-combat, 3D, open world coming-of-age story where you play as a young girl named Sable. I have played a lot of this game on PC, but you can also get it on Xbox and PS5. Sable is a great game with a gorgeous and distinct art style.
In this episode we will discuss playtesting, small dev teams, acquiring a publisher, developing the art style of Sable, open world game design, reflections on your game development journey, and much more.
Sable on Steam
Sable on GOG
Sable on Epic
Sable on Xbox
Sable on Playstation
Greg on Twitter: @ShedworksGreg
Shedworks on the web: https://www.shed-works.co.uk
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Daniel Peterson is the founder of Baka Bros. Entertainment, developers of Chaos Kart. Chaos Kart is a kart races with hero shooter elements. The game is in development currently, and I was able to play an early build that Dan kindly sent to me. Dan also worked on a game called Abyss of Neptune, which free on Steam, that we will also discuss. The small amount of Chaos Kart that I was able to play was actually quite fun, and Abyss of Neptune is a fun, short first person horror game.
In this episode we will discuss making a hybrid of genres in one game, QA testing at Nintendo of America, game design school, VR game development, steaming your game development, switching to Unreal Engine 5 mid-development, and much more.
Abyss of Neptune on Steam
Chaos Kart on Steam
Baka Bros. on YouTube: Baka Bros Entertainment
Baka Bros. on Twitter: @BakaBrosEnt
Baka Bros. on the web: https://www.bakabrosentertainment.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Gabriele Caruso is the Creative Director of Paper Cut Mansion, developed by Space Lizard Studio. Paper Cut Mansion is a 3D horror roguelite set in a world made out of paper. I first encountered Gabriele and his game at PAX East 2022. There I played the demo, and now I've played the released game and it's great! Paper Cut Mansion is currently available on PC.
In this episode we will discuss game shows and conventions, utilizing unconventional techniques to create game art, performance optimization, post-launch patches, player feedback, playtesting issues with a procedural game, collaboration, the myth of a smooth release date, and more.
Paper Cut Mansion on Steam
Paper Cut mansion on GOG
Paper Cut Mansion on Epic
Space Lizard Studio on the web: http://spacelizardstudio.com
Space Lizard Studio on Twitter: @SpaceLizardSt
Space Lizard Studio on YouTube: @SpaceLizard
Paper Cut Mansion on Facebook: @PaperCutMansion
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
John Saba is the developer of Mushroom Mountain, a brand new PICO-8 game. PICO-8 is a fantasy concolse for sharing and playing tiny games and computer programs. Mushroom Mountain is a very clever and deep puzzle game with cute pixel art graphics. You can find Mushroom Mountain within the PICO-8 console, as well as on John's itch.io page. This is John's second time on IGI.
In this episode we will discuss the PICO-8 virtual console, cutting features, developing with intentional constraints, puzzle design, themes applied to puzzle mechanics, attention economies, and more.
John Saba on itch.io: https://itch.io/profile/sabajt
Mushroom Mountain on itch.io: https://sabajt.itch.io/mushroom-mountain
John on Twitter: @sabajt
Check out the PICO-8 fantasy console
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Dan Seamans is the co-founder of Sliced Kiwi Studios, developers of Check x Mate. Sliced Kiwi Studios was called out by my past guests from In The Snow Studios. Check x Mate is a mix between a visual novel and a puzzle game, with a chess theme in both the narrative and puzzle design. The game currently has a demo on Steam which I have played and really enjoyed.
In this episode we will discuss the game of chess, wrapping a story around a puzzle game, the visual novel genre, advice on releasing a demo, attending conventions, marketing, Kickstarter, puzzle design, and much more.
Check x Mate on Steam
Sliced Kiwi Studios on the web: https://slicedkiwistudios.com
Sliced Kiwi Studios on Twitter: @KiwisSliced
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Victoria Tran is the Community Director at Innersloth, developers of Among Us. Among Us is a phenomenally popular PvP science fiction game available on mobile, PC, and consoles. Victoria is also a speaker and writer. She has many useful resources and articles on her website: https://www.victoriatran.com
In today's episode we will discuss how to make better community spaces, how to foster productive communities around games, determining when you need a CM, learning from failure, mental health maintenance for CMs, the importance of positive reinforcement in communities, why was Among Us such a phenomenon?, and much more.
Victoria Tran on the web: https://www.victoriatran.com
Victoria Tran on Twitter: @TheVTran
Innersloth on the web: https://www.innersloth.com
Among Us on Switch!
Among Us on Steam
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
MagnaPlay is the sponsor of this episode! Learn more: MagnaPlay is the world's first indie gaming subscription service. Yep: indie games on a subscription, it's finally happening! Sign up today for free, we're not charging until we reach 500 users! Also, join our Discord to keep up with updates, provide suggestions and ideas, and participate in cool giveaways!
Use this link to discover more about MagnaPlay: https://magnaplay.tech/IGI
Chad Hadzinky is the Founder of Green Valley Games, developer of Yerr Out! Yerr Out is a cute, funny, and arcade-syle baseball game where the players are animals. Yerr Out is currently free on Steam while it is in Early Access. I had a lot of fun with Yerr Out because it reminds me of the good ol' days playing NBA Street Vol. 2 on my PS2.
In today's episode we will discuss scope control, Early Access, the baseball game genre, abandoning a game because it got too big, developing iOS games, choosing a title for your game, and much more.
Yerr Out! on Steam
Green Valley Games on the web: https://www.greenvalleygames.com
Green Valley Games on Twitter: @GValleyGames
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Ben Ridge is a game score composer and sound designer. His work has been featured in three games that we will be discussing today: Cavity Busters (2022), Thymesia (2022), and Marauders (currently in Early Access). I have played Cavity Busters and Thymesia and they are both great games with stellar music. The developer of Cavity Busters, Space My Friend, has been featured on IGI twice.
In this episode we will discuss learning middleware, scoring a "soulsborne" game, making music and sound effects for slot machines, working with and for publisher Team 17, imposter syndrome, sound design, creating exploration vs. combat music, and a whole lot more.
Thymesia on Steam
Cavity Busters on Steam
Marauders on Steam
Ben Ridge on the web: https://www.ben-ridge.com
Ben Ridge on Twitter: @BRidgeGameAudio
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Emily Cheng, aka GISULA, is a video game score composer, producer, musician, and singer. Her work has appeared in many games, including the brand new The Spirit and the Mouse (2022). The Spirit and the Mouse is a 3D, non-violent, exploration and collectathon game where you play as an adorable mouse with magical powers. The game was developed by Albune. I really enjoyed the game and I completed it on PC, but you can also get it on Switch.
In today's episode we will discuss non-combat games, perspective and camera control in 3D games, music production, the benefits of getting the composer involved early in development, arts education and the desire to teach, clear communication, and much more.
The Spirit and the Mouse on Switch
The Spirit and the Mouse on Steam
GISULA on the web: https://www.gisula.com
The Spirit and the Mouse on the web: https://thespiritandthemouse.com
GISULA on Twitter: @gisulamusic
The Spirit and the Mouse on Twitter: @SpiritAndMouse
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Matthew White is the CEO of Whitethorn Games and Brian Wilson is their Lead Business Developer and Scout. Whitethorn Games is an indie game publisher based in Erie, PA. They publish cozy, non-stressful games that are easy to pick up, don't take much time, and can be played by a wider audience than your average gamers. They call themselves "the defenders of easy games." I have played only a few games that have been published by Whitethorn, but I have enjoyed them all, especially Lake! I first became aware of Whitethorn Games when I visisted their PAX East booth in 2022. In this episode, Matt, Brian, and I will be discussing the benefits of acquiring a publisher, the indie game industry as a whole, and we answer a few questions that my own guests have asked about publishers.
Whitethorn Games on the web: https://whitethorngames.com
Whitethorn Games on Twitter: @WhitethornGames
Questions for Matt or Brian? Email the company at:
hello@whitethorngames.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Ozzie Sneddon is the Founder of Librarium Studios, developer of Existensis (2021). Existensis is a hand-drawn, story-driven, 2D platformer. The game's art, story, music, and gameplay are all fantastic. Ozzie is also a freelance illustrator. He is multi-talented!
In today's episode we will discuss freelance illustration, key art, thoughts on your very first game, collaboration vs solodev, creating game art with pen and paper, gimmicks, game music, the MagnaPlay games distribution platform and model, attending game conventions, maintaining a manageable scope, and much more.
Existensis on Steam
Existensis on MagnaPlay
Librarium Studios on the web: https://www.librariumstudios.com
Ozzie on Twitter: @OzzieSneddon
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Mike Bodie is an actor for films, TV, commercials, and video games. He provides the voice of Callum in 2021's Ghost on the Shore from developer like Charlie. Ghost on the Shore is a supernatural, narrative-driven walking simulator. Mike has also provided voices for games such as Control, The Division 2, Ghost Recon: Breakpoint, Undecember, and the upcoming Giants Uprising, among others.
In today's episode we will discuss building a home recording studio, the audition process, choosing the right microphone for your voice, agents, AAA vs indie voice acting, and much more.
Ghost on the Shore on Steam
Mike Bodie's website: https://mikebodie.net
Mike Bodie on Twitter: @MikeBodieActor
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Dave Gilbert is the Founder of Wadjet Eye Games, developers of many games, including The Shivah, Unavowed, and the upcoming Old Skies. Dave has been making indie games since 2006, when The Shivah was released. I have played The Shivah, Unavowed, and the demo for Old Skies and I enjoyed all of them immensly. The Old Skies demo is currently available on Steam!
In this episode we will discuss writing a time travel story, voice acting, play testing, publishing other developer’s games, and more.
Old Skies demo on Steam
The Shivah on Steam
Unavowed on Steam
Wadjet Eye Games on the web: wadjeteyegames.com
Wadjet Eye Games on Twitter: @WadjetEyeGames
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Philipp Zybkovets is the Creative Director and Game Designer at Caligari Games, developers of The Great Perhaps and, most recently, Whateverland. Whatever land is a non-linear, not-so-classic point and click game. I absolutely love Whateverland. It's funny, gorgeous, fun, and clever. I highly recommend it!
In today's episode we will dicuss non-linear PAC games, writing in games, voice acting, mini games, playtesting, player feedback, and much more.
Whateverland on GOG
Whateverland on Steam
Caligari Games on the web: https://www.caligarigames.net
Caligari Games on Twitter: @CaligariGames
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Thomas Waterzooi is a solo game developer and Founder of Studio Waterzooi, developer of Please, Touch the Artwork. Please, Touch The Artwork is a humorous puzzle game with touch controls and gorgeous visuals. I played it on Switch, but you can also get it on PC and mobile.
In today's epsidoe we will discuss solo dev, working in AAA, self-doubt in game dev, procedural generation, UI and UX, story elements in puzzle games, puzzle design, imposter syndrome, touch controls, and more.
Please, Touch The Artwork on Switch
Please, Touch the Artwork on Steam
Please, Touch The Artwork on iOS
Please, Touch The Artwork on Google Play
Thomas Waterzooi on Twitter: @ThomasWaterzooi
Studio Waterzooi on the web: studiowaterzooi.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Patrick Merklee is a designer and programmer at In The Snow Studios and Josh Shoenfelt is a developer and programmer at In The Snow Studios. In The Snow Studios is the developer of Mason and Strings, a free game on Steam, as well as the upcoming The Newton Mystery, which has a demo currently available on Steam. This team was called out by my past guest Michael Strollart, developer of the upcoming Below The Stone. I really enjoyed Mason and Strings, which is a hand-drawn 2D platformer with narrative emphasis. I also really enjoyed The Newton Mystery's demo. The Newton Mystery is similar to Mason and Strings in terms of art style, but it is much darker in themes and story. I have very much enjoyed my time with both games.
In this episode we will discuss game design school, making a student battle royale game, scope control, sound design, best practices for releasing a demo, the importance of deadlines, the benefits of collaboration, attending a game show with your game, and much more.
In The Snow Studios on the web: https://www.inthesnowstudios.com/home
In The Snow Studios on Twitter: @InTheSnowStudio
Mason and Strings on Steam
The Newton Mystery on Steam
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Dave Hall is the Creative Director at Toxic Games, developers of Q.U.B.E. (2012), Q.U.B.E. Director's Cut (2014), Q.U.B.E. 2 (2018), and now, Q.U.B.E. 10th Anniversary (2022). I played this game back in 2016 on my PS4, when it was only available as the Director's Cut. It was then and still is now one of my all-time favorite video games. It is a first person puzzle game with fantastic visuals, puzzles, and an incredibly effective story and plot. The game is available everywhere, as the 10th Anniversary edition. The 10th Anniversay version includes all previously released content and a stellar upgrade in visuals. I strongly recommend you play this game.
In this episode we will discuss the decision to remake your game, adding a story component to your puzzle game post release, releasing an indie game on the PS3, developing a narrative, hiring a narrative designer, basing your scope on market trends, the decision to develop and release a sequel, and more.
Toxic Games on the web: toxicgames.co.uk
Toxic Games on Twitter: @ToxicGames
Q.U.B.E. on Twitter: @qubegame
Links to purchase the game can be found here: https://www.toxicgames.co.uk/qube-10th-anniversary
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Sam Barlow is the founder of Half Mermaid, developers of IMMORTALITY (2022). IMMORTALITY is a video game that uses video and real actors in its gameplay. The game is a mystery about Hollywood, fame, and being an artist. Sam also worked in AAA on series like Silent Hill and Legacy of Kain.
In this episode we will discuss what is an FMV game?, are Half Mermaid games FMV games?, AAA game development, storytelling in games, providing immense player freedom, bug reports, and more.
IMMORTALITY on Steam
Sam on Twitter: @mrsambarlow
Half Mermaid on Twitter: @halfmermaid
Half Mermaid on the web: http://halfmermaid.co
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Rodrugue Duperron is the Marketing and Communications Director at Thunder Lotus Games. Méd Bélair is the Community Manager at Thunder Lotus Games. Thunder Lotus is the developer of Sundered (2017) and Spiritfarer (2020), in addition to Jotun (2015), which I have not played. I have played both Sundered and Spiritfarer and these are exceptional games. I highly recommend both!
In today's episode we will disucss QA testing, working in AAA, community management, marketing, art and animation, level design, and a whole lot more.
Thunder Lotus on the web: www.thunderlotusgames.com
Thunder Lotus on Twitter: @ThunderLotus
Get Sundered here
Get Spiritfarer here
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Nickolas Jaques is the composer, sound designer, and associate producer on Aspire: Ina's Tale (2021), developed by Wondernaut Studio and published by Untold Tales. Aspire: Ina's Tale is a non-combate, 2D, narrative-driven, puzzle platformer with sci-fi and fantasy elements in its setting, characters, and lore. I absolutely loved the game. I bought and completed it on both PC and Switch.
In today's episode we will dicsuss narrative, non-combat game design, finding an audience, sound design, save systems, the benefits of experimentation, and much more.
Aspire: Ina's Tale on Steam
Aspire: Ina's Tale on Switch
Aspire: Ina's Tale on Xbox
Wondernaut Studio on Twitter: @Wondernaut_
Wondernaut Studio on the web: www.wondernautstudio.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Troisnyx is a game score composer. She has worked on many games, including Ley Lines, Revita, Mythic Meetup, and others. We will mostly be discussing Ley Lines because that's the game that I have played with Troisnyx's work. She is also a graphic designer for album covers. Ley Lines is free on Steam!
In this episode we will discuss creating album art for fellow composers, the tech behind music composition, being an organist, mixing and mastering, looking for composing work, the importance of vetting your collaborators, emotional literacy, and much more.
Troisnyx on Twitter: @Troisnyx
Troisnyx on the web: https://www.troisnyx.co.uk
Ley Lines on Steam
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Sam Houghton is the Audio Director at Awe Interactive, developer of BPM: BULLETS PER MINUTE. Sam also composed the score for 2016's The Turing Test, developed by Bulkhead. BPM is a rhythm-based FPS game and The Turing Test is a sci-fi first person puzzle game. Both games are excellent and available on all major platforms.
In this episode we will discuss the game The Turing Test, the science fiction genre, composing impactful yet non-distracting music for puzzle games, the creative process, creating music for a music and rhythm game, and more.
Sam Houghton on Twitter: @Sam_Houghton
Awe Interactive on the web: https://www.aweinteractive.com
Get BPM: https://www.bulletsperminute.com
Awe Interactive on Twitter: @AweInteractive
Bulkhead on the web: https://www.bulkhead.com
Bulkhead on Twitter: @bulkhead
The Turing Test on Twitter: @TuringTestGame
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Adrian Reidman is the developer of City Limits, a casual strategy/puzzle game released in August of 2022. Adrian was previously featured on IGI for his game Cavity Busters. City Limits is one of my biggest surprises of 2022. The visuals, puzzle mechanics, and music are all exceptional.
In this episode we will discuss game jams, tutorials, UI and UX, menu creation, solo development, and much more.
City Limits on Steam
City Limits on itch.io: @spacemyfriend
Space My Friend on Twitter: @spacemyfriend
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Bradley Lovell is the Founder of Subcreation Studio, developer of The Looker. The Looker is a hilarious parody of The Witness (2016). It is a comedic first person puzzle game. The game is free on Steam and has been reviewed by over 8,000 users. The game is very, very fun and has clever puzzle mechanics. I would recommend this game whether you have played The Witness of not.
In this episode we will discuss humor in video games, releasing a free game, the appeal of creating internally consistent worlds, level design, solo dev, scope control, voice acting, compulsion loops, and much more.
The Looker on Steam
Bradley's work on the web: bradleylovell.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Zi Li is the Founder of Ammil, developer of Relumine. Relumine is a 3D logic-based puzle game. It was released on mobile in 2021 and on PC in August, 2022. I played the Steam version and I really enjoyed this game. The puzzles, art, music, and story were all excellent. Zi also works in AAA game developement.
In this episode we will discuss logic-based puzzle mechanics, working in AAA, game design school, art design, puzzle design, play testing and player feedback, balancing difficulty, prototyping with Legos, narrative in puzzle games, and much more.
Relumine on Steam
Relumine on iOS
Relumine on Google Play
Relumine on Twitter: @RelumineGame
Relumine on the web: playrelumine.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Grhyll is one of the developers of Onde, a 2D platformer/puzzle game released in 2022. Grhyll was responsible for Onde's technical art and sound. Onde is one of my top 5 favorite games of 2022. It is a stunning experience. You can get it on Steam.
In this episode we will discuss indie game marketing, selling an unmarketable game, how to create an excellent and effective demo, acquiring a publisher, playtesting, the differences between developer/player/critical responses to your game, and much more.
Onde on Steam
Onde on the web: onde-game.com
Onde on Twitter: @OndeGame
Grhyll on Twitter: @Grhyll
Land Studio on Twitter: @Lancestudio
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Pedro Esteves is the co-founder of MagnaPlay, a brand new subscription service for indie games. Magnaplay launched in late August of 2022 and offers users a currated selection of indie games available to play for an affordable monthly subcription fee. I am a MagnaPlay user and I have very much enjoyed exploring the platform and playing the games that are currently available there. Pedro and I discuss the initial idea for MagnaPlay, the launch, and plans for the future. We also discuss the benefits to both players and developers when joining MagnaPlay.
Check out MagnaPlay at their website, where you can join as a developer, a gamer, or both...
www.magnaplay.tech
Follow Pedro on Twitter: @pedro_magna
Follow MagnaPlay on Twitter: @play_magna
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Jeremiah Costello is the founder of Gamma Minus. Gamma Minus is currently developing Rough Justice: '84 which currently has a demo available on Steam. The game is aiming for a Q1 2023 release. I played the demo and very much enjoyed it. Rough Justice: '84 is a management game where you play as a police investigator trying to solve crimes and uncover a criminal conspiracy in your city.
In this episode we will dicuss voice acting, seeking government funding for a game, releasing an alpha demo, developing and implementing great mini games, research involved in period piece games, and much more.
Rough Justice: '84 on Steam
Gamma Minus on the web: gammaminus.com
Gamma Minus on Twitter: @gamma_minus
Rough Justice: '84 on Twitter: @RoughJustice84
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Lukas Meinardus and Alex Binderer are the co-founders of Syndrone, a video game sound design and music composition studio based in Germany. They have provided music and sounds for many games, but today we will be focusing mostly on the recently-released Hell Pie (2022). Hell Pie is a great game, and the music and sound design are fantastic. We will also discuss Lonely Mountains: Downhill (2019), featured on the third ever episode of IGI when I interviewed the developer, Jan Bubenik.
In this episode we will discuss sound design, what is middleware and why is it important?, FMOD, adaptive music systems, creating sound for a game without music, foley, VR audio design, the importance of adopting new sound design technologies, and much more.
Hell Pie on the web: sluggerfly.com
Lonely Mountains: Downhill on the web: lonelymountains.com
Syndrone on the web: syndrone.de
Syndrone on Twitter: @Syndronemusic
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Alexey Nechaev is a video game score composer and sound designer. His music has appeared in two games that I have played and absolutely love: INMOST (2019) and Unbound: Worlds Apart (2021). INMOST and Unbound: Worlds Apart have stunningly beautiful ochestral scores.
In this episode we will discuss composing orchestral soundtracks, the importance of getting the composer involved early in development, sound design, foley work, implementing sound effects, why it can be better for the same person to do both sound design and composing music, composing music from the point of view of the player character, and much more.
Alexey on Twitter: nechaev_sound
INMOST on the web: inmostgame.com
Unbound: Worlds Apart on the web: unboundthegame.com
Alexey's music on Spotify: https://open.spotify.com/artist/5v9ObeZT5vTeDk1Wyk1mgX
Alexey's YouTube channel: https://www.youtube.com/channel/UCM7ccqlFNh9JLSw2DsQDKxw?app=desktop
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
BONUS SATURDAY EPISODE!!! Alex Harding is the founder of The IndiEXP, a PR and marketing company based in Australia and focusing on indie games. Alex is also the Chief Writer and Editor at Switchaboo, an online resource for Switch news, reviews, guides, and more. Alex has joined us to talk about what The IndiEXP can offer you as an indie dev, and indie game marketing in general.
You can email Alex: alex@theindiexp.com
The IndiEXP on the web: theindiexp.com
The IndiEXP on Twitter: @TheIndiEXP
Check out Switchaboo: switchaboo.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Michael Molinari is the founder of Studio Bean and developer of many games, including Overpass (2019). Overpass is a rhythm adventure game with amazing music by past guest Makeup And Vanity Set, stunning visuals, and really fun gameplay. You can get Overpass on PC.
In this episode we will discuss working in AAA, rhythm games, earning money from games made at the age of 17, UI and UX, player feedback, and much more.
Overpass on Steam
Overpass on Twitter: @OverpassGame
Overpass on the web: overpass.es
Studio Bean on the web: onemrbean.com
Studio Bean on Twitter: @onemrbean
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Julien Ribassin is the Founder of Dejima Games. He is the Lead Developer on Firegirl: Hack 'n Splash Rescue DX (2021), currently available on PC, Switch, Playstation, and Xbox. I have featured 3 other individuals involved in the development of Firegirl here on IGI. Gabe Miller (Lead Artist), Philippe Wyart (composer), and Aubrey Serr (additional artist) have all been featured previously. I love Firegirl. It is one of my favorite games of 2021.
In this episode we will discuss why is Firegirl a roguelite and not a roguelike?, why it’s important not to fall in love with your ideas, acquiring a publisher, procedural generation, the benefits of collaborators in opposite time zones, rereleasing a game, and much more.
Firegirl on Steam
Firegirl on Switch
Firegirl on Playstation
Firegirl on Xbox
Dejima Games on the web: dejima.games
Dejima Games on Twitter: @DejimaGames
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Hans Bömhe is the Lead Artist on BTF's Trüberbrook (2019). Trüberbrook is a point-and-click adventure game with a sci-fi/mystery plot and amazing visuals. You can get the game on PC, Switch, Xbox, and Playstation.
In this episode we will discuss going to school for game design, animation, streamlining PAC genre mechanics, photo grametry, Kickstarter, the importance of a first impression in a narrative game, UI and UX, and much more.
Trüberbrook on Steam
Trüberbrook on Switch
Trüberbrook on Xbox
Trüberbrook on Playstation
Trüberbrook on the web: trueberbrook.com
BTF on the web: btf.de
BTF on Twitter: @BTFcologne
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Michael Strollart is the Lead Artist and Director for Below The Stone, an upcoming pixel art roguelike. Karam Bharj is the game's composer and sound designer. Below The Stone is developed by Strollart Studios. Strollart Studios was called out by my past guest Eric Kesterson, developer of Super Marxist Twins. I played an early build of Below The Stone and it is so far an absolutley fantastic game.
In today's episode we will discuss PAX East 2022, elevator pitch advice, lessons learned in game jams, advice on getting a scoring gig from a developer, foley and sound design, acquiring a publisher, the unexpected benefits of failing a kickstarter campaign, and much more.
Below the Stone on Steam
Below the Stone on Twitter: @BelowTheStone
Below The Stone on the web: https://www.strollart.com
Karam on Twitter: @KaramBharj
Karam on YouTube: https://www.youtube.com/user/KaramBharj
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
George Remus is the founder of Darkania Works, developer of Grey Dawn and Last Days of Lazarus. Catalin Marcu is the founder of GrimTalin, developer of Long Ago: A Puzzle Tale and The Adventures of Elena Temple, and publisher of Last Days of Lazarus. Last Days of Lazarus (2022) is a first person narrative scifi/horror game. It is available on PC with current-gen console ports on the way. I highly recommend this game!
In today's episode we will discuss the decision to make a second game, UI and UX design, publishing, implementing load and save features, religious themes in video games, mature themes in video game storytelling, voice acting, and much more.
Last Days of Lazarus on Steam
Darkania Works on Twitter: @darkaniaworks
GrimTalin on Twitter: @GrimTalin
Here is a link to my interview with A.W. Miller, the voice behind Lazarus: https://open.spotify.com/episode/5WrqNVG8jYlXn3ppuHonzw?si=uY5sQjGCRt2c01zgqRLtug
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Andrei Olaru is the Studio Lead at Critique Gaming, based in Romania, and developer of Interrogation: You Will Be Deceived. Interrogation is a conversational puzzle game. You play as an interrogator who is up against a secretive terrorist organization. The game is in beautiful black and white and utilizes rotoscoping for its visuals. I really enjoyed my time with it.
In today's episode we will discuss making games for adults, game jams, acquiring a publisher, acquiring a government grant, making a black and white game, using rotoscoping for art and animations, localization, mobile game development, work/life balance, and much more.
Interrogation on Steam
Interrogation on Switch
Interrogation on iOS
Interrogation on Google Play
Critique Gaming on the web: https://critique-gaming.com
Critique Gaming on Twitter: @Critique_Gaming
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Davy Normand is the Founder of Red Sorel Games, developers of Until The End, a visual novel about palliative care. The game is set to be released in Q3 of 2022. I played the demo on Steam and very much enjoyed my time with the game. I will be picking it up when the full release is available!
In this episode we will discuss the visual novel genre, palliative care, game jams, the consequences of uploading your demo too early, showing your game at a convention, defining the genre of your game, gamifying a visual novel, pixel art, and much more.
Wishlist Until The End or play the demo on Steam
Red Sorel Games on Tiwtter: @RedSorelGames
Red Sorel Games on Instagram: @redsorelgames
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
A.W. Miller is a voice actor, author, teacher, and audiobook narrator. We are here today to discuss mostly his work as the title character in the brand new Last Days of Lazarus (2022) and for his voice work in the excellent CLOUDPUNK (2020). This is the very first voice actor to appear on the IGI podcast.
In today's episode we will discuss creative writing, narrating audiobooks, auditioning advice, taking direction and criticism, gear discussion, the voice actor community, and much more.
A.W. Miller on the web: vochutzpah.com
A.W. Miller on Instagram: @millersvoice
A.W. Miller on Twitter: @OchreAlchemist
Last Days of Lazarus on Steam
CLOUPUNK on Steam
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Pascal Cammisotto is the writer and director at Draw Me A Pixel, developers of There Is No Game: Wrong Dimension (2020). Pascal was called out by my past guest Dennis Gustafsson, developer of Teardown (2022). There Is No Game: Wrong Dimension is a story-driven, ultra-humorous, 4th wall-breaking, point and click adventure. It is one of the most unique gaming experiences I have ever had.
In this episode we will discuss making video games in the 90s, game music composition, making 3rd party Ubisoft games, having a video game industry mentor, when games you worked on get cancelled and never ship, getting a game on Steam before Steam Greenlight existed, game jams, what do you do when your 10 minute game jam game gets millions of views on YouTube?, Kickstarter, and much more.
TING:WD on Steam
TING:WD on iOS
TING:WD on Google Play
TING:WD on Switch
Draw Me A Pixel on Twitter: @DrawMeAPixel
Draw Me A Pixel on the web: https://www.drawmeapixel.com
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
David Jungnickel and Steve Chapman are the Co-Founders of Bleakmill Games, developers of INDUSTRIA (2021). INDUSTRIA is a narrative FPS game with science fiction, mystery, and drama elements. The game is fantastic. I played it on Steam, but it is also available on current-gen consoles.
In this episode we will discuss achieving historical accuracy in environment design, level design, voice acting, acquiring a publisher, the importance of being in the same physical space as your close collaborators, weapon pickup animations, social media marketing, and much more.
INDUSTRIA on Steam
INDUSTRIA on Playstation
INDUSTRIA on Xbox
INDUSTRIA on Twitter: @INDUSTRIA_GAME
Bleakmill Games on Twitter: @BleakmillGames
Bleakmill Games on the web: http://www.bleakmill.com/
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Sara Calzada is the Founder of Bocata Games, developer of Puerto Viejo (2021). Sara was called out by my past guest Kate Rabel, developer of Behind The Beyond. Puerto Viejo is a short, narrative-driven collection of minigames. Music, visuals, and story are exceptional here, and the mini games are fun and challenging.
In this episode we will discuss games with undefinable genres, creating the visuals in Puerto Viejo, acquiring a government grant for development funding, the benefits of deadlines, how to make the best mini games, mobile game development advice, and much more.
Puerto Viejo on Steam
Bocata Games on Twitter: @BocataGames
Bocata Games on the web: https://bocatagames.wordpress.com/
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Marina Kittaka is co-founder at Analgesic Productions, developers of Sephonie (2022). Sephonie is a 3D platformer with exploration, puzzles, and a strong narrative emphasis. It's a very fun and beatiful game with a unique control scheme.
In this episode we will discuss blending genres, key art creation, gamedev partnerships, Steam Greenlight, why make a sequel?, video game art, open world game design, and much more.
Sephonie on Steam
Sephonie on itch
Marina on Twitter: @even_kei
Marina's website: https://marinakittaka.com/
Analgesic productions on the web: https://analgesic.productions
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Tom Mead is Co-Founder and Art Director at Spiral Circus, developers of Silt (2022). Silt is a dark, atmospheric, underwater, 2D puzzle game. The art in this game is phenominal, and Tom is almost soley responsible for that.
In today's episode we will discuss video game art, creating interesting game mechanics, puzzle design, foley and sound design, developing a black and white game, acquiring a publisher, and much more.
Silt on Steam
Silt on Playstation
Silt on Switch
Silt on Xbox
Silt on Twitter: @SiltGame
Spiral Circus on Twitter: @GamesCircus
Tom Mead on Twitter: @mrtomead
Spiral Circus on the web: https://spiralcircusgames.com/
Mr. Mead on the web: https://www.mrmead.co.uk/
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Nick Masercola and Bennett Tyler are the writer and artist, respectively, for Depths of Sanity, developed by Bomb Shleter Games. Depths of Sanity is an underwater sci-fi/horror metroidvania. I met the team and played the demo originally at PAX East 2022. The game is currrently available in Early Access on Steam. I love this game and I highly recommend checking it out!
In today's episode we will discuss writing indie games, creating pixel art, underwater gameplay, creating a game in a saturated genre, attending industry events to show off your game, and much more.
Depths of Sanity on Steam: https://store.steampowered.com/app/848080/Depths_of_Sanity/
Bomb Shelter Games on Twitter: @Bomb_Shelter
Bomb Shelter Games on the web: https://bombsheltergames.com/
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Aleksandria Migova is a musician, sound designer, DJ, CEO, and video game score composer. She is featured here today for her excellent scoring work for the game Source of Madness, a 2D roguelite where you fight Lovecraftian monsters in a dark and unforgiving world.
In this episode we will discuss breaking into the industry, what you learn from DJing, facing criticism and doubters, attending events to garner gigs, foley, and much more.
Learn more about Aleksandria's company, Kohdu: https://kohdu.com/
Source of Madness is on Switch, Steam, Playstation, and Xbox.
Aleksandria on Twitter: @MigovaMusic
Aleksandria on Soundcloud: https://soundcloud.com/kohdu
Aleksandria on Bandcamp: https://kohdu.bandcamp.com/music
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Chel Wong is a game score composer, developer, and sound designer. We are discussing today, mostly, Kine (2019), developed by Chump Squad. Chel is also a speaker and coach. You can find these services on her website: https://www.chelwongaudio.com/
In today's episode we will discuss modular soundtracks, seeking out physical instruments for a soundtrack, creating SFX, when a project gets cancelled and how that feels, networking, contracts, composer soft skills, sound design, and much, much more.
Chel on Twitter: @ChelWongAudio
Chel on Instagram: @chelwongaudio
Chel Wong Audio website: https://www.chelwongaudio.com/
Chel Wong on YouTube: @ChelWong
Kine on Steam
Kine on Switch
Kine on Xbox
Kine on Playstation
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Nick Vaccaro is the co-founder and programmer at Synersteel Studio. Synersteel is currently developing Valley of Shadow, an autobiographical first-person puzzle game targeting a 2023 release date. The demo is available on Steam. I met the Synersteel team at PAX East 2022 where I first played the demo.
In this episode we will discuss making an autobiographical game, the first-person puzzle game genre, the fundamentals of puzzle game design, playtesting, dev blogs, prepping to approach a publisher, attending PAX East, and of course a whole lot more.
Play the demo or wishlist Valley of Shadow on Steam: https://store.steampowered.com/app/1414030/Valley_of_Shadow/
Valley of Shadow on Twitter: @ValleyOfShadow0
Synersteal Studio on Twitter: @Synersteel
Synersteel Studio on the web: https://synersteel.com/
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Galdric Borrat is the Business Developer at Goblinz Studio, based in France. Goblinz has been a developer since 2016 and a publisher since 2018. I met Galdric at PAX East 2022 and invited him on the show to discuss indie game publishing. The purpose of this episode is to educate listeners about what an indie game publisher can do for you as the developer.
Goblinz Studio on the web: https://goblinzstudio.com/
Goblinz Studio on Steam: https://store.steampowered.com/publisher/goblinz_publishing
Find Galdric on LinkedIn: https://fr.linkedin.com/in/galdric-borrat
Goblinz Studio on Twitter: @studio_goblinz
Goblinz Publishing on Twitter: @GoblinzPub
IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Carry Castle's Per Fornander and Robin Lindh are the developers behind Source of Madness. Per is Carry Castle's CEO and creative lead. Robin is the programmer and sound designer. Source of Madness is a side-scrolling roguelike in a dark and oppressive Lovecraftian world. The game is fantastic, and it is my current pick for 2022 GOTY. You can get it on PC, Switch, Playstation, and Xbox.
In this episode we will discuss PAX East 2022, the roguelike genre, machine learning AI, procedural generation, working in AAA, acquiring a publisher, physics-based gameplay, and much more.
Source of Madness on Steam
Source of Madness on Switch
Source of Madness on Playstation
Source of Madness on Xbox
Carry Castle on the web: https://carrycastle.se
Carry Castle on Twitter: @CarryCastle
Follow IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Prescott Lawani is the CEO at Padlockes Technologies, developers of Lockes The Thief, a 3rd person stealth/action game. There is currently no demo but you can wishlist the game on Steam. I played an early build of Lockes The Thief and I thought the visuals and story were great, and the gameplay is quite fun.
In this episode we will disucss game design school, world building, obtaining an intern, solo dev, using Unreal Engine, the benefits of online courses and communities, advice for being a guest on a podcast, and much more.
All relevant links for Padlockes Technologies and Lockes The Thief, including Instagram, Twitter, Youtube, Discord, and others, can be found here: https://linktr.ee/PadlockesTech
Follow IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron:
https://www.patreon.com/indiegameINTL
IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Sean Andrew Murray is an illustrator and concept artist. He provided the key art for Source of Madness, my 2022 choice for GOTY (so far). He is currently working on concept art for Diablo IV. Source of Madness, developed by Carry Castle, is a roguelike sidescroller wherein you fight grotesque Lovecraftian monsters and cast spells. It is an insanely good game. Sean is currently kickstarting a book called Gateway: The Book of Wizards which you can help fund with this link: https://www.kickstarter.com/projects/seanandrewmurray/gateway-the-book-of-wizards-redux
Referenced materials:
Image 1: https://www.artstation.com/artwork/2qWg9J
Image 2: click here
Image 3: click here
Image 4 is a screenshot of my phone with Sean's artwork as the background. I don't have a link to this.
In this episode we will discuss creating art with AI software, world-building, concept art, and creating concept art for indies vs AAA, and much more.
Sean on the web:
http://seanandrewmurray.com/
https://www.cityofgateway.com/
https://www.artstation.com/seanandrewmurray
Sean on Twitter: @SeanMurray_Art
Sean on Instagram: @seanandrewmurray
Gateway: The Book of Wizards on Kickstarter: https://www.kickstarter.com/projects/seanandrewmurray/gateway-the-book-of-wizards-redux
Follow IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
Eric Kesterson is the lead programmer and generalist at Type 3 Studios, developers of Super Marxist Twins, a 2D platformer which imagines what a game would look like if developed by a Soviet-sponsored development team in the 1980's. The game is very fun and clever. It is currently in Early Access on Steam. I met Type 3 Studios at PAX East 2022 where I first played and became aware of the game.
In today's episode we will discuss modding, elevator pitches, writing development documents, 10 year development cycles, implementing a level editor, attending PAX East 2022, Early Access, and of course much more.
Super Marxist Twins on Steam: https://store.steampowered.com/app/1446370/Super_Marxist_Twins/
Eric on Twitter: @type3_vecima
Type 3 Studios on the web: https://type3studios.com/
Follow IGI on Twitter: @IndieGameINTL
Consider supporting IGI by becoming a Patron: https://www.patreon.com/indiegameINTL
Three members of the Type 3 Studios team are joining us today: Nick Zaleski (game idea, level designer), Saun Conlin (audio, PAX East merch), and Jim Bochanski (character art and animations). I met the Type 3 Studios team at PAX East 2022 when I played the demo of their game. Super Marxist Twins imagines what a game would look like if developed by a Soviet-sponsored development team. It is a retro 2D platformer. The game is currently in Early Access on Steam.
In this episode we will discuss creating a level editor, writing a design document, feature creep, tension within teams, attending PAX East 2022, merch best practices, creating pixel art, and much more.
Super Marxist Twins on Steam: https://store.steampowered.com/app/1446370/Super_Marxist_Twins/
Type 3 Studios on the web: https://type3studios.com/
Type 3 Studios on Twitter: @type3_vecima
Follow IGI on Twitter: @IndieGameINTL
Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL
Kate Rabel is the owner of Sugarpunch Games, developer of the upcoming point-and-click-adventure game Behind The Beyond. There is currently a demo of the game available on Steam. Behind The Beyond is based on Hungarian folklore and I really enjoyed the story, atmosphere, and unique PAC UI used in the game's demo. I highly recommend it! Kate was called out by past guest Tom Hardwidge, developer of Lucy Dreaming.
In this episode we will dicuss introducing RPG elements into a point-and-click game, game jams, being a solo dev, dealing with crunch, the struggles of Kickstarter, and much, much more.
Behind The Beyond on Steam: https://store.steampowered.com/app/1148310/Behind_the_Beyond/
Behind The Beyond on the web: https://behindthebeyond.com
Behind The Beyond on Twitter: @BehindTheBeyond
Sugarpunch Games on Twitter: @SugarpunchGames
Sugarpunch Games on the web: https://sugarpunchgames.com
Follow IGI on Twitter: @IndieGameINTL
Consider supporting the IGI mission by becomiong a Patron: https://www.patreon.com/indiegameINTL
Rubén Lopez is a co-owner at Aruma Studios, developers of the Intruder In Antiquonia, a point-and-click adventure game releasing on Steam July 8, 2022. In the game, you play as a girl with memory loss who wakes up in a strange town that really dislikes the internet. It's a great mystery. I was able to play an early version of the full game on Steam and I really liked it.
In today's episode we will discuss writing a PAC game, releasing a PAC game near the release of Return To Monkey Island, finding a game developer community online, learning to code as a kid, working with a composer, working with 2D animators, advice for character development, and much more.
Intruder in Antiquonia on Steam: https://store.steampowered.com/app/1778870/Intruder_In_Antiquonia/
Aruma Studios on Twitter: @ArumaStudios
Intruder In Antiquonia on the web: https://intruderinantiquonia.com
Follow IGI on Twitter: @IndieGameINTL
Consider supporting the IGI mission by becoming a Patron: https://www.patreon.com/indiegameINTL
Shawn Clapper is the co-founder and co-owner of That's Nice Games, developer of Jigsaw Puzzle Dreams (2021). Jigsaw Puzzle Dreams is a free jigsaw puzzle game available on Steam. In this episode we will discuss creating a game simply because you want to play it, unique business models, optimization, and much more.
Jigsaw Puzzle Dreams on Steam: https://store.steampowered.com/app/1653970/Jigsaw_Puzzle_Dreams/
Shawn on Twitter: @ShawnClapper
Follow IGI on Twitter: @IndieGameINTL
Consider supporting IGI on Patreon: https://www.patreon.com/indiegameINTL
Kyle T. Johnson is the Sales Manager at Thunderful Games, a games distribution and development company based in Sweden. I met Kyle at PAX East 2022 and he agreed to come on the podcast and discuss publisher/developer relations, and what Thunderful Games is all about. Many indie devs do not understand the benefits to acquiring a publisher, so this episode is designed to educate.
I am a huge fan of Thunderful Games. I have interviewed a few people who have made games published by Thunderful, including Alexandra Dahlberg, Gabe Miller, Daniel Wagner, and Oliver Ulrich for the games Lost In Random, Firegirl, White Shadows, and Say No! More, respectively.
I hope you find value in this episode. As stated before, my only goal here is to educate my listeners (and myself).
Here are the resources that Kyle recommends in the episode:
"Thirty Things I Hate About Your Game Pitch" by Brian Upton:
https://www.gdcvault.com/play/1023998/Thirty-Things-I-Hate-About
"What a good (and bad) indie game publishing deal looks like" by Tyler Wilde:
https://www.pcgamer.com/what-a-good-and-bad-indie-game-publishing-deal-looks-like/
The GameDiscoverCo newsletter:
https://newsletter.gamediscover.co/
Kyle on Twitter: @thunderfulkyle
Thunderful on Twitter: @thunderfulgames
Thunderful on the web: https://thunderfulgames.com/
Follow IGI on Twitter: @IndieGameINTL
Consider supporting IGI via Patreon:
https://www.patreon.com/indiegameINTL
Rafael Silva is the creative director at Aden Interactive, developer of GladiHATERS. GladiHATERS is currently in Early Access on Steam. GladiHATERS is a pixelart management/fighting game in a dystopian cyberpunk future. In this episode we will discuss combining multiple genres in one game, Early Access, UI and UX implementation, social commentary in games, marketing, and much more. Aden Interactive on the web: https://adeninteractive.com GladiHATERS on Twitter: @gladihaters
Aden Interactive on Twitter: @AdenInteractive
GladiHATERS on Steam: https://store.steampowered.com/app/1559580/Gladihaters/
Dennis Gustafsson is the founder of Tuxedo Labs, and creator of the game Teardown. Teardown was released in 1.0 in 2022 after a long time spent in Early Access. He was called out by past guest Mate Magyar, developer of the game Knife To Meet You. Teardown is a physics-based destruction simulator sandbox. The game is incredible. It is objectively one of the most impressive games I have ever played. In this episode we will discuss ray tracing, voxel animation, tutorials, Early Access, mod-ing, building your own game engine, marketing best practices, self-publishing, and much more.
Teardown on Steam: https://store.steampowered.com/app/1167630/Teardown/
Teardown on Twitter: @teardowngame
Dennis on Twitter: @tuxedolabs
Tuxedo Labs on the web: https://www.tuxedolabs.com
Follow IGI on Twitter: @IndieGameINTL
Consider supporting IGI on Patreon:
https://www.patreon.com/indiegameINTL
Sam Beddoes is the lead developer at FreakZone Games, based in the UK. He developed three games that I have played: The Angry Video Game Nerd Adventures (2013), The Angry Video Game Nerd Adventures II: Assimilation (2016), and Spectacular Sparky (2021). All three games are excellent 2D side scrollers with pixelart.
In this episode we will discuss 2D games, Sonic the Hedgehog, retro gaming, games development and distribution since 1998, advice for pitching a game, adapting an existing IP into an indie game, improving workflow for a sequel's development, acquiring voice actors, transitioning from solo to collaborative development, what is "game feel?", understanding constructive criticism, and much more.
FreakZone Games on the web: https://freakzonegames.com
FreakZone Games on Twitter: @FreakZoneGames
Spectacular Sparky on Steam: https://store.steampowered.com/app/1300100/Spectacular_Sparky/
Spectacular Sparky on Switch: https://www.nintendo.com/store/products/spectacular-sparky-switch/
Spectacular Sparky on Epic: https://www.epicgames.com/store/en-US/p/spectacular-sparky
Follow IGI on Twitter: @IndieGameINTL
Consider supporting IGI on Patreon:
https://www.patreon.com/indiegameINTL
John Saba is the lead developer at Cat Pants Games, and creator of Oran's Table (2018). Oran's Table is a puzzle game developed for, and released on, mobile devices.
In this episode we will discuss mobile game development, creating a great tutorial, puzzle game design, advice for acquiring a publisher, solo dev vs collaboration, art informing game design and gameplay, alternative business models, what is a PICO-8?, playtesting, and much more.
Cat Pants Games on the web: https://catpantsgames.com/
Oran's Table on the app store: https://apps.apple.com/us/app/orans-table/id951155864
John Saba on Twitter: @sabajt
Follow IGI on Twitter: @IndieGameINTL
Consider becoming a Patron:
https://www.patreon.com/indiegameINTL
Charles Yu is the CEO and Marc Anthony Rodriguez is the COO of VoxPop Games, a brand new peer-to-peer games distribution platform with a profit-sharing business model and a focus on indie games. Marc and Charles have joined us to discuss the benefits of using a platform like VoxPop Games.
VoxPop Games on the web:
https://www.voxpopgames.net/
VoxPop games on Twitter:
https://twitter.com/VoxPopGames
Fabio Baumgartner is a co-owner, sound designer, and programmer at Okomotive, the developer of FAR: Lone Sails (2018) and FAR: Changing Tides (2022). Okomotive was called out by past guest Esben Kjær Ravn. The FAR series has become one of my all-time favorite video game series since playing both entries for this podcast. The games are available on all major platforms. In this episode we will disucss sound design, the benefits of game design school, FMOD Studio, pricing games, game feel engineering, and much more.
Okomotive on the web: okomotive.ch
Okomotive on Twitter: @okomotive
Fabio on Twitter: @fabiobaumgatore
Get FAR: Lone Sails here
Get FAR: Changing Tides here
Saturday bonus episode! Joel Schoch is a composer for video games. He composed the scores for both FAR: Lone Sails (2018) and FAR: Changing Tides (2022) from Okomotive. The FAR series is incredible and the music is amazing. Okomotive was called out by past guest Esben Kjær Ravn.
In this episode we will discuss producing music with Logic, the benefits of mood boards for composers, dynamic music, the importance of learning FMOD Studio, the best way to show the developer your music, the relationship between sound designer and composer, and much more.
Joel on the web: joelschoch.com
Okomotive on the web: okomotive.ch
Get FAR: Changing Tides here
Get FAR: Lone Sails here
Hew Wagner is a singer and music composer for games, TV, and movies. I discovered Hew's music through the game The Companion, developed by Studio 46. Hew specializes in cinematic, orchestra composition.
In this episode we will discuss acquiring freelance composer work, dealing with criticism, orchestral composition, the definitions of art song and oratorio, opera, composing for game jam games, combating the tendency to procrastinate, communication with the developer, learning FMOD implementation, and much more.
Hew Wagner on the web: hewwagner.com
Hew Wagner on Twitter: @hewwagner
The Companion on Steam
Follow me on Twitter: @IndieGameINTL
Consider becoming an IGI Patron:
https://www.patreon.com/indiegameINTL
Aljoscha Guenther, aka Remancer, is a music composer and producer for video games. I became aware of his music through the game Velocity Noodle, developed by Shotgun Anaconda. Aljoscha has scored quite a few games, but most of them are yet-to-be-released.
In this episode we will discuss the importance of getting the composer involved early, acquiring composer work as a freelancer, work/life balance, learning sound design, and much, much more.
Remancer on Twitter: @joschgu
Velocity Noodle on Steam
Aljoscha on the web: aljoschaguenther.wordpress.com
Follow me on Twitter: @IndieGameINTL
Consider becoming a Patron:
https://www.patreon.com/indiegameINTL
Adrian Reidman is the developer of Cavity Busters, a bullet hell roguelike shooter that takes place inside a dirty mouth. The game is available on PC. I played it on Steam and enjoyed the chaotic gameplay a lot. The game was released in March of 2022 after spending about a year in Early Access.
In this episode we will dicuss, what is a bullet hell shooter?, Early Access, the importance of creating a good tutorial, feature creep, lessons for game jam developers, localization, and much more.
Cavity Busters on Steam
Cavity Busters on Twitter: @SpaceMyFriend
Follow IGI on Twitter: @IndieGameINTL
Consider supporting the IGI mission by becoming a Patron:
https://www.patreon.com/indiegameINTL
Vince Quarles is the CEO and Creative Director at DVNC Tech. They are developing a game called Monochrome RPG, a puntastic black-and-white RPG inspired by 1920s cartoons. It is in Early Access on Steam but will be coming to other platforms in the future. I played the game on PC and really enjoyed it. Everything about the development of this game is unique.
In this episode we will discuss how you develop an indie game with 299 other people, democratizing game development, Early Access, penetration testing, 2D animation, the business side of indie game dev, Twitter marketing best practices, and much more.
Monochrome RPG on Steam
Monochrome RPG on Twitter: @ottojokes
Monochrome RPG on TikTok: @ottojokes
DVNC Tech on the web: dvnc.tech
Follow IGI on Twitter: @IndieGameINTL
Consider supporting my mission by becoming a Patron of IGI:
https://www.patreon.com/indiegameINTL
Annie and Lukas are the developers of A Little To The Left, an upcoming cozy puzzle game about tidying up. Max Inferno is thier development studio, based in Nova Scotia. A Little To The Left is slated for a Q3 2022 release, but you can play the demo right now. Max Inferno and A Little To The Left were called out by previous IGI guests Isaac and Virgilio Cortez of Hyper Three Studio.
In this episode we will discuss release dates and delays, releasing a demo, hint systems in puzzle games, unexpected challanges for first time game developers, and much more.
Max Inferno on the web: maxinferno.com
A Little To The Left on Steam
Max Inferno on Twitter: @MaxInfernoGames
Follow IGI on Twitter: @IndieGameINTL
Please consider supporting my mission by becoming an IGI Patron:
https://www.patreon.com/indiegameINTL
David Fazzio is the Lead Developer/Founder at Studio 46, and the developer of The Companion (2021). The Companion is a story-driven exploration game and it is available on PC. This is David's second time as a guest on IGI.
In this episode we will discuss porting The Companion to Switch, acquiring a publisher, open world level design, working in Unreal 5, and we ponder the question: If all your Twitter followers are game devs, why do you market there?, and much, much more.
The Companion on Steam
Wishlist The Majestic on Steam
Studio 46 on the web: thecompaniongame.com
Follow Studio 46 on Twitter: @AtStudio46
Follow IGI on Twitter: @IndieGameINTL
Please consider becoming a Patron to support my mission:
https://www.patreon.com/indiegameINTL
Aubrey Serr is the founder and lead developer at 12 East Games. Aubrey was previously on the show to discuss 12 East's 2017 game Trackless. Today we are discussing the games Receiver and Receiver II, developed by Wolfire Games. Aubrey provided art and writing for Receiver and its sequel, as a part of Wolfire. Receiver is a hyper-realistic gun simulator FPS game.
In this epsiode we will discuss paper prototyping, making a digital card game, Steam Greenlight and how that worked, creating Wolfire Games, making indie games before 2010, streaming game development, skyboxes, and much more.
Receiver on Steam
Receiver II on Steam
Trackless on Steam
Wolfire Games on the web: wolfire.com
12 East Games on the web: 12eastgames.com
12 East Games on Twitter: @12EastGames
Follow IGI on Twitter: @indiegameINTL
Consider becoming a Patron via my Patreon and support my mission:
https://www.patreon.com/indiegameINTL
Nakul Verma is the Director and Founder at Playbae Games. We are discussing Playbae's first commercial release, 2021's In My Shadow. I played In My Shadow on Steam, but it is also available on Switch, iOS, Xbox, and Playstation. In My Shadow is a puzzle/platformer with shadow manipulation at its core. I really enjoyed my time with the game so I recommend it highly.
In this episode we will discuss game jams, why are indie games so sad these days?, puzzle game development, platformer development, marketing, time management, and much more.
In My Shadow on Steam
In My Shadow on Switch
In My Shadow on iOS
In My Shadow on Playstation
In My Shadow on Xbox
In My Shadow on the web: inmyshadow.com
Playbae Games on Twitter: @playbaegames
Playbae Games on Instagram: @playbaegames
Follow IGI on Twitter: @IndieGameINTL
Consider donating to the IGI Patreon:
https://www.patreon.com/indiegameINTL
Philippe Wyart is a composer. He composed the music for Firegirl: Hack 'n Splash Rescue, a 2D roguelite platformer from 2021, which has some of my favorite videogame music ever made. I was honored to speak to Philippe about this music. Firegirl is available on PC and soon on consoles. Firegirl's lead artist, Gabe Miller, and another artist who worked on the game, Aubrey Serr, were both previously featured here on IGI. This episode features samples from each track of the official soundtrack.
In this episode we will discuss is the fire girl soundtrack jazz?, how do you write a main theme song?, scoring for films and commercials vs video games, communication, establishing a common language with the developer, and much more.
Firegirl on Steam
Firegirl on GOG
Hear the whole soundtrack on all major streaming platforms!
Follow IGI on Twitter: @indiegameINTL
Please consider donating to the IGI Patreon:
https://www.patreon.com/indiegameINTL
Jasmine Cooper is a composer for video games. We are discussing The Amber Throne and Mixolumia in this episode, two games for which she provided original music. I've played both games on Steam and I enjoyed them very much.
In this episode we will discuss JRPGs, advice for finishing a game, the importance of composer/developer communication, the importance of self-awareness, the challenges of freelance, dealing with criticism and ego, and of course much, much more.
Jasmine's website: perennialsounds.com
Jasmine on Twitter: @perennialcoop
Jasmine on YouTube
The Amber Throne on Steam
Mixolumia on Steam
Follow IGI on Twitter: @indiegameINTL
Consider supporting the IGI mission by becoming a member of my Patreon: https://www.patreon.com/indiegameINTL
Eduardo Ortiz Frau was a freelance sound designer for indie games until he recently started his own games studio, Groove Box Games. Ed was called out by past guest Andrew Rohrmann, aka scntfc. Andy and Ed worked together on Afterparty, from Night School. We are discussing many games, including EVERYTHING, Afterparty, and Groove Box Games' upcoming first game. Check out Eduardo on the web at edsounddesign.com or on Twitter @edsounddesign. In this episode we will discuss what is a sound designer?, going from sound designer to game designer, the game EVERYTHING, making a great trailer, the difficulties of making creature sounds, time/project management, and much more.
Follow IGI on Twitter: @indiegameINTL
Consider supporting me on Patreon:
https://www.patreon.com/indiegameINTL
Sam Barham is the Creative Director and Emily Latta is the Community Manager at Balancing Monkey Games. We are discussing Before We Leave from 2020 which is available on PC, Xbox, and soon on Playstation. Before We Leave is a city builder/resource management game set in space and on different planets. I played it on Steam and very much enjoyed the game. I recommend it highly.
In this episode we will discuss the resource management genre, budgeting, how to recruit a community manager, deciding when you need a community manager, playtesting a particularly long game, UI and UX implementation, and much more.
Before We Leave on Steam
Before We Leave on Epic Games Store
Before We Leave on Xbox
Balancing Monkey Games on Twitter: @balancingmonkey
Balancing Monkey Games on the web: balancingmonkeygames.com
Check out Ánima Productora as mentioned in today's episode!
Consider supporting IGI on Patreon!
https://www.patreon.com/indiegameINTL
Tom Hardwidge is the Co-Founder of Tall Story Games. He is currently developing a 2D point-and-click adventure game called Lucy Dreaming, slated for a Q3 2022 release. The demo is available on Steam and it is a lot of fun. Tom became a game developer less than 2 years ago and Lucy Dreaming is his biggest release yet.
In this episode we will discuss formulating a consistent elevator pitch for your game, what is British humor?, creating a good demo, breaking the 4th wall, should point and click adventure games provide hints to players?, learning pixel art, marketing, building a community before you ship your game, and much more.
Lucy Dreaming on Steam
Lucy Dreaming on the web: lucy-dreaming.com
Tall Story Games on the web: tallstorygames.com
Tall Story Games on Twitter: @tallstorygames
Josh "Cheese" Bush has been a game developer for nearly three decades. Today we are discussing his game Hive Time, from 2019. Hive Time was initially created for a game jam, but was released as a more robust and polished game later. Hive Time is a pay-what-you-want game available on Cheese's itch.io page: cheeseness.itch.io In this episode we will discuss the resource management genre, researching for your game, UI and UX implementation, controlling the player's first impressions, game jams, end credits, Godot engine, optimization, Linux porting, and much more.
Cheese on Twitter: @ValiantCheese
Cheese on itch.io: @Cheeseness
Play Hive Time right here!
Cécile Richard is a graphic designer, zine maker, and game designer based in Melbourne. She was called out by past guest Maik Gross, developer of One Simple Observation. Maik specifically called Cécile out for Under A Star Called Sun, but she has created many games which are available on her itch.io page: haraiva.itch.io. I have played at least 6 games by Cécile and they are incredibly thoughtful and well-written. I recommend them all. In this episode we will discuss what it means to be commissioned to make a game, experiencing art alone vs. with others, the difficulties in talking about your own work, the difficulties in making a stellar first game, researching for a game, the importance of editing, collaboration and the definition of a solo dev, and much more. Under A Star Called Sun on itch.io
Cécile on itch.io: @haraiva
Cécile on Twitter: @haraiva
Firepit Collective on Twitter: @firepitzone
Arman Darkahi devlops indie games under the moniker Shotgun Anaconda. This is his second time on the show. Previously, we discussed Velocity Noodle, but today we are discussing his earlier game, Baby Redemption. Baby Redemption is a 2D twin stick shooter. I enjoyed the game very much. It is available on PC.
In this episode we will discuss sound design, menu design, the two months following the release of your biggest game, and...Elden Ring. This episode was recorded less than two weeks after the release of Elden Ring, so we discuss that game heavily in the second half of the episode.
Baby Redemption on Steam
Velocity Noodle on Steam
Shotgun Anaconda on Twitter: @ShotgunAnaconda
Shotgun Anaconda on itch.io: shotgunanaconda.itch.io
Jonny Botcherby develops games under the name MoonsPod and we are discussing his latest game, Lonely Rover, from 2021. Lonely Rover is a top-down 2D exploration/survival game in which you assume the role of a lonely robot rover on an empty planet. It was made for the GoGodot Jame 2 game jam. You can play the game on the MoonsPod itch.io page. MoonsPod is also doing work now with past guest Witch Beam.
In this episode we will discuss game jams, the Godot engine, speedrunning, and much more.
MoonsPod on itch.io: MoonsPod
MoonsPod on Twitter: @MoonsPod
Play Lonely Rover here!
Esben Kjær Ravn is the Founder and CEO of Kong Orange, a devlopment studio based in Denmark. We are discussing Felix The Reaper (2019), a shadow manipulation puzzle game, as well as Kong Orange's upcoming game, Vokabulantis, a 2D stop motion side scroller. Felix The Reaper is super fun and funny and you can get it on PC, Switch, Xbox, and Playstation, and mobile.
In this episode we will discuss making a game about death, how to deal with a game that doesn’t sell very well, developing a 2D stop motion game, VR gaming, and much more.
Esben on Twitter: @esbenravn
Felix The Reaper on Steam
Felix The Reaper on Switch
Felix The Reaper on Xbox
Felix The Reaper on Playstation
Felix The Reaper on the web: felixthereaper.com
Felix The Reaper on Twitter: @FelixTheReaper
Kong Orange on the web: kongorange.com
Kong Orange on Twitter: @TheKongOrange
Vokabulantis on the web: vokabulantis.com
Mate Magyar is the developer of Knife To Meet You, a knife throwing simulator currently in early access. You can get the game on Steam and on mobile devices. The game is hilarious and the physics-based gameplay is a joy to experiment with.
In this episode we will discuss physics-based games, early access, finding a programmer for your game idea, social media and marketing, the challenges of teaching the player how to play, and much more.
Knife To Meet You on Steam
Knife To Meet You on iOS / Android
Knife To Meet You on Twitter: @ktmygame
Knife To Meet You on the web: knifeto.com
David Fazzio is the Lead Developer and Owner at Studio 46 and the developer of The Companion (2021). In The Companion, you take on the role of a wolf/dog in a narrative exploration game. You can get the game on PC and soon on Switch. You can also wishlist David's new and upcoming game The Majestic.
In this episode we will discuss what is a solo developer?, creating a good UI, environment design, learning Unreal Engine 5, lessons from abandoning a game, deadlines, keep a narrow scope, marketing and reviews, Steam reviews, being approached by publishers, and much more.
Wishlist The Majestic on Steam!
The Companion on Steam
Studio 46 on Twitter: @AtStudio46
Studio 46 on the web: thecompaniongame.com
Melanie Burgmer is the developer of Memorabilia, a first person narrative and exploration game. Mel is also the Community Manager for Game Dev Unlocked, as well as a translator for games. You can find her games on her website or on her itch.io page.
In this episode we will discuss online game dev school, leaving a corporate job to work for yourself on game dev, scope control, using the GameMaker engine, translation and localization, the role of the community manager, how to stay motivated while developing, streaming game development, playtesting, burnout, project management, the importance of physical fitness for game developers, and more.
Memorabilia on itch.io
Mel on Twitter: @SpiceDevGirl
Mel on itch.io: Arkania
Mel on the web: melanieburgmer.de
James Smart is a game developer from the UK. He learned how to make games through the online game development program, Game Dev Unlocked. We are talking about his game Island of the Lost, released in 2021 on Steam. Island of the Lost is a first-person exploration game with tons of collectibles and secrets to uncover. The environments, especially, are quite beautiful.
In this episode we will discuss creating rich game environments, online game deveopment school, the decision to omit save points, implementing Steam achievements, finding the right composer for your game, playtesting, overscoping, and much more.
Island of the Lost on Steam
James Smart on Twitter: @James_Smart5
James Smart on itch.io
Kim Belair is the CEO of Sweet Baby Inc, a Narrative Development Studio working in indie games as well as AAA. Sweet Baby Inc was established in 2018 after Kim spent 5 years at Ubisoft. She was one of the writers for the game Sable, which we are discussing today. Sable is available on Xbox and PC.
In this episode we will discuss what is a narrative development company?, why Kim left AAA, the major, real-world problems with the cultures of AAA companies, how to write for games, what is a Play Date handheld game system?, and much more.
Sable on Xbox
Sable on Steam
Sweet Baby Inc on Twitter: @SweetBabyInc
Sweet Baby Inc on Instagram: @sweetbabyinc
Sweet Baby Inc on the web: sweetbabyinc.com
Rafael Bordoni is the developer of Charge Kid, To Shed New Light, and From The Core. Today we are discussing From The Core, a game jam game which can be found on Rafael's itch.io page. From The Core is a 2D Metroidvania without powerups, and created under the theme "Moon Shot." Rafael has been featured previously on IGI and will be featured again.
In this episode we will discuss breaking traditional design rules, Metroidvania game design, game jams, learning how to compose music for your own game, general game design in some well-known games, inverted controls, and so much more.
From The Core on itch.io
Rafael on Twitter: @eldskald
Rafael on itch: @eldskald
Charge Kid on Steam
Alx Preston is the Founder of Heart Machine, developer of Hyper Light Drifter (2016) and Solar Ash (2021). Alx was called out by Matthew Pusti, aka Makeup And Vanity Set. We are here to discuss Solar Ash, which is available on Playstation and PC.
In this episode we will discuss transitioning from 2D to 3D, building a game in Unreal, existing between AAA and indie, what does a commercially successful game do for the development of the next game?, how does the games industry define the word fun?, the role audio plays in Heart Machine games, dealing with release delays, and much more.
Solar Ash on Epic Games Store
Solar Ash on Playstation
Alx Preston on Twitter: @HeartMachineZ
Heart Machine on Twitter: @HeartMachineHQ
Heart Machine on the web: heartmachine.com
Matthew Pusti, aka Makeup And Vanity Set, is a composer of podcasts, films, video games, and more. I interviewed the developer of Trackless which was scored by MAVS, so I reached out to the compser for an interview. I have been a fan of his since I first heard his work in the Atlanta Monster podcast. MAVS has also scored Overpass and Bouncy Smash, both of which I played and enjoyed very much. This is part 2 of 2 of IGI's second "video game score composer week."
In this episode we will discuss red flags to look out for when being offered a composing gig, the psychology of a name, avoiding burnout, the psychology and stigma behind working as an artist, and much more.
MAVS on the web: makeupandvanityset.com
MAVS on bandcamp: makeupandvanityset.bandcamp.com
MAVS on Twitter: @vanityset
MAVS on Instagram: @makeupandvanityset
Trackless on Steam
Overpass on Steam
Welcome to another video game score composer week here at IGI! First up is Josie Brechner who was called out by past guest Andrew Rohrmann, aka scntfc. Josie has provided sound and music to many indie games including Blossom Tales: The Sleeping King, Extreme Meatpunks Forever, Fit For A King, and Mixolumia. I have personally played Mixolumia and Fit For A King and I enjoyed both very much.
In this epiosode we will discuss recording SFX in the field, networking best practices, negotiating contracts, advice for freelancers and much more.
Mixolumia on Steam
Fit For A King on Steam
Josie Brechner on Twitter: @visagermusic
Josie Brechner on the web: josiebrechner.com
Josie Brechner on bandcamp: visager.bandcamp.com
Arman Darkahi is the founder and lead developer at Shotgun Anaconda. We are discussing his new game, Velocity Noodle, released on January 21, 2022. Velocity Noodle is a challenging 2D precision platforming game about delivering noodles in a neon, futuristic city. You can get it on PC. It is an extremely fun game. It was highly anticipated by me and it does not disappoint.
In this episode we will discuss making a difficult game, challenges with play testing, inspirations, pricing a game, precision platforming, overscoping, feature creep, marketing, DLC/new content update release strategies, and more.
Velocity Noodle on Steam
Velocity Noodle on Twitter: @VelocityNoodle
Shotgun Anaconda on Twitter: @ShotgunAnaconda
Sergiu Crăiţoiu is the co-founder and game designer at Alien Pixel Studios, based in Romania. Alien Pixel Studios released what is in my opinion the best game of 2021, called Unbound: Worlds Apart for PC and Switch. A Playstation and Xbox port is in the works but no release date has been announced. Unbound: Worlds Apart is a 2D metroidvania platformer with unique portal mechanics, built in Unreal.
In this episode we will discuss, kickstarter campaigns, is Unbound a metroidvania?, porting problems, level design, marketing, the decision to make a 2D game in Unreal, balancing difficulty, boss level design, finding investors, enemy design, and much more.
Unbound: Worlds Apart on Steam
Unbound: Worlds Apart on Switch
Unbound: Worlds Apart on Twitter: @UnboundTheGame
Unbound: Worlds Apart on the web: unboundthegame.com
Aubrey Serr is the owner and lead developer at 12 East Games. Aubrey was called out by past guest Gabe Miller, lead artist on Firegirl. We are here today to discuss Trackless, Aubrey's amazing first person puzzle game from 2017. You can get Trackless on PC. It is one of my favorite first person gaming experiences out there, so I encourage you to try it out.
In this episode we will dicuss the definition of “ride or die indie”, naming your game, partnerships, achieving realistic lighting, the concept of Utopia, music as a central part of game design, sound design, the challenges of marketing, the psychology of a short game, and much more.
Find Aubrey on Twitter: @AubreySerr
Find 12 East Games on Twitter: @12EastGames
Find Trackless on Twitter: @TracklessGame
Find 12 East Games on the web: 12eastgames.com
Trackless on Steam
Isaac and Virgilio Cortez have joined IGI twice previously and this time we are celebrating new DLC and the one year aniversary of the relase of Tiny Lands, their serene 3D spot-the-difference game. Isaac and Virgilio are co-founders at Hyper Three Studio, the developer of Tiny Lands.
In this episode we will discuss; does free DLC improve your sales?, how to convert wishlists into units sold, balancing visuals and performance, the importance of depth-of-field effects, managing expectations, advice on acquiring a publisher, how to get on Steam China, and much more.
Tiny Lands on Steam
Tiny Lands on Switch
Tiny Lands on Epic Games Store
Hyper Three Studio on the web: hyperthreestudio.com
Hyper Three Studio on Twitter: @Hyper3Studio
Hyper Three Studio on Instagram: @hyperthreestudio
Aviv Salinas and Dave Seaman developed the point-and-click adventure game The Corruption Within, released in 2021. the game is available on Steam and itch.io. It is a gothic horror adventure with gorgeous pixel art. Dave handles story and design while Aviv did the art and coding.
In this episode we will discuss,game dev as a hobby vs earning a living, collaboration, the adventure game genre, advice on maintaining scope, choosing an engine for your game idea, feature creep, working with resolutions in pixel art, and much more.
Dave Seaman on Twitter: @IndieGameNews1
Aviv Salinas on Twitter: @Cosmic_Void_
The Corrutption Within on Steam
The Corruption Within on itch.io
Agusia Krzywinska is the President and Technical Director at Adjective Noun Studios in St. Catharines, Ontario. The company's most recent release is called Hotel Hermes (2021). They also released The Fisherman and the Sea in 2021. I played both games and enjoyed them very much. You can get them on iOS and Google Play. Agusia was called out by previous IGI guest Paul Boyko of Devil's Cider Games.
In this episode we will discuss the mobile games market, premium mobile games, porting mobile to console/PC, game development school, feature creep and how to avoid it, Agile vs Waterfall development cycles, game idea generation best practices, UI design in a mobile game, play testing mobile games, creating asset packs for Unity, women in game development, and much more.
Hotel Hermes on iOS
Hotel Hermes on Google Play
The Fisherman and the Sea on iOS
The Fisherman and the Sea on Google Play
Adjective Noun on Twitter: @AdjectiveNounGD
Adjective Noun on the web: adjectivenounstudios.ca
This is IGI's second interview with Andrea Brasch of Lovable Hat Cult, the development team behind 2020's Journey of the Broken Circle. Journey of the Broken Circle is a narratve 2D side scroller. It is available on Switch, PC, Xbox, and Playstation. In this episode we will discuss securing funding, how game development becomes easier once you’ve put out a complete game, working efficiently within deadlines, finding the right business/creative partner, porting advice, showing your game to players for the first time, effective time management, obtaining a publisher, and much, much more.
Lovable Hat Cult on Instagram: @lovablehatcult
Lovable Hat Cult on the web: lovablehatcult.dk
Get JOTBC on Steam
Get JOTBC on Switch
Get JOTBC on Playstation
Get JOTBC on Xbox
Andrea Brasch is one half of the core development team at Lovable Hat Cult in Denmark. They created the 2020 game Journey of the Broken Circle. I played the game on Switch and PS4, but you can also get it on Xbox and PC. It is a 2D narrative-driven side scroller about a circle looking for a perfect fit for his missing piece. The game is excellent. This is the very first interview I ever did. It was originally hosted on my other podcast, The Space Dreamers, but here it is as the 30th IGI episode. In the episode we will discuss: Do game developers consider themselves artists?, balancing challenge and storytelling, choosing the right name for your dev studio, finding the right music for your game, and much more.
Get JOTBC on Steam
Get JOTBC on Switch
Get JOTBC on Xbox
Get JOTBC on Playstation
Lovable Hat Cult on the web: lovablehatcult.dk
Lovable Hat Cult on Instagram: @lovablehatcult
George Remus is the developer of Gray Dawn from 2018, available on PC. His studio is called Darkania Works where he is currently developing Last Days Of Lazarus. Gray Dawn and Last Days Of Lazarus are first-person psychological thriller/horror games. George was called out by GrimTalin who is helping with development and publishing Last Days Of Lazarus. I very much enjoyed Gray Dawn and I've completed it three times. I have played the demo of Last Days of Lazarus and I enjoyed that as well.
In this episode we will discuss graphical tricks to improve performance, using religion in your game's story, obtaining the perfect music for your game, and much more.
Find Darkania Works on Twitter: @darkaniaworks
Get Gray Dawn on Steam
Wishlist Last Days Of Lazarus
Anna Mimik is one half of 2for2, the development team behind KAPIA. KAPIA releases on January 25, 2022 on Steam and GOG. I only played the demo for KAPIA prior to this interview and was very excited to finally speak to a game developer who was gearing up for a first release. KAPIA is a 3D adventure game with point-and-click elements. It is available on January 25, 2022 on Steam and GOG.
In this episode we will discuss developing a full 3D point-and-click game, the unique challenges in marketing a game with a mash-up of genres, implementing mini games, marketing your game, project management, character design, Kickstarter, and much more.
Get KAPIA on Steam
Get KAPIA on GOG
Find Anna on Twitter: @AnnaMimik
Find KAPIA on the web: kapiagame.com
Today's guest is Davide Pellino, CEO and lead developer at DP Games, in southern Italy. Davide was called out by ENCODYA developer Nicola Piovesan. We are discussing Davide's 2021 game Summertime Madness, a surreal first-person puzzle /exploration game. Summertime Madness is available on PC and sometime in 2022 it will arrive on Playstation, Xbox, and Switch.
In this episode we will discuss collaborating with other devs, 3D character design, securing funding, recognizing your biggest strength in game development, choosing a title, balancing difficulty in a game, choosing the perfect music for your game, and much, much more.
Find DP Games on the web: www.summertimemadness.com
Find DP Games on Twitter: @DPGamesInc
Get Summertime Madness on Steam
Today's guest is Paul Boyko, Lead Programmer at Devil's Cider Games based in Ontario, Canada. We are discussing the team's game Cat Colony Crisis which won the 2020 Jamming The Curve game jam! I played the game on mobile and i enjoyed it very much. You can play it on Google Play, the Apple App Store, Steam, and itch. Paul Boyko was called out by past guest Alex Golebiowski.
In this episode we will discuss the philosophy of computer programming, game design school, forming a company, forming partnerships, pitching your game to publishers, obtaining contract work as an indie studio, dealing with negative online reviews, the unique challenges in mobile game development, and much more.
Play Cat Colony Crisis on Steam
Play Cat Colony Crisis on Apple App Store
Play Cat Colony Crisis on on Google Play
Play Cat Colony Crisis on itch.io
Find Devil's Cider on Twitter: @DevilCiderGames
Find Devil's Cider on the web: devilscider.com
Today's guest is Maik Gross. Maik won the Godot Fire Charity Jam 2021 which took place during the month of October, 2021 with his game One Simple Observation. Maik was called out by past guest Rafael Bordoni who also took part in the same game jam. One Simple Observation is a story-driven 2D platformer which takes the player through a person's entire life in just about an hour of gameplay. It is a truly engaging and phenomenal experience. You can play the game on Maik's itch.io page.
in the episode we will discuss game jams, evoking emotion in game design, using a game jam to learn a new engine, the benefits to the Godot engine, and much more.
Play Maik's games on his itch.io page: @thatsmaik
Find Maik on Twitter: @thatsmaik
Find Maik on Instagram: @thatsmaik
Today's guests are Wren Brier (Creative Director) and Tim Dawson (Technical Director) at Witch Beam Games in Brisbane, Australia. They created the lovely puzzler Unpacking which was released in 2021. Unpacking is an amazing game and I highly recommend it. You can get Unpacking on PC, Switch, and Xbox.
In the episode we will discuss using video games to teach empathy, the technical side of how Unpacking works "under the hood," and much more.
Find Witch Beam on the web: https://witchbeam.com.au
Find Unpacking on the web: https://www.unpackinggame.com
Find the game on Twitter: @UnpackingALife
Find Witch Beam on Twitter: @witchbeamgames
Find Tim on Twitter: @ironicaccount
Find Wren on Twitter: @Wrenegaday
Get Unpacking on Steam
Get Unpacking on Switch
Get Unpacking on Xbox
Today's guest is Gabe Miller, one half of the core development team, and lead artist on 2021's Firegirl: Hack 'n Splash Rescue. Firegirl was developed by Dejima Games and published by Thunderful. Firegirl is a 2D platformer with roguelike elements. It is insanely fun and was one of my most anticipated games of 2021.
In the episode we will discuss the roguelite/like genre, achieving the unique visual style of Firegirl, the music of Firegirl, publisher relationships, lighting, creating the perfect mood for your game through visuals and audio, balancing difficulty in your game, and much more.
Find Dejima Games on the web: dejima.games
Find Dejima Games on Twitter: @DejimaGames
Get Firegirl on Steam
Today's guest is Alex Golebioski, co-owner of PixelNAUTS in St. Catharines, Ontario, Canada. Alex was called out by past guest Shane McCafferty. We are here to discuss PixelNAUTS' newest game Rocket Rumble which is in early access currently on Steam. We also discuss the excellent earlier game from PixelNAUTS titled, LOST ORBIT: Terminal Velocity. Both games are excellent and I highly recommend them. Rocket Rumble is only available on PC currently but you can get LOST ORBIT: Terminal velocity on PC, Switch, Playstation, and Xbox.
In this episode we will discuss starting your game dev studio by doing contract work, early access games, making games for controller vs mouse and keyboard, valuable lessons learned from working in AAA, and much more.
Fine PixelNAUTS on the web: www.pixelnauts.ca
Find PixelNAUTS on Twitter: @PixelNAUTSgames
Get Rocket Rumble on Steam
Get LOST ORBIT: Terminal Velocity on Steam
Get LOST ORBIT: Terminal Velocity on Playstation
Get LOST ORBIT: Terminal Velocity on Switch
Get LOST ORBIT: Terminal Velocity on Xbox
Today's guest is Taryn McMillan of Mystic Mill Games. She released her first game on Steam, titled No Crooks On Christmas, in December of 2021. She is relatively new to developing games, but I've played three of her releases and enjoyed them very much. In addition to No Crooks On Christmas, I have also played Grave Digger and The Coffee Shop.
We will discuss game jams, coding courses, working in Unity, programming, revisiting old code that you wrote when you were a beginner, dealing with imposter syndrome, UI creation, and much more.
You can find Taryn's games on the Mystic Mill Games itch.io page
You can get No Crooks On Christmas on Steam
Find Taryn on Twitter: @TarynWritesCode
Find Taryn on Instagram: @tarynwritescode
Find Taryn on the web: www.tarynmcmillan.com
Mystic Mill Games on YouTube: @MysticMillGames
Today's guest is Pert Soomann of Vikerlane Games for his 2021 release Headbangers In Holiday Hell. This is a special christmas day release because Headbangers in Holiday is hilarious and holiday themed. HIHH is a twin stick shooter with roguelite elements. You can play it on Steam and there are plans to port it to consoles in the future. I absolutely love this game. I became aware of it through my interview with Emiliano Pastorelli of Hammer & Ravens and I've been addicted ever since.
In this episode we will discuss subverting expectations, controller vs. mouse and keyboard, improving a game that has already been released, marketing and releasing a game with a seasonal theme, porting to consoles, the decisions that lead to procedurally generated levels, play testing your game in a pub, and much more.
Get Headbangers In Holiday Hell on Steam
Follow Pert on Twitter: @TooOldTooCold
Follow Vikerlane Games on Twitter: @Vikerlane
Check out Hammer & Ravens on Twitter: @Ham_Rav
Today's guest is Jim Squires, CEO and one half of the development studio Rocketship Park. I previously had his partner, Shane McCafferty, on the show to discuss LOVE: A Puzzle Box Filled With Stories but today we will mostly discuss Word Forward. LOVE and Word Forward are excellent. You can get Word Forward on PC, Switch, and mobile.
In this episode we will discuss making games for Apple TV, puzzle games, new distribution platforms for video games, game journalism, PR, marketing, pricing your game, and much more.
Follow Jim on Twitter: @jimmycanuck
Follow Rocketship Park on Twitter: @Rocketship_Park
Find Rocketship Park on the web: www.rocketshippark.com
Get Word Forward on Switch
Get Word Forward on Steam
Today's episode features Dave Evans of Falling Squirrel out of the Niagara area of Ontario, Canada. We are talking about his 2021 game The Vale: Shadow of the Crown, which is an audio-only gaming experience. It is fantastic. You can get it on PC and Xbox.
We will discuss binaural and spatial audio design, working in AAA vs working in indie games, making a game for visually impaired gamers, and much more.
Follow Falling Squirrel on Twitter: @FallingSquirrel
Find Falling Squirrel on the web: www.fallingsquirrel.com
Find Falling Squirrel on Facebook: @FallingSquirrel
Get The Vale on Steam
Get The Vale on Xbox
Today's guest is Shane McCafferty, one half of the team over at Rocketship Park based in St. Catharines, Ontario. We are discussing his 2021 game LOVE: A Puzzle Box Filled with Stories. I played the game on my Switch but it is also available on PC and mobile. The game is a very unique puzzler about love and loss.
In the episode we will discuss making a game based on one specific emotion, fundraising, partnerships, recognizing your scope and much, much more.
You can find Shane on Twitter @EGVroom
You can find Rocketship Park on the web: http://rocketshippark.com
You can find the game specifically on the web: https://thatlovegame.com
You can get it on Steam
You can get it on Switch
Daniel Wagner is co-founder and creative director at Monokel based in Cologne, Germany. We are here to discuss Monokel's first game, White Shadows, released in December of 2021. White Shadows was my most anticipated game but now that it's out and I've played it, it's just an amazing and gorgeous game that you should play.
In this episode we will discuss how Monokel achieved the unique visual style of White Shadows, how it feels to be in the first week of release of you very first game, censorship, sensitive content warnings preceding entertainment of any medium, clever uses of the camera in 2D games, and much, much more.
Find Monokel at monokel.de
Find Monokel on Twitter @monokelgames
Get the game on Steam
Get the game on PS5
Get the game on Xbox
Today we are speaking with Emiliano Pastorelli, CEO and lead developer at Hammer & Ravens, based in Estonia. Emiliano was called out by Antonio and Maximiliano from Dev9k. We are here to discuss mostly Empires In Ruins from 2021, but we also discuss Headbangers In Holiday Hell from 2020, and Razerwire: Nanowars from 2018. I played, and very much enjoyed, all three of those games.
In this episode we will discuss voice actors, translation and localization, vulgarity in video games, porting to mobile devices, editing systems and mechanics out of your game, time management, and pitching to a publisher-best practices. And, of course, much more.
You can find Hammer & Ravens on Twitter: @Ham_Rav
You can find Hammer & Ravens on Instagram: @ham_rav
Empires in Ruins on Steam
Headbangers In Holiday Hell on Steam
Razerwire: Nanowars on Steam
Today we are talking to GrimTalin, developer of Long Ago: A Puzzle Tale. This is the second time he has been on this show. Previously we discussed The Adventures Of Elena Temple, but today we are talking about his newest release, Long Ago: A Puzzle Tale.
You can find GrimTalin at www.grimtalin.com and on Twitter @grimtalin and Instagram @grimtalin.
Links to purchase all of his games can be found at www.grimtalin.com.
We mostly discuss Long Ago: A Puzzle Tale but we also talk a lot about GrimTalin and Darkania Works' newest game, Last Days Of Lazarus.
Dev9k is an indie game studio based in Estonia and Italy. Antonio and Massimiliano are its co-founders. I played their game Nirvana Pilot Yume on the Switch and I really enjoyed it. It's a synth-wave, neon story-driven game with racing elements. It is quite unique. It was initially released on Steam in 2017. Dev9k is currently working on Fragments Of The Past, a table-top role playing game.
We will discuss defining roles in an indie studio, partnerships, community management, fear of success, what we learn when we fail, advice on acquiring music for your game, sex in video games, censorship in games, tabletop RPGs, balancing gameplay and story, feedback from gamers, play testing best practices, and discounting games.
Dev9k on the web: https://www.dev9k.com/
Nirvana Pilot Yume on the web: https://nirvanapilotyume.dev9k.com/
Dev9k on Twitter: @Dev9k
Fragments of the Past on the web: https://fragmentsofthepast.dev9k.com/
Today's guest is GrimTalin, developer of The Adventures Of Elena Temple, released in 2019. Elena Temple is available on PC, Switch, and Xbox. I played it on my Switch and absolutely adored the experience. It is a 2D monochrome platformer with meta storytelling elements. It is extremely clever.
GrimTalin is based in Romania and I have interviewed him twice. My other conversation with the developer was for his more recent game, Long Ago: A Puzzle Tale, which is also excellent. You can find him on the web at grimtalin.com and also on Twitter @GrimTalin and on Instagram @grimtalin. You can purchase Elena Temple at the GrimTalin website.
In this episode we will discuss: What is monochrome? (I didn't know), gaming in the 80's, how to design dungeons, acquiring music for your game, implementing dynamic music, games going on sale, being a publisher and developer, collaborating with another developer to aid in development and publishing, and much more. A massive thank you to GrimTalin for joining me on this episode of IGI.
Today's episode features Rafael Bordoni, based in São Paulo, Brazil. We are talking about his most recent game called To Shed New Light which was completed entirely in the month of October, 2021 for a game jam. The theme for the game jam was "everything changes." I have interviewed Rafael previously for his earlier game called Charge Kid, though that interview has not yet been published on this platform. Keep an eye our for it in the future.
You can find To Shed New Light, as well as many other games developed by Rafael, on his itch.io page: itch.io/eldskald
You can find Charge Kid on Steam or Switch
Find Rafael on Twitter: @eldskald
Today's guest is Oliver Ulrich, a producer at Studio Fizbin, based in Germany. Studio Fizbin was called out by Alexandra Dahlberg a few episodes back because of Say No! More. I played SN!M and Minute of Islands and thoroughly enjoyed the experiences. We are mostly discussing Say No! More and Minute Of Islands, both released in 2021.
In this episode we will discuss many things, including the role of the producer in indie game development, managing people, motivating your team, producing several games simultaneously, defining your visual style, optimizing, and, we ask the question: do gamers always want to play as the hero?
Find links to buy Minute Of Islands on the game's website
Find links to buy Say No! More on the game's website
Studio Fizbin is on Twitter @studiofizbin
Studio Fizbin is on Instagram @studiofizbin
Studio Fizbin is on Facebook @studiofizbin
Check this podcast episode out on YouTube with gameplay footage: https://www.youtube.com/watch?v=qawHHbzT6CM
Today we are talking to another video game score composer! Shane Berry is the Audio Director at Demagog Studio. He worked on Golf Club Wasteland and created a radio broadcast for that game, titled Radio Nostalgia From Mars. The game is incredible and Radio Nostalgia From Mars just makes it better. Golf Club Wasteland is available on Switch, Xbox, Playstation, and PC.
In this episode we will ask these questions: Is Mars a viable option for humanity's expansion into the solar system and beyond? How important is the science fiction genre to our culture? We get into the intricacies of video game sound design, collaboration, and Demagog's specific pipeline for music and sound creation during production. And much more.
Find Demagog Studio at www.demagogstudio.com
Find Shane's work at www.shaneberry.com
Shane is on Bandcamp as well as SoundCloud
Get Golf club Wasteland on Steam
Get Golf club Wasteland on Switch
Get Golf club Wasteland on Xbox
Get Golf club Wasteland on Playstation
This week is "video game score composer week" here at IGI. Today we are talking with Andrew Rohrmann aka scntfc. Andy has been a video game score composer for over ten years. I first became aware of his work when I played 2016's Oxenfree. Most of the conversation focuses on two games that I recently played and loved that Andy created sound and music for: Journey Of The Broken Circle and Old Man's Journey. You can find Andrew’s work at scntfc.bandcamp.com or at cargocollective.com/scntfc. You can also find him on Twitter @scntfc.
In today’s conversation, Andrew and I will cover some of the big changes that he has seen in his over ten year career in video games. We talk about the importance of taking advantage of opportunities. We get into how his style and workflow has changed over the years. Andrew dishes advice for developers in acquiring the right composer as well as advice for composers on how to secure a gaming gig, and we get into his opinions on music and rhythm games. All that and much more.
Today's guest is Winston Tang, director, designer, and writer at Samurai Punk, based in Melbourne, Australia. We are discussing primarily their game Roombo: First Blood, released in 2019. I played the game Switch but it is available on PC, Xbox, and Playstation as well.
Winston and I will discuss game jams, how it feels to make your very first game, growing a team, going from creative artist to company leader, and we touch on the state of the antagonistic relationship between gamers and game devs.
A sequel, titled Justice Sucks: Recharged is coming soon and you can wishlist it on Steam.
Find Samurai Punk on the web: www.samuraipunk.com
Find Samurai Punk on Twitter: @samuraipunk
Find Samurai Punk on Instagram: @samuraipunk
Get Roombo: First Blood on Steam
Get Roombo: First Blood on Switch
Get Roombo: First Blood on Xbox
Get Roombo: First Blood on Playstation
Jan Bubenik is co-founder and co-CEO of Megagon Industries, based in in Berlin, Germany. We are here today to discuss Lonely Mountains: Downhill developed by Megagon Industries and published by Thunderful Games. Lonely Mountains: Downhill is a downhill mountain biking game available on Steam, Switch, Xbox, and Playstation. It was initially released on 2019.
This is one of my very first interviews and was previously published and hosted on The Space Dreamers podcast. We discuss low-poly models, the decision to exclude all music from the game, why the game uses the Unity engine, using Kickstarter, developing a very challenging game, leaderboards, growing as a company and hiring a bigger team, advice on acquire a publisher, and much more.
Find Megagon Industries here: www.megagonindustries.com
Find Megagon Industries on Twitter: @megagon_inds
Find Lonely Mountains on Twitter: @LonelyMnts
Find Lonely Mountains on Instagram: @lonelymnts
Buy the game on Steam
Buy the game on Switch
Buy the game on Xbox
Buy the game on Playstation
Isaac and Virgilio Cortez are the co-founders of Hyper Three Studio, based in Barcelona, Spain. Their most recent game, Tiny Lands, is a spot-the-difference game...with a unique twist. I played the game on my Switch and emailed the studio for an interview and they said yes!
In the last episode of IGI we learned all about the founding of the studio and Isaac and Virgilio's inspiring story. For this episode we are talking about the first DLC pack released for the game.
In this episode we are talking about the free DLC released this year for Tiny Lands as well as scaling your game’s concept, is procedural generation a good fit for your game?, responding to your player base requests, non-verbal storytelling, utilizing meta data, and we will ponder the question: when should you put your game on sale? Also much more.
You can find Hyper Three Studio at www.hyperthreestudio.com
You can find the studio on Instagram: @hyperthreestudio
You can find the studio on Twitter: @Hyper3Studio
You can grab Tinny Lands on Switch right here
You can grab Tiny Lands on Steam right here
Isaac and Virgilio Cortez are the co-founders of Hyper Three Studio, based in Barcelona, Spain. Their most recent game, Tiny Lands, is a spot-the-difference game...with a unique twist. I played the game on my Switch and emailed the studio for an interview and they said yes! I'm very excited to bring their inspiring story to you now.
We talk about indie game DLC, responding to player requests, scaling your concept, non-verbal storytelling in puzzle games, recording SFX, how to choose the music for your game, low-poly implementation, obtaining a Switch dev kit, reasons to implement a dark more to the UI, how to deal with bugs on leach day, difficulty balancing, and much more.
You can find Hyper Three Studio at www.hyperthreestudio.com
You can find the studio on Instagram: @hyperthreestudio
You can find the studio on Twitter: @Hyper3Studio
You can grab Tinny Lands on Switch right here
You can grab Tiny Lands on Steam right here
Alexandra Dahlberg is a writer at Zoink, now a part of Thunderful Games, based in Sweden. Zoink’s newest release, Lost in Random, is a 2021 third-person action/adventure game. I met Alexandra Dahlberg on social media and after realizing she worked on Lost in Random, I bought it, played through it twice, and then interviewed her about a week after the game’s release.
We talk about game narrative, writing games, the editing process, casting voice actors, translation and localization, and we even address the question: is Lost In Random indie? All that and much more.
You can find Alexandra on Instagram @alexwritesgames
You can find Alexandra on Twitter @thatsgreatalex
You can find Thunderful at www.thundefulgames.com
You can find Zoink at www.zoinkgames.com
You can grab Lost In Random on all consoles and PC right here!
Nicola Piovesan is the CEO and game developer at Chaosmonger Studio, based in Estonia. Our previous guest, Philipp Zybkovets of Caligari Games called out Nicola as a developer that I should get on the show. So, here we are! We are talking about Nicola’s 2021 point-and-click adventure game ENCODYA.
Like Philipp, Nicola was a filmmaker before he was game developer, so we discuss his filmmaking background extensively. Additionally, we get into the point-and-click genre, implementing gorgeous 2.5D graphics, narrative design, early access, and the unexpected benefits of developing two games at the same time.
You can find Chaosmonger at: www.chaosmonger.com
You can find Chaosmonger on Instagram: @chaosmongerstudio
ENCODYA on Steam
Philipp Zybkovets is the creative director and co-founder of Caligari Games, based in Moscow. The studio released The Great Perhaps, a 2D adventure side-scroller, in August of 2019. Their next game, Whateverland, is slated for a late 2021 release. I played The Great Perhaps and I really enjoyed it so I reached out to Philipp for this interview.
We talk about narrative design, editing your game’s script, voice acting, publishing best practices, porting advice, the importance of networking at events, pricing your game, games going on sale, should the length of your game determine the price? Can streamers positively affect your development cycle? And so much more.
You can find Caligari Games at: www.caligarigames.com
You can find Caligari Games on Twitter: @CaligariGames
Consider adding Whateverland to your Steam wishlist
The Great Perhaps on Nintendo Switch
The Great Perhaps on Steam
The Great Perhaps on Xbox
The Great Perhaps on Playstation