The BMG Podcast is all about sharing stories, lessons, and adventures in playtesting and game design. We dive into the experiences within playtesting and how to both optimize them and learn from them.
Connor Shearwood joins us to chat about playtesting and developing hooks, looking a game through with a big picture lens, playtesting asymmetric experiences and implementing dynamic balance, collecting data, wargames, and the importance of repeat playtests. Find Connor's games at http://shearwood.games and follow Connor at https://twitter.com/cjshearwood
Click here to check out the cool monte carlo simulator! https://gengelstein.itch.io/mcdie
Check our site at http://breakmygame.com and our Discord community at http://discord.gg/BreakMyGame
Matthew Hocker talks with Chris Schnetzler from Junk Food Games about online playtesting, analyzing feelings in context of different types of feedback, observing physical cues from playtesters in a physical space vs digital space, and playtesting games of other designers.
Follow Chris at https://twitter.com/junkfood_games
Come join our Discord server to playtest and chat games! discord.gg/W95RuVN
You can also follow along our playtesting adventures at:
twitter.com/breakmygameg
facebok.com/breakmygameg
breakmygame.com
Matthew Hocker talks playtesting and game design with Keith Wilcoxon! Keith shares his experience and thoughts on playtesting, organizing, and scheduling multiple games at once! They also discuss how to playtest and build a game toward a specific audience and playtesting and marketing simultaneously.
You can follow Keith on his Twitter at https://twitter.com/Brains_B_Gaming and check out his website at https://www.brainsandbrawngaming.com.
You can also follow along our playtesting adventures at:
https://twitter.com/breakmygameg
https://facebok.com/breakmygameg
https://breakmygame.com
Matthew Hocker chats with Joseph Frederick about graphic design in context of playtesting, common visual elements to make sure you get right for your game, and applications that might be useful for you to up your game's visuals.
You can follow Joseph on his Twitter at https://twitter.com/LudamusGames and check out his website at https://LudamusGames.com.
You can also follow along our playtesting adventures at:
https://twitter.com/breakmygameg
https://facebok.com/breakmygameg
https://breakmygame.com
Matthew Hocker chats with Courtney Shernan about her experiences in playtesting and game design. We talk about moving from friends and family to complete strangers in playtesting, organizing and reading playtesting data, elements of balance, and more!
Be sure to give Courtney a follow: https://twitter.com/CourtneyShernan
You can also follow along our playtesting adventures at:
https://twitter.com/breakmygameg
https://facebok.com/breakmygameg
https://breakmygame.com
Matthew Hocker talks with Daniel Palmer, founder of Break My Game, about how BMG got started and how playtesting has changed and evolved over the last several years. Come join our Discord server to playtest and chat games! discord.gg/W95RuVN
You can also follow along our playtesting adventures at:
twitter.com/breakmygameg
facebok.com/breakmygameg
breakmygame.com