Halo: Reach Forge Tips, Hints, and Thoughts: Recent Episodes

SFUx Forge Guy

A "how-to" on forge in Halo: Reach. Includes a Comprehensive general guide on forging. Advice on map structure. Every topic is explained in my own words with a link to the printed guide: http://www.mediafire.com/?9sp7fqc6c4sok

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Here's where the fundamentals are really utilized. You've learned the framework, now it's time for the rest.

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It's the yin to Deterrent's yang: Incentives. E-mail me at sfuxforgeguy@gmail.com if you have any questions, comments, or concerns.

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One of the two most important factors in successful Path Manipulation! Email me at sfuxforgeguy@gmail.com with ANY questions, comments, or concerns.

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What does the the player see? How does that work out in-game? If you don't ask yourself these questions, this one's for you!

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Where do you want your players to go? Where do not want them to go? These questions and more answered on this episode!

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An introduction to future chapters including, but not limited to path manipulation, weapon placement, and spawning.

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I cover the "make it or break it" moment in presenting your map to an audience. If you don't make a good first impression, you may as well hang it up for those potential fans.

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I cover one of the most important things in a mapmakers career. If you don't take this advice, your map promotion will fail.

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A brand new podcast all about forge!