Dice For Brains Podcast: Recent Episodes

Dice For Brains RPG Actual Play

The Dice For Brains Podcast is an actual play show telling serialized stories through the course of a season with a focus on character and story development. The show is produced by an inclusive group that brings new players to the world of tabletop role playing games. Experience organic narratives by following along with new and veteran players as they explore your favorite story worlds, all with the assistance of tabletop rpgs.

Season 1-3: The Kido Rebellion Trilogy (Star Wars rpg). Season 4-6: Worlds and Orders Trilogy (Star Wars rpg). Season 7: Fantastic Beasts of the North American Swampland (Genesys - Wizarding World).

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Pal, Soli, Salculdia, and Nulus get to the rebelling almost immediately upon arriving on Parsh. After a very brief introduction to base command, the crew of Aegis Squadron jumps into a mission to collect a cell head currently late for a meeting.

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Meet Pal, Soli, Salculdia, and Nulus, the last remnants of Aegis Squadron. After a vicious ambush, the last remaining U-Wing arrives on the planet of Parsh. The local Rebellion contingent is in desperate need of significant reinforcement and our crew may not be enough. See this game live on TWITCH or YOUTUBE!

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In the Season 7 finale, Renilda, Marceline, and Reid are hot on the trail of the Totemic. They may not have time to free the fantastic beast and prevent Aggadeane Leigh Walton from doing something extreme upstairs to Warwool Prestalo.

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Arriving at the map location somewhere in the Okefenokee Swamp, the makeshift MACUSA investigation team is confronted by a hidden structure. The final layers of intrigue are exposed and the team has a chance to complete a few separate objectives.

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With one of the team injured, our MACUSA representatives must seek help from a local. A revealing chat with Aggadeane Leigh Walton sends the group deep into the Okefenokee Swamp in search of more than just Warwool Prestalo.

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Join us for a chat about Act II and hang out with the players bringing the story to life. There are player tips, GM tips, laughs, and insights. Learn about some of the mechanics in the Genesys RPG and spend some experience with us!
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Putting the final pieces of the mystery in place, Renilda, Marceline, and Reid have a long chat with the missing wizard’s no-maj friends. With that part of the operation buttoned up, the trio tries to confront Warwool Prestalo with the mounting evidence.

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Renilda, Marceline, and Reid prepare for the forthcoming arrests with a shopping trip! It goes as well as they usually do! The trio makes all sorts of new friends and breaks all kinds of rules all while acquiring alchemical assistance to generate evidence.

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Our trio finally catches a dark wizard in the act and uses the opportunity to learn all about the obstacles placed in their path. After the confrontation at the Casa Magica where evidence was left behind, the group finds a firm course of action.

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Renilda, Marceline, and Reid encounter a unique magical creature and continue to gather evidence at the missing wizard's home. Returning to their hotel to pour through gathered documents, the trio are intruded upon by gifts and other things.

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Join us for a chat about Act I and hang out with the players bringing the story to life. There are player tips, GM tips, laughs, and insights. Learn about some of the mechanics in the Genesys RPG and spend some experience with us!

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Tales from the Dark Dragons Inn: https://tailsfromthedarkdragonsinn.co.uk/get-more/

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Renilda, Marceline, and Reid are ambushed after springing a magical ward on their way through the swamp. The evil magic unleashed upon them may lead to far more questions than answers, none of which seem to point toward the Totemic.

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Renilda, Marceline, and Reid venture into the magical areas of the Okefenokee Swamp to have an overdue conversation with Aggie Leigh Walton. They uncover important information about the Totemic and some new clues to the investigation in process.

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If you missed the episodes airing on the WotC Dungeon Delve feed, here is our DnD oneshot for the new Tome of Foes book. A troupe of friends stumble into a sweet shop which has a curious effect on their memory. They must piece together the day if they have any hope of surviving.

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Renilda, Marceline, and Reid get a head start on their investigation with a quick trip to the local Southern Arcana Magical Society offices. An unexpected interruption leads to a lunch and an impromptu negotiation.

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Meet Renilda, Marceline, and Reid as they converge on a small town in the north Florida swamps. They are on the hunt for a missing magical creature regardless of what the MACUSA paperwork officially states.

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Liberty: After PDF - http://www.drivethrurpg.com/m/product/235721

Liberty: Vigilance Podcast - libertyendures.libsyn.com

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Fantastic Beasts of the North American Swamplands gets started with some Session 0 action! Join Isabella, Erica, and our new player Kevin as they build the witches and wizards that will inhabit our corner of the wizarding world. Part 2 focuses on spending starting experience and character wands!

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Fantastic Beasts of the North American Swamplands gets started with some Session 0 action! Join Isabella, Erica, and our new player Kevin as they build the witches and wizards that will inhabit our corner of the wizarding world. Part 1 focuses on setting creation and custom careers!

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We recorded this far too late at night, but we could not wait any longer to find out who will be helping shape the season 7 gameworld! Even with the tired ramblings, the excitement is palpable for the start of a whole new story!

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In hyperspace on the way to Bavva, two of the Spicy Kido’s occupants forged a special relationship. Mor’a and Simon’s feelings for one another finally surface before their destiny unfolds on the cliffs of Bavva.

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Ross, Erin, and Dave sit down to answer some of the listener-submitted GM (and general RPG) questions! Look back on Season 6 and much more on this episode of Table Chat!

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For this episode of Table Chat, the full cast gets back together one more time for a Season 6 wrap up and a rambling discussion on our 2nd trilogy. This episode is full of spoilers and a general good time.

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In the season 6 finale, the battle concludes on the fishing cliff where a friendship between three force users was forged. The light and dark clash on Bavva once more and when the dust settles, nothing will be the same for our heroes.

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Old friends and new enemies meet on the cliffsides of Bavva for a final confrontation. Will the light side and its allies prevail against the dark forces that seek to exploit this planet and enslave its populace?

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Gree and Xen reunite under unfortunate circumstances, but end up meeting the new apprentices of what amounts to their force traditions. Meanwhile, Master Ravage and Lady Vinche seek to draw their enemies into a final encounter.

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Times are dark on the planet of Bavva, but the force has come to its aid.  Distant travelers see incredible sights and an old friend returns a changed being. Unfortunately, only danger awaits force users who stand against Master Ravage.

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For this episode of Table Chat, we get some conflict and spend some experience! Come reflect back on act II of Season 6 with us as we explore character progression mechanics with some special guests.

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Lady Vinche exercises the knowledge granted by the holocron and the fate of Bavva depends on her success. Dasha and Gree flee to Tenga’s old mirage base to figure out the depths of their situation. The light side brings them a glimmer of hope.

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After their escape from the CSA’s cruiser, Gree and Dasha find the chase is not over. The allies of the Dark Side are dangerously close to them and an encounter is inevitable. Dasha and Gree may not be ready for these powerful new enemies.

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Dasha learns all about The Ravager as Bher reveals details surrounding her encounter with it. Gree attempts an assumed rescue mission, but he may be at risk of losing more than just the Bavva council members.

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Bher puts education to practice as The Ravager explains her role in the path ahead and the heavy price of failure. Gree and Dasha board the CSA cruiser with different goals in mind and find the journey perilous on both accounts.

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We got hit by another hurricane. Everyone is safe and sound thankfully! Please enjoy this brief update. We’ll return to our normal schedule next week!

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Bher finds herself with a whole new avenue to understanding the force and saving her homeworld. Gree and Dasha are tangled in a new mission that is delaying their arrival at the Ettin class light cruiser docked at the spaceport.

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For this episode of Table Chat, we get some conflict and spend some experience! Come reflect back on act I of Season 6 with us as we explore character progression mechanics.

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After a challenging public forum, Dasha and Gree hope to reunite with Bher in the morning, but instead, there are unexpected breakfast guests. With Bavva’s future at stake, all possible paths to victory may need exploration.

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For this episode of Table Chat, we dive into LIGHTSABER CRAFTING with Dasha! Let’s explore the game mechanics and the personal journey to a force user’s weapon.

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Gree, Dasha, and Bher attend a public forum expecting to gather intel on the CSA negotiation team. After they meet and hear from members of the Bavva Council, the forum ends with some assistance from the dark side.

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Dasha returns to the mining outpost as a comm call announces Corporate Sector Authority visitors on Bavva. After a lesson on proper techniques for Kido bird care, Bher, Gree, and Dasha settle down to a quick meal and some lightsaber hilt crafting.

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In the Season 6 premiere, we head back to Bavva 5 years after the battle with Ro’in. Xen has gone missing, but a new force user has come to the planet. After some training with Bher and Gree, the force sensitive Togruta called Dasha goes on an important trial.

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For a first look into Season 6, we dive into the character creation process. We will be exploring how our brand new player builds her character Dasha, as well as some high-level experience expenditure with Bher and Gree.

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Blue and Lynx have tracked down the captured C2-M8 in hopes of salvaging the mission. C2-M8 feels he has the rebel sympathizer Spade Pawntoo exactly where he wants him. The stakes escalate as the Hintaro dice fly!
This is a crossover special event with the Redemption podcast, find them here: http://www.redemptionpodcast.com/

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After a chance encounter with their elusive target, Blue, Lynx, and C2-M8 seek to understand how Spade Pawntoo slipped their grasp. With perceived evidence of the force, C2-M8 adjusts his success criteria protocols and proceeds with the mission.

This is a crossover special event with the Redemption podcast, find them here: http://www.redemptionpodcast.com/

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It's time to find out which listeners will take part in the Season 6 pregame! Those who help to shape the Bavva that Bher, Gree, and Dasha inhabit are destined to be part of the story! Thank you to all who entered the contest!

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Blue and Lynx team up with an Imperial protocol droid called C2-M8 for what seems like a simple tracking mission. Their Hutt boss puts them on a tight schedule and the mission gets complicated almost immediately.
This is a crossover special event with the Redemption podcast, find them here: http://www.redemptionpodcast.com/

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A quick announcement about upcoming Dice For Brains productions!

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We finally get around to answering your questions in this first installment of our Table Chat series. Erin sits down with Ross to go through a ton of questions about the production and the GM process.

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SPOILER WARNING: The GM and players have a chat about season 5. This episode walks you through the season and gives insights and inspirations for all the choices we made. Enjoy this special look into the story creation.

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In the season 5 finale, Simon, Mor’a, and Xen must win their own battles and come together for all of Weik. Paladin Mercy and the heart of the mountain will do all they can to prevent our heroes from ever leaving the hangar.

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Simon, Mor’a and Xen have finally found the hangar foretold by the Second Watch wizards. With supernatural anger driving the emotions of the hangar’s occupants, the group will need to fight a battle on many fronts simultaneously.

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Mor’a, Simon, and Xen follow a dangerous path beneath the Adamite tower. What lies between them and their goal could prove more deadly than any encounter with the Paladins, but the force sometimes requires such proof of character.

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Seeking rest at the local inn, the group receives a surprising message. With a new direction forged, Simon, Mor’a, and Xen seek alternative methods for finding out what's going on beneath the Adamite tower.

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Through the gates to the Adamite tower grounds, Simon, Mor’a, and Xen encounter another obstacle. The Paladin called Mercy has decreed Simon’s trial a failure and will remove him and his friends, by force if necessary.

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The road to the Adamite tower provides Simon, Mor’a, and Xen an opportunity to discuss the mysteries surrounding the heart of the mountain. Simon’s path has been a winding one and the stakes continue to rise on his quest for justice.

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Some of the cast and crew of Dice For Brains had the chance to go to Star Wars Celebration and we took it. Get to know us all a little better as we talk about the event and many other things. Bonus! Special insights into characters and upcoming show events. If we didn’t get to hang out with you there, come hang out now!

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The Mountain of Weik is full of splendor, but it does not contain Simon’s goal. With a new path laid before them, Mor’a and Xen must accompany Simon back to the Adamite Tower. This journey provides them all with a chance to learn more about the force.

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Simon is a human obsessed by his trial for the Paladins of the Adamite tower and the justice it will bring to the people of Weik. The canyon he has lead Mor’a and Xen to will reveal much about the planet and the power of the force.

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From an observatory in the ridges of the Ordan Spine Mountains, a cabal of wizards has been keeping an observant eye on the future of Weik. With the events foretold, the group seeks to aid Simon, Mor’a, and Xen on their journey.

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Mor’a, Simon, and Xen come together at the site of the Spicy Kido Shardfall. Three practitioners of the force from different cultural extremes will need to understand their connection if they have any hope of achieving their goals.

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Mor’a and Xen attempt to flee the planet of Centares with a mysterious adversary in tow. RT’s lack of expertise and planning leads to an interesting jump. On Weik, Simon finds he has allies on his trial and perhaps a very unique destiny.

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In the season 5 premiere, a teacher and student meet for the first time under the vibrant glow of advertising on the planet of Centares, but Mor’a is not the only thing Xen will encounter tonight. Meanwhile, on the planet of Weik, a squire of the Adamite tower called Simon awakes to the start of his Paladin trials.

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This is an important day in the history of Bavva. On this day a resistance is born and three force sensitive friends find their paths diverge. The future of the Anoat sector will forever be shaped by the journeys that start on this Bavvan cliffside….

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With unwelcome guests trying to raid Spaceport City, Bher, Gree, and Xen set to defending their planet. Severely outnumbered, the gang taps into every available facility to achieve victory. The dark side is eager to assist.

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After their battle with Ro’in on the GNN broadcast station, Bher, Gree, and Xen needed a few days to rest and repair. Now that a sense of normalcy has crept into their lives, RT is having an holocron related emergency.

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In the season 4 finale, Darlene, Lon and the guests of Old Town Salvage and Disarmament comb through the datacores. Mor’a, distracted by a comm call, must make an important choice that will shape her place in the galaxy.

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Mor’a, Lon, and Darlene escape Sun Tower. The stolen datacore’s supposed recipients all come calling, but the gang is mistrustful of everyone’s objectives. With worlds turning upside down, important decisions must be made.

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With no other course of action available, Mor’a, Lon, and Darlene infiltrate Sun Tower in hopes of relieving it of the datacores. This golden beacon of commerce is not only the home of Jaynod Purt, but also an impenetrable fortress of assorted treasures.

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It’s finally auction day and Lon, Darlene, and Mor’a are ready to seize the datacores. With all sorts of last minute changes to the schedule and the passing of a bolo-ball superstar, an Ugnaught auctioneer is only the beginning of the team’s troubles.

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Before Lon, Mor’a, and Darlene can get to their surveillance feed, they investigate the late night guest at Old Town Salvage and Disarmament. Zaja’s interest in Tonk troubles the group and the feed doesn’t offer anything to the contrary.

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On an impromptu surveillance mission, Mor’a, Lon, and Darlene get creative with The Phibin’. Once the dust settles, the walls come crumbling down and the gang is forced to confront the inalienable truths behind Mor’a and Darlene.

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Low and Lower music night is off to a great start when Mor’a, Lon, and Darlene go looking for assistance with information. They bump into a New Republic friend amidst the crowd at the Rancor’s Tooth and Mor’a’s reality may finally be cracking.

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What should have been a nice evening at the Rancor’s Tooth, turns into a gang attack. The crew of the Phibin need to defuse the situation if they have any hopes of getting info on Jaynod. The force tries to help, but may get Mor’a into more trouble than it’s worth.

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After Mor’a’s discovery, the environment back at the office becomes tense with Darlene. Lon makes a new friend in his hunt for info on Jaynod Purt and the force comes calling again, persistently trying to prove it’s existence.

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After convincing the New Republic employees to fess up, Mor’a, Lon, and Darlene get a chance to increase their budget by speaking to Commander Durell Saim. Tensions rise in the group as the force shows Mor’a a secret.

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Unable to complete their task, the group seeks alternate methods of success. Lon gets to slicing the CSA while Mor’a and Darlene investigate the crowd. They stop by a tourist trap to get a better grasp on the situation.

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In the season 4 premiere, we meet Mor’a, Darlene, and Lon, three employees of Old Town Salvage & Disarmament. Their adventure begins a few years after the battle of Jakku on the Mid Rim planet of Centares with an opportunity to earn some credits.

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For our first listener request episode, we bring you a Jelli and RT mission! Between Season 1 and 2, the Spicy Kido ran into engine trouble on the planet of Delphon. The ship’s chance of survival rests in the hands of the least qualified crewmembers.

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Will the new The Force Awakens Beginner Game serve as an exceptional entry point into this game and hobby? We have assembled a group of first timers to actually play it and uncover the answer. This is a trial by fire for FFGs new offering. The game and bonus material can be found at your FLGS or here: https://www.fantasyflightgames.com/en/products/star-wars-the-force-awakens-beginner-game/

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Will the new The Force Awakens Beginner Game serve as an exceptional entry point into this game and hobby? We have assembled a group of first timers to actually play it and uncover the answer. This is a trial by fire for FFGs new offering. The game and bonus material can be found at your FLGS or here: https://www.fantasyflightgames.com/en/products/star-wars-the-force-awakens-beginner-game/

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In the season 3 and trilogy finale, Bher and Gree help Xen back to the Spicy Kido so they can escape the GNN broadcast tower. Forced back to Bavva, the gang must keep the ship together long enough to get their special cargo home.

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Inside a broadcast studio on an orbiting propaganda station, lightsabers clash in a poorly lit room. The gang must work with the force and each other to overcome the enemy known as Ro’in, but Bher may not be cooperating.

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In their final confrontation with Ro’in, the gang’s division on mission objectives takes over. Rushing toward individual goals, Bher, Gree, and Xen are forced to confront the truth inside themselves. The blockade crumbles around them as they battle with true monsters.

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Bher, Gree, and Xen arrive at the GNN broadcast station to reclaim the holocrons stolen by Ro’in. Walking into a different situation than expected, the gang flies into proactive mode. The dark side’s power may be too much to resist.

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The crew travels through hyperspace approaching the GNN broadcast tower orbiting the planet of Bespin. The looming battle coupled with close quarters space travel leads to tense moments and creative solutions.

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The crew of the Spicy Kido is eager to take the fight to Ro’in and recover the holocrons. The chrysalis known as Jelli is proving to be a complication to space travel and the crew’s living situation aboard the ship.

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A city-wide meal takes place where all secrets are laid out on the table. With fresh news from the sector, the crew of the Spicy Kido has all the recon they can muster. Even if underprepared, the gang has no more time to rest.

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After their first long rest in months, the gang finally tracks down Jelli. They need to sort out the Bavva food supply issues and repair the Kido to have any chance of completing their mission. Recovering their holocron from Ro’in will be no easy task.

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Turning their attention to rescue once again, Xen and Gree attempt to save Thaco’s soldiers from the rubble. Bher checks in with RT to assess the damage to Kuna and the ship. While there, she finally has a chance to connect with her family on Bavva.

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The confrontation with Thaco flairs up against Xen and Bher’s best efforts. The Bavva crime lord has a few surprises left for the crew of the Spicy Kido and his lust for revenge can cause more damage than anyone expected.

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Bher and Xen continue the assault in the streets of Bavva, fighting off Thaco’s goons while the Spicy Kido spins out of control from a blown engine. Gree attempts to rescue himself and put an end to Thaco’s short reign.

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In the season 3 premiere, Bher and Xen are positioned to rescue Gree from the clutches of a newly crowned crime lord and ex-Imperial captain called Thaco. The Spicy Kido returns to Bavva for the first time in 9 months to find a very different cityscape.

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The newly aligned band of Rebels makes their escape from the Death Star in an Imperial ship. With a battle raging above the moon Yavin 4, not getting blown up by either side will be difficult to achieve.

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With the assistance and instruction of a new friend, RHK-1 leads his human associates on a daring rescue mission. The Deathstar escape plan is full of situational complications the group is ill-equipped to deal with.

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Fresh after the destruction of Alderaan, Jemini and Otis have decided to abandon their posts in the Empire as insisted by the Rebel droid RHK-1. They find a particular skillset is required to escape a stronghold like the Deathstar.

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A droid with a secret called RHK-1 is planning an escape from the space station known as the Death Star. It will need the help of human allies and a catalyst for their participation if it has any hope of fulfilling its programming.

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In the season 2 finale, Bher, Gree, and Xen are severed from the connection that brought them to this point. With new and old enemies appearing, will the crew of the Spicy Kido survive long enough to end the blockade of the Anoat Sector?

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Eager to leave the Moonscape Hotel battle site, Bher, Gree, and Xen get their Rebel contacts on board the Spicy Kido. During a short flight, the crew attempt to uncover whatever secrets Kuna and Ro’in hold.

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During a bad morning, Bher, Gree, and Xen need to help each other survive long enough to finally confer with a true Rebel. The gang’s six month mission will come to a close on Pujool… one way or another.

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After spending an evening apart, Gree, Bher, and Xen wake up with a need for togetherness. This is the day the gang will finally meet their Rebel contact and deliver the holocron they found on Bavva.

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The gang quickly acclimates to celebrity status in the bar known as the Jewel. A well deserved night off while waiting to complete their delivery leads Bher, Gree and Xen into more subtle dangers.

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The Spicy Kido’s ISB agent guest seems to be in trouble. With a heaping of light side force, can Bher, Gree, and Xen still make it to the mysterious location Pujool for the rendezvous with their Rebel contact?

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The gang attempts to help the strange native species of Fervour. The planet has an unknown connection to the force and presents Gree, Xen, and Bher with an opportunity to follow in hallowed footsteps.

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Bher, Gree, and Xen travel through hyperspace and have a moment to reflect. The planet they are approaching holds more connections to the crew than any of them thought possible.

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The crew of the Spicy Kido must choose between victory and revenge. With scrambled Rebel communications from outside Anoat and a prisoner on board, the crew needs time to plan their next move.

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The gang tries to reconnect with the main force on Ertagas. With the anti-blockade food supply in jeopardy, is this really the best time to run into old friends from Bavva?

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Gree, Bher, and Zen’s notoriety across the Anoat sector has consequences. Can the gang survive an Imperial trap and still complete the Ertagas mission?

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On the planet of Ertagas Xen, Bher, and Gree lean into the rebel label with their biggest operation yet. A successful mission can bring hope to all affected by the Anoat sector blockade.

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Gree fully embraces life on the spicy Kido. In no time, his workshop is humming and he is putting everything he has into his lightsaber crafting.

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Bher reflects on the events surrounding her homeworld of Bavva. She has an opportunity to craft her lightsaber under the Anoat sector starscape.

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In the 6 months between seasons, the crew of the newly christened Spicy Kido have put their crystals to use. Something fishy occurs with Xen’s lightsaber creation.

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Bher, Gree, and Xen storm the spaceport in hopes of a successful rescue mission. They are not the only ones to get more than they bargained for.

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The gang tries to settle pre-battle tensions with one last meal. The perilous spaceport rescue mission gets off to a rocky start all the same.

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With course of action settled and secrets unlocked Bher, Gree, and Xen will need to tap into every faculty for the battle ahead.

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The Imperial occupation on Bavva begins to boil over.  Can Bher, Gree, and Xen build a successful strike force from warring crime lords?

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Bad news from Port City gives the gang new direction. Wanting to make a stand and actually doing so are very different things...

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Fleeing through the mines of Bavva, the gang encounters oddities other than the local wildlife. What trials await them on their way to escape?

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The situation is growing dire. Bher, Gree and Xen must deal with Imperial fallout and uncover secrets that link our heroes together.

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Gree, Xen, and Bher flee the Imperial FOB. Will they need more than one favor from a crime lord to keep out of Imperial clutches?

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The gang executes a haphazard break-in. Will 5 triumphs and a heaping dose of blaster fire make for a successful mission?

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The gang plans a daring break-in at the local Imperial base. Can they complete the recon and change a man's life forever?

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The gang meets their interactive holo-teacher and a gangster; no relation. Listen as they inadvertently start The Kido rebellion!

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Meet Gree, Xen, and Bher, inhabitants of Bavva. Their weekly fishing trip yields unforeseen consequences. Big adventures can come from small places.

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Thanks for checking out the show! Here is a brief introduction to the Dice For Brains Podcast with season breakdowns and game coverage.

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