This is exciting. Did I say how excited I am? We've hit episode 7, and are bringing on a new format with special guests.
In this episode I had the privilege of chatting with Pete Bowker, CEO of Glug. We talked about everything from his childhood eating bee larva in Papua New Guinea, through his career path building creative businesses, and how he's now embarked on a new journey to expand Glug's community around the world. I pick his brain a little on what creatives need, what value we give back, and where we're headed.
Check out the links below to learn more about Glug. Glug is a global creative community connecting, inspiring & educating creatives. Find an event near you, or start a local chapter in your city.
Glug Events https://www.glugevents.com/
Twitter https://twitter.com/glug
Instagram https://www.instagram.com/glugevents
Subscribe to Opacity wherever you get your podcasts.
What's in a process? That which we call design, by any other name would still smell as sweet.
What's design process, and what's the value in following one? Having a process is a good thing, but does that mean not following one is a bad thing? Tom and Craig get into it, exploring when they're dogmatic, and when agnostic, about design process.
Here are some highlights that you'll have to listen to understand ????
Accordions
Process is a marketing tool
It depends
Willy nilly
Process iteration
Process is a people thing
Please give us a review with all the stars on iTunes, or wherever you listen. If you liked the episode, please share with your fellow designers, and subscriiiiiibe ????
We started this episode with a simple question. "What's expected of the modern designer?" Turns out it's the perfect topic to uncover rabbit holes.
Tom and Craig have a convo that starts here, and ends somewhere else altogether. From specialists/generalists, to management career tracks, to the worlds of doing design on in-house and agency teams.
Listen, enjoy, rate, and share! Subscribe to Opacity wherever you listen to podcasts.
Interviewing is a gentle dance. A staged performance where the interviewer and interviewee meet on the battlefield of employability. In other words, it's hard on both sides of the table.
Design challenges are a common component of interviewing for a new gig. But not everyone's a fan. Tom read a tweet last year and just couldn't get the thread out of his mind. In this episode Craig and Tom chat up the spicy twitter exchange, and share their thoughts about design interviews.
Here are some of the topics they get into:
-About Design Challenges/Exercises
-Signs of a Good Interview
-Against Design Challenges
-Interviews are Theater
-Interviews are a Guess
-In Support of Design Challenges
-Context of the personality, the role, & the company
Here's a link to the tweet they mentioned: https://twitter.com/jmspool/status/978299209039441921
Welcome to the first ever episode of Opacity!
Tom and Craig go down a variety of rabbit holes as they think out loud about experience design. Craig tries to instigate, but Tom remains stoic as ever. Everything is on the table, from the designing bathroom experiences to artificial intelligence. In the end, experience design wins, but not without a few scratches.
Here are a few highlights from the episode.
Poking at UX Design
The Best Experience is No Experience
Humility & Ego in Computational & Classical Design
The Commodification and Bubblefication of UX
Artificial Intelligence, Creativity
Welcome to Opacity, a podcast about working in design.
What does it mean to be a designer? As a craft, design lives and grows. But with growth comes complexity.
Designers today are often navigating their career paths on their own. Forging new ways to do new types of design. It isn't easy, and the rate of change in the industry makes it even harder.
Opacity is a podcast about working in design, hosted by Tom Cunningham and Craig Phillips. Designers that live at the intersection of design, product, and strategy. But with distinct paths and perspectives.
Join us by subscribing to Opacity.
Recorded and produced in Dublin, Ireland.