Middle Earth Role Play (MERP)
A Tabletop adventure show set in the world of J.R.R. Tolkien, based in the stories of The Lord of the Rings and The Hobbit. Acted out by the great guys at i-gameonline.net
Similar to (D&D, tabletop, roleplay, acting, voice artists)
Wedding bells - part 149
The time has finally arrived for Olwe and Gidion to get married. This also marks the half way point of the whole saga.
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Rivendell Dreams - part 148
After Estel has her meeting with Glorfindal, the rest of the group get a good nights rest, with Duilintrast having a very perculiar dream.
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The Gift - part 147
Estel meets Glorfindal in the old bell tower in Rivendell and they uncover a connection they share and discuss the gift that Estel has been protecting all this time.
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Lessons and Tarot - part 146
Duilintrast learns a neat alchemy trick from Lord Elrond that might prove useful for where the party are heading, and Estel decides its time to start using the powers of the Tarot Deck she found in Carchost.
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Wedding preperations - part 145
In the days running upto the wedding, the guys spend sometime getting answers and cake decoration.
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A Long Night - part 144
Theo engages with a wandering bear that drops in on the mountain emcampment, while Estel and Duilintrast carry out some late night research in Rivendell.
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Choices - part 143
Theo is allowed to save 3 artifacts from cleansing while Duilintrast faces his own test in Rivendell.
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The Cleansing - part 142
Theo meets a bold elf, and learns the fate of magical items in the age of man.
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We did it guys, 23,000 Listens to the amazing adventures in Middle Earth.
Here is another little recording of the antics that take place after a recording.
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Arrival on Time - part 141
Theo and party arrive in Lorien and encounter a strange individual, while Estel and party arrivein Rivendell.
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The Road is Long - part 140
Estel and Part continue thier journey to Rivendell for the weddin gof Olwe and Gideon. And Theo escorts King Aragorn and party to Lorien.
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Shadows of the Past - part 139
Arragron arrives in Calost and is greeted by Theo, Wedding gifts prove to be a problem for Theo and a vist to his old family farm stirs up some sad memories. And a lost discovery throws his whole existance into turmoil.
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Three Wheels on the Wagon - part 138
Trouble hits Estels party as they make for Rivendell and Freezing tempratures prepare them for what might lay further ahead.
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Time catches up with all of us - part 137
Estel casts a spell to communicate to King Aragorn via a dream, only to find out that events are already in motion. Theo has a race agaist the clock to prepare for Aragons arrival.
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Long Distance Relations - part 136
As Theo continues his journey to Rohan, Estel trys to communicate with Elrond via a dream.
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Table Manners - part 135
As Theo races to fetch Gidion to his own as yet unknown wedding, Estel holds a dinner for everyone travelling to Rivendell. And Lily dilivers her first ever cake.
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Secrets of the Past - part 134
A messenger brings a criptic note to Estelfae that leads to a legendary city lost to time and Lilly explains the best way to make carrot cake.
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The First Snow of Winter - part 133
As the guys prepare for there journey to Rivendell the First snow of winter arrives.
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Quantum Theory - part 132
Duilintrast begins preperations for his trip to Rivendell with Merin Lorrin. While Theo and Estel have a sit down with Lilly, which leads to a history lesson that confusses Theo.
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Time for Tea, plus One.
Estel and Theo drop in on Estels' mum for tea and a catch up of events, while Duilintrast adds one to his wedding invite.
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Calling in for Tea - part 130
Theo and Estel go in search for Frayas' sword and drop in to see Estels Mum, while Duilintrast gets stuck with Lilly and learns more than he wishes about her relationship with Theo.
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The Cat is Out of the Bag - part 129
As Zabi leaves with Prince Rumalan for the Umbar, Theo tells Nosterial about her daughters wedding plans which leads to a series of complications.
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My Lady of the Laundry - part 128
While Lilly recovers from her injury, Estel turns to using magic to conduct her own investigations, Theo has a hard time understanding the night events and Duillintrast makes a new friend.
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Elven Logic - part 127
Estel and Theo continue to talk about the past few days events, and Theo almost loses his mind in all the confusion.
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Letters from the Past - part 126
Estel reveals the letter given to her earlier. And the group go over the assasination attempt details once again.
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MERP Quiznight - 01
The guys chill out and have a fun recalling old memories from their adventure as well as test their knowledge about all things Middle Earth. And along the way win some amazing video games from STEAM.
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Uninvited guests to dinner - part 125
After the Battle of the Old Quarry, the group prepare for the evening dinner and speech. But trouble soon arrives when an unexpected guest drops in. Confusion leads to an attack on the party and one of them is left nearly dead.
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The Battle at the Old Quarry III - part 124
As the battle against the Orcs and Trolls comes to an end, Estel finds herself injured and Prince Rumalan is no where to be found and a clue is found on the mythical rune stone.
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The Battle at the Old Quarry II - part 123
The battle agaimst the Orcs and Trolls continue, and Estel changes tacktics to try and take on as many as possible.
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The Battle at the Old Quarry I - part 122
The Group run into Smack and Nipper at the Old Quarry while out hunting around Tharbad. Leading to the start of a huge battle.
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A day out on the moors - part 121
The group prepare to show Prince Rumalan some of the countryside around Tharbad in the form of a hunting trip, which leads to a new discovery for them to deal with.
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Digging in paperwork - part 120
While the house sleeps, Lilly detects a strange feeling from the house grounds, and Estel has to deal with some strange coucil requests.
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Conversations in Coridoors - part 119
As the House turns in for the night, Estel and Duilintrast have a lengthy conversation about the current situation.
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Catching up with business - part 118
Theo continues to show Prince RuMalan around Tharbad, while the others discuss arangements for the nights entertainment dinner.
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Drink and Dates - part 117
As the girls go shopping for candels, the guys use there down time for a little entertainment.
Theo take RuMalan on a tour of the local taverns and Duilintrast ends up with a possible date.
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Of Dresses and Candels - part 116
Theo takes Prince Rugh-Malan on a tour of the pubs and taverns, while the girls check out a new candel factory. And Duilintrast has issues with some of the house servents who seem to always ignore him.
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Prince Rugh-Mulan - part 115
The group arrive back at Estels' Residence of Govenment only to be greated by avisitor from her past.
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Back in Tharbad - part 114
The Ship arrives in Tharbad and Estel makes her way home, into a world of politics and formalities.
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Do Elves have Birthday Cake? - part 113
Theo sets sail for Tharbad, and the rest of the group make good use of their down time at sea.
Estel and Olwe continue to make wedding plans and Lillie try to explain her magic to a confused Zabi.
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Sat Sail - part 112
The group make plans to set sail again, this time directly for Tharbad.
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Missunderstandings with extra baggage - part 111
The Group head back to the Sea Swallow, and meet a new passanger. while Theo trys to deal with a tricky situation with the crew.
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The Trade Nagotiations - part 110
Time has come for Estel to be diplomatic and make some trade nagotiations with three visitors to Dol Amroth.
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Moving On - part 109
The group return back to Dol Amroth and deliver their report, Estel prepares for her trade meeting.
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Explaintions to give - part 108
The group explain their findings to the leaders of Dol Amroth, but further investigations on the white orb, leads to a new unidentified key player in the story.
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I could have been mugged! - part 107
The group discusses what happend down in the basement with Theo and head back to the Citadel with the news of what went down.
(audio probelms on wispa's micrphone)
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Items in the Dark - part 106
The team start investigating the artifacts of the assasin, while Theo remains injured in the old church.
(audio problems on wispa's microphone)
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What do we know so far - part 105
As Theo lays injured in the chruch the group collect eveidence to help conclued what is happing in Dol Amroth.
(audio issues on wispas microphone during recording).
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Battle at the Old Church Round 3 - part 104
As the guys close in on the sleeper agent controling the mist creature, Theos battle takes a new turn and leads him into a bad injury.
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Traps, Riddles and Spies - part 103
The group continues to explore the basement of of the guy controlling the mist creature, while Theo is left to hold the attacker back for as long as possible.
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Battle of the Old Church Round 2 - part 102
While Theo and Zabi both hold off the mist creature, the guys continue to rumage through the basement of the near by deserted building. Leading to a messy mistake by Estel.
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Going Under Ground - part 101
While the battle with the smoke being continues, below ground the guys follow a sewer tunel into a near by house, looking for clues into who is controling the beast.
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Battle of the Old Churtch Round 2 - part 100
Theo holds back the assailent, Zabi searches frantically for clues and the rest of the group go underground.
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Battle at the Old Church Round 1 - part 99
Theo holds back the Mist Assasin while the rest of the group look for who might be controlling it.
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Showdown at the Temple - part 98
The guys start preparing for combat inside the disused building.
And the smoke enterty launches into attack mode.
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Stake Out at the Church - part 97
The group stakes out an abandond place of worship on the far side of the city, in hope to locate the serial killer.
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Candles and Captin MIddle Earth - part 96
Lilly uses some wiccan skills to help the group locate the murderer, and Theo dons a new cape to help take down the criminal that has brought fear right into the heart of Dol Amroth.
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Dealing with LAG.... Lilly Ann Grove. - part 95
Theo introduces the witch to the group, conversations decend into chaos and confussion, but some progress is made.
WARNING - (Contains Bad Languge.)
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The Witch of Dol Amroth - part 94
As the party look into investigating the murders around the city, Theo has his own problems, sent to investigat a so called witch that lives in the forest outside the city.
(Warning : - This episode contains bad lamguage.)
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Dangerous Liaisons - part 93
While Theo is still away the team continue thier investigations into the muders of Dol Amroth.
Leading them to a forbidden romance that gets them thinking.
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On the Trail of a Killer - part 92
With Theo away the guys take to the streets of Dol Amroth to try and solve the mystery of the late night killer.
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Its RED.... Its Red and .. white too. - part 91
The guys continue with the investigation and jump to one or two conclutions.
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Under Investigation - part 90
Theo has been sent away on some urgent busness, leaving the rest of the group to deal with the matters at hand.
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Risk and Reward - part 89
The guys continue the diplomatic talks, with some intresting reward tokens up for grabs in exchange.
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Diplomatic Discussions - part 88
The guys are invited to an audiance with the King of Rohan and the Princess of Dol Amroth.
Where they excel at diplomacy talks.
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Middle Earth Detective Agency - part 87
The group learn of a series of murders that have taken place in Dol Amroth. And take it upon themselves to learn more about them.
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A killer in town - part 86
The guys catch up on events in Dol Amroth, and Duilintrast decides to go spying on a fellow crew mate.
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Dol Amroth - part 85
The guys finally arive in Dol Amroth and while they explore some of the town, they hear some intresting news amoung the gossip.
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Back on the Sea - part 84
The guys prepare to make sail, but not before sharing some dream experiences that leaves them all with some confusion.
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Reflections - part 83
As the crew make preparations to abandon the island and set sail for Dol Amroth, the group think about the previous nights dreams.
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A Night of Dreams
The group retire back to the Sea Swallow for the night and have a few questions on their minds, resorting to Magic to have some of them answered.
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Set in stone - part 81
Estel, Zabi and Duilintrast remain on the island to inspect the stone circle and make a strange discovery.
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Taking Flight - part 80
While the guys explore more about the stone circle, discussions back on the ship lead to either leaving or staying as the storm remains.
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The guys take a time out and do some behind the dice discussions - chatting about the events that have played out in MERP book 2 upto now.
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Calming the Storm - part 79
As Zabi and Dulintrast hunker down in the storm with the Druids on the island,
Estel tries some magic to calm the waves around the ship before it takes too much damage from the storm.
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Any Safe Harbour in a Storm - part 78
Stuck on an island witha bunch of druids, go to investigate the stone circle and loose track of time and the weather. As a storm moves in they have no choice but to wait it out in some huts on the beach. Theo has to decided to wait or sail out of the way from the coming storm.
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Circles of stone - part 77
As Theo remains on board the Sea Swallow, the others go to explore the tropical island with the Druids. They discver a strange stone circle that has them all confused.
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Of Dreams and Druids - part 76
After a good nights rest the group decides who should go ashore on the new unexplored island.
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Land ahoy - part 075
The group make plans, heading south into some uncharted islands.
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Animal Magnetism - part 074
The guys set course for the Penn islands. In order to pick up some supples and maybe get some answers as to why the Dark Priestess is there.
But they have issues with some animal related magics.
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A slice of bread - part 073
Captain Theo asseses the damage to both ships and makes plans to source supplies from a nearby range of uncharted islands in order to carry out repairs.
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One Dameged Ship - part 072
The Group continue there attack on the pirate scout ship, and discover 1 unusual peice of cargo.
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A Pirates Life for Me! - part 071
The battle with the White Eagle continues as the two ships collide. in open waters.
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Ready, Aim, FIRE! - part 70
The Sea Swallow comes up against a Pirate Ship belonging to the infamous Pirate Pen. Theo takes command and begins inflicting damage that brings ships together.
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All at Sea - part 069
After leaving Pelargir the group and its new crew take to the open waters,
a strange random encounter catches them off guard and raises some questions during the first nights watch.
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A little late but here it is.
We did it guys, 9000 Listens to the amazing adventures in Middle Earth.
Here is another little recording of the antics that take place before a recording
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Maiden Voyage - part 68
The group have a little sail around Pelargir to get use to the idea of sailing.
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Meet the Crew - part 67
The group meet the ships new crew, before taking part in a little sailing exercise.
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A dressed up and a long way to go - part 66
The group prepare to put on a show as part of their farewell to Pelargir.
And the ship gets a lite makeover.
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The Captains Speech - part 65
The day after the night before in Pelagir.
Theo gives the group a captains speech before plans are set in motion for the Sea Swallows maiden voyage.
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A Late Night - part 64
Estel and Theo try their hands at some carnival games, late into the night.
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A Night on the Town - Part 063
The gang explore the Carnival in Town, taking part in some of the attractions and having a great time.
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Pelagir after sunset - part 62
After arriving Estel, Zabi and Olwe sit down to dinner while Duilintrast explores the sights and sounds and Theo check in on the Ship.
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Onto Pelargir - part 61
The guys travel south into the seaside navel town of Pelagir, arriving mid week into the festival of the sea.
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Over 8000 playbacks of our amazing adventures in Middle Earth,
A behind the scenes recording of how the guys handle 'dividing up the loot'
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Captain, my Captain - part 60
Conversation go long into the night with Gandalf and Aragorn, and a new course of action is set, much to Theos' dislike.
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Facing the Truth - part 059
Facts are all placed out and missing parts to the puzzle are solved when the group attend a meeting with the King of Gondor.
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We did it guys, 7000 Listens to the amazing adventures in Middle Earth.
Here is another little recording of the antics that take place before a recording.
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Who wants to share - part 058
The group takes the first opportunity to go over everything they have discovered and make decisions on what to keep and what to share.
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Home Comforts - part 057
On returning back at Minas Tirith, they reunite with Freya of the Rohan and take a moment to recap what they have discovered before seeking an audience with the King of Gondor.
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A sudden departure - part 056
The group make for the crossroads and back to Minas Tirth but the dwarfs have other plans.
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Camping and Cookies - part 055
The Travellers spend a night recapping over past times and events.
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Axe, Pots, Peeps and Gloom - part 054
The journey south to the crossroads is filled with stories and tall tales.
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On the Road Again - part 053
The Party depart from Camp Aragorn for Minas Tirith, but this time they wont be making the journey alone.
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We did it guys, 6000 Listens to the amazing adventures in Middle Earth.
Here is a little recording of the antics that take place before a recording.
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Return to Base Camp - part 052
The guys make the decision to return back to Camp Aragon.
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Only what you can carry - part 051
Theo, Estel and Duilintrast quickly search the private rooms of whoever is in command of Carchost.
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The sounds of the Tower - part 050
Theo, Dulintrast and Estel all ascend Carchost, in search of clues into who might be in command here.
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Into the dark - part 049
Estel and Duilintrast explore the murky depths of Carchost.
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The Battle of Carchost - part 048
The adventures are caught up in the battle of their lives. And Theos ring of power begins to bring him some misfortune.
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Doors to the Past - Part 047
The gang take one last opportunity to explore Narchost, collecting some interesting loot, before stumbling across a long lost secret.
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Old Rings, New masters - part 046
Debate begins over the ring given to Theo.
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Taking Stock - part 045
So what exactly do all these items do?
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Happy Holidays everyone!
A Tabletop Short form The second book in the Middle Earth Role Play Story.
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Coming to Podcast in 2019.
Across the Galaxy, beyond the stars, there comes a call, for a new kind of hero. Welcome to SpaceMaster.
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Take what you can - part 044
The Guys Take in the surroundings of the study and plan their next move.
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Items, Items and Items - part 043
The guys spend some time researching and identifying some of the artefacts and relics they have collected so far.
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Gathering evidence - part 042
The team take the opportunity to gather as many finds as they can gather before making planes to move on.
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A Tower of Study - part 041
The guys make it almost to the top of Narchost. Exploring the private chambers of the Nazguls lair.
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Of Smak and Nipper - part 040
The group run into two very peculiar creatures that gain their interest.
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At Close Quarters - part 039
The group invades the private quarters of a commander of the tower, in search of clues and a messy battle brakes out.
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Swarm - part 038.
The guys search for clues to the real reason why they have been sent on this quest.
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All that glitters - Part 37
Estel makes it into the treasure vault, but faces a decision in what to take out.
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Guardians of the Basement - part 036
The gang run into some obstructions while trying to break into a very secure vault.
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Basement Vaults - part 035
After the fight the adventures makes for the treasure vault in the basement.
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Uruk Hai - part 034
The group get into a close scrape with a few Uruk Hai and battle doesn't go quite as planned. (Headphone Warning).
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Free arrows - part 033
The adventures begin exploring the first few levels of the Teeth of Mordor.
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Welcome to Narchost - part 032
The quest to recover lost relics and knowledge begins.
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Gideon - part 031
The party teams up with a new guide that prepares them for Carchost and Narchost.
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All about Olwe - part 030
The adventures get to know more about their new companion and their past history with Olwe.
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From Camp to Camp - part 029
The guys recover from a dark and stormy night and make for Camp Aragorn, an unexpected surprise awaits them upon arrival.
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Silent Night - part 028
The Adventures have a moment to chat about their worries and they get comfortable in their new home.
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Dehydration - part 027
Estel gives Duilintrast a hand with drying his clothes.
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Night Watch - Book 2 part 026
The adventures buckle down for a stormy night.
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A Storm is Gathering - part 025
The group make camp and as a storm moves in, lengthy discussions carry on late into the night.
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We are Leaving - Part 024.
Exploration doesn't go as planned and Theo comes out worse off.
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Wolves in the Dark - part 023.
Exploration continues but some cauldrons with strange collars gets the adventures thinking.
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Dark Towers - part 022
The Adventures decide to explore a little before entering Mordor.
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The Morning After - part 021
An uneasy nights rest at the cross roads.
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Waterworks and spiders - part 020
Duilintrast tries to catch up with the others but gets a little sidetracked.
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Osgiliath - part 019
The Adventures minus Duilintrast arrive at Osgiliath.
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Onward towards adventure - part 018
The Groups sets out for the crossroads, leaving Dulintrast behind.
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A place to call home - part 017
The adventures find out what Aragorn has done with the place.
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Objects to share - part -16
The guys show Aragorn around the portal house.
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Arcarnic powers - part 015
Theo and Estel take the orb for a professional examination.
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The House of Healing - part 014
Estel and Theo go in search for some herbs.
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Upgrade me - part 13
The group explore Minas Tirith while the Kings artisans carry out their work.
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Seeking Help - part 012
The guys seek and audience with the king to gain some aid.
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Clues - part 011
Duilintrast investigates the torn up message.
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Carpentry at its best - part 010
Furniture construction takes place in the new home.
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Estels Room - part 009
Theo makes use of Estels Guest room to store all the supplies.
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Stock and Supplies - part 008
Theo begins collecting supplies for the adventure ahead.
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Home from Home - part 007
Zabi checks out the House of Solitude
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Life in a City - part 006
The group get a taste of what life in the city is really like.
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A Little down time - part 005
The groups takes some time to relax and make plans.
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Guests of Gondor - part 004
The adventures retire to an evening of drink and discussion.
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More Questions than Answers - part 003
The Adventures carry out some experiments.
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Trinkets - part 002
A personal audience with the King of Gondor leads to an unusual request.
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Invitations to Attend - part 001
One year on after the events from Book 1.
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This is not over - part 109.
Estel confronts the black priestess and Theo confronts the Grey Wood.
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Back Home - part 108.
Estel discovers guests have arrived before her.
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Digging Deep - part 107.
Duilintrast recites a lost prophecy.
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Tharbad - part 106.
Zabi returns to Estel and Olwe.
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Objects of the past - part 105.
Theo investigates whats left of Calost.
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Cult of the Ox - part 104.
Zabi sets out to help a small hobbit village.
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Calost - part 103.
Theo discovers the secrets of Calost,
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Left in the city - part 102.
Duilintrast spends time exploring Woldvue.
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Feeling Low - part 101.
Zabi considers giving up a live of adventure.
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Too close - part 100.
Duilintrast locates the fallen star.
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Lady in Waiting - part 99.
Estel has a lot on her plate.
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Queen for a day - part 98.
Estel gets an unwanted rise in status.
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Helms Deep - part 97.
Estel arrives at Helms Deep with a request.
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Into the Wold - part 96
Duilintrast ventures into the Wold.
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Falling Star - part 95.
Theo weighs up the costs of heading to Calost.
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To Edoras - part 94.
Estel, Olwe and Zabi make a change in direction.
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Poker night - part 93.
Duilintrast crashes a gambling den.
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Take the Hint - Part 92.
Estel has a romantic encounter that doesn't go so well.
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A place to stay - part 91
Welcome to the Golden Eel Inn.
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Mistwood - part 90.
Estel arrives in sleepy Mistwood Village.
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Mistwood - part 90.
Olwe and Zabi enjoy home comforts, much to the annoyance of Estel.
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Fraye - part 88.
Theo’s new assistant doesn’t get along with Dúlintrast.
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The City on the Edge of Forever - part 87.
Estel, Zabi and Olwe explore Woldvue
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Time to go - part 86.
Estel, Zabi and Olwe make plans to depart for Tharbad
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Evacuation plans - part 85.
The adventurers leave Ilanin with a caravan of refugees.
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The Morning After - part 84.
With Theo out of action, Estel is left in charge.
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Turn of the Tide - part 83.
Reinforcements arrive with an old friend.
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Attack on two fronts - part 82.
Things go from bad to worse for our adventurers.
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Outnumbered and out gunned - part 81.
The Rohan army is overwhelmed by attacking forces.
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Injury and Destruction - part 80.
Theo’s assault on the enemy doesn’t go as planned.
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Leading the charge - part 79.
Theo’s tactics seem to pay off.
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The face of the enemy - part 78.
Estel and Dúlintrast find the commander non-to worst for wear.
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Eve of the war - part 77.
War breaks out in Northern Rohan and the adventurers take command.
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Man the barricades - part 76.
Preparations are made for a final siege.
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A town called Ilanin - part 75.
Theo becomes Commander in Chief of a town in exodus.
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Crossing the Limligth- part 74.
The river Limligth leads to a wet reception.
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Raiding Parties- part 73.
The adventurers discover the start of an orc invasion into Rohan.
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Late arrival - part 72.
The adventurers come across signs of attack and destruction.
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A caravan to no where - part 71.
The adventurers spend some time planning their next move.
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Into Rohan - part 70.
The adventurers leave Lorien in a hurry and head south into the lands of Rohan.
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Trouble ahead - part 69.
The adventurers receive some interesting news and must depart from Lorien in a hurry.
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The Smiths again - part 68.
The adventurers explore more of the famous crafting smiths of Lorien, while Estelfae begins to uncover some personal truths.
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The Smiths - part 67.
The adventurers are invited to explore the famous crafting smiths of Lorien, while Estelfae begins digging into the past.
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Welcome to Dinner - part 66.
The adventurers are entertained at a very elaborate dinner with Galadrial.
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Lessons in History - part 65.
Our adventurers travel into the Elven Smiths, while Estel checks up on some historical records that date back thousands of years.
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The Secret - part 64.
Will Estelfae finally learn of the secret.
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The Queen of the Forest - part 63.
The adventurers travel into Lorien.
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A sign of winter - part 62.
A frosty morning on the river back, brings about a series of questions.
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Waterways - part 61.
Camping on the river side, The adventurers take a moment to rest.
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Daylight - part 60.
The adventurers final arrive on the banks of the Anduin River.
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The Crystal Cave - part 59.
Cutting their loses the group decide it safer to leave Dol Guldur.
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Kicked while down - part 58.
The group have to face off against a group of orcs and all doesn't go so well.
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Lost and Trapped - part 57.
Still adventuring around Dol Guldur, Estel finds herself trapped.
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Visions of Darkness - part 56.
The adventurers come across some dark visions in Dol Guldur.
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Dwarfs and Flame - part 55.
The adventurers explore more of Dol Guldur hoping for a quick way out.
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Nosterial - part 54.
The elf called Nosterial finds the adventurers in Dol Guldur and aids them in finding a way out.
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Arrows and Strangers - part 53.
The adventurers explore more of Dol Guldur
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Corridors of darkness - part 52.
The adventurers explore more of Dol Guldur
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A Hobbit - part 51.
The guys stumble across a lost hobbit.
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Seesaws and Scarecrows - part 50.
Dol Guldur is proving to be a much harder place to explore than previously expected.
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Stay Together - part 49.
The adventurers find out the hard way that going off on their own is not very wise.
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Traps, Traps, and more Traps- part 48.
The adventurers find a way into Dol Guldur and a whole load of trouble.
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Run for your life - part 47.
The adventurers escape the citadel, but not alone.
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Escape - part 46.
Things heat up for our little group as they plan to escape this strange fortress.
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Sneaking - part 45.
Escape is on the adventurers minds, but at what cost.
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Cliff side views - part 44.
The adventurers come across a fortress belonging to an old enemy.
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The road South - part 43.
The adventurers start heading south back into the forest.
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Old Strangers - part 42.
The adventurers run into an old foe.
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Under Siege - part 41.
Theo, Estel, Dúlintrast and Morwen arrive at a woodman's village after some conflict.
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South - part 40.
Theo, Estel, Dulintrast and Morwen head south around the great forest.
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Public Speaking - part 39.
Theo, Estel, Olwe and Morwen are brought before the High king of the wood elves.
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Waterfalls and Rapids - part 38.
Estel, Olwe and Morwen set out in search for a missing Theo.
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Spider webs - part 37.
Estel, Olwe, Theo and Morwen encounter creatures of the deep.
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Into the Dark - part 36.
Theo, Estel, Olwe and Morwen explore the Elven tunnels.
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Mirkwood - part 35.
Theo, Estel, Olwe and Morwen set off into the unknown.
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Camping - part 34.
Theo, Estel, Olwe and Morwen settle in for a night under the stars.
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Anger - part 33.
Things heat up for Theo, Estel, Olwe amd Morwen when they receive some bad news.
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Shopping - part 32.
Theo, Estel, Olwe and Morwen reflect on the previous days events.
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Fire - part 31.
Things heat up for Theo, Estel, Olwe and Morwen.
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Resistence - part 30.
Theo, Estel and Olwe try a stake out of the bards residence.
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Brake In - part 29.
Theo, Estel and Olwe plan a break in.
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Shopping - part 28.
Theo, Estel and Olwe take some time to explore the town.
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Mowen - part 27.
Theo, Estel and Olwe run into a unexpected ranger with a long past.
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A power of song - part 26.
Theo, Estel and Olwe run into a very unusual Bard.
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A list of suspects - part 25.
Theo, Estel and Olwe begin interviewing the main suspects to the murder.
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Murder most horrid - part 24.
Theo, Estel and Olwe learn of a murder in town and are set with the task to investigate.
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No Time to Lose - part 23.
Estel, must make it to Michalbugh before its too late.
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Out of the Darkness - part 22.
Estel, Theo and Olwe escape Goblin Gate but not without injury.
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Run for your life - part 21.
Estel, Theo and Olwe race to escape Goblin Gate.
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Goblins, Goblins, Goblins - part 20.
Estel, Theo and Olwe venture deeper into Goblin Gate.
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In the tunnel - part 19.
Estel, Theo and Olwe venture through the dark tunnels of the Goblin Gate.
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Rock and a Hard Place - part 18.
Estel, Theo and Olwe make for Goblin Gate.
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Into the Hills - part 17.
Estel, Theo and Olwe set out for the Misty Mountains.
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Gifts all round - part 16.
Estel and Theo receive special equipment from Elrond.
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Be prepared - part 15.
Estel, Theo and Olwe are called to a very important meeting.
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Training Day- part 14.
Estel, Theo and Olwe begin training for their new mission.
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Plans are a foot - part 13.
Estel, Theo and Olwe are called to a very important meeting.
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Late night and letters home - part 12.
Theo and Estel explore Rivendell at night and Estel sends a letter home.
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Dinner is served - part 11.
Estel and Theo attend a dinner hosted by Elrond.
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A night off - part 10.
Estel and Theo continue to relax in Rivendell.
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The house of Elrond - part 9.
Estel and Theo finally make it to Rivendell, along with several other guests.
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The Ruins - part 8.
Estel and Theo go underground to discover a lost world of secrets.
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A Safe Place to stay - part 7.
Theo and Estel spend some time exploring and run into a little trouble.
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No one home - part 6.
Estel and Theo continue onto Rivendell and come across a deserted ruined Castle.
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Pastures new - part 5.
Arwen races off leaving Estel and Theo to continue onto Rivendell alone.
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By slow waters - part 4.
Theo and Estel take a ferry north along the Greyflood River.
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Departures - part 3.
Theo and Estel meet up with Lady Arwen and plan to leave Tharbad by boat.
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Night on the Town - part 2.
Estel faces a night of questions while Theo has a night on the town.
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Introductions - part 1.
Theo arrives in Tharbad and Estel tried to stop a fight in The Dusty Jug.
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