The Esports Revue is a weekly podcast where talking heads gather and take a deep dive into one competitive gaming topic on each episode.
In episode 10 of The Esports Revue podcast, the EsportsMaybe.com team take a deep dive into noob territory. Ben and Patrick breakdown how beginners can get into and start spectating a new esports scene.
Reference Article: http://esportsmaybe.com/beginners-guide-watching-esports-the-esports-revue-ep-10/
How to Get Into Watching Esports? Choose an esport to follow closely.
Pick a video game you find personally interesting. Once you have selected your game, it is time to choose a “favorite” player. Pick someone at the top that has a history of winning. Study this player’s biggest wins. Learn the names of their most fearsome opponents. Watch all of the matches between these two players. Watch important matches from your “favorite” player’s greatest opponent.
Music: Killing Time by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/...) Source: incompetech.com/music/royalty-... Artist: incompetech.com/
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On this episode of "The Esports Revue", we take a deep dive into the people that comprise esports.
Reference Article: http://esportsmaybe.com/esports-maybe-esports-revue-podcast-ep-9/
What Defines Esports?
The short answer is, people. People make up and define esports. Players and other parties involved in the competitive gaming industry are the most important component. Without the people, esports wouldn't have massive crowds or salivating sponsors. Without them, we wouldn't have player's willing to spend 18 hours per day practicing. Without the people, esports would be really damn boring.
Brief History of Competitive Gaming
Video games have been around forever, but esports finds its roots in the hardcore gaming scene. The player bases of video games like Quake, Starcraft: Brood War and Counter-Strike have created a pathway for the rest of the esports industry.
The Definition of Esports
Did you know "esports" is in the dictionary?
noun
adjective
Music: Killing Time by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/
Planetside 2 set the Guiness Book of World Records for "Most Players in a single FPS battle record", with 1,158 total players battling at once. Does this type of experience fit into the competitive gaming industry?
Reference Article: http://esportsmaybe.com/exploring-mmo-fps-esports/
The Esports Revue Podcast, Episode 8 with our guest the beautiful Shane "Lanzer" Boulware, founder and board member of Planetside Battles and true blue esports fanatic.
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Music: Killing Time by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100570 Artist: http://incompetech.com/
Who will be the leader of competitive gaming?
Reference Article: http://esportsmaybe.com/savior-esports-esports-revue-ep-7/
Esports needs self sacrificing individuals trained in the art of aretē.
Origin of “Esports Jesus” AKA Esports Leader
This conversation started last week while discussing what criteria an individual would need to lead the building of a healthy gaming community. Check out “Building Healthy Gaming Communities – The Esports Revue Ep. 6” for more context. We coined the term “Esports Jesus”; moving forward we would like to be more inclusive and refer to these people simply as esports leaders.
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The Art of Building Positive Gaming Communities
Reference Article: http://esportsmaybe.com/building-healthy-gaming-communities/
The Espots Revue, Episode 6 with our guest David "BowmanShoota" Bowman, purveyor of the Esports Meditation video series on YouTube and @Bowmanshoota on Twitter.
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The Many Benefits of Ranked Playlists in Modern Video Games
Reference Article: http://esportsmaybe.com/ranked-play-video-games-esports-revue-ep-5/
The Esports Revue, Episode 5 with hosts, Ben Sizemore & Patrick Ryan. Our guest, Luke Bieber, master of all games and grad student at Xavier for Clinical Psychiatry.
Competing at a high level in a video game you have spent hundreds of hours playing can be an extremely rewarding experience. Individualized ranked play in these games adds an additional layer of competition. It helps spectators better understand the importance of each match. But, most importantly, it creates an aspirational community, one always striving to improve.
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Mental Gymnastics - Mental Struggles and Challenges in Esports
Reference Article: http://esportsmaybe.com/brain-games-esports-revue-ep-4/
What is stage fright and how can players overcome performance anxiety? Ben and Patrick discuss the Champion's Mindset and a new way to perceive threats.
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Taboos of Competitive Gaming
Reference article: http://esportsmaybe.com/taboos-of-esports-the-esports-revue-ep-2/
In this week's episode we taking a deep dive into the many "Taboos of Competitive Gaming". First, we will start with some of the more publicly discussed taboos. Then we will breakdown the different parties that have a stake in esports. Finally, we will review some of the lesser known taboos in esports. Another way to think about this topic: "What are the unspoken expectations and assumptions in the competitive gaming industry?"
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Importance of Live Streaming in Esports
Reference Article: http://esportsmaybe.com/importance-of-live-streaming-in-esports/
Patrick, Ben, and special guest Ben "Fishstix" Goldhaber (Director of Content Marketing at Twitch) discuss the importance of live streaming in the overall and continued growth within esports.
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Why We Watch Esports
Reference article: http://esportsmaybe.com/why-we-watch-the-esports-revue-ep-1/
Esports allow for each of us to see true greatness in an action like playing video games. Competitive gaming is a showcase for everyday people to transcend their humanity. Gladiators battling for glory in the coliseum. The 'nerd revolution' is now much bigger than just Bill Gates or Steve Jobs. Humanity strives to compete. Now that competition is entering a new era.
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