You Are Doing It Wrong: Recent Episodes

Kelly Vero

A podcast designed especially for Swiss listeners who are interested in founding, supporting and maintaining the games industry. From ideas to gold standards, you can join me, passionate gamer and game-maker, Kelly Vero as we navigate through the world of game development. Music by Monplasir and TRG Banks.

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In the last episode for this season, we bring things to an end in games by using experience, exploration and player progression. Learn why getting it right keeps your players loyal.

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I'm here as your between-Christmas-and-New Year-celestial-host to debunk and answer some questions that mostly relate to "what is it like?"

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Pushing level design into a place of excellence for your player - we're learning about what goes in and why the player cares.

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Brenda Romero proves that from QA to Creative Direction, the simplest route is the bestest.

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This week I'm harping on about different types of level design, how to communicate ideas in level design and how to hold the vision.

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Do you love a bit of blood and gore with your JRPG? No, no, NOT Hideo Kojima. It's someone way better.

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What are Core Mechanics? This week you can experience your own golden path and have a bash at prototyping. Games means fun, so let's start having some!

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The first wave of post-arcade design came through Atari, Sinclair and Commodore/Dragon. Who is this mysterious designer? And where is he now?

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When you start designing you realise how important it is to know the difference between success and failure and your first 60 seconds of gameplay will impact massively on this outcome.

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This week's designer is a work in progress - we have to come back to this guy because he's that prolific! 'My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!'