Modifier: Recent Episodes

Meghan Dornbrock

Modifier sits down with designers of all stripes and looks at what it takes to make a great game! With a focus on homebrewing and otherwise modifying existing games to meet your storytelling needs, these interviews dig deep into how changing the rules enables better storytelling. Hosted by Meghan Dornbrock.

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Jason Pitre is back with more Sig, this time a Forged in the Dark reimagining titled Sig: City of Blades. Here us chat about this new take on Sig, life in the Hellyear 2020, and the online incarnation of Metatopia!

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Brinkwood: The Blood of Tyrants is a Forged in the Dark game about Robin Hood vs Vampires, created by Erik Bernhardt. Come join us as we talk about eating money, making deals with the fae, and fighting for justice.

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Princess World, be Kevin Petker, is a PbtA game about cooperative world building, storytelling, problem solving, and being girls who rule. We chat about how the game evolved out of a request from his daughter into this clever, colorful, collaborative adventure.

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Rich Howard, Richard Kreutz-Landry, and Taylor LaBresh are the design trio behind Descent into Midnight. This aquatic PbtA game about community and emotion defies genre, so we make a bunch of ocean puns and get really heartfelt about stuff.

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Return guest Tracy Barnett is here in friend capacity this week for a heart-to-heart with Meghan about burnout, asking for help, and where they are right now in that journey.

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Grant and Chris are back, and things have only gotten weirder. Below the Spire lies the Heart, an ever-changing district of chaos and horror where you really shouldn't be going. You're going anyway? Of course you are. We talk about why that's a terrible, terrible idea. (CW: Body horror)

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Dyer Rose is a member of the San Jenaro Co-op, a creator-owned group that makes RPGs together. Dyer fills me in on how the structure works, what games they have in production, and what industry issues they're trying to address with their approach.

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Quietus is a melancholy horror RPG that uses the Blades in the Dark system to tell heart-wrenching narratives in a one-shot. Game designer Oli Jeffery shares how he utilized the system to take full advantage of the genre.

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In Afterlife: Wandering Souls you play as a Wanderer collecting memories of your life and discovering who you were when you were alive. Liz Chaipraditkul talks about discovering your character over the course of the game and how the mechanics evolved to support this unique and affecting player experience.

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The Orpheus Protocol is an RPG as well as an actual-play podcast. Creator Rob Stith takes us through the evolution of the game and how running an AP as a living playtest has affected his process.

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Craig Campbell of NerdBurger Games is here to talk about CAPERS and CAPERS Noir - a superpowered gangster game and its mysterious supplement - that utilize playing cards to enhance the play experience.

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Aaron King chats about what a zine is and what RPG zines offer to the gamespace. We talk about format, function, and selling out with Kickstarter's Zine Quest.

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Long-time union organizer Doug Geisler was trained to help people using role-playing, and now his new role-playing game will train you to organize a labor union so you can Beat the Boss! We talk about learning through narrative and failure.

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The Glittercats are BACK with More Kittens! Cheyenne and Stentor take us through all the new new new to be found in this supplement to Laser Kittens - new cards, new playsets, and new kitten games! So much modifying, where do we start?

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Hosts Aaron Catano-Saez and Jeff Stormer of All My Fantasy Children are here to celebrate their addition to the network and to have a real NICE chat about how they build the world of Fantasy one character at a time.

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Jason Morningstar is here to talk about Fiasco In A Box, among many many other things. We chat about redesigning your own work versus redesigning that of someone else, as well as how to know when it might be time to pass the reigns. We talk about game formats, zero-prep RPGs, and social responsibility in game design.

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Aviv & Eran, the team behind webcomic Up to Four Players, are here to talk about their original Savage Worlds setting: Crystal Heart. We talk about their creative process, with game writing and comic drawing acting as supports and influences for the other, and about the emotional range of stories that Crystal Heart with Savage Worlds allows players to tell.

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This week we're on location at SVA'S Library West where Instruction & Periodicals Librarian David Pemberton and Circulation Manager Christopher Bussmann share with us what goes into building and maintaining a library's game collection and how games librarianship affects the games and the players.

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Brie Sheldon returns to talk about Turn, their game about shapeshifters in a small town. We look at destructive & deconstructive approaches to PbtA, as well as why the small-town setting is so integral to the play experience.

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Dana & Hamish are here to discuss making Dinosaur Princesses an approachable and fun game for players and GMs of all ages and skill levels. From its core of cooperative play to fun coloring-book elements, Dinosaur Princesses is about all kinds of friends supporting each other's creativity.

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Jeff is back to talk about his own game this time, Mission: Accomplished! It's about super spies, office meetings, and really coming face to face with the arcane horror that is your day job. We talk about comedy in games, designing around secret information, and the impact of having winners and losers in an RPG.

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To get us started in this, the spookiest month, how about a game FULL OF DEMONS? Taylor is here to chat about his Singularity hack, 13 Demon Princes, a hellish dating game full of contestants with unforgettable names and lots of demon blood. Cute!

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Something Is Wrong Here is a game built to evoke the unsettling experience of watching the works of David Lynch. Kira is here to discuss what building from the inspiration of a specific artist is like, how she mechanizes bleed, and her approach to structuring a one-night game.

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Tim & Kristen, longtime friends of the show, are here to talk all about their games, game hacks, and how designing together affected their relationship. We talk a lot about how they change games, but also how games changed them.

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Nolan drops in again with another exciting development at Roll20 - the Charactermancer! We talk about how this tool changes gameplay for new and old players alike, how licensing comes into play, and what we can expect to see in the future. We also chat about community involvement and whats in our Crunchyroll queues, so get ready!

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Behind the Masc in a game zine looking to re-envision masculinity through the eyes of non-cisgender masculine creators. Brie Sheldon, the project lead, and Tracy Barnett, one of the contributors, join me to talk about what's in the zine and why it's so important. Behind the Masc is on Kickstarter right now!

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Jay Iles joins us this week to talk about Legacy, a Powered by the Apocalypse game that examines all the ways one might create a legacy as their family rebuilds itself in a strange new world. We chat about his LARP inspired design choices as well as the diverse new scenarios other writers brought to Legacy's core premise.

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Rich Ranallo and Scott Leaton are here to talk about the evolution of their game Velvet Generation, an RPG about the rock & roll revolution. We discuss how it's changed over the years and why, and what this revolution looks like in our new modern age.

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The Spiral is an original genre-less game system, built to simplify the RPG experience for any story you might want to tell. Parable of the Pit is a Powered by the Apocalypse game without playbooks that puts the ordinary players in a terrifying dungeon from which they must escape. Aleks Samoylov talks about designing both of them, and what each game has taught them about the other.

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Are you ready to party? That's nice, how about this podcast instead. Aaron J Amendola is here to chat about his party game Earworm, which is all about vocalizing your favorite jams for that karaoke bar experience in the comfort of your own home. We talk about the unique aspects of party games and how Earworm's multiple modes of play increase accessibility, appeal, and cooperation.

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Fraser is back with another cyberpunk adventure, this time a climate-fiction inspired take on Blades in the Dark. We talk about the vastly different ways players can interact with the lore and how this cli-fi blend looks at old cyberpunk tropes in a new way.

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Alex Roberts joins me for maximum pod-feed confusion, but mainly to talk about her first game, codenamed Tension. Inspired by Dread and romance games like Kagematsu and Hot Guys Making Out, this is a game about the emotional tension in a tricky relationship. We look at the game's evolution, negotiation an safety mechanics, and learn about alien love.

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Roughly translated as "the sexiest RPG on your shelf", Pasion de las Pasiones is the telenovela RPG from Brandon Leon-Gambetta. We talk about: Latinx representation in games, telenovela tropes, statless playbooks, Hugh Jackman, and Pippin the Corgi. (There are tangents.)

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Expedition is an RPG system that combines cards and a mobile app (all free, all open-source) to streamline the RPG experience, allowing you to play the way you want to. Built to be modded, Todd shares the strengths and challenges of playing the Expedition way, and may be just the project you were looking for!

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John Harness got 280 characters on twitter before it was the norm, and decided to turn it into a game design challenge. Paul Czege answered the call. We talk about the challenge, what we can learn from small games, and take a look at the amazing contributions.

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Iron Edda is a game that exists across several systems and has a second edition in the works, and Tracy Barnett joins us to talk about how it got that way. We discuss what makes something an Iron Edda game, what different systems bring to the fiction, and where it's headed next.

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What goes into bringing an existing game into a brand new setting? How should you approach writing settings that are unfamiliar to you? James Mendez Hodes talks about all that and a bunch of other cool stuff!

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7th Sea is a game about being an awesome hero, but there's more than one way to be a hero. John talks about the Western and Eastern hero archetypes, and how they've been working on modifying the existing 7th Sea system to tell new kinds of hero stories.

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Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it’s like to run an actual play with diverse players and characters at the core. This second part of our conversation focuses on mechanics that aim to recreate or facilitate these diverse experiences, and things to consider when playing a diverse character.

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Monte Cook of Monte Cook Games is here to dig into what Numenera 2: Discovery & Destiny is all about. We look at how Numenera & Cypher System's unique structure allows this new edition to work seamlessly with the one on your shelf right now, and the cool new cyphers coming your way.

Monte Cook & Games

Monte

Numenera 2 on Kickstarter

Monte Cook Games

numenera.com

Related Goodies

Cypher Speak with Darcy & Troy

Bruce's Modifier episode on Cypher System

Troy & Darcy on Modifier using Cypher System in large games

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Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it's like to run an actual play with diverse players and characters at the core. This first part of our conversation focuses on addressing the needs of players, and considering how accessible your game system itself is.

Heroes

Fay Onyx

Anna Murray

Jordan Green

Mentions

Writing Alchemy

Magic Goes Awry

Lasers and Feelings

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Jonathan Barron joins me to discuss the difficulties of converting the monster-catching genre of video games and TV into a tabletop experience. His game MajiMonsters relies on an original system that tracks a player character as well as multiple unique monsters, all complete with their own skills and abilities to confront this dangerous, fantastic world.

MONSTERS

Jonathan on Twitter

MAGIC

MajiMonsters official site

MajiMonsters on DriveThruRPG

MTG Drive To Work podcast

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The Dungeon Dome is part Dungeons and Dragons, part professional wrestling franchise, all streamed live online for your viewing pleasure. James is here to talk about how he's building this new type of games entertainment, the stories he's hoping to tell, and his thoughts on the future of RPGs.

DUNGEON MASTER

James on twitter

One Shot Podcast Network

THE DUNGEON DOME

The Dungeon Dome on Kickstarter

The Dungeon Dome on YouTube

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We talk about Grant & Chris' upcoming game The Spire, which is definitely about a Drow resistance but is also about a bunch of other cool, weird, complex things that I won't even be able to do justice here. It's a really fun chat and also: blood witches.

THE RESISTANCE

Grant twitter

Chris twiiter

Rowan, Rook and Decard

Adrian Stone

Hearty Dice Friends

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Break out your baggiest jeans and your tiniest backpack as Hannah Shaffer takes us back to the 90s with her heartwarming one-shot storytelling game about a music store on the brink of disaster - Damn the Man, Save the Music! We talk about the continuing evolution of Questlandia and building a game that's friendly to new players while maintaining a replayable charm.

THE PLUCKY EMPLOYEE

Hannah on Twitter

REVOLUTION RECORDS

Make Big Things

Make Big Things on Twitter

Damn the Man, Save the Music on Kickstarter

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Misspent Youth, an RPG about punks and friendship, is getting a reprint as well as several new settings and hacks! Author Robert Bohl and hacker Kimberly Lam are here together to talk about what it's like to tackle a game from both of those angles. Bonus topic: how weird is it to have Wil Wheaton play your game on internet TV?!

YOUTHS

Robert Bohl

Kimberly Lam

Kickstarter launches June 29!

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Senda Linaugh & Phil Vecchione, the eponymous Pandas, are here to chat about hacking the 1-page RPG Lasers & Feelings. We talk about the challenges and opportunities that come with hacking such a small ruleset, as Senda and Phil turn this sci-fi story game to cyberpunk and magical girls!

PANDAS

Senda

Phil

TALKING

Panda's Talking Games

She's A Super Geek

Misdirected Mark

GAMES

Rockerboys & Vending Machines

Encoded Designs

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Fraser Simons is here to break down cyberpunk, roleplay with feeling, and tell us all about his upcoming supplement to The Veil, The Cascade. Get a pen ready, you're going to want to read everything on his list.

THE PUNK

Fraser on g+

Fraser on twitter

THE BOOKS

The Cascade Kickstarter

The Cascade quickstart

The Veil

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Jeremy Holcomb and Jeff Tidball are all about helping you make great games, and now they're developing a kit to help you do it! We talk about what The White Box has in it, what you can do with it, and what's in store for the future.

THE BITS

Jeremy Holcomb

Jeff Tidball

GamesPlaywright

Atlas Games

The White Box on Kickstarter

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I've crammed three people into the show this week because it's harder for Them to get you when you're in a group, right? Right. Josh T Jordan, Banana Chan and Todd Crapper are all here to talk about The Imposters, an anthology of games about conspiracies, werewolves, psychogeography, intelligence agencies, and aliens on YouTube. I'm...I'm really not sure what else you could want at this point.

THE IMPOSTERS (the people)

Josh T Jordan

Banana Chan

Todd Crapper

THE IMPOSTERS (the game)

The Imposters on Kickstarter

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Real-life punks (no, that's a lie, they're actually very polite boys) Colin and Cameron Kyle are here to discuss their cyberpunk hip-hop game Axon Punk! We talk about things like when do you know it's time to stop hacking and start building, how to reach out for help with diversity, and how many cons in a row is too many cons in a row.

NOTABLE PUNX

Axon Punk twitter

Axon Punk website

Sugar Gamers

Eliott Lilly

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It finally happened! Erika and I finally got to talk magical girls and record it as an episode!! Her game Five Across the Heart is both a rad game about punk mahous and an excellent study of the evolution of an RPG. Come hang out with us in this episode that is definitely not a ploy by the Negaverse to siphon all your mahou shoujo excitement. WINK.

THE SHOUJO

Erika on twitter

THE MAHOU

Erika's Five Across the Heart (& more!) gamedev thread

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This is one of those episodes where we talk about a game and a Kickstarter, yes, but more than that we talk about the process of creation itself. John Adamus, known in part for his tweetstorms of encouragement to creators, gets really deep with how Noir World came to be and how it changed over its 70+ iterations.

THE MAN

John on Twitter

John's Patreon

THE WORLD

Noir World Twitter

Noir World Facebook

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Or, The One Where We Go Full Dragon Age Fancast. Listen, it's a transformation that's been happening slowly for a while now, I feel like. Maybe it's a new segment? Anyway, COMPANION'S TALE IS KICKSTARTING! Laura and I chat about her excellent new storytelling game at Dreamation 2017, among other tangents (about companions) (that you can kiss).

THE STORYTELLER

Laura on twitter

Sweet Potato Press

Companion's Tale on Kickstarter

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Carrie and Evie Walls are here to talk shop about running and playing all sorts of RPGs as (and for) younger players. We get into how to choose games, deal with problem players, and tell an engaging story. Also, their dad James is here.

THE WALLS

Living 4 Crits blog

James' G+

James' twitter

Living 4 Crits YouTube

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Storybrewers Hayley and Veronica are here to tell us all about their new game Alas for the Awful Sea and what drives them to tell grey stories about desperation, hate, fear and folklore in the 19th century UK sailing villages. (Okay I know how that sounded but this episode is real cute you guys.)

THE CHARACTERS

Storybrewers / Hayley on twitter

Veronica on twitter

THE STORY

Alas for the Awful Sea on Kickstarter

Storybrewers website

Storybrewers facebook

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John Harness, veteran middle-grade game-runner and force behind the Facebook page "RPGs for Kids" joins us to talk about...running games for kids! We talk about games as education as well as fun, and how to approach running for the younger players in your life.

LINKS

John on Twitter

RPGs for Kids Facebook page

No Thank You Evil

Adventure Maximus

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Heroes, it has been a HECK of a year, and we're going out with a bang. J Michael Bestul gives us some hot tips on how to get the most out of modding 13th Age, which is a pretty rad system to begin with. Plus, a little waxing nostalgic in the intro and not one but TWO hidden kitties! Don't ever say we never gave you nothing.

ICONS

J Michael Bestul on Twitter

J Michael Bestul on G+

J's website

BACKGROUNDS

Quinn Murphy's post on Backgrounds

Wade Rockett's post on creating meaningful Icons

Vault of the 13th Age

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We're taking a look at hacking deck-builder card games this week, specifically Crptozoic's Cerberus Engine system, with card-game aficionado / hostage Dan Enders. Dan also wrote micro RPG card game The Bite, so this one is just ALL about cards and feeling bad.

DRAW

Dan on Twitter

Dragon Ball Cerberus hack on Reddit

The Bite

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Sig is a multiplanar fantasy setting for Jason Pitre's game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too!

SPARK

Jason's twitter

Jason's G+

Genesis of Legend

SMOKE

One Shot playthrough of Sig Part 1 | Part 2 | Part 3

SH&R Genre Bacon

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Am I allowed to just issue an open invitation like that? Am I going to get kicked out now? Shoot. Don't tell anyone I told you, okay? Oh good. Since we're cool now, Keith Baker is here to tell us all about Illimat, and what it was like to create a game from a bunch of components that had already been carefully designed.

CAPTAIN OF EYES

Keith's twitter

Keith's website

THE ILLIMAT

Illimat website

Twogether Studios

Find an Illimat Outpost (game cafes that have demo copies!)

One Shot Plays Illimat

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This week we get deep, discussing the role of culture in games and how to approach modifying that part of the fiction. Quinn Wilson, GM of Swallows of the South and noted Guy Fieri enthusiast, leads the way.

THE GOOD GOOD LINKS

Quinn's garbage twitter

Swallows of the South

Flavortown

Quinn Murphy's Drau

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Technically you don't HAVE to go home. In fact, stay here for a little while! Jeff Stormer from Party of One, the podcast all about two-player RPGs, is here to talk about playing SMALL games. How do you play or modify games for just two people? Or even ONE person? There's a lot more out there for the small table, and we talk about it.

PARTY PEOPLE

Jeff / Party of One twitter

Party of One Podcast

CROSSOVER

Meghan Plays 39 Dark on Party of One

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Multi-DM games. Multi-table games. The Specials. There are many names for these massive convention games, but luckily for us we've got several guests here to help break them down. Geoffrey Peart, Troy Pichelman, and Darcy Ross are all experienced in ways to make your game bigger, whatever the system.

THE SPECIALS

Geoffrey Peart

Troy Pichelman

Darcy Ross

SCALE IT UP

Pathfinder Society Events

Ontario Pathfinder Society

Monte Cook Games Asset Team

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It's another episode all about accessibility in gaming, this time with blind gamer Aser Tolentino and his wife Megan. Both are extremely talented players and GMs (who you might recognize from The Redacted Files or the Firefly Podcast) and they have a wealth of knowledge to share when it comes to tools and tips for making, running, and playing accessible games.

THE TOLENTINOS

Aser

Megan

The Redacted Files

Firefly Podcast

THE TIDBITS

Voice Dream Reader

Kurzweil 1000

Braille dice on Shapeways

64oz Games (Braille game kits)

jsdice.com dice roller

Roll20

DriveThruRPG

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For our first proper homebrew Chris takes us through his process of converting D&D 3.5's Beguiler class over to Pathfinder. We talk about how to approach a conversion, how to get feedback, and what makes a homebrew appealing to players outside your group.

PART ROGUE, PART WIZARD

Chris' Beguiler Conversion

The Beguiler in Golarion

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This one goes long heroes, but that's because Mark has just as much to say about his shared-conciousness RPG "Headspace" as I have to ask, and he's too polite (Canadian) to tell me to wrap it up already. Jack in, this one goes places!

OPERATORS

Mark Richardson

Green Hat Designs

Headspace RPG

UPGRADES

Headspace on One Shot Part One | Part Two

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I did this to myself. I made jokes. I let guests talk about L5R. Now he's here, in my podcast. Jim McClure and Paulomi Pratap from Third Act Publishing are here to talk about "Reflections", a two-player storytelling RPG about dueling samurai, and the game's journey from where it began as Tobie Abad's "A Single Moment".

SAMURAI

Jim McClure

Paulomi Pratap

Tobie Abad

THE DUEL

Reflections Kickstarter

Reflections at Third Act Publishing

A Single Moment

REFLECTIONS APS

Party of One

The RPG Academy

She's a Super Geek

One Shot

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Open Legend is an "open source RPG" created by Brian Feister with the intent that the system can be used to tell any epic story of your choice. We take a look at how the system is broken down into components and how those can be manipulated to suit your preferred genre.

CHARACTERS

Brian Feister

BOONS

Open Legend RPG (website)

Open Legend RPG (twitter)

Open Legend Community

BANES

Masks AP Livestream video

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Urban Shadows. The Watch. Andrew Medeiros knows how to hack Apocalypse World, and more importantly, he knows what happened to Janet! Come listen to us chat about why it's so fun to be Powered by the Apocalypse.

PLAYBOOKS

Andrew Medeiros on the web (NorthFireGames)

Andrew Medeiros on Patreon

Andrew Medeiros on G+

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This week, Rohit of GamersPlane shares his experience crafting a dedicated play-by-post space online, and how these games are different and often advantageous to their in-person counterparts. PbP games are a unique experience, and we take a look at how that happens.

SEEKING PLAYERS

GamersPlane.com

GamersPlane on Twitter

SUPPLEMENTAL MATERIAL

AcadeCon 2016

"Tabletop Gaming Has A White Male Terrorism Problem" - Emily Garland

"It's not just video games — tabletop gaming has a harassment problem too" - Aja Romano (Vox)

39 Dark - Party of One

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This week we're basically a Sailor Moon fan podcast, thanks to the creative team behind Beautiful Senshi Hearts, a magical girl spin on Monster Hearts. Josh Kronegold, Anne Ratchat, and James (JC) Holder talk about their game and the magical girl genre. Special guest Lisa Padol.

FIGHTING EVIL BY MOONLIGHT

Josh (the pink one)

Anne (the blue one)

James (the green one)

Lisa (the cat)

WINNING LOVE BY DAYLIGHT

Beautiful Senshi Hearts

NEVER RUNNING FROM A REAL FIGHT

Stop, Hack, & Roll

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Studio Manager for Ulisses North America and RPG veteran Tim Brown gives us a look at what it takes to bring The Dark Eye (Das Schwarze Auge), one of the most popular German-language RPGs with a 30+ year history, to English audiences. How are German games different from English games, and what makes the new edition of The Dark Eye so special?

UNSER GAST

Timothy Brown

Ulisses Spiele North America

The Dark Eye Kickstarter

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Hearts Blazing is a story-telling card game of melodramatic sci-fi adventure by Games by Play Date. One of the creators, Glenn Given, stopped by to chat about games, storytelling, and smashing the barriers we erect between them. We also talk about the value of creation vs perfection, as well as the Hearts Blazing Kickstarter! (We talked a LOT.)

EVERYTHING IS MADE UP:

Glenn (GamesbyPlayDate) on Twitter

Games By Play Date

Hearts Blazing Kickstarter

THE POINTS DON'T MATTER:

Hearts Blazing One Shot twitch stream

Personality & Play Styles by Bart Stewart

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Hannah Shaffer and Evan Rowland have hacked their own game! We talk about how Questlandia lead to Noirlandia, what constitutes a noir, and the perils of the banana industry. Warning: there's a lot of giggling in this one.

RUNNING THE BANANA STAND

Evan Rowland

Hannah Shaffer

Noirlandia Kickstarter

Make Big Things

NON-BANANA BUSINESS

Noisy Person Cards Actual Play

Noisy Person Cards Kickstarter

AcadeCon Kickstarter

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Mods! Magical girls! Misandry! This episode has it all. Anna Kreider shares her experiences pitching very different games about women to con-goers and what she's learned in the process. We discuss her games The Starlit Kingdom, Autonomy, and The Watch.

MAGICAL GIRL

Anna Kreider

Peach Pants Press

Andrew Medeiros

Ben Lehman's Polaris

THE OTHER STUFF

NPC Kickstarter

Paracosm Press

Eric Vulgaris on Twitch

Hades Holiday Party: video | tickets

From Scratch #2 with Meghan

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We’ve been threatening it for weeks, but we finally did it. Friend of the network and actual lawyer Priyanko “Pranks” Paul breaks down WotC’s OGL and answers your legal questions about using the license. Turns out, it’s way less scary than it looks!

DUE DILIGENCE

Pranks on twitter

Never Tell Me The Pods

Reddit AMA on the OGL

2004 OGL FAQ

WotC’s OGL vs DMG guide and the SRD

copyright.gov

Empire of Imagination

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Monte Cook Games, fine purveyors of Numenera and The Strange, is in the middle of a Kickstarter to launch three new settings for their Cypher System. Senior designer and veteran game writer Bruce Cordell breaks down both the system and the Kickstarter, flawlessly alleviating Meghan’s page-count induced panic attack and completing her conversion to Cypher fangirl. Join us, won’t you?

CHARACTER SHEET

Bruce Cordell is a tweeting game writer who has content in an amazing Kickstarter

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What's the plural of “apocalypse”? Well, we didn’t figure that out. Sorry. Instead, PK tells us all about the game he’s crafting and the process so far as he aims to break our hearts with a pre-apocalyptic saga from which almost nothing can survive. Also, Star Wars!

THERE CAN BE ONLY ONE

PK Sullivan’s

Twitter

Blog

Three Rocketeers

Three Rocketeers on One Shot Part 1 | Part 2

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What’s the difference between a Laser Kitten and a Glitter Cat? Where does a kitten learn to cat? Why do their eyes glow, and what sorts of laser powers do cats even have? Cheyenne Wall-Grimes helps solve those mysteries and more through her new RPG in this purr-fect episode of Meowdifier! Er, Modifier.

WHO WHO WHO:

Cheyenne Wall-Grimes

Glitter Cats Fine Amusements on Twitter, Facebook , & Blog

Laser Kittens Kickstarter

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(genuine enthusiasm) Homebrewer Richard shares his journey in creating and playtesting an Edge of the Empire conversion to the Mass Effect universe. (further informational statement) Along with Cat, his wife and a member of the guinea pig game group, Richard shares what worked, what didn't, and how the adventure is going.

OUR INTREPID CREW

Richard's Instagram and tumblr

Cat

SUBMIT OGL QUESTIONS

Modifier's tumblr

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Nolan T. Jones and Suzanne Wallace from Roll20 help Meghan parse out the latest news from Wizards of the Coast, and what it means for homebrewing heroes everywhere. We discuss what’s new for Roll20, the differences between your new marketplace options, and muse about what we might see next.

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Meghan and Elsa chat about gaming with a disability, and the many ways games can be made more accessible and inclusive for all players. We also discuss Elsa’s forthcoming RPG Dead Scare, our mutual love for Hamilton, and a totally unbiased analysis of Netflix’s Daredevil.