The official podcast of the It's Okay To Cry Entertainment team! Here we talk about games and how they are designed. Each episode focuses on a specific design challenge or principle and uses a concrete game as an example. But there is also plenty of room in each episode for talking about new game releases, discussing our favourite games or giving you concrete tips on making your own games. Sometimes we even talk about the process of developing our own games, so join in the fun and let us know what you think! You can find us at: https://www.youtube.com/channel/UCXWOja5j-ZeXV5MLq6S3hlQ
On this episode of the crying gamer podcast, we talk about how assassins creed Valhalla manages to tell its story while giving the player complete control over their decisions. We also compare this to Shadow of Mordor and assassins creed black flag. We briefly touch on roleplaying game tropes such as skill trees and discuss the release of the new just dance game. Daan also explains how he is making a 3D model of his rollercoaster, and we have some fun along the way. We hope you enjoy!
Hey there, thank you for listening to our podcast! Today we talk about using mechanics to tell stories, horror games and how to integrate credit scenes in a non-intrusve way, hope you enjoy!
We are finaly back from break, join us this week as we discuss our old handheld consoles, talk about good and bad chance games and what we can learn from them, discuss what makes a good remake and when it's just a cash grab...
Also included:
-Games that where released recently
-Usual banter
Hey there, thank you for checking out the It's okay to cry entertainment podcast, the bi-weekly podcast about games, gamedesign and popular media! This week we talk about our old console games, and our experiences with them. We also take on the fullscreen vs. windowed debate and give praise to old generations that had less destructable phones and smaller harddrives. We hope you enjoy, and let us know your take on these toppics on social media!
Hello there, thank you for tuning in to our 10th podcast! We have been at it for a bit now, and realy love doing this, so thank you for taking the time to check us out! This week we take a look at the way europa universales IV handles it's DLC by offering the opportunity to rent them. Then we talk about the more general idea of games as a service, and how we mostly don't own our games anymore. Finaly we talk about remote game streaming and what needs to change before it can truly be viable.
Thank you for tuing in to It's Okay To Talk, our podcast about games, gamedesign and popular media! This week we discuss 'legal cheating', house rules, speedrunning, what makes a 'bad gamer', hytale, procrastination by games and much more.
We are the it's okay to cry entertainment team, welcome back to our podcast! This week we talk about playing online board games with your friends, and some of their flaws. We talk about pricing in games, and what internet friends can mean to us. Finally we talk a bit about the consoles we grew up with with a healthy dose of mid-2000's nostalgia, we hope you enjoy!
Welcome back to the IOTCE podcast, we are glad to have you! In this episode, we talk about the effects of (virtual) nature, and how games can evoke the same feelings. We also talk about Assassin’s Creed Black Flag and the benefits and challenges posed by open-world games in general. Later on, we talk about the Pokemon series and compare it to Arur's personal favourite: Temtem, finally we discuss what we have been working as a team, hope you enjoy!
Welcome to our sixth podcast!
In this podcast we'll discuss Kerbal Space Program and its sandbox, the early access spiral, and how to handle microtransactions.
This podcast was based on the video which is why some visual cues might be missed. In future episodes we'll fix this problem.
Welcome to our fifth podcast!
In this podcast we'll talk about LoL and the design of competitive games, how virtual economies are handled and Lumen's gripe with certain types of players.
This podcast was based on the video which is why some visual cues might be missed. In future episodes we'll fix this problem.
Welcome to our fourth podcast!
In this podcast we'll talk about RDR 2 and it's moral system, how bannerlord handles early access and discuss positive nihilism.
This podcast was based on the video which is why some visual cues might be missed. In future episodes we'll fix this problem.
Welcome to our third podcast!
In this podcast we'll discuss MMO's and their social aspects, Role-playing in games, and rather 'interesting' fish facts.
This podcast was based on the video which is why some visual cues might be missed. In future episodes we'll fix this problem.
Welcome to the second IOTCE podcast!
In this podcast we talk about our gripes with duolingo, Far Cry and open world games, and choose our pluche representatives.
This podcast was based on the video which is why some visual cues might be missed. In future episodes we'll fix this problem.
The first IOTCE podcast!
In this podcast we talk about our favourite animated movies, Minecraft and permadeath, and a bit of shade to the live action super mario movie.
This podcast was based on the video which is why some visual cues might be missed. In future episodes we'll fix this problem.