The Mushroom Podcast: Recent Episodes

Joel Clark

Various bits of audio, voice samples, stories, and other oddities for your enjoyment

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In our second instalment, we discus the importance of the Sequence of Design. Which ideas do you need to develop first? What consequence does that have for your game design? Perk up your ears gentle listeners as the resident punch-game designer voids his mental bowels for YOUR consuming pleasure!

Background track is: Cyborg Ninja Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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In our first installment of a new regular series, your intrepid designer waxes on about the important of prewriting in the creative process

Background track is: Kick Shock Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Behold noble savages! Two hours of real play from our game Tian Shang: Lone Wolf Fists hosted by yours truly; humble author and game designer.

Starring a trio of heroes from the World of Ashes and Ghosts:

The righteous Enemy of All Animals, a bike-mounted daredevil on a quest to impress the enigmatic Master Shu

The mighty Boundless Justice, mystic sword-wielding powerhouse on a quest to free a benighted city from the reign of tyrannical Shadow Viper sorcerers

The scheming Elizabeth Cross, psychic political manipulator and cult leader

Watch as they negotiate with the Radioactive Scorpion warlord Chainsaw Jacq and her harem of warrior-husbands. Thrill as they mount an assault on the walls of Magnificent Graffiti, jewel of the wastes and city of a thousand vices! Marvel as they lay the groundwork for a political coup the likes of which the city has never seen!

Includes pre and post-game banter!

And once you're done listening, why not join in on the carnage yourself with your very own copy of Lone Wolf Fists, available here!

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A recorded brainstorming session for designing a backer style. Takes the design from pitch through "skeleton", giving us a guide to finalizing the style. This'll take about an hour.

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I Read Jorge Borges' short story "The Circular Ruins" from his book, Labyrinths, for my kids.

Music is Out from the Wasteland by astrofreq (https://pixabay.com/)

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I read on of Edgar Allen Poe's classics

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This is actually for one single person and applicable only to their game

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I go on a 40-minute spiel about my reasoning behind how techniques work and discuss their design principles. Useful if you are gonna make your own! 

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I read Dunsany to my boys

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A reading of my favorite Stephen King poem

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I read the final chapter of The Last Unicorn to my boys

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I read to my boys

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I read to my boys

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I read to my boys

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I read to my boys

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I read to my boys

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I read to my boys

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I read to my boys

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For the boy's bedtime

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Getting back on the Unicorn after a few months hiatus

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From the website The Alexandrian by Justin Alexander. This is my all-time favorite essay written about TTRPGs. Listen for enjoyment and edification!

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I'm proud of this reading! Enjoy!

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I do a little reading of Peter S. Beagle's masterpiece. Chapter 3

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An early-morning, caffeinated read of William Gibson's seminal masterwork (part of it anyway)

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I do some funny voices for the second chapter of Last Unicorn

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I do a silly little reading of the first chapter of Last unicorn

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A read of Neuromancer, chapter 2

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One long, weary take of the first chapter of Gibson's best known work

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The introduction to Neuromancer