Yet another random podcast about role-playing games and the OSR. Game design, running games, and more.
Almost two years to the day my first D&D campaign ever comes to an end. RELIC DOWNLOAD: https://lonely-adventurer.itch.io
The gang defeats a BBEG and Misty finishes the Dead City point-crawl. We take a look at another Relic character class.
Social media: @scott_wegna , GLoG link: https://drive.google.com/file/d/1mR8muMM5Nj1HafzyLBeDVZnQIWhD3KIv/view?usp=drivesdk
A walk through of the changes in Glaive 2.0 and discussing one of the character classes.
A LONG ramble as I get back on the mic. Talking about Glaive, my gaming group, gaming with students, and writing a GLoG version of Glaive. https://drive.google.com/file/d/1mR8muMM5Nj1HafzyLBeDVZnQIWhD3KIv/view?usp=drivesdk
The player map of Iztak: https://twitter.com/scott_wegna/status/1340844512764190720?s=21
We work out the results of last sessions carousing results and kill several dozen monks.
Dead City of Iztak: https://docs.google.com/document/d/1L0G2VvZQrGbN01IsUrMTHKaaY7xMKCnbwixU3KR__mM/edit
D4 Caltrops. https://blog.d4caltrops.com/2020/10/rc-hacks-house-rules-pg-15-turning.html?showComment=1603459072323#c1125466385759646837
Shenandoah: https://www.instagram.com/p/CF1g-XkDcce/?igshid=zvxj53nwd066 Skerples: https://coinsandscrolls.blogspot.com/2020/01/osr-1d8-gonzo-cults.html?m=1
Reworking a few characters from our Glaive game to better represent the Player’s vision for them.
The part visits Brewersbridge and discovers that things are not what they seem. Needs RPG Variety Cast 118 https://podcasts.apple.com/us/podcast/nerds-rpg-variety-cast/id1494636468?i=1000492489563
https://www.bastionland.com/2018/10/d-combat-supercharger.html https://www.bastionland.com/2018/10/d-magic-supercharger.html
TOWER OF WHISPERS: https://drive.google.com/file/d/1eRCp4caPDNlLa-lp5wEcqjCCVNC3p1Kr/view?usp=sharing
TOWER OF WHISPERS: https://drive.google.com/file/d/1cWVJ5gz3FfLoSy2L35fhQmr8EJSEZq9x/view?usp=drivesdk D6 SHITTY GOBLIN TRAPS: http://goblinpunch.blogspot.com/2015/11/d6-shitty-goblin-traps.html?m=1 ANOTHER D6 SHITTY GOBLIN TRAPS: http://goblinpunch.blogspot.com/2015/11/another-d6-shitty-goblin-traps.html?m=1
Game recaps and call-ins. JUST USE BEARS: http://talesofthegrotesqueanddungeonesque.blogspot.com/2016/08/just-use-bears.html?m=1 D6 SHITY GOBLIN TRAPS: http://goblinpunch.blogspot.com/2015/11/d6-shitty-goblin-traps.html?m=1 ANOTHER D6 SHITY GOBLIN TRAPS: http://goblinpunch.blogspot.com/2015/11/another-d6-shitty-goblin-traps.html?m=1
MAP OF THE ISLAND: https://drive.google.com/file/d/1fLkn09CEnYlDNIElX2OXUTUqYN-NVKt8/view?usp=drivesdk STRUCTURING ENCOUNTERS: http://www.paperspencils.com/structuring-encounter-tables/ SKY-BLIND SPIRE: http://blog.trilemma.com/2016/04/the-sky-blind-spire.html?m=1 D8 GONZO CULTS: https://coinsandscrolls.blogspot.com/2020/01/osr-1d8-gonzo-cults.html?m=1 GYGX75 https://rayotus.itch.io/gygax75
Temple of The Spider Demon: https://docs.google.com/document/d/10xvBfNuTO0IcVjXGk70-wDEgtYlxVacIRI8v7pfHRDc
Once again the party puts the main adventure on the back burner to go do something stupid. :)
Life in a city during plague times and what you want vs what your players want in a game.
A rambling discussion about how a dungeon is just a narrative adventure turned inside-out. Maybe. It’s unclear.
A few more thoughts on the OSR and building a minor “boss” to lead some idiot cultists.
Tomb Of The Serpent Kings: https://coinsandscrolls.blogspot.com/2017/06/osr-tomb-of-serpent-kings-megapost.html?m=1
Discussing the structure of game play in B/X and how little of it I actually want to change.
A walk-through of a 5 Room Dungeon. Spoilers, it’s actually 7 rooms because I don’t math good.