In this episode we talk all about Battle Royale Games! It's a long one but we go pretty in depth on the topic.
Join Joseph Burchett and Bernard DeCrane as they discuss Blizzcon 2018 and touch on community management in games and game design in general!
In this episode I speak with lead game designer Bernard De Crane at 5th Planet Games about loot crates.
Image Source: https://bit.ly/2MeVY7R
In this special Halloween episode we have 2 special guests, the graphic designer and character artist for Dead End Block to talk about the art process and polishing for the game!
Music: http://www.purple-planet.com
Today we discuss 2 youtube videos and an article: - Why is Minecraft fun?: https://www.youtube.com/watch?v=_cK7rvzDpkg - Game Maker's Toolkit - Why Jonathan Blow's Puzzles Aren't Just Puzzles: https://www.youtube.com/watch?v=2zK8ItePe3Y - 6 Formative Game Design Lessons: http://gamasutra.com/blogs/AbbasRazzaq/20160307/267430/6_Formative_Game_Design_Lessons.php
Apologies for lack of episodes this week so we are doing another game dev article round up! Lots of insightful articles to read and tools to try out!
Play Canvas http://playcanvas.com
Play Canvas AR https://github.com/playcanvas/playcanvas-ar
Construct Xbox Support https://www.scirra.com/blog/212/make-xbox-one-games-with-construct?utm_source=gamedevjsweekly&utm_medium=email
Game Jams http://js13kgames.com/ http://globalgamejam.org http://ludumdare.com http://trainjam.com/ https://itch.io/jams http://onegameamonth.com
Twine http://twinery.org
Twine Cookbook https://www.gamasutra.com/view/news/306741/New_Twine_Cookbook_is_an_opensource_resource_for_making_better_Twine_games.php
Puzzle and Dungeon Script tools http://dungeonscript.farbs.org/ bitballoon.com
Video of Jonathan Blow : "Techniques for dealing with lack of motivation, malaise, depression." https://www.twitch.tv/videos/179790723
Gabby DaRienzo https://twitter.com/gabdar
Play Dead podcast https://twitter.com/playdeadcast
Today we discuss the game Star Wars: Force Arena!
Star Wars: Galaxy of Heroes - https://play.google.com/store/apps/details?id=com.ea.game.starwarscapital_row&hl=en
References to past episodes - Titanfall Assault: https://soundcloud.com/the-game-developers-radio/game-design-daily-054-titanfall-assault?in=the-game-developers-radio/sets/game-design-daily - CATS: https://soundcloud.com/the-game-developers-radio/cats-crash-arena-turbo-stars?in=the-game-developers-radio/sets/game-design-daily
Today we discuss the game Pokemon Go!
Apple Watch App: https://support.pokemongo.nianticlabs.com/hc/en-us/articles/115000268888-Pok%C3%A9mon-GO-on-Apple-Watch Walking Dead AR game: https://www.theverge.com/2017/8/29/16184500/the-walking-dead-our-world-augmented-reality-game-iphone-android
Today we discuss the game Sonic Mania with special guest, Amanda Foster, the graphic/UI designer for our card game Dead End Block!
https://www.sonicthehedgehog.com/sonic-mania#buy-now
Today we discuss the game Battle Camp!
Today we continue the discussion on the game series Pocket Mine!
This is the final part of a special 3 part episode covering Pocket Mine 3.
Pocket Mine 3 - Google Play: https://play.google.com/store/apps/details?id=ca.roofdog.pm3&hl=en - iTunes: https://itunes.apple.com/us/app/pocket-mine-3/id1122666528?mt=8
Today we continue the discussion on the game series Pocket Mine!
This is the second part of a special 3 part episode covering Pocket Mine 2.
Pocket Mine 2 - Google Play: https://play.google.com/store/apps/details?id=ca.roofdog.pm2 - iTunes: https://itunes.apple.com/us/app/pocket-mine-2/id901476753?mt=8
Today episode is a bit different, the main host of the show is out for today but will return on Friday for the second part of the Pocket Mine discussion!
While he is away the usual co-host is taking over to recommend some great game dev related articles for everyone to check out! Links to all of them below.
Indies need to be on time, on budget http://www.gamesindustry.biz/articles/2017-09-06-indies-need-to-be-on-time-on-budget
Nintendo Developer Interviews https://www.nintendo.com/super-nes-classic/
Game Dev Unchained Podcast https://soundcloud.com/gamedevunchained
Level Design Lobby Podcast https://soundcloud.com/user-576014352
LOVR: easy VR framework http://lovr.org/
Solarus : a free and open-source Action-RPG game engine http://www.solarus-games.org/
Today we discuss the game series Pocket Mine!
This is the first of a special 3 part episode covering Pocket Mine 1, with Part 2 and 3 covering the two sequels.
Pocket Mine 1 - Google Play: https://play.google.com/store/apps/details?id=ca.roofdog.pocketmine&hl=en - iTunes: https://itunes.apple.com/us/app/pocket-mine/id585528957?mt=8
Today we discuss the game Battlejack!
Other games mentioned: - Blackjack: http://www.blackjack.org/blackjack-strategy/ - Puzzle and Dragons: http://www.gunghoonline.com/games/puzzle-dragons/ - Digimon Heroes!: http://www.digimon-heroes.com/ - King Cashing: http://www.kingcashing.com/ - Sword and Poker: http://www.slidetoplay.com/sword-and-poker-review/
Today we discuss the game Card Thief!
Other games mentioned: - Card Crawl: https://play.google.com/store/apps/details?id=com.tinytouchtales.cardcrawl&hl=en - Miracle Merchant: https://play.google.com/store/apps/details?id=com.tinytouchtales.alchi - Thief - The Dark Project: http://store.steampowered.com/app/211600/Thief_Gold/ - Friday: https://boardgamegeek.com/boardgame/43570/friday - Spelunky: http://www.spelunkyworld.com/ - Nethack: http://www.nethack.org/ - Puzzle Strike: https://boardgamegeek.com/boardgame/123607/puzzle-strike-third-edition - Android - Netrunner: https://boardgamegeek.com/boardgame/124742/android-netrunner -
Dinofarm Forums: http://www.dinofarmgames.com/forum/index.php
Today we discuss the game Dan the Man!
Other games mentioned: - Jetpack Joyride: https://play.google.com/store/apps/details?id=com.halfbrick.jetpackjoyride - Fruit Ninja: https://play.google.com/store/apps/details?id=com.halfbrick.fruitninjafree
Previous episode about Halfbrick's Designer layoffs: http://www.gamedesigndigest.com/91415-online-fighting-designer-layoffs-and-virtual-world-futures/
Today we discuss the game C.A.T.S. (Crash Arena Turbo Stars)!
Other games mentioned: - Big Win Football: https://play.google.com/store/apps/details?id=com.hotheadgames.google.free.bigwinfootball2 - Rivals at War: https://play.google.com/store/apps/details?id=com.hotheadgames.google.free.rawspace - Food Fight card game: https://boardgamegeek.com/boardgame/99097/food-fight - Food Fight mobile: https://itunes.apple.com/us/app/food-fight-ios/id493347343?mt=8 - Monster Rancher series: https://en.wikipedia.org/wiki/Monster_Rancher_(video_game) - Tyrant Unleashed: http://www.kongregate.com/games/synapticon/tyrant-unleashed-web
Video of CATS reaction mentioned: https://youtu.be/stQi8ZLC3KA
Today we discuss the game Critical Ops!
Other games mentioned: - Modern Combat Versus: https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftMVHM&hl=en - NOVA: https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftNOHM&hl=en - Titanfall 2: https://www.origin.com/usa/en-us/store/titanfall/titanfall-2/standard-edition
Today we discuss the game Titanfall Assault!
iTunes: https://itunes.apple.com/ph/app/titanfall-assault/id1174540600?mt=8
RTS: https://en.wikipedia.org/wiki/Real-time_strategy
Other games mentioned: - Clash of Clans: https://play.google.com/store/apps/details?id=com.supercell.clashofclans&hl=en - Clash Royale: https://play.google.com/store/apps/details?id=com.supercell.clashroyale&hl=en - Star Wars Force Arena: https://play.google.com/store/apps/details?id=com.netmarble.starwars&hl=en - Titanfall 2: https://www.origin.com/usa/en-us/store/titanfall/titanfall-2/standard-edition - Brawl Stars: https://itunes.apple.com/ca/app/brawl-stars/id1229016807?mt=8 - Company of Heroes: http://www.companyofheroes.com/ - Dawn of War: https://www.dawnofwar.com/ - Warcraft: http://us.blizzard.com/en-us/games/war3/
Today we discuss the game Flippy Hills and the new format!
iTunes: https://itunes.apple.com/us/app/flippy-hills/id1172846179?mt=8
Bottle flipping as a genre: https://en.wikipedia.org/wiki/Bottle_flipping
This week we talk about the following articles/videos:
The Pros and Cons of CCG-based Game Design - http://www.gamasutra.com/blogs/JoshBycer/20160422/271076/The_Pros_and_Cons_of_CCGbased_Game_Design.php
CRITICAL PATH—Warren Robinett—Limitations of Giving People What They Want - https://www.youtube.com/watch?v=zzQpLwRN_jg
CRITICAL PATH—Warren Robinett—VR 20 Years Ago - https://www.youtube.com/watch?v=DLTXgG_kTv0
BRINGING ESPORTS TO A LAS VEGAS CASINO - http://www.polygon.com/features/2016/4/28/11521868/las-vegas-hotel-esports
This week we talk about VR and Competition in games
Two Games, Four Platforms: A VR Platform Comparison - http://www.gdcvault.com/play/1023645/Two-Games-Four-Platforms-A
Accessibility in VR Game Design - http://gamasutra.com/view/news/269952/Accessibility_in_VR_game_design_The_Fantastic_Contraption_approach.php
Developer Update | Introducing Competitive Play | Overwatch - https://www.youtube.com/watch?v=L28555oaDI4
This week we discuss 3 articles talking a lot about game mechanics: Devs Answer: What are the best ways to trick players? - http://gamasutra.com/view/news/269521/Devs_Answer_What_are_the_best_ways_to_trick_players.php Transparency in Mechanics and Game Design - http://gamasutra.com/blogs/JoshBycer/20160328/269066/Transparency_in_Mechanics_and_Game_Design.php Nintendo partners with SF public library to teach kids about game design - http://www.theverge.com/2016/3/31/11327140/nintendo-super-mario-maker-education-sfpl
Interviewing the founder of Rezli and company that helps gamers find jobs in the game industry
Coverage of all the news that came out of the keynote on the first day.
http://www.gamedevradio.com/articles/2016/3/18/microsoft-build-2016-news-round-up
In this episode we spend the entire show covering all the great news that came out of GDC 2016
Make sure to go to http://www.gamedevradio.com to check out all of the coverage we did on each day of the event.
Today we discuss 2 youtube videos and an article: - Why is Minecraft fun?: https://www.youtube.com/watch?v=_cK7rvzDpkg - Game Maker's Toolkit - Why Jonathan Blow's Puzzles Aren't Just Puzzles: https://www.youtube.com/watch?v=2zK8ItePe3Y - 6 Formative Game Design Lessons: http://gamasutra.com/blogs/AbbasRazzaq/20160307/267430/6_Formative_Game_Design_Lessons.php
On todays show we interview the founders behind the indie game marketing and publishing company Black Shell Media. We cover a wide range of topics ranging from social media interaction, how game publishing works, and a ton of other really great information related to marketing your game. If you are ready to get your game published or curious on how to market it then this is a must listen!
Today we discuss a classic David Sirlin article on Solvability: http://www.sirlin.net/articles/solvability
Today we discuss an article about short and long term game progression loops: http://game-wisdom.com/critical/short-long-term-progression-game-design
Today we discuss a YouTube video talking about pain in games: https://www.youtube.com/watch?v=_Ux0-yYWTgM
In this episode Devin Becker interviews Jason Rohrer a game designer from Davis, CA about the games he is working on and a lot of other stuff related to game design.
http://www.gamedevradio.com/game-dev-radio/2016/2/8/game-dev-radio-0207-jason-rohrer
Today we discuss an article about matchmaking in smaller multiplayer games: http://joostdevblog.blogspot.com/2015/09/designing-matchmaking-for-smaller.html
In this episode my co-host Devin Becker and I discuss the sports game design. We go into great detail of all the different kinds of sports, how they have changed, all the different kinds of rules that are created and what keeps them exciting to watch. Also apologies for the fan sound in the background. It as a really hot day when we recorded so the air conditioning was going on and off. The show opens up with Devin talking about The different kinds of sports.
Today we discuss an article about analytics driven game design: http://www.gamedev.net/page/resources/_/creative/game-design/google-analytics-driven-game-development-by-example-r4132
Today we discuss a GDC talk post-mortem about the Procedural Stealth game Invisible Inc.: http://www.gdcvault.com/play/1021919/Designing-Procedural-Stealth-for-Invisible
Today we discuss an article from Psychology of Games about Framing choices: http://www.psychologyofgames.com/2015/11/reason-based-choice-and-the-golden-path/
In this episode I interview Jeremy Springfield about his experience creating digital, and physical games. Then we do a incredibly deep dive into into his passion of Live Action Role Playing or LARP’ing for short. we have a fantastic discussion talking about how it works, designing a game and so much more. If you have never done it and are interested this is a must listen. Also we did have a few audio issues here and there but nothing that should be that bad. The show opens up with Jermey talking about his experience making games.
In this episode we discuss how to design a good demo for your game. We go in depth in all the different kind of demos that can be made, what works and what does not work.
Today we discuss a GDC talk about building player investment and emotions: https://www.youtube.com/watch?v=6_SHkyhhGFM&feature=youtu.be
In this episode Devin Becker interview Jamie Madigan about his book The Psychology of Video Games. They talk about the process he went through to create his book, the growing field of video game research and what his happening in the game industry.
This time we discuss a short book focused on a specific area of game design that needed it, uncertainty. The book is Uncertainty in Games by Greg Costikyan.
Today we discuss a topic inspired by a blog-like forum post over on dinofarmgames.com forum by a well regarded poster, Lemon: http://www.dinofarmgames.com/forum/index.php?threads/tension.2052/
For the first episode of the game dev book club we discuss the often recommended A Theory of Fun for Game Design by Raph Koster.
Today we discuss animation's effects on game feel, inspired by this YouTube video about the effects in League of Legends: https://www.youtube.com/watch?v=rXLH0nkgkbc
Today we discuss procrastination inspired by this 1 game a month tweet by @photonstorm: https://twitter.com/OneGameAMonth/status/662207745261633536
Today we discuss recommendations for various game design tools. We welcome your suggestions on the comments!
Today we discuss turning game ideas into actual games, inspired by a comic from TheMeatly.com
Today we discuss a question on Quora in our new format, "What does a game designer do?": https://www.quora.com/What-do-game-designers-do
Today we discuss an article talking to developers about the indie hit Downwell: http://www.gamasutra.com/view/news/257223/Elegance_not_simplicity_devs_weigh_in_on_Downwells_irresistible_charm.php
Today we discuss an article about working solo on your game: http://www.gamasutra.com/blogs/ThomasBrush/20151026/257277/I_Work_Alone.php
Today we discuss a podcast about the limitations of boardgame design: http://keithburgun.net/the-clockwork-game-design-podcast-episode-5-the-limitations-of-boardgames/
Today we discuss an article on being productive as a solo developer: http://www.gamasutra.com/blogs/JamesNeally/20151021/256855/Solo_Indie_Dev_What_I_Wish_I_Knew_Five_Months_Ago.php
Today we discuss an article about designing for readability: http://www.gamasutra.com/view/news/255684/Spectators_and_players_need_the_same_thing_from_your_game_design.php
Today we discuss an article on using timers in games: http://www.gamasutra.com/blogs/JackPalmer/20151019/256526/Time_for_a_timer__Effective_use_of_timers_in_game_design.php
In this episode we discuss how to design boss battles in a game.
Show Notes: http://www.gamedevradio.com/exploring-design/2015/10/20/exploring-design-0204-boss-battles
In this episode I interview technical game designer Asher Einhorn about how he got his start in the game industry. We also end up talking a lot about game design in general.
Show Notes: http://www.gamedevradio.com/game-dev-radio/2015/10/20/game-dev-radio-0204-asher-einhorn
Today we discuss an article about a 9 player coop game: http://www.gamasutra.com/view/news/255624/Qamp_A_Orchestrating_nineplayer_coop_chaos_in_A_Fistful_of_Gun.php
Today we discuss an article about balancing your game: http://www.gamasutra.com/blogs/DanFelder/20151012/251443/Design_101_Balancing_Games.php
Today we discuss an article on pacing game mechanics: http://game-wisdom.com/critical/pacing-problems-game-design
Today we discuss an article about guidelines for running a good studio: http://www.gamasutra.com/blogs/MichailKatkoff/20151009/255779/7_Characteristics_of_a_Successful_Game_Studio.php
Today we discuss a GDC Europe 2015 presentation on user generated content for kids: http://gdcvault.com/play/1022831/Turning-100-000-000-Friends
Today we discuss an article about choosing or building a game engine: http://www.gamasutra.com/blogs/DietmarHauser/20151007/255394/License_an_engine_or_create_your_own.php
Today we discuss an article about gettings fans vs followers: http://www.gamasutra.com/blogs/FilipWiltgren/20151006/255387/Warning_Are_You_Hunting_Buyers_when_you_Need_Fans.php
Today we discuss an article about running events in-game: http://www.gamasutra.com/blogs/MarkRosner/20151005/255253/Ingame_events_a_sure_shot_for_increasing_revenues.php
Today I discuss an article about defining the RTS Genre: http://www.gamasutra.com/blogs/BrandonCasteel/20151002/255199/Attempting_to_Define_the_RTS_Genre.php
Today we talk about an article on complexity overload in games: http://www.gamasutra.com/blogs/AsherEinhorn/20151001/255150/How_much_is_too_much.php
Extra special thanks to our listen Dan Huffman for helping us improve the audio quality, you rock!
Today we discuss an article about Asymmetry in games: http://keithburgun.net/asymmetry-in-games/
Sorry about the audio issues, my microphone has been having driver problems.
Today we discuss an article about another article about a book about games and art/movies: http://www.zenofdesign.com/games-are-not-movies-and-shouldnt-try-to-be/
Today we discuss an article about the systems of a recent game, Big Pharma: http://www.gamasutra.com/view/news/254670/How_Big_Pharma_speaks_with_its_systems_to_get_players_addicted.php
Today we discuss Fallout 4's significant design changes to the RPG formula: https://bethesda.net/#en/events/game/fallout-4s-character-system/2015/09/24/31
Today we discuss an article about a programming related game: http://www.gamasutra.com/view/news/254555/How_else_HeartBreak_turns_players_into_coders.php
Today we discuss some design lessons for VR games: http://www.gamasutra.com/view/news/254432/Jesse_Schells_six_lessons_for_making_VR_games.php
Today we discuss a blog post on doing remote playtesting: https://boardgamegeek.com/blogpost/46077/remote-playtester-feedback
More episodes at http://www.gamedevradio.com
Today we discuss an article on developing a prototyping mindset: http://www.gamasutra.com/blogs/VijayVaradan/20150921/254149/HOWTO_Develop_a_Prototyping_Mindset.php
Today we discuss working on game design fundamentals: http://www.gamasutra.com/blogs/JordFarrell/20150918/254055/Work_on_the_fundamentals.php
Today we discuss an article about choosing the right design to pursue: http://www.gamasutra.com/blogs/RyanClark/20150917/253842/What_Makes_an_Indie_Hit_How_to_Choose_the_Right_Design.php
Today we discuss a confession of f2p whale tracking abuse: http://toucharcade.com/2015/09/16/we-own-you-confessions-of-a-free-to-play-producer/
Today we discuss an article about emergent gameplay: http://game-wisdom.com/critical/emergent-gameplay
In this episode we discuss an article about some ways the new fighting game Rising Thunder is trying to evolve the genre: http://www.gamasutra.com/view/news/253388/Seth_Killians_3_principles_for_bringing_fighting_games_online.php
Get more at http://www.gamedesigndigest.com and other podcasts about game dev at http://www.gamedevradio.com
Today me and Saturday cohost Asher Einhorn discuss an article about an indie puzzle game designed without words: http://indiegames.com/2015/09/creative_thinking_and_compromi.html
This is the third part of the second game we are prototyping on Design Sessions. In this episode Devin reviews what the changes he has made since the last play test.
Show Notes http://www.gamedevradio.com/design-sessions/2015/9/7/design-sessions-0203-second-game-part-03
Image From https://anintrovertsoutlet.files.wordpress.com/2014/08/superhero-clip-art-61.jpg
Today we discuss a newly translated interview from 1998 with Miyamoto about some of his game design philosophies: http://shmuplations.com/miyamotodesign/
Check out more at http://www.gamedesigndigest.com and other podcasts at http://www.gamedevradio.com
We talk about an indie non-success based on this article: http://gamasutra.com/blogs/DanielWest/20150908/253040/Good_isnt_good_enough__releasing_an_indie_game_in_2015.php
Check out more at http://www.gamedesigndigest.com and other game development podcasts at http://www.gamedevradio.com
In this episode we discuss what can make a Juicy Game Design!
Show Notes http://www.gamedevradio.com/exploring-design/2015/9/7/exploring-design-0203
Picture from http://openwalls.com/image?id=11984
The first episode of a new show discussing a daily article from http://gamedesigndigest.com. The articles referenced in this episode: - http://www.gamasutra.com/blogs/RyanClark/20150908/253087/The_5_Myths_of_the_Indiepocalypse.php
In this episode I talk with indie vr game developer Brian Bullard all about virtual reality. When it started to become popular, it’s current state, future and how people are making money with it.
Show Notes http://www.gamedevradio.com/game-dev-radio/2015/9/7/game-dev-radio-0203-brian-bullard
The first episode of a new show discussing a daily article from http://gamedesigndigest.com
This is the second part of the second game we are prototyping on Design Sessions. In this episode we go deeper into the games design and actually start play testing it a bit.
Show Notes: https://www.gamedevradio.com/design-sessions/2015/8/22/design-sessions-0202-second-game-part-02
In this episode we discuss how gifting can be used when designing your game.
Show Notes: http://www.gamedevradio.com/exploring-design/2015/8/22/exploring-design-0202-gifting
image from http://crazy-frankenstein.com/christmas-day-wallpapers.html
In this episode I interview Danielle Swank a game developer in San Francisco doing a lot of really interesting things related to game development. Such as games, co-working space, and a subscription box that teaches you game design!
Show Notes: http://www.gamedevradio.com/game-dev-radio/2015/8/22/game-dev-radio-0202-danielle-swank
This is the first part of the second game we are prototyping on Design Sessions. In this episode we discuss the five constraints given and go through the initial design process of it all.
Show Notes http://www.gamedevradio.com/design-sessions/2015/8/3/t69qfatj64fdpirrk2fjrwb5zkjtds
In this episode we discuss nostalgia and how it can affect game design.
Show Notes http://www.gamedevradio.com/exploring-design/2015/8/3/exploring-design-0201-nostalgia Image pulled from http://free-stock-illustration.com/retro+mac+games
In this episode of the podcast Javed Sterritt an Australian indie game developer is interviewed. We talk about how he got started making games and the “Dear Developer” video series he has created.
Show Notes: http://www.gamedevradio.com/game-dev-radio/2015/8/3/game-dev-radio-0201-javed-sterritt
In this update I talk with my co-host Devin Becker about what we want to do in the second season of the podcast!
For more info about the kickstarter click the link below! kck.st/1zSXTmO