Roll For Topic: Recent Episodes

Roll For Topic

GM/DM discussions on topics related to running tabletop games. Each episode is a 30-45 minute conversation about one specific topic chosen by rolling 1d10 on a table of topics.

Roll for Topic's regular cohosts are Andy Rau and Chris Salzman. If you or your GM is interested in being a guest, drop us a line!

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Chris is second-guessing a tough choice he made in a recent game. What makes for a good, genuine tough moral choice in an RPG? Is it something the GM can (or should) deliberately create and build toward? This, plus discussion about which D&D class best describes Lyndon B. Johnson.

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Chris somehow manages to bring his obsession with the World Cup into the podcast. Andy humors him and they talk about running games within games.

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What’s actually useful for a GM to know about a city or other adventuring location? Chris and Andy discuss how to take the “Wizard City” theme of this year’s RfT Con and turn it into a gameable place. Plus, more on GMing with kids.

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Andy and Chris talk more about prepping T1 and that fine line between being ready and just winging it.

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Chris is prepping T1: The Village of Hommlet to run this summer. Andy and Chris talk all about it!

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Chris has a lot of store credit to spend on TTRPG goodies. What will Andy pressure him into picking up? Around this important question, Chris and Andy fit a discussion of the importance of books as physical artifacts, the allure of those early iconic RPGs, and more.

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With a new Elric RPG announced, Chris and Andy discuss what their dream Eternal Champion game might look like. Plus, Chris discovers Christopher Priest’s The Prestige and Andy glumly reports about the (non)state of his Band of Blades game.

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Andy talks about an upcoming game he’s kicking off. It’ll be the 3rd time he’s tried it! They gush about forged in the dark, talk about the value of running campaigns, and discuss building dungeons with random tables.

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Chris explored a cave recently! That brings Andy and Chris to discuss the challenge of injecting the thrill of real-world locations into their in-game versions. Can a fantasy game about fighting goblins in caves convey some of that real-world excitement?

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Chris has been busy building props for a school play, and wonders how some of that energy might be expressed at the game table! Also, Andy and Chris discuss the joys of history and the ways they do and don’t make history and culture an important part of player characters.

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Lots to catch up on this episode, including the Dungeon Crawler Carl series, edgelord vampire roleplaying from the 1990s, and Chris’ dilemma as a player: can he respec a PC that isn’t mechanically working the way he intended?

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Chris and Jess talk about a small Daggerheart campaign that Jess ran and Chris played in! (Andy will be back next time!)

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Andy’s back from his weekend GMing an Antarctic Cthulhu campaign, and Chris has questions! Topics covered include the value of creating special game events like this, the challenge of fighting a long campaign into a short weekend, and more.

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Chris is heading off on a work trip, so discussion turns to which RPGs or board games you squeeze into your suitcase when traveling. With snow days and work trips imposing on our schedules, it’s a short episode–but we’ll be back next episode with a detailed breakdown of Andy’s epic Arkham Horror RPG weekend.

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Andy and Chris have a lot to talk about! They discuss Splatbook, how the build-a-dungeon/play-a-dungeon went, the worst part of the D&D ruleset, Shadowdark, and Andy’s upcoming weekend game in a secluded cottage.

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It’s time to play this year’s “Build-a-Dungeon”! Chris GMs a party of five intrepid amusement park employees as they try to save the fair from a rampaging kaiju. This is part of our annual tradition wherein we create an adventure collaboratively in one episode and play it in the next. For the making of this … Continue reading "Episode 184 – Play-a-Dungeon 2025: Kaiju vs. Theme Park Employees"

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This is part 1 of our 2 part Build-A-Dungeon Play-a-Dungeon special for 2025! Chris and Andy are joined, yet again, by John Corey and Kyle Latino! In this episode we brainstorm and build out a one shot adventure that Chris will run in the following episode.

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Chris tries to get Andy to watch the new season of Stranger Things. Andy talks about Doom’s brilliance. Then they talk about simple systems for running one shots.

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Every TTRPG Kickstarter from the last few years seemed to fulfill this month, so Andy and Chris take an episode to go through the piles of shiny new roleplaying games they’ve acquired recently. Along the way they discuss the impact of strong authorial voices in RPG books and plot to ensnare the author of Netcrawl.

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Chris has found himself playing in two campaigns so Andy and Chris talk about how he can be the best player he can be!

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Chris and Andy take a break from their usual format and have an open discussion about Chris’ new Daggerheart game, and what has their attention now that a wave of post-OGL D&D-alikes are finally arriving. As a bonus, we learn about the corporate merch with which Chris bedecks himself.

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Andy and Chris talk about Stranger Things and then an issue that Andy had at the table with players and their pregen characters.

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Every year, we host a game convention in Ann Arbor. And every year, a highlight of the con is our obscure RPG trivia contest! This is the live recording of RfT Con 2025’s trivia segment. How does your RPG trivia knowledge stack up?

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Chris and Andy are busy planning RfT Con, but that doesn’t mean they aren’t brainstorming new campaigns they want to run. In this short pre-convention episode, they chat about the campaigns they’re gearing up to run this autumn/winter.

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We revisit one of our earliest topics, this time with guest Garrett Douglas, creator of Wayne Scotting’s Guide to the Very Small Folk! Garrett shares insight from the many short-duration game sessions he’s run, but not before we chat Ars Magica and share our favorite Chicagoland game stores. Show notes

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Chris is joined by guest GM Andy Jones to talk about the intersection between gaming and theater and how good kids these days have it with being able to talk openly about their hobbies.

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Toby’s going to run a game at RfT Con 2025 about mechs! He comes on to talk through some design ideas and Andy and Chris get very excited about mechs!

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Chris wants to pitch Andy on Blue Prince, but decides he should probably talk about some other stuff too.

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Chris shares the experience of watching his young daughter and her friends play D&D for the first time. What can jaded adult GMs learn from watching kids hack their way through a D&D adventure? And in what is becoming our regular book discussion segment, Chris and Andy discuss the gaming appeal of Stephen King’s The … Continue reading "Episode 171 – The Kids Are Alright"

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Andy seeks advice about an upcoming game for a group of newbie players. But not before our hosts talk books, Andy excitedly describes his first trip to a swamp, and Chris reveals that his young daughter is about to make her first foray into TTRPGs.

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Andy and Chris are both about to go on trips so they freewheel a conversation about buying a suit and changing the system for a currently running campaign.

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Would you ever call for a “re-do” of a scene or encounter that didn’t go as planned? In what situations might that make sense? And are there better ways to “roll with” an unwelcome development in the game? Chris and Andy discuss, along with talk about game pacing and Andy’s million-dollar idea for a mystery … Continue reading "Episode 168 – Do You Replay TTRPG Scenes That Go Wrong?"

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Does it matter in your D&D game if the weather outside is bright and balmy or cold and rainy? Are there ways to incorporate changing weather into a TTRPG that don’t just boil down to the occasional die roll penalty? Chris and Andy discuss, and Chris describes his experience with Bully Pulpit Games’ The Skeletons.

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Andy and Chris talk about the lives our PCs lead outside of the adventuring life. They also inadvertently pitch a very fun sounding game where you play a bunch of teachers.

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Have you played in games where your character’s age had a big impact, mechanically or narratively? Chris and Andy discuss why it matters if your D&D character is 18 or 65 years old, and how exploring those nuances might make your game more interesting.

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What do you do when one of your players comes to the table with a PC that has a horse, mount, or another game feature that radically changes tactical situations? Chris and Andy discuss ways you can approach mounts in a way that doesn’t cheat the player of their mount, but which also doesn’t hurt … Continue reading "Episode 164 – How Do You Handle Player Mounts and Horses?"

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Andy and Chris talk about the things we used to love and then get into the the discussion of handing out documents/clues/puzzles at the table.

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What elements go into a good game focused on wilderness survival and exploration? Chris and Andy discuss, but not before a few detours to talk about Stephen King’s Dark Tower series and The Wizard of Oz.

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What does religious faith look like in your games? Do you encourage your players to make religious faith a key part of their PCs, whether or not their character class is mechanically built around it? Andy and Chris discuss–but not before a few detours into the Dune setting, Tolkien (again), and more.

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Is tabletop roleplaying “just” an escapist diversion? How and why do we approach a hobby like gaming when news and politics and life in general are so heavy and overwhelming? Chris and Andy talk about the value of creative action in times of stress.

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Andy and Chris recap the build-a-dungeon/play-a-dungeon and then talk about their gaming plans for 2025. Andy wonders aloud about whether to “just” play D&D or to keep chasing his white whales.

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It’s our annual holiday tradition–a TTRPG actual play in which we run the roleplaying scenario that we designed in the last episode! Join Chris and he GMs a motley band of heroes try to save Christmas. The game system we’re using is Caltrop Core (https://caltropcore.com/), adapted for this holiday-cheer-filled scenario!

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It’s that time of year again! Join Chris and Andy with special guests, John Corey and Kyle Latino, as they build a dungeon live on air! This is part 1 of 2. In the next episode Chris will run the dungeon for a bunch of lovely folks.

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Andy and Chris talk about the feelings they have about different methods of getting a random number. Rolling a die is great; drawing a chit from a bag is bad.

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Andy and Chris talk about Baldur’s Gate 3 for too long and then Chris surprises everyone by having done a small amount of research before they discuss money in games.

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Have you thought about running an epic RPG campaign–perhaps a complex published campaign like Curse of Strahd or Masks of Nyarlathotep–but find yourself unsure how to start preparing? In this episode, Andy talks with Matt Wilson, a GM who has run several large, complex campaigns to learn some tips and tricks for preparing to run … Continue reading "Episode 154 – How Do You Prepare to Run an Epic Campaign? (with Matt Wilson)"

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Andy and Chris talk about running games on holidays and what exactly makes it so compelling. They also talk about the upcoming D&D DMG, Alien tie-in novels, and The Left Hand of Darkness.

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Have you ever used a mini-game in a tabletop RPG–a game that steps completely outside the official rules of your RPG to resolve a particular situation? We discuss Chris’ experimental one-shot in which he tried out some fun mini-games. Also discussed: Chris’ experience reading The Silmarillion.

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Recorded live at the fourth annual Roll for Topic Con! Follow along as the audience takes our annual roleplaying trivia quiz, and plays a brand new game called Diamond Heist.

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What does the criminal underworld in your setting look like, and how do the players interact with it? Andy and Chris discuss the topic of crime in RPG settings, along with their plans to run some one-shots at the upcoming RfT Con.

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Andy and Chris talk about going to the dentist and also about using languages at the table. Chris makes a reference to a 29 year old movie and Andy makes a reference to a 23 year old tv show.

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Is character alignment a central part of your D&D (and D&D-alike) games, or is it something you change or ignore? Chris and Andy discuss the benefits and drawbacks of the classic alignment chart, and the ways it’s useful at the table.

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Andy and Chris talk about Gen Con, Roll for Topic Con, and what makes cons so special!

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Have you used a minigame within your RPG to handle a specific scene or sequence? Chris and Andy brainstorm a bit about a jousting minigame for Chris’ upcoming convention game, with discursions into game playtesting, Battletech, and the upcoming RfT Con 2024.

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Guest host John Corey fills in for Chris this week, bringing his expertise in low-prep GMing! John and Andy discuss what they’ve been reading about the early days of the gaming hobby and then go on to talk about how you can move from high-prep GMing to lower-prep, improv-style GMing.

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Do you meticulously track the light radius of each torch? Do you handwave it away? Something in between? Inspired by Andy’s recent trip to Mammoth Caves, Andy and Chris talk about the challenges and rewards of taking lighting seriously in your dungeon crawls.

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Your setting is full of interesting history and fascinating detail. How do you convey that to your players at the table with boring or overwhelming them? Chris and Andy discuss, but not before they talk about what the movie Furiosa can teach us about good RPG action scenes. Show notes:

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Andy and Chris talk for a while about books and then talk about their own personal Mt. Rushmore’s of RPG Creatives:

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Do any of your players struggle to grasp the rules of the game you’re all playing? How can GMs help them? Andy and Chris discuss, along with discursions into the weirdness of everyday life and Andy’s recent GMing for a group of sixth graders.

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Andy and Chris were on a panel with Phil Cameron at the AADL Game Con! We talked about “How to GM like a pro”. Thanks to everyone who came out! It was a lovely time. The panel is also on youtube if you want to watch us talk instead of listen.

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Andy and Chris talk about sharing the narrative at the game table. It gets surprisingly philosophical! Also, Andy and Chris will be at the 2024 AADL Game Con on Saturday April 13th! Come say hi!

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What does it look like to shine the spotlight on a particular character in a TTRPG? In this episode, we talk through some player feedback about our last episode, then move on to this important GMing practice. Show notes:

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Andy and Chris ponder what famous figure, past or present, would be most fun to have at the gaming table! We also check in on Andy’s Band of Blades game and Chris’ progress through The Lord of the Rings.

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Join Andy and Chris as they talk about LotR and Andy’s Band of Blades game!

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Andy and Chris got to game in-person with each other! They talk about the experience of playing Dialect as a world building game for a campaign.

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We’ve all read books or watched movies that were difficult, but ultimately rewarding. With Andy having just finished Gene Wolfe’s Book of the New Sun, we talk about whether that kind of challenging but satisfying-in-retrospect experience has a parallel in RPG campaigns. What kind of value do we get out of dense, difficult settings and … Continue reading "Episode 134 – The Book of the New Sun, and Challenging Game Settings"

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As Andy prepares to run Stormwreck Isle, conversation turns to what makes a great D&D starter set or introductory adventure. What experiences do you think best embody D&D? Bonus content in this episode includes more discussion of The Thing, and (if you listen closely) the sound of Andy’s pet guinea pigs squeaking and chattering in … Continue reading "Episode 133 — What Makes a Great First D&D Adventure?"

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How do you calculate odds and probabilities at the game table? What do we get out of random dice rolls and random tables? And how do dice probabilities work, anyway? We’re joined by mathematician and GM Toby, who talks with Chris about both the mechanics of probability and the ways we use randomness to have … Continue reading "Episode 132 — All About Randomness and Dice! (with guest GM Toby)"

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It’s part 2 of our annual Build-a-Dungeon/Play-a-Dungeon specials! Jo, Abby, Liz, and Brandon come on to play through “The Mice of The Artemis” with Chris as GM. Happy holidays everyone!

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It’s the holidays so that can only mean one thing: it’s time for us to build a dungeon and then play it live on air! In this year’s Build episode, Andy and Chris are joined, yet again, by John Corey and Kyle Latino of The Splatbook!

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Andy and Chris talk about The Walking Dead and videogames before diving into their topic: what questions do long-term campaigns raise that RPG rulebooks do not address?

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With Chris temporarily away, Andy is joined by guest co-hosts John and Tim for something we’ve never done before: opening a mystery box of gaming goodness live on the air. Tim unboxes a Christmas surprise package from Palladium Books, after which we revisit one old topic and then ponder a brand new one. Show notes

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Andy and Chris take a different approach to gaming in this episode as they discuss the idea of “interesting failures”–art and experiences that don’t succeed, but that nonetheless deliver something worthwhile. After discussing Alien Resurrection, Andy’s favorite example of an interesting disaster, they move on to talk about what “interesting failure” looks like in a … Continue reading "Episode 127 – Are Your Games “Interesting Failures”?"

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Andy and Chris talk about Halloween, how to make a party harder for your players, and then about how to maintain momentum when you have long gaps between game sessions.

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What do you do when your players make in-game choices you weren’t expecting? Should you try to shift them back onto your planned course, or appreciate the challenge they’re throwing your way? Chris listens as Andy describes a recent adventure that went awry (albeit in a fun way) and they discuss what could have been … Continue reading "Episode 125 – When Players Do the Unexpected"

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How much rules mastery do you ask of your players? Chris and Andy discuss the unique challenge that roleplaying games present, with their often-massive rules tomes and the complicated relationship between rules and roleplaying that takes place at the game table.

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Our first live episode in front of a studio (con) audience! Andy runs us through his annual Roll For Topic Swap Table Quiz. Take the quiz while listening and see you how do!

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Your players probably interact with you, the GM, in character from time to time. But do they roleplay with their fellow players? What does that look like at the table?

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What makes for a good flawed player character? Chris and Andy explore what it means to be an interesting flawed or anti-hero. But before they do that, they check in on Andy’s “Masks of Nyarlathotep” campaign and talk about what makes “Masks” such a unique in a hobby full of great campaigns.

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In a break from the usual format, Andy and Chris talk through the process of choosing the right game to run for a convention one-shot. Together, they go through the half-dozen games on Andy’s list of possibilities until they narrow down the one that will work best. On the way, they talk about spies, mechs, […]

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Andy and Chris fail to roll on the table for a topic, but of course have plenty to talk about. Listen as they talk about wrangling audio equipment for a live taping, Brindlewood Bay thoughts, Alien worries, and playing the same games over and over again.

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Andy’s back from a cross-country road trip, and he’s eager to talk about all weird and wonderful claims to fame that small, rural towns celebrate. In this episode, Chris and Andy talk about how to make the small towns in your fantasy setting quirky and memorable places to travel through. But first they take time […]

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Andy and Chris are thieves! Everyone likes reading books and watching movies, but have you ever lifted a scene or character from them for your campaign?

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We cover a lot of ground in this episode! We talk about health and injury rules, the quirky LitRPG genre, and rethinking alien species in tabletops RPGs. And of course we move onto our main topic: what has the last few years taught us about what makes for a great virtual RPG? Episode notes: Dungeon […]

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What’s the longest RPG campaign you’ve ever run? Six months? A year? Two? We’re pretty sure you can’t beat our guest for this episode, who’s been running a weekly D&D campaign for nearly three decades straight. Join us as we learn about Bryn’s truly epic D&D campaign and try to identify the secret of his […]

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Chris and Andy are joined by Jeremy Bai, a prolific translator and author whose RPG Righteous Blood, Ruthless Blades: Wuxia Roleplaying brings the wuxia genre to your game table! We begin by talking to Jeremy about his various projects, RPG-related and otherwise, before discussing different ways that you can make food, drink, and meals more […]

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Andy and Chris are joined by James Pozenel of Horse Shark Games to talk about the best way to handle hacking scenes in your TTRPGs (as well as others scenes in which one PC is the star of the show). James is uniquely suited to dispense advice on this, since he’s working on a very […]

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What do you need to know to run tabletop RPGs with kids? Guest GMs Liz Decker and Tim Saucer bring their experience organizing games for kids to a special roundtable discussion.

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Does nostalgia for your youth, and the games you played as a kid, play an active role in the games you play today? And it’s impossible to talk about D&D nostalgia without taking note of the upcoming D&D movie. Listen as they share their hopes and dreams (or lack thereof) for Dungeons and Dragons: Honor […]

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How do you fine-tune the tone—whether it’s grim, comedic, or something else—at your gaming table? Chris and Andy talk about this, but not before they muse on the challenge of running murder mysteries in the TTRPG medium, among other things.

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Family, friends, and loved ones of PCs, when they appear at all, often serve primarily as victims whose plight motivates the PCs. Are there more and better ways to make the PCs’ loved ones a part of the game? Andy and Chris discuss!

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Have you ever struggled to stay focused on the campaign you’re running because you’re distracted by all the shiny new games on your bookshelf that you’d also like to be running? Andy and Chris talk about the challenge of avoiding “shiny object syndrome.”

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Andy and Chris go back to their Roll For Topic roots and roll on the old Table of Topics for this one! They (briefly) discuss the OGL and D&D and what it all means to them before diving into just what in the world a GM should do when their players have no idea what […]

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Chris is temporarily out for this episode, which means that there’s nobody to stop Andy and guest GM Matt Wilson from venturing down all kinds of historical tangents! Join us as we try to keep our enthusiasm for the Late Antique period in check, and reflect on the GMing lessons we learned in 2022 and […]

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In the last episode, we planned a Wild West adventure and “dungeon.” Now, we force a gang of hapless players through it! Guest players John, Ben, Toby, and Brandon team up to take on the sinister Snake Oil Kid and his gang. Will things go smoothly and according to plan? Or will they veer wildly […]

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It’s the holidays which means it’s the return of Roll For Topic’s traditional Build-a-Dungeon/Play-a-Dungeon! This episode we design a “dungeon” with our pals, Kyle and John, from The Splatbook. Next episode we’ll run what we came up with as an actual play. You can listen to these episodes in whatever order you’d like. Happy holidays!

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This week Andy and Chris are joined by Toby to talk about encumbrance systems. Listen as they slowly convince themselves that encumbrance isn’t all bad. This topic was added by listener, Wulf Mungus. Thanks, Wulf!

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Andy and Chris recap their Halloween roleplaying experiences before tackling a tricky design challenge: can they come up with an interesting way to use cellphones as part of a roleplaying experience?

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Chris and Andy are joined by guest GM Alban to discuss how you might build an entire adventure around a performance. Is that a performance by the PCs, or by the players? We discuss that, with side forays into topics like Ars Magica, finding GM inspiration in the natural world around you, and more!

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Can you believe we’ve produced 100 episodes? What a wonderful ride it’s been. Join Andy and Chris for a special episode of reflection on the last four years of roleplaying and podcasting. This episode departs from our usual format and asks you to indulge Andy and Chris as they discuss what they’ve learned and where […]

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What makes a “good” cult in a game? They also have a few pamphlets for you to read—and if you join them in their study they’d be happy to answer any questions you might have!

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Chris and Andy brainstorm a tactile system for marking the passage of time or health in an RPG! But not before Chris a ridiculous action movie, and Andy pitches a ridiculous mashup of a certain intergalactic hunter and a certain murder-mystery RPG.

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John Corey, on loan from The Splatbook, comes on to talk about Vaesen and then helps Chris design a 1 Page RPG.

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Andy and Chris, with clear eyes and full hearts, chat about their experiences at Roll For Topic Con 2022. They start by using the “Stars and Wishes” framework and then immediately deviate into a less structured conversation.

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Beset with pre-convention GMing anxiety, Andy and Chris describe their game prep challenges and brainstorm solutions to some of the questions and problems they face. After passing through the depths of GM despair, will they recapture their enthusiasm for convention GMing by the end of this episode? Spoiler: YES!

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Andy and Chris brainstorm a deadly, yet survivable, 10x10x10 room. But not before recent family vacations prompt more musings about the mysterious Natural World outside our basements, and the “GM brain” curse of constantly thinking about gaming when you should be admiring the great outdoors.

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Join Andy (holed up in an airBnB somewhere in the hinterlands of Colorado) and Chris (holed up in his office) as they chit-chat about their recent travels and how they cannot stop thinking about running games.

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Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!

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What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.

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Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer’s dungeon.

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What would you say is the coolest boat there is? Andy, Chris, and guest GM Nate put their minds together to try and create a really cool boat you can drop into your tabletop RPG.

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Listen as Andy and Chris continually fail to not reference videogames as they design an arena boss rush! This question was sent into us by Ryan out in Korea. Thanks, Ryan!

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Can Chris and Andy design a shop for a roleplaying game that’s actually interesting to visit? Listen as they brainstorm a quirky shop that provides not only items for your players to purchase, but opportunities for investigation and adventure. Episode 87 appendix (aka show notes): The Deep House, a horror movie that takes place entirely […]

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Test your might and win the prize of listening to this episode where Chris and Andy take on the design challenge of: “Create a festival” (a topic added by Tim Saucer)! Chris reminisces way too much his stint in Indiana and Andy relives some memories of horrible footwear. Then they imagine a totally normal festival […]

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What space object or event would be so insanely interesting that even the most dedicated PCs will divert course to go check it out? Chris and Andy brainstorm three space anomalies that even the least curious characters couldn’t stop themselves from investigating.

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Big news in this episode! Roll for Topic isn’t on its own anymore–we’re now part of a brand-new podcast network. After discussing this news (and nerding out about Michael Moorcock’s Elric novels), Chris and Andy puts their GM brains together to come up with an idea for an underwater adventure that sounds not just workable, […]

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Andy and Chris ambush Peter Dillman, creator of the Dillman’s Dungeon: A Gamer’s Retreat Kickstarter campaign, and force him to design an ambush scenario for a fantasy roleplaying game. Along the way we learn all about Peter’s amazing vision for an “Air D&D” venue to host gaming getaways. Show notes: The Dillman’s Dungeon Kickstarter campaign. […]

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Ever given the player characters a magic item that seems to have no practical use… only to have the players figure out a good use for it anyway? Andy and Chris brainstorm up several such “useless” magic items you could drop into your campaign.

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We’re starting something new with this episode! Join as we roll on our brand new Table of Design Challenges to determine a random GM design challenge for Andy and Chris to create on air. The first challenge is to create a love triangle that can be added to any D&D campaign!

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It’s a brand new year! We start with Chris’ reflections on running last episode’s live game, and then Andy and Chris both talk about GMing goals for 2022—as well as about plans for the podcast!

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Join Nicole, Cory, Phill, and Brandon as they explore the crazy sci-fi dungeon we created in Episode 78! With Chris as GM, they encounter space pirates, escape from space bugs, and do many other exciting space-related things. The system used to run this game is the excellent Caltrop Core, which puts the divisive d4 to […]

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It’s our annual Build a Dungeon Special! Andy and Chris are joined by John Corey and Kyle Latino to brainstorm and build out a dungeon/adventure live on-air. Our next episode will be a play-through of the dungeon with some other special guests. Enjoy!

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It’s our last “normal episode” of the year! Listen as Andy and Chris talk about what locations and time periods would make for great RPG settings.

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Do the family, friends, and loved ones of your PCs play a role in your campaigns? Are they mostly there to disadvantage the PCs, or do they contribute something more to the game?

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It’s Halloween one-shot season! Andy and Chris are both prepping spooky one-shots, and talk about how to quickly ease players into game rules that are new to them and make the most of the session.

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This episode takes an unusual turn as Chris and Andy chat about the experience of “imposter syndrome”—of feeling unworthy to participate in this hobby we all love. After a heartfelt discussion, the episode closes out with a more upbeat talk about Halloween one-shots.

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Andy and Chris discuss ways to get your players more invested in a roleplaying game—but not before they pursue tangents including Jack Vance’s “Dying Earth” novels and how to handle keeping-watch sequences at the table.

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This week Chris talks with GM Phill Cameron! We talk about a lot of stuff including Vampire: The Masquerade, make a d6 table about the places you’ll go if you follow a butterfly, and then we even roll on the table to talk about designing puzzles.

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Andy and Chris diverge from the show’s regular format to discuss a novel they both love and how to set meaningful stakes for RPG encounters… until Chris fails his saving throw and goes into a wild rant about the character creation process in D&D. Listen as they try to salvage some positive insight from Chris’ […]

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We had ourselves a game convention! Chris and Andy share some brief reflections on the first Roll for Topic Con, a (very) mini-convention at which games were run, old RPG sourcebooks were traded, and fun was had.

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Special guest Laura joins us to talk about the challenge of finding the right balance of tone and story at the gaming table. We also hear about Laura’s experience helping to organize the U-Con convention, and about her recently-finished East Texas University campaign, in which her players dealt with supernatural threats, midterm exams, and mean […]

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What do large-scale battles look like in the games you run? Chris and Andy discuss the different ways that big battles can play out in a roleplaying game, and talk about the appeal and limitations of large-scale combat.

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Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for part two of our playthrough of The Ground Itself! Show notes for Episode 67: Amber Seger, graphic designer, illustrator, co-owner of the Geekspective podcast network, and all sorts of other awesome things Kyle Latino, mad master of RPG maps The Ground Itself, the wonderful RPG […]

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Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for an epic playthrough of The Ground Itself! Working together, we collaborate to tell the story of one extremely weird castle and the people who live and (maybe) die there. Show notes for Episode 66: Amber Seger, graphic designer, illustrator, co-owner of the Geekspective […]

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After an opening reflection about character creation, Chris and Andy tackle the question that drives us all: what is THAC0, how does it work, and why do so many gamers point to it as a confusing stumbling block?

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Join Chris, Andy, and guest GM Joel Boonstra as they venture off-script and deep into the heart of 1980s children’s cartoons! With the help of the Gamma World roleplaying game, they create a team of barge-dwelling crime-fighters certain to dominate Reagan-era toy store shelves and Saturday morning TV.

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For a change of pace, Chris and Andy take a break from talking about roleplaying games and actually play one! We play a short game of Sports Are Just Numerology, a fun one-page RPG for two players by Ben Roswell. Listen as your co-hosts stumble through the frightening world of sports!

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How are your physical game books a part of the experience of tabletop gaming? How do you handle, annotate, and use them at the table? Andy and Chris wade into questions about the beloved books that contain the games we play.

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Once you have an idea for a new campaign, how do you make it happen at the table? Guest GM Murph joins Andy and Chris to discuss different ways to approach the first days of a new roleplaying game.

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Andy and Chris get personal and share all about the campaigns they really want to run, but just can’t quite bring themselves to dive into. It’s a GM therapy session! Appendix: Band of Blades Friends at the Table The Quiet Year The Ground Itself The Great Pendragon Campaign Beyond the Mountains of Madness

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Mazes and labyrinths are a fixture of fantasy roleplaying games, but are they actually fun? Chris and Andy talk about what goes into making mazes fun for your players to interact with. Episode 59 appendix: Candlekeep Mysteries, a new D&D compilation of library-themed adventures that Chris hopes to run soon. The Descent, a 2005 horror […]

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Tim Saucer joins Andy and Chris to discuss his recently-completed Waterdeep: Dragon Heist campaign, before diving into this episode’s topic: how do you use PDFs and other digital game resources at your table?

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Guest GM Matt Wilson (@hypomodern) joins the show to discuss his recently-finished 18-month campaign of “Eternal Lies”! Matt talks about what worked and what didn’t, how he adjusted the campaign for his table, and what GM tricks he used to make the experience come alive for his players. Episode 57 appendix: Eternal Lies, an epic […]

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Guest GM Kyle Latino joins Andy and Chris to discuss luck, fate points, divine intervention, and other ways that games equip players with get-out-of-jail-free cards! We hear from Kyle about his new Kickstarter project, and then chat about every type of deus ex machina we can think of. Episode 56 appendix: Old Roads, Kyle’s map […]

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Every GM knows that scheduling game nights is the hardest part of their job. Andy and Chris chat about how they manage (or fail) to get everybody to the gaming table.

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Join us for a special acutal-play episode as GM Chris shepherds a party of guest players through “The Accidental Tomb,” the adventure we brainstormed in episode 53!

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Please redownload this! We had an audio glitch with the original and needed to do a quick edit! Happy holidays! Andy and Chris welcome guests John Corey and Kyle Latino for a special episode in which they brainstorm a dungeon. Chris will DM this very dungeon in the next episode for a gang of unwitting […]

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Chris and Andy create a d10 random table of unexpected things that can happen when the players start a fire—and after some discussion of Andy’s “Alien” campaign and D&D Christmas giving, we launch into our official topic: expectations you place (or don’t place) on your players at the start of a new campaign. d10 Mysterious/Interesting […]

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Special guest GM Tim Saucer joins Andy and Chris to discuss the ins and outs of handling inventory, equipment, and encumbrance in roleplaying games. Plus, the gang puts together a special bonus Thanksgiving-themed random table, in case you need some holiday inspiration!

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Brace yourselves for a big episode! Chris talks about his experience running a Halloween scenario for two very different groups of players. And then, to cap off the first “season” of the podcast, Andy and Chris brainstorm a new Table of Topics!

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All all GMs are wont to do, Chris and Andy continue to break their self-imposed rules and make yet another d6 table on air. This time it’s all about fixing broken control panels on space ships. After that they talk about Andy’s upcoming Aliens inspired game and recap Chris’ halloween one shot. d6 table for […]

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Chris and Andy break all the rules in a special episode centered around Halloween gaming. Listen as we create a d6 table you can roll on to see what scary things are happening in this warehouse (you needed one of those, right?), and then move on to discuss a unique Halloween game that Chris is […]

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Listen as Ryan Gough teaches Andy and Chris all about a game played by millions of people that they barely understand. For regular listeners this one is a bit far afield from what we normally do, but we thought it’d be fun to discuss on air. Hope you enjoy it! Extra special thanks to Ryan […]

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Do you build encounters and adventures in such a way that players have lots of opportunity to show off their character’s abilities, powers, and personality? Andy and Chris discuss!

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Tom Knauss of Frog God Games joins us to discuss the new Lost Lands: Tehuatl Kickstarter. We enjoy an in-depth talk about the process of creating a Mesoamerica-themed setting book, then launch into this episode’s topic: how you care for your physical game books. Note: the sound quality for this episode isn’t up to our […]

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This week Christopher Becker came on to talk about running set-piece encounters. Those points in your game where you take some special care to prepare. Do you break out special terrain or miniatures? Do you prepare a big speech for the BBEG to deliver? Do you treat every moment as a set-piece lovingly created for […]

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Do you share your GMing secrets with players after each adventure? Or do you hang on to them in hopes of re-purposing them? With Chris back at the helm as co-host, we follow this topic into some unexpected places, including the merits of re-running adventures and the importance of information asymmetry in RPGs.

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What’s the key to making NPCs who are memorable, interesting, and possibly even beloved by the players? Chris, Andy, and John discuss. And as a bonus, Andy breaks out a brand-new GM challenge for his co-hosts. Listen and judge their on-the-spot GMing decisions!

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Special guest (and former host) Chris joins Andy and John to talk about what you can do when you’re just not feeling very excited about your game.

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Do you like running games set in established, well-defined settings? Do you prefer coming up with setting details on the fly? Something in between? John and Andy talk through the big topic of finding or building the right setting for your game. Episode 40 appendix (show notes): RPG Alchemy Fate Condensed Dungeon World Swords Without […]

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What does fear look like when it crops up in your games, horror or otherwise? How can you use fear to motivate player characters and make for a fun, tense game? John and Andy discuss.

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What role do maps play in the games that you run? While Chris is taking a few weeks of parental leave, Andy is joined by guest co-host John Corey to discuss the wonderful topic of maps. Note: the audio quality on this episode is a bit lower than our usual standard, for which we apologize; […]

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What do you do when a character in your game bites the dust? If character death happens, how do you work it into your campaign, and how do you address the topic with your players? Andy and Chris discuss this notoriously tricky subject.

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Are the dungeons in your game mysterious, exciting experiences, or dull, slow-moving grinds? Andy and Chris are joined by John Corey to discuss ways you can inject a little bit of that “Indiana Jones” vibe into your dungeons.

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Do you wince at the thought of roleplaying through a long journey? You’re not alone. Chris and Andy chat about what makes the difference between a travel sequence that is tedious, and one that adds something compelling to your campaign.

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If you’re a GM stuck at home during this time of social distancing, you’re almost certainly giving some thought to running your favorite RPG online. What should you know going in? Andy and Chris are wondering the same thing, so they’ve convened a special panel discussion with returning guests Kyle and Murph to talk through […]

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We’ve all been there. It’s game night and over the course of the day everyone is cancelling until you only have 1 or 2 players. Do you cancel? Do you play a board game instead?! Or do you embrace the smallness and see what happens? Shel Kahn joined us this week to roll on the […]

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Donn Stroud joins us to talk about two things that are a major part of life that sometimes get missed in tabletop games: romance and shopping! Unsurprisingly, we had more to say about one of these things than the other. Appendix: Mothership and Dead Planet Lesser Key to the Celestial Legion – cowritten with James […]

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Joking around with your friends around the game table is great, but sometimes you want to steer away from that default “adventure slapstick” vibe. How do you establish the appropriate mood for the game you’re running? Andy and Chris discuss this, along other diverse topics including Games You Should Play in Art Museums and Chris’ […]

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Chris and Andy chit-chat about some recent games they ran. Then we dive into our topic about the most fun part about games: referring to the rules! Rules are arguably what makes a game a game; however, pausing the session to flip through a book can kill the narrative momentum at the table. So, dear […]

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Guest GM Jess Snyder joins Andy and Chris to address the timeless question: do you run published adventures or exclusively homemade ones? And how do you address the challenges that arise with each approach?

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How do you go about bringing a new RPG to the table? Andy and Chris discuss—and do a little reflecting on the first year of Roll for Topic.

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Happy holidays everyone! We’re back with an episode in which we play through the dungeon that we made during the last episode. Andy is your esteemed GM for this one and we were pleased to have Aaron, Matt, and Brandon join in as players! If you liked this two-part experiment of building and playing a […]

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As a change of pace for the holidays, Andy and Chris team up with previous guest Kyle to design a dungeon one-shot on the fly! Will the end result be a masterpiece of adventure design or a hilarious trainwreck that features psychic whales, post-apocalyptic shopping malls, and something called a “hyperskeleton”? Tune in to find […]

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Call it stage fright, nervousness, or GMing anxiety, but all gamemasters must deal with it. What are some ways to minimize it? Andy and Chris discuss. Episode 25 appendix: Hotel Artemis. The Improv for Gamers book. The videogame Ion Fury. Junji Ito’s horror manga Uzumaki.

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We’re joined by Aaron this week to talk about reading the written block text from adventures. When there’s block text in the adventure module you’re running, do you read it out loud? Verbatim, do you paraphrase, do you throw it all away because you know best?! Join us as we talk all about narrating at […]

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This week it’s just Andy and Chris jabbering about how to introduce non-gamers to your game. We talk about such things as: character creation, whether players should have to read the rules cover to cover, and when and how to introduce mechanics into the game. Appendix: The Adventure Zone’s MaxFunCon East Live show where they […]

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Guest GM Al McWilliams joins Andy and Chris to talk about his Damage Dice Kickstarter, and to talk about the question that’s on every GM’s mind: How do you handle doors in dungeons? Episode 22 appendix: The Damage Dice Kickstarter project Gyld, Al’s company that makes cool gaming stuff Orcpub, a character generator for D&D […]

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Audrey, who was on the show back in Episode 13, came back on to talk a bit about how the AADL RPG Fest went and then to help us think about what stuff from other media (videogames, movies, books, etc.) we bring into our tabletop games. Unsurprisingly a LOT of stuff came up in this […]

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Andy is out sick this week so rather than skipping Chris decided to jump on the mic and blab about whatever struck his fancy for a few minutes, which happened to be running Halloween themed games! It’s only September; however, if you’re planning on doing something for Halloween now is the time to start prepping! […]

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Gamemastering a roleplaying game at a convention is a much different ball game than running for your home group. Guest GM John Corey returns as we discuss the fine art of running games at conventions! Episode 19 appendix: Ann Arbor District Library RPGFest U-Con Numenera Phoenix Dawn Command …which is different than Phoenix Command Dungeon […]

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Matt, one of our first guest GMs, recently wrapped up a two-year campaign of 7th Sea, so we invited him back to reflect on what he’s learned. Also, we touch on the topic of using history to inform gaming. Episode 18 appendix: 7th Sea, second edition. 7th Sea, first edition. Eternal Lies.

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As a change of pace from our usual format, we’re talking about Gencon 2019, from which Andy just returned! Chris and Andy discuss some GMing takeaways from the con. Episode 17 appendix (mostly games that Andy played at Gencon): Gencon, of course. The Mothership RPG. Band of Blades. Eclipse Phase. Cthulhutech. Delta Green. @geekteachin, who […]

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What do you do when one of your players has to leave the game for good? Hopefully, you give them a fun in-game send-off. Chris and Andy discuss what makes for a good farewell salute to departing players. Also: we want to hear your suggestions for topics to cover! Drop us a line if you’ve […]

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We’re joined by Murph to talk about how to bring the action at the table alive. Do you paint word pictures, or slap down some gorgeously painted miniatures? If you have any feedback, praise, or criticism, we want to hear about it! Visit our contact page for how to get your message directly to us. […]

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This episode we’re joined by Kyle Latino, our first returning guest (!), to discuss monsters. Listen as we all admit to just re-skinning existing monsters from the Monster Manual as needed. Episode 14 appendix: Fantasy Fun Council on itch.io – Kyle’s tables and supplements. Powered by the Apocalypse – the system all D&D DM’s secretly […]

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We’re joined by GM and librarian Audrey Huggett to talk about preparing to run an RPG. We also hear about Audrey’s successful efforts to bring roleplaying events to the library! Episode 13 appendix (aka show notes): Murder at Raccoon Ranch, a massive roleplaying/mystery event that Audrey hosted at her library. The In Between: Quest for […]

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How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random elements bring to a roleplaying game. Episode 12 appendix (aka show notes): The D&D Starter Set, featuring the adventure “Lost Mines of Phandelver” which […]

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What’s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to discuss this practical question! Episode 11 appendex (aka show notes): Habler’s Purse, a magic item that Jason created and makes available at the Dungeon Master’s Guide store (pay-what-you-want). […]

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What’s a GM to do when their players start getting bored or distracted during a game? Guest GM Greg Teachout joins Andy and Chris to discuss a challenge that every GM will face at some point. Episode 10 appendix: D&D 2nd and 5th editions. Pale Fire by Vladimir Nabokov. Save the Cat Writes a Novel […]

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How to you set the power level (and handle the power curve) in a tabletop RPG? Guest GM David Frees joins Andy and Chris to discuss. Episode 9 appendix (aka show notes): The D&D Expert Set. The Lore fantasy roleplaying game by GameFace Publishing (Dave’s game!). Hackmaster 5th edition by Kenzer and Company. Other games […]

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What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss! Episode 8 appendix (aka show notes): Microscope by Lame Mage Productions, one of John’s go-to […]

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It’s every GM’s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and interesting? Andy and Chris are joined by Caitlin Sanders to share their thoughts and experiences.

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Have you ever run a game for just two people–or a group of ten? Does your game group size fluctuate from week to week? Jessica Snyder joins Chris and Andy to discuss the challenges (and fun!) of running games for groups of varying sizes.

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Have you ever imported a rule or system from a different roleplaying game into the one you’re running? Andy and Chris are joined by Mark French as they discuss GURPS-eating rabbits, which games model recoilless rifles, and also the topic at hand. Episode 5 appendix: The infamous GURPS-eating rabbit. GURPS Special Ops, the game sourcebook […]

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What do props and handouts add to a roleplaying game session? Special guest gamemaster Kyle Latino joins Chris and Andy to discuss the pros and cons of using handouts in your game. Episode 4 appendix: The Dragon Ball Z roleplaying game, which served as Kyle’s entry into the roleplaying hobby. The Savage Beard of She […]

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What makes a good DM screen, and what do they add to the game? Special guest gamemaster Matt Wilson joins Andy and Chris to talk about how they do (or don’t) use dungeon master’s screens. Episode 3 appendix (AKA things that got mentioned): Eternal Lies, a Trail of Cthulhu campaign that Matt is preparing to […]

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What’s a GM to do when their best-laid plans are derailed by pesky players? Andy and Chris discuss the many ways roleplaying game sessions can go awry. Transcript below provided by Barbara Tozier! Episode 2: How to stop derails from happening? [opening music] Chris: Hello and welcome to _Roll for Topic_ an RPG podcast. This […]

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Is it possible to run a satisfying game session in just one or two hours? In this inaugural episode, Andy and Chris share their experiences running game sessions with very tight time constraints. Transcript below provided by Barbara Tozier! Episode 1: How to run a game in two hours or less [opening music] Chris: Hello, […]