Holiday bonus episode.
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Chessmen of Mars, monstrous races, and the end.
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Technology of Barsoom.
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Plants and animals of Barsoom.
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The yellow martians (Okar) of Barsoom.
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The white martians of Barsoom.
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Black martians of Barsoom.
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The effects of common and shared lore on the gaming experience.
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All about the red martians from Edgar Rice Burroughs' Barsoom novels (also known as the John Carter of Mars series).
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All about the green martians of Edgar Rice Burroughs' Barsoom novels (also known as the John Carter of Mars series).
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Flowers and faeries.
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Chinese mid-Autumn festival legends
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The Dungeon Dragon from Tome of Horrors by Frog God Games.
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Void dragons from the Tome of Beasts by Kobold Press.
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Red Dragons in OGL lore.
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Green dragons in the DnD multiverse and OGL lore.
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Let's talk about black dragons.
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Case study of a third party publisher's conversion of an old Gygax monster.
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The tradition of dragons in D&D culture, and an overview of white dragons as detailed in 2e, Dragonlance, Pathfinder, and 5e.
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This week, Klaatu reads a post from the Mixed Signals blog. This one isn't about lore, but THAC0 is an important part of D&D history, and if you ever thought to try AD&D for its historical charm, then you need to understand it.
It's easier than you think, so tune in.
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Yes, there was no episode 26. In this episode: wood-burning stoves and winter magic.
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The Maori creation myth and Matariki.
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A look at the taniwha, from Maori legend.
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One more episode about non-combat XP, this time quick-and-dirty homebrew options for exploration and interaction.
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Non-combat XP in Pathfinder, using two rule systems already integrated into the Pathfinder system.
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C&C is branching out. To better reflect its parent website, Mixed Signals, the show will now cover not just lore but also open gaming in general. This is partly to buy time required for researching in-depth lore episodes, but also because it can be difficult to _not_ talk about game mechanics when talking about the lore around a game.
In this episode, Klaatu takes a look at the 3 Pillar XP system developed by Wizards of the Coast for D&D 5e. The idea for this new system is to better reward players for exploration and social interaction, and not just combat.
Download a cheat sheet for this system at mixedsignals.ml/games/blog /blog_noncombat-xp.
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More technology, this time from the early sf books Armageddon 2419 and the Airlords of Han.
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The gods of the Norse pantheon, as defined by D&D, part 3.
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Technology and fantasy.
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Norse mythology, part 2.
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A discussion of feats, and what makes characters unique, and how it all fits into 5e.
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Turn to page 299 of your Player's Handbook, because it's time to review the Norse pantheon as D&D dieties.
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Herbalism and incorporating it into games.
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Learn about the magic of names with the Super Genius Guide to Name Traits. It's a fun way to gamify name creation for player characters, with a bunch of implied lore by nature.
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The final god of the Porphyra pantheon: Vortain, the chaotic evil bringer of chaos, the corrupt one.
The Porphyra pantheon was written by Christopher Kaiser, Perry Fehr, Mark Gedak, August Hahn, John Hazen, Sean Holland, Sam Hing, James H. Lewis, Chris Longhurst, Scott Messer, Sean O’Connor, David Nicholas Ross, and Jeremy Whalen. It is published by Purple Duck Games.
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All about haunted regions ("haunts" in Pathfinder), featuring an excellent guide by Super Genius Games.
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Rajuk Amon-Gore, so bad he's good, or so chaotic he's bad?
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The beasts (and constructs) of Pellucidar, the land at the center of the Earth.
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Mal, the chaotic evil god of annihilation, the destroyer of worlds.
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The environments of Pellucidar, a world within a world.
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Ul'ul, the Mad Maiden, the Vortex: the chaotic neutral goddess of art, madness, and storms. Hers is an appropriately tumultuous tale, so buckle up!
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A review of some optional gem socketing rules, and the idea of upgrading items and powers with magickal gemstones.
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Explore the Earth's core! In this episode, Klaatu takes a look at the pulp fiction ideas of a hidden world at the very center of the Earth.
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Rune magic is a great addition to magic systems, whether in a tabletop game, video games (like Witcher 2), or books. This episode takes a look at some of the mechanics and runes in Kobold Press's Deep Magic: Rune Magic.
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Hear all about the chaotic neuntral goddess, Nise.
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An extra episode to get you through the holidays: the Hyborian Age by Robert E. Howard, in its entirety, read by Klaatu. It's a little academic as lore goes, but it's the authoritative history of the world of Conan the Barbarian.
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Winter magic from Super Genius Games.
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All about the chaotic neutral god, Nemyth Vaar, called Nemesis, the Knight Demise, the God of Betrayal, Insanity, and Revenge. Worshipped by fallen knights, mercenaries, and outcasts.
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Wrapping up our exploration of the Conan universe, this episode mentions a bunch of elements, like Ophir, Xapur, Hyrkania (home to expanded universe heroine Red Sonja), and others, that didn't quite fit in any of the previous Conan episodes.
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The chaotic good goddess, Yolana: the Twin Liberty, the Maid of Memory, the Truth Light.
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Two factions by Brent Newhall: the Invisible Hand and the Blackblades.
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Crom, Set, Ishtar, Asura, Mitra, and more. Yes, it's an overview of ALL the gods in the Conan universe.
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Tulis, the martyr. The chaotic good goddess of strength and defiance.
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The kingdom of Turan, along the Vilayet Sea, from the Conan the Barbarian universe.
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The chaotic good god, Saren the Untamed, of the Porphyra pantheon: the god of forests, animals, and lust. A god for druids, foresters, rangers, and sylvan creatures. shasum -a256=2372a536b7585b5d90ed8194a28f97fc0b0e2d3332ecccfcc7b06053b6d4a82a
The kingdom of Nemedia from the world of Conan the Barbarian.
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Shade, the master of murder and god of subterfuge, from the neutral evil division of the Porphyra pantheon.
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Learn all about the kingdoms of Koth and the land of Shem from the world of Conan the Barbarian.
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Lyvalia, the neutral evil goddess of deception.
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Zingara and Argos, two kingdoms of Conan the Barbarian's Hyperborean world.
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Visit Aquilonia, the ancient kingdom situated between the Bossonian Marches and Nemedia. It's a frontier kingdom, holding fast against Pictish savages. Can it hold back the threat, or will its own internal political strife tear it apart first?
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The evil continues. Stygia last week, the god of destruction this week. This episode introduces the neutral evil division of the Porphyra pantheon, starting with Fenris Kul. Grab your battleaxe and vulture.
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Get a tour of the mysterious lands of Stygia, a kingdom of Set worship, necromancy, and vampires. This is information taken from the original Conan stories by Robert E. Howard.
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Myketa, a neutral goddess of Porphyra.
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Ferrakus, the neutral god of mining, stonecraft, earth, and caverns.
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Stat blocks for a Kala war party.
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D&D 5e allows for playable Dragonborn, but so far lacks much information about the race. In this episode, Klaatu briefly talks about Draconic races since the early days of DragonLance, and then discusses the rich alternate history for the Kala, as developed by indie game designer Brent Newhall.
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Indian vampyre lore from Vikram and the Vampyre as transribed by Richard F. Burton in 1870.
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Vampyres before Bram Stoker. shasum -a256=f5ddf8c2218d1f743de272de97164e421eda7dda7bcfb155469766dfc65b6f62
Chiuta, a true-neutral god of Porphyra.
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The neutral good god Veloria, goddess of adventurers and travellers.
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The neutral good god Paletius, brother of Camus. God of knowledge, magick, and the sun.
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Marie Corelli's Romance of Two Worlds, a Victorian treatise on the mysticism of electricity and a good primer on building up a fantasy-based science for sorcerers and wizards specialising in spells dealing lightning damage.
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The mysterious land of Leng revealed at last, and the final installment of Lovecraft's Dreamlands.
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Overview of the neutral good god, Neria, the dreamspeaker, the oracle of fate, the singer of songs.
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Inquanok, home to the descendants of gods.
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Rolterra, the lawful evil god of Porphyra.
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A tour of the island of Oriab, including the great Mount Ngranek. It's basically a Lovecraft resort. So don't fall asleep outside.
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Kamus is a lawful evil god from the Porphyra pantheon. Stop by and say hi to him in this exciting but informative episode.
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West across the Southern Sea, starting out from Dylath-Leen, with views of the Temples of Zak, the demon city of Thalarion and its eidolon Lathi, Zura the land of pleasures unattained, Sona-Nyl, Cathuria, and the void cataract, Oriab, and a mysterious sunken city.
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Eshsalqua, the lawful evil god of Porphyra.
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Visit the Cerenarian Sea, within Lovecraft's Six Kingdoms. It's should be horrific, this time of year.
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Do you like the lawful neutral alignment? Then you'll love Shankhil, the god of transition, from Porphyra.
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What are the six kingdoms of HP Lovecraft's Dreamlands? Klaatu speculates, and then takes you on a tour to the magnificent city of Thran and the Oukranos River.
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Part 2 of the pantheon of ancient Egypt, as interpreted by Appendix B of the D&D Player's Handbook.
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This week, we take a break from reviewing open lore to meet one of its creators. In this episode, Klaatu interviews the very non-fictional Brent Newhall, a prolific game designer, creature creator, faction founder, and tabletop geek.
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Part 1 of the pantheon of ancient Egypt, as interpreted by Appendix B of the D&D Player's Handbook.
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Exploring the Moon of Lovecraft's dreamland realm.
New creatures: moonbeings, folk of Leng, men of Parg, cats from Saturn.
New locations: the moon.
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Introducing lawful neutral god Linium, the forge father, from the Porphyra pantheon.
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Visit the underworld of HP Lovecraft's dreamland realms.
New creatures: ghouls, ghasts, gugs, dholes.
New lands: the Peaks of Throk, Pnoth valley, Vaults of Zin, and the Kingdom of the Gugs.
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Introducing the lawful neutral goddess Ithreia from the Porphyra pantheon.
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Meet Toma Thule, a lawful good god from the Porphyra pantheon.
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Part 2 of 2. Finishing up the Gods of Pegana by Lord Dunsany. In this episode, the last couple of main gods, and thousands-and-thousands of house gods.
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Part 1 of 2. A look at the Gods of Pegana, a book by Lord Dunsany. This is an old book, and freely available on Project Gutenberg. It's definitely worth a read.
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Meet Aleria, a lawful good goddess from Porphyra.
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Klaatu, who is not a lawyer, takes a break from the regularly scheduled programme to discuss open licenses and how to read them.
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A tour of the enchanted woods and countrysides of the dreamlands realm, around the river Skai, in the Six Kingdoms.
Three cities are covered in varying levels of detail: Nir, Ulthar, and Dylath- Leen.
One new creature type: the zoogs, with approximate stats.
Two gods are briefly mentioned: Azathoth and Nyarlathotep.
Priests of Nasht and Kaman-Thah maintain a cavern-temple and a pillar of flamethe, where they offer assistance to travellers on their ways to the dreamland realm.
One new potion: moon-tree wine, a zoog delicacy, served in a gourd. The wine is produced from a magical tree that grew from a seed dropped by someone on the moon. Like many wines, it is known to induce intoxication and drowsiness.
There is much more to cover, but this is a good introduction to the dreamlands. We will definitely be returning later.
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The loose pantheon of Porphyra. This episode covers Gerana, the Lawful Good goddess and keeper of the Divine Record.
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New to the show? Start here.
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