Research VR Podcast - The Science & Design of Virtual Reality: Recent Episodes

Azad Balabanian & Petr Legkov

The Podcast behind the Science and Design of Virtual Reality and Spatial Computing.

By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles.

Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.

Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk

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In this final episode of Research VR, Casey Sapp, the CEO of VRTUL, an high-end underwater panoramic filming company, joins Azad to talk about the difficulties of creating VR experiences deep in the ocean.

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Jeff Powers, Cofounder of Occipital and Arcturus Industries joins Azad to discuss active depth cameras, Apple's LiDAR, and his vision of the future of consumer volumetric reconstructions.

Topics discussed: - The market for depth cameras in 2014 for consumers, developers. - Why they focused on mobile-first with the Structure sensor. - Google's Tango project not being adopted. - Building a developer friendly ecosystem for 3rd party companies. - A general Perceptual layer in software that can take any input. - The economies of scale with new and niche hardware. - Did Tesla pick the right choice with cameras vs LIDAR? - Building the Room View 3D with Valve - Interesting applications of the Index's dual cameras. - VR eating up AR's use cases in the short term.

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Petr Legkov, Krzysztof Izdebski, and Azad Balabanian, the three cofounders of the podcast come back together to discuss the last four years of VR, the podcast, and their lives.

Topics discussed: - Why/how the podcast started - revisiting old arguments - retrospection on VR industry over 4 years

Retrospective on: - locomotion theories - roomscale gaming not being the goal - best value VR headset - European tech glass ceiling - focusing on learning

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Jessica Outlaw, a culture & behavior researcher and Rebecca Hyman, a mental health therapist to discuss human culture in-and-out of VR, VR marketing demographics, as well as representation in media.

Topics discussed: - Building non-violent cultures in VR - VR's target demographics and identities - The unreleased Intel VR HMD's marketing campaign - The border between messing-around vs griefing/harassment - Reddit's subreddit self moderation framework - The basics of culture in a community

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Cofounder and CEO of Sketchfab, Alban Denoyel joins Azad to talk about all things 3D on the web.

Topics discussed: - Why sketchfab was created - Why the large tech companies can't compete against Sketchfab's community - The importance of having downloading/remixing functionality - Why it’s difficult to be build both a community and a store - What’s the point of 3D reality capture?

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Google Earth, Hololens, and Disney VR pioneer Avi Bar-Zeev joins Azad to share his perspective of the 3D/VR industry over the last few decades and make predictions of the near future.

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Jesslyn Tannady joins us to talk about CTRL-Labs's advancements in BCI's, finger tracking, and input methods for games and VR/AR.

Topics discussed: - CTRL-Kit, finger tracking and intent tracking - Interesting use cases: - Controlling robots in an intuitive way with intent - Typing for VR/AR - using it as a game controller - thoughts on Neuralink

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Shawn Whiting, the Community Designer at Against Gravity joins Petr and Azad to discuss the origins and the future of one of the most popular games in VR: Rec Room.

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Leap Motion's open source Project North Star has been fascinating VR/AR enthusiasts for the last year, but due to the scarcity of sourcing the components, finding a fully built kit is quite rare. Noah Zerkin, based out of Shenzhen, China has been focusing on fabricating and building the necessary components to build kits. He joins the podcast to chat about the headset, its advantages, and the challenges of what goes into building one.

Video podcast: https://youtu.be/G010rKFJMyY

recorded in Feb 2019

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The CEO and CTO of LIV, Dr. Doom and Ruu join us to talk about the past, present, and future of green screen Mixed Reality and livestreaming VR games.

Topics discussed: - Origins of green screen Mixed Reality - how did it start? - How is Mixed Reality being today and by whom? - Discord and the importance of building a community for a product - GameChanger API : Adding audience interactivity into a streamer's game - Vtubers and avatar copyright laws - The state of VR streaming on Twitch

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Tom Emrich, Investor from Super Ventures joins Az to talk about the prevailing trends of AR in 2019.

Topics discussed: - Focals by North Smartglasses - XR vs. Spatial Computing - cultural implications of all-day AR glasses - AR Cloud is to AR as the Browser/Search Engines are for the early web - visual personifications of AI assistants in AR (Siri, Alexa) - AR for the world vs AR for your face - Facebook Portal - AR in cars (self driving or not) - Current state of AR investments - How to think about 5G from an AR perspective

Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.

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StoryUp XR CEO and Chief Storyteller Sarah Hill and Chief Science Officer Dr Jeff Tarrant join us to talk about Healium, an immersive biofeedback system to regulate anxiety.

Topics discussed: - VR+EEG's - Measuring states of consciousness - stress management in the workplace

Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.

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CEO of vrgineers, Marek Polčák joins Petr to discuss their latest VR HMD, the XTAL high resolution, enterprise targeted headset.

Topics discussed: - creating custom lenses for ideal optics - limits of display port for high resolution and high refresh rate video transfer - measuring Cognitive Load

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David Dicko, Co-Founder and CEO of Skylights joins us to talk about VR as an in-flight entertainment (IFE) option for premium international flights. We talk about the current solutions to IFE, the hardware challenges, as well as the business of a being a B2B2C company.

Topics discussed: - Challenges of cutting weight and building HMD hardware - How airlines make decisions about in-flight entertainment - 90/10 passive vs active IFE media consumption by passengers - Current IFE solutions and their costs

Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.

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Ben Lang, Co-Founder and executive editor of Road to VR joins us to talk about the early days of the VR industry, the founding of his publication, the what's right around the corner in the industry.

Topics discussed: - Oculus Quest's target audience and place in current HMD landscape - Minimum spec requirements for PC VR gen 2.0 - Is "perfect Virtual Reality" the bar we need to reach? - Will Valve ever enter the all-in-one VR space? - Magic Leap's target audience

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Paul Reynolds, CEO and Co-Founder of Torch 3D, joins us to talk about their design tool called Torch, built to bridge the knowledge gap for designers with web/mobile backgrounds, and letting them dive into the world of Spatial Computing

Topics discussed: - Current state of iterative design (or lack their of) in VR/AR - AR input methods, which to focus on right now, and what to plan for - The importance of posting examples and use cases of what can be done with AR

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Jake Rubin, the CEO and cofounder of HaptX joins us to talk about the benefits and challenges of Haptic Feedback in VR.

Topics discussed: - What are the different modalities of touch? - What are the different ways of visual stimulus can trick your brain into feeling something different? - Surviving in today's VR market and industry - Using VR to control 100's of robots - How far are we from full body VR suits?

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Az and Petr go deep into discussing the Magic Leap One's display technology, what we were expecting, what was being worked on, and what was finally delivered.

Topics discussed: - What is vergence, accomodation, lightfield displays? - How does Magic Leap's display work? - Why is the near clipping plane at 37 cm?

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Firefighter training in VR using Photogrammetry with Alex Harvey, Creative Director of Rivr.

Topics: - Cheaper, repeatable, and more robust training scanrios for firefighting in VR - Animating scanned Firefighters using Mocap - AR headsets for live firefighting situations

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Lee Vermeulen, creator of ModBox VR joins Petr and Az to talk about prototyping AR using VR today.

Topics discussed: - What does VR/AR enable in an IOT equipped house? ie, controlling lights from within VR. - Mixed Reality Meshing using Stereolabs Zed cam - IRL Monitors interacting with spatial computing apps - Photogrammetry scanning using Arkit

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Jessica Zeta and David Farrell from Oculus Medium join us to talk about their latest Medium 2.0 update.

Topics discussed: - Creating a multi-hour comfortable creative tool - fitting into professional pipelines and workflows - How the new Move Tool works

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Alexander Porter joins us to talk about DepthKit, a Volumetric Video Capture tools and Scatter, the company he cofounded.

Topics discussed: - Starting from building an open sourced volumetric video creation tool - Creating mobile Volcap tools for non engineers with small budgets - How do IR Depth Cams work?

Key takeaways: - The need for Volumetric live action capture is on the rise (because of new display tech; ie VR, AR, holographic displays) - New Depth cameras are on the rise once again - Big need for software that lets filmmakers use these sensors to make film and art without having a CS degree

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VR Investor and developer Tipatat Chennavasin joins us to talk about how far we've come over the past 2.5 years of consumer VR.

Topics discussed: - Jumping from development to venture capital - Which businesses _need_ VC investment, and which don't - How media hype overvalued VR companies

Key takeaways: - Right now is the BEST time to be investing and developing in VR, with no real AAA competition, no overinflated hype, with a growing and hungry for content userbase. - Plenty of business models than don't need venture capital to be successful - You're better off prototyping AR apps in VR than on mobile AR today

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Nanome CEO joins Az and Petr to talk about Chemistry and Math education and drug designs in VR.

Topics discussed: - 3d Math visualizations in VR - 3d Chemistry education in VR - Protein designs on the blockchain

recorded: July 2018

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Wrap-up for all the new hardware and films shown at SIGGRAPH.

Topics discussed: - Valve's Knuckles 2.0 controllers impressions - Star VR One Impressions - Extra wide FOV - MPC's Virtual Production System for VFX Films - Best VR Films: Arden's Wake & Tales of Wedding Rings

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Lucas Rizzotto joins us to talk about "Where Thoughts Go: Prologue" as an anonymous way of sharing and listening to people's intimate thoughts and emotions in VR.

Topics discussed: - BoostVC and why living with other founders is helpful for young startups - Social Networks with or without like/comment response systems - Why anonymity is important - How to handle bad behavior, trolls, and 4chan raids

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Analyst Anshel Sag joins Az to talk about the derivative nature of tech industries, what technologies VR/AR share with other sub-industries, and what innovations will prove to be important moving forward.

Topics Discussed: - VR being derivative of Phones, Drones - 60ghz wifi routers of the future

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Deb Mayers, a Researcher and Graduate student of Ancient Cultures and Computer Science joins us to talk about History, technology, and VR.

Topics Discussed: - Documentation vs Preservation of History - Technology's role in the interpretation of History - Cultures as dynamic entities

Apologies for the audio quality for this episode. Sometimes impossible for windows to pick the right mic to record from.

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Designer/Developer Zach Kinstner joins the podcast to talk about designing his VR music creation tool, Exa: Infinite Instrument.

Topics: - designing Hover UI for hands with Leap Motion - building better musical instruments in VR - buttons that can be pushed from behind (for keyboards and such)

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Clorama Dorvilias, CEO and Cofounder of Debias joins the podcast to talk about her unconscious bias educational tool for teachers.

Topics discussed: - Implicit Association Test - Biases in Education - Research around lowering Implicit Bias Scores

recorded: May 2018

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OTOY's Head of Blockchain Kalin Stoyanchev joins the podcast to talk about how they plan to crowdsource people's dormant GPU's, and use them to complete rendering jobs (in exchange for some crypto).

Is this the only VR + Crypto idea that actually makes sense?

Topics discussed: - Crowdsourced rendering - Is decentralization that important? - How does OTOY's current centralized rendering system work?

recorded: May 2018

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Colin Northway and Robin Stethem talk about their unreleased VR Art Gallery called the Museum of Other Realities.

Topics discussed: - removing "elitism” from Art & museums - Art pieces turning into hangout spots - Architecture generated out of noise - Digital art’s scarcity/value problem - Using Etherium as a way to tie value to digital art

recorded: May 2018

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Stefano Baldassi, the Senior Dir. of Analytics & Neuroscience at Meta joins Az and Petr to talk about how his background in Perception, sports, and Neuroscience research guides his department's decisions in building an optimal fitting and functioning Augmented Reality headset.

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Unless you've been living under a rock, you've probably heard of Beat Saber launching on Steam and Oculus Home. Lead developer Jan “Split” Ilavsky joins Az and Petr to discuss theories as to WHY Beat Saber feels so good, and what were the factors that have made it so successful.

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Nick Lievendag from 3D Scan Expert joins Az and Petr to talk about all things Photogrammetry, 3D Scanning, and the future of 3D reality capture.

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Aldis Sipolins, Head of Virtual Reality & Game Design at IBM joins Az and Petr to talk about Neuroscience, Brain training games, biofeedback, the potential of eye tracking and BCI's.

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Teslasuit CEO Dimitri Mikhalchuk joins Petr to talk about the science behind how their Full Body Haptic VR suit works.

Thank you Philip Wogart from the VRARA Hamburg Chapter for making this episode happen!

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Designers Martin Schubert and Barrett Fox join the Podcast to talk about their biweekly Design Sprints at Leap Motion, working on one of the most important aspects of VR and AR.

Apologies in advance for the non-ideal audio quality for this episode.

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Creating beautiful, human-like animations in 2D apps has always had a STEEP learning curve. Today, we talk to NVRMIND's cofounders Milan and Dario about AnimVR: a tool to create animations completely with your hands.

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Patreon: ResearchVR Podcast + Everyday a Scan](https://www.patreon.com/wizardofaz)

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Filmmaker Asad J Malik, Founder of 1RIC join Az and Petr to talk about his latest film, Terminal 3, debuting at the 2018 Tribeca Film Festival. He goes into depth talking about "Context being key" for AR storytelling, VR films in film festivals, and simulation/simulacra theories.

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Az and Petr discuss the new VR and AR hardware they saw at GDC and IEEE VR, including Varjo, Magic Leap, ODG AR glasses, Beat Saber, and Electronauts!

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UploadVR Editor Ian Hamilton joins Az and Petr to talk about early VR stories, shares his impressions of the all-in-one headsets like Oculus Santa Cruz, and discusses the new Magic Leap investment and the potential issues they're facing.

Our main topic of the week was Stanford professor Jeremy Bailenson's article about the potential of VR being used by perpetrators of mass shootings.

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Az talks to the expert Audio Engineers and Researchers Sally Kellaway and Kaushik Sunder on what the benefits of 3D audio are, where they make the most impact in VR/AR, and what improvements need to be made in the industry moving forward.

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Behavioral Scientist Jessica Outlaw is an outspoken Social Scientist in the field of VR User Experience Design. She recently published an Inductive Qualitative study with Beth Duckles, PhD about the experiences of "Millennial, tech-savvy women" in Social VR applications (Altspace, High Fidelity, Facebook Spaces, etc).

In this episode, we talk embodied cognition, implicit biases, gender differences in social behavior and navigation in an unfamiliar environment, as well as the questions the paper raises up about inclusivity and approachability in design.

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HOT NEWS OFF THE PRESS. EXTRA EXTRA

Az talks about his impressions of the Vive Pro, looking at high resolution photogrammetry with supersampling. Petr shares his thoughts on the Meta 2 devkit as an enterprise developer, and the need to have to sell his colleagues on the idea of AR.

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Az is joined by Vasanth Mohan and Hassan Karaouni, founders of the popular educational Youtube channel, FusedVR. We discuss the Logitech VR keyboard, OpenXR initiatives, problems with WebVR, as well as learning how to be a VR developer!

Recorded: Nov, 2017

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Az and Petr are joined by Amy Lynn and Andrew Abedian from Survios to talk about their upcoming new game: Sprint Vector, a game ALL about running in VR. a Movement and locomotion have always been a big topic of debate in VR, especially since many people are prone to motion sickness when the visuals don't match the state of their bodies, so in this episode, we dive into HOW Survios has managed to achieve what was once thought to be sacrilege: SPRINTING IN VR.

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DISCORD CHANNEL: https://discord.gg/keQgUq

Short update from Petr and Az talking about 2018 plans

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Az is joined this week with cofounders Craig Douglass and Tom Buchanan to talk about the challenges behind simulating the high amount of degrees of freedom of hands, simulating the sense of touch, and creating finger push-back haptics.

Contact CI: https://contactci.co/ Craig Douglass: https://twitter.com/C_F_Douglass Tom Buchanan: https://twitter.com/tfbuchanan4?lang=en

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Petr and Az are joined by CEO and Cofounder of SculptrVR Nathan Rowe to talk at length about their BIGGEST update: 'Smooth' sculpting.

We talk about the Oculus Santa Cruz II, Valve endorsing low-persistence LCD displays, the Acer MR Headset Review, and Adobe Premiere Pro's latest VR editing update.

As for the main story, Nathan explains SculptrVR insane performances challenges of creating a world building tool with ability to scale the world by 10,000x!

Download SculptrVR on Steam: http://store.steampowered.com/app/418520/SculptrVR/

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Petr and Az are joined by Elizabeth Lee, VP at Cyark which is a non-profit organization tasked with digitally preserving at risk World Heritage Sites.

We talk about how they use Photogrammetry, LIDAR, Drones, and spatial audio recordings to capture an environment at a specific moment in time.

Visit Cyark's website: http://www.cyark.org/

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First part was as usual dedicated to most impactful VR News that Azad and Petr discussed together with the Guests. And speaking of the guests: "Change the way you feel" is the slogan behind the fresh start up TRIPP Inc. As they were recently in the headlines with a 4 Million investment round, we decided to invite Zachary Norman (President & Co-Founder) and Nanea Reeves (CEO & Co-Founder) to this episode. After the news section we talked about Mood Altering VR experiences and how the TRIPP Inc team is building one themselves.

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Solo Show w/ Az and Petr talking about: - Dissecting the mythical 8K Pimax Headset - Novel mobile AR apps (Magic Sudoku, etc) - Petr's VR research paper submission at VRST 2017 - Az's new ventures (azadux Creative Production) - Listener meetup at Oculus Connect 4??

Tune in and don't forget to share, like and rate!

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This is a very special episode recored at the end of Digility 2017. This time, both Josh Naylor (Senior Evangelist bei Unity) and Dominic Eskofier (Head of Virtual Reality EMEAI bei NVIDIA) joined Petr for a deep insightful discussion on the AR/VR landscape. Tune in!

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This week we talked to Anton Hand about the science behind building realistic guns in Shooting Range Sim #H3VR! We had a wonderful discussion and a lot of secrets have been unveiled. Tune in!

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Once again we were live from VR! And this time the main topic was focused on capturing reality photogrammetry process and results azad had himself. As usual we discussed the most recent VR news and had a lot of fun joking around. Check the Live Video Stream at our Facebook or Twitter page or listen just to the audio via the podcast.

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And again we were hosting live from WITHIN Bigscreen. The Main topic this time was: Does Mobile AR Matter? Also Petr and Azad talked about:

  • Petr using the Strider VR treadmill,
  • New information about Nvidia's Varifocal lenses,
  • And smelling in VR!

The live video recording can be found at our Facebook Page: https://www.facebook.com/ResearchVR/videos/493007451049763 . Alternatively it can be found under our Twitter page: https://twitter.com/ResearchVRcast/status/896784940334891008 .

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The ResearchVR Podcast is back! This time, hosting from WITHIN Bigscreen. This week, Petr and Azad cover all the latest in VR Research from the SIGGRAPH conference.

The live video recording can be found at our Facebook Page: https://www.facebook.com/ResearchVR/videos/490122298004945/ Alternatively it can be found under our Twitter page: https://twitter.com/ResearchVRcast/status/894242297356746752

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VRgineers is a Prague-based VR Hardware Startup. We discussed their 5k VR Headset at CeBit2017 with Marek Polčák. He was looking for the transformative VR that would finally fulfill the promise laid out when virtual reality was introduced as a concept. Since nothing like what he envisioned existed, Marek decided to build his own VR equipment using his knowledge and tenacity. How tough was it to build it? What are the opportunities for such a standing out device? Those questions and more are answered in this episode.

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An episode on Audio, Vibrations and Subwoofer (and all the good vibes) with Zach Jaffe from Subpac. They are working on physical audio technologies that are incorporated into their product, the Subpac. Ever wondered what sound is? Or why it is important for VR? Tune in!

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Why would one use virtual reality in Hospitals? Computer Graphics was used since long time in Medicine to explain complex issues. Using virtual reality is just the next step, to be able to visualise the body that is an awesome 3d machine itself in virtual space. This is useful as so far everything was flat and fixed while the only way to experience a Body was to do an autopsy yourself. The Heart VR Project is an education experience showing various congenital heart defects. Unlike a heart attack, those defects are born with. The heart is a very complex structure so using VR is helping the doctors visualising a heart on the go - right in their head. Nurses, Doctors and Students - they all are able to learn faster and easier. Tune in for the great discussion to learn more about it!

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This week's ResearchVR episode is a little more crowded than usual. During this year's Cebit, we've met, not just one, but THREE experts working on the use of AR to "make surgery great again".

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This week on ResearchVR we talk about an innovative use of VR as a therapeutical tool to work with autistic children. Check out our discussion with Kirill Pokutnyy and Sergei Tereshchenko from Sensorama Lab.

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On this week's episode, Dr. Alexander Kutter and Phillip Steinfatt from VR Nerds sit down together Kris and Petr to discuss their new exciting arcade VR experience, Tower Tag.

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On this week's episode, we offer you with a deep dive into the topic that most us only vaguely know - light fields. Check out the discussion between Az and Ryan Damm now!

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This week on ResearchVR you have a chance to catch up with our LIVE episode, where Az analysed FOVE in detail with Jim Preston, Director of Strategy and Business Development.

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This week on ResearchVR we discuss in depth one of the most awaited B2C application types - car configurator. Our guests, David Tchulakian and Sebastian Matthes, both did their diplomas in VR car configurator for one of the main automobile industry companies, and they agreed to share their experience and research with us.

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This week on ResearchVR we dig deep into how can emotions be measured and incorporated in VR, AR and other digital technologies. We discuss it with our guest who is well versed in digital consumer technologies, Tom Emrich from Super Ventures.

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This week on ResearchVR we dig deep into VR for sustainable development - meaning we are solving the global worming and consequences of modern worlds rapid development using virtual reality.

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This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspective. Our guest is an experienced VR UX Designer, Daniel Sproll from Realities.io.

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This week on ResearchVR we dig deep into the magic behind rendering for VR - where and how can we save performance in extremely demanding virtual reality. We are happy to welcome again on our podcast Dominic Eskofier, NVIDIA's Manager for Europe and beyond.

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This week on ResearchVR we dig deep into hearables - advanced hearing devices that go way beyond hearing aid towards augmenting hearing. Our guest is a visionary in the field of Augmented Reality, Tom Emrich from Super Ventures.

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This week on ResearchVR we dig deep into augmented reality (AR) as a smart service software for complex machine maintenance, with a specialist in the field - Rolf Behrens from BITNAMIC. The end of the show, around 5 min were lost due to macOS bugs and we are sorry for that!

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This week on ResearchVR we dig deep into 360 cameras, best practices and future of 360 video with Sacha Tueni, Mentor and Angel, and Robert Scoble, Entrepreneur in Residence, both at UploadCollective.

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This week on ResearchVR we dig deep into Leap Motion with Head Writer Alex Colgen to talk about touching each other in VR!

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This week on ResearchVR we've discussed an experiment we all would like to do ourselves - 100 hours in VR, or in other words, looking for effects of prolonged VR usage on human body and mind.

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In this episode we discuss one of the main topics in the modern VR - STORYTELLING, with one of the biggest German experts, Astrid Kahmke.

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In this episode we have discussed a long list of topics, all connected to why wireless is important, how is to going to change more than just VR ecosystem, and, most importantly, why it is not a solution for everything.

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Everybody says that user testing is important. But why? And why should you gather quantitative data? It is because of how strong embodied cognition is - a lot of decisions, troubles, and actions are perceived and processed on the unconscious level, meaning that users are often unable to report objectively on what worked and what didn't. More often quantitative user testing can only be achieved if the implantation of the tool is easy and quick to implement. This week, together with Robert Merki from CognitiveVR, we went one step further - we took a deep dive into 3D behavioral analytics.

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Thomas Van Bouwel is a Belgian based VR developer and Architect. He is interested in VR for design collaboration & participation and is making an asymmetrical VR+PC game called Panoptic

Many of the VR projects in Architecture are focused on the final stages of design process, basically for selling a house to a client. Thomas sees the real potential in the early stages: when the main decisions need to be made. VR is so good for this, as it helps for non professionals to understand and grasp the concepts of architecture very intuitively. And this is what we talked mostly about.

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We sat down with Trond Nilsen who surprised us with the his overwhelming experience in AR and VR scene. While aiming at discussion about Education in VR, we ended up going through non-mainstream events, discoveries and projects in done in the last 20 years.

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Remember us ranting about the old CAVE systems? That we thought, it would be the past of VR? Well, we have, at least partially, been proven wrong! CAVEs and in particular companies providing those are apparently not dead at all! We had the chance to interview Wim Vandamme, who is a Black Belt Software Geek and is B.IMMERSED at BARCO. Take it with a grain of salt and judge yourself: Do CAVEs and “industrial grade” VR have a chance to compete or to coexist with morn state of the art VR we all know and love?

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Timo and Thomas, plus our dear co-host, Kris and Petr, spend last few weeks in San Francisco and Silicon Valley. They met with Azad in Palo Alto to talk about Embodied Engineering, the concept behind the factory optimisation tool, virtual spice is developing.In this episode we are also discussing the clash of German Stability vs San Francisco Speed.

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Today on the show we are having Alex Bowles, with whom we are discussing the opportunities that VR is bringing to education - how to show students the knowledge in a fun and interactive way.

This is also our first episode, where all guests and co-host are sitting in the same physical space - no more virtual connection!

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Today on the show we are having with us Dedric Reid from HelloVR with whom we are discussing levels of Presence.

HelloVR is a social VR experience, where the Metaverse is always persistent - the world lives on even if you are not there.

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Today on the show we are having with us Kyle Monty and Martin Holly from of StrikerVR, and Mike Murdoc from of TriHelix, with whom we are discussing their amazing technologies: positional tracking of GearVR and Haptic Peripherals.

StrikerVR is the provider of modern VR haptic peripheral gun, which delivers feedback such as recoil, really strong hits

TriHelix partnered up with PhaseSpace, creator of tracking technology for big players such as NASA, Disney, or Boeing, to provide a high quality experience for modern VR.

They are all working together to connect PhaseSpace tracking technology, TriHelix SDK for VR, and controller with feedback from StrikerVR.

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Today on the show we are having with us Julie Krohner, a Social Scientist and Ethnographic Researcher, with whom we are discussing The shift from information to experience age with a specific focus on the influence of VR.

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Hello and welcome to episode number 16 of ResearchVR podcast! Where we dig deep into Virtual Reality with Cognitive Science and Economic Research.

For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

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Hello and welcome to episode number 15 of ResearchVR podcast! Where we dig deep into Virtual Reality with Cognitive Science and Economic Research.

For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

This time we take a slightly different approach: instead of having all three of your favorings VR podcasts host, today Azad is joined by Alexander Haque from Retinad to discuss Behavioural Analytics in VR.

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In today’s episode we’re leveraging VR for Sports Medicine and Injury Prevention with our special guest Dr Adam Kiefer.

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VR should highly improve it more ecologically valid simulation in VR should provide better transferability of knowledge learned in VR due to cue dependency Due to strong stimulation it also influences dreams that are considered a side effect of memory consolidation

If VR has those impacts, than a researcher and a serious game developer needs to know, at least partly how memory is working! Ecological validity is important for science! And effects you can achieve are important for any serious game!

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For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

In today’s episode: we’re discussing with Geoffrey Skow from Fishbowl VR what can we expect from the first wave of consumer VR content.

Fishbowl is on demand play testing and analytics platform for VR developers, with hundreds of developers registered as testers.

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For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

In today’s episode: We tackle Time Perception and Time Dilation. We discuss the the anecdotal evidence that everyone keeps hearing about, and dig deep into the research done on how we keep track of time.

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For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode:

We tackle the new field of 3D User Interfaces and Interactions. We discuss the current UI trends that are arising, and where we see things going for interactions.

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During our CeBit2016 stay Kris and Petr decided to catch down some freakishly cool VR guys and have a short podcast with them! We have recorded this episode both as a podcast and in 360 degree video you can find on youtube at https://www.youtube.com/watch?v=gBzA0d7KZEo

We have been joined by Ivan Varko from http://www.vrfavs.com , by Gunnar Gertzen from http://www.locomotionvr.de/ and by André Weinhold from eachtick.com

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For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode:

Today we’re talking one the most important features of Virtual Reality: Presence, how to define it, achieve, and never breaking it.

Homework: What application in VR would you want to have "low presence", to feel somewhat disconnected from the experience?

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A glass ceiling is a metaphor for an unacknowledged barrier to advancement in a profession. You can see all the amazing opportunities above you, as the ceiling is transparent! Yet all the effort to break through ends rather pitying. On this show we discuss with Sean Whitmore who is a Senior Analyst at "Greenlight VR" and with NiMA Asghari who is the Founder of "Caspian Robotics" the glass ceiling in European virtual reality ecosystem. While Greenlight VR is is a company providing market intelligence for the global virtual reality economy but based in the USA, NiMA experienced the hustle with finding investment in Europe himself! Together we try to find the roots leading to the glass ceiling, the negative effects it creates but also the benefits. And if you want hear more about analytics or insights into the user's experience in VR, join Greenlight VR at the 2016 Virtual Reality Analytics Web Summit on March 16th! Visit http://www.greenlightvr.com/events/2016-analytics-web-summit As ResearchVR will be in attendance, all listeners can receive 30% off tickets for the Web Summit using the code ResearchVR ! Enjoy!

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Today, we're joined by Drone entrepreneur and researcher NiMa Asghari to talk about Drones, VR, and the intersection of the two. While Drones are currently rather off topic to VR, we found many intersections! Not only is the technology behind both partly very similar. Drone racing will be in high need of lag free video transmission. And to be fully immersed as a pilot a good HDM is rather beneficial. Nima had the chance to present his thoughts, share his experience and in the end of the episode we where playing the fortune teller by guessing how the future of drones,VR and AR might look like.

Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com*or via twitter https://twitter.com/ResearchVRcast

Azad Balabanian Twitter https://twitter.com/azadux Petr Legkov Twitter https://twitter.com/razialo Krzysztof Izdebski Twitter https://twitter.com/Izdebski_RodioR Guest: NiMa Twitter https://twitter.com/insideNiMA

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This week's episode is a first experiment with a heavy content - instead of free discussion based on recent news, we do a detailed research on a certain key topic for virtual reality - listeners get practical tips based on theories and studies, with examples and references.

This week we talk about motion sickness. Starting from bigger picture - Adverse health problems in VR, getting a quick glance at symptoms and continuing towards theory and practice.

If you missed something during podcast or want to get a reference or link, check further show notes - all and more is there.

All feedback is helpful! You did not like something? You want to correct us? Or you liked it so much you want to share it with us? Feel free to contact us under _researchvrcast@gmail.com_ or via twitter @ResearchVRcast !

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We are joined by Dr. Thomas Schüler to talk about his work in the field of Virtual Rehabilitation and medical use cases of Virtual Reality. Besides his doctoral thesis called "Using virtual illusions for stroke therapy" which was published as a book, he has further very interesting publications as a chapter called "Reflections and early evidence of the importance of presence for three types of visual feedback in virtual motor rehabilitation". Further publications as well as his CV can be found under http://www.thomasschueler.de/?page_id=31.

Currently Dr. Thomas is employed at "salt and pepper software solutions" working on virtual reality and software development in general. During the podcast he spoke about Salt and Pepper's projects such as Pain management etc.

During the Podcast we spoke about many ways how virtual reality can be useful in Medicine. Moreover we touched what has been researched and covered by science and what is done already toady.

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We decided to put an episode focused more on the current news and happenings. Our next episode will be fully about virtual reality and rehabilitation. Yet to much happened in the VR world not to comment on it. To prevent a way to long episode here the 3 Episode! Mostly on the current happenings as well as the topic of locomotion in virtual reality. In addition we speak about storytelling and eye tracking in the virtual worlds! Tune in and enjoy!

All feedback is helpful! You did not like something? You want to correct us? Or you liked it so much you want to share it with us? Feel free to contact us under researchvrcast@gmail.com or via twitter @ResearchVRcast !