Death D4 Dishonor: Recent Episodes

Jenesee Grey & Tinzien

An international group of friends playing an epic Theatre of the Mind, Storyteller campaign loosely based on 4e D&D rules. Hosted by the Grey Area Podcast and featuring Tinzien as the DM.

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Sezzur gets into a semantics fight, Zanatari becomes the first plate & mail wearing rogue, Karrul collects roof shingles, and a dragon is somehow involved in the fiasco. Yup, Summer is over and we’ve returned! Audio issues killed the opening and closing of the podcast.

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Desperate times call for flashy entrances which can awe even a red dragon who is marauding through Winterhaven.

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The party continues a desperate fight for survival in the mine shaft leading from The Living Dungeon. There is also a big reveal at the end of the episode.

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Sometimes the party is itching for a fight, and sometimes a dirty, bare knuckles tunnel fight itches for a party. Welcome to the day that the fight gets its itch scratched.

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The Living Dungeon tries to communicate with the party while Sezzur feels queasy about all the gold he has hoarded.

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Arriving in the Drow city under Winterhaven, a discovery is made regarding a new tyrant who is causing problems while at the same time promoting literacy. An investigation of the new cavern begins but is soon cut short by expected problems and trouble.

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Shortly after returning to Winterhaven the party encounters the town's Deputy Mayor, comes to grips with orc politics, and then heads off to the Drow city under their feet. Oh, their may or may not be a marathon involving lightning bolts.

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This is our special 2016 Holiday episode which happens outside of our D4 cannon story-line! Jenesee takes over as DM and sends the party out to rescue a child on a most confusing but auspicious evening!

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Sometimes it is better to never have known that you have been in the belly, or somewhere more disgusting, of the beast. The party comes to this collective conclusion and more in this episode!

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The party continues to investigate what happened in Gaslight while Zanatari and Burt ponder the repercussions of smiting.

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Sezzur ignores things, Karrul recovers in a barn within the town of undead, Burt might have launched death rays, and Zanatari gets the idea in her head to ask a vampire some questions. Yeah....

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Consider for a moment an event so terrible that it makes undead flee in terror. Welcome to that event.

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Events take place at the tavern, including a visit from Sezzur's employer, that lead the party to flee instead of mingling with the residents of Ghostlight.

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Drawn towards the ruined castle, the party makes an initial inspection of the castle before a creepy tavern in the neighboring village occupies their attention.

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Zanatari learns to pilot the flying platform while the rest of the party covers the fact that they stole from themselves by possibly destroying the Sezzurorium... yeah... Anyways they soon find something more horrifying than Zanatari's piloting skills.

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Sezzur finally puts out the last of his personal fires and joins up with the party who are on the lookout for snacks or transportation elsewhere.

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Sezzur tries to talk and act his way out of suffering consequences earned by looking to only his own safety during the fight with the flesh golem.

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The source of the mess in the Sezzurorium makes itself fully known to the party. In addition, Zanatari plays with electricity while Sezzur displays his proficiency with being ready for all situations.

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Exploration of the Sezzurorium continues professionally at first but then dissolves into the usual mess when a number of unusual messes are discovered.

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We lost three episodes since Episode 178 due to technical issues so this episode starts as a recap and then moves forward as the party continues their exploration of Sezzur's vault. Zanatari also confirms that she has poor translation ability.

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After a period of brief investigation, Sezzur gets to bask in his own golden glory.

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The party explores deeper into the lizardman settlement and comes across an activity that is either justice or a cultural exchange program.

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Karull and Zanatari head into a nearby lizardman settlement to dispose of a corpse and to get some spices. In some ways they are closer to home than they think.

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Zanatari gets her chance to pepper the Green Dragon Empress with questions while Sezzur seals a deal. A gratefull Empire also demonstrates that it's not cheap when it comes to paying the hired help. And no, I have no idea what Jenesee was thinking when it came to the opening music selection.

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This episode deals with the party finally coming to their senses and awaiting an audience with the Green Dragon Empress.

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Having dispatched the beholder, the party starts to question their sanity and surroundings.

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Beholder vs. party on The Path of Immortals.

Pity the beholder.

For a historic review of the Tunguska Event in the real world, https://en.wikipedia.org/wiki/Tunguska_event

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Given time to patch up a bit and take stock of their surroundings, the party makes a discovery that maybe should have been left undiscovered.

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Mydthryn continues to personally sample new definitions of pain while others in the party are devoured by demon scarabs. Or are they?

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Tinzien takes a couple minutes of your time to give an update as to why there have been no updates in the last month or so. No worries, we're still alive!

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In this episode you will find out what fate has befallen the poor, unspeakably clean Mydhryn who has been plummeting from the sky. It probably involves a giant worm...

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The party continues to deal with both the onslaught of giant worms driven to the surface by the conflict at the jail. Mydthryn somewhat continues to learn how to fly and Karrul learns that flesh is weak in his mighty grasp. There is even a rumor going around that Zanatari's deity is present!

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Mydthryn's player starts out trainwrecking the opening music by talking about his battery powered vanilla scented candles. After absolutely no order is restored, the part gets down to business as they continue the march to war and are granted certain abilities by the Green Dragon Empress.

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Episode 167 starts out as a train wreck due to out of character banter. I am putting this behind the scenes to share what happened when Mydthryn was asked to put his mic boom up because we could hear him breathing before we started the formal recording. Plus hearing Jenesee loose her mind is always fun.

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Many a soldier has shown bravery in the face of a fog of war. In the case of the party, they must also show great dexterity within the green haze.

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Some things go bump in the night, other things shake reality by the scruff of its neck.

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Mydthryn is brought uncomfortably up to speed with what has been happening of late with the party and gets to quasi-meet The Green Dragon. News of a dire sort, is there really any other kind with this group, is received that causes the party to get moving with haste.

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The party rides hard to join the conflict with a holy storm at their backs and a number of odd followers gathering at their side.

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The discovery that what is food for one sort of creature is a requirement for life in another creature causes the party to beat a hasty retreat from the lizardman warren. On the plus side, a soon familiar face makes a return to the traveling company.

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The party engages the lizardfolk at the border to The Green Dragon Empire. Karrul's box appears to offer suggestions as to how to proceed. Mydthryn's player joins us out of character in the channel which leads to some very funny but blushable conversation amongst the cast.

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At D4, we're known for our sometimes odd holiday episodes and this special video is no exception. This belated Halloween treat is a 12 minute video by the Lady R at play (recording herself) showing what can happen when the horror under the stairs creeps forth!

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Happy Halloween week! The party continues to explore the disturbing fields within the deific realm of death, and Sezzur gets a job offer.

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The party decides to make their way towards the pyramid within The Green Dragon Empire that they have been avoiding. However, during their first night at camp they come upon something gigantic and horrible.

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This brief character development talk involves the players starting to take stock of having completed two steps in The Path of Immortals epic quest line. Yes, people were sleepy and Karull's player was off for the night.

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This special episode picks up the evening where episode 147 left off because Karull's player was not available to record. Closing this loose story thread will allow the three players to move on with a new story line.

Sezzur and Zanatari's persuit of the cloaked figure pays off!

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The party ventures forth either in search of further adventure or a needed vacation. What they get is a visit from two old enemies and introduction to something crafted which may help or hinder their progress.

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The Kalashtar storyline draws to a close as the party learns about Karull's darker side. The events cause questions about Karull's fate going forward to be asked.

Special Guest: Florian Schwarck

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Zanatari, Sezzur and the Kalashtar learn some additional things about Karull and the historical and physical strengths that he draws upon in life.

Special Guest: Florian Schwarck

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The party responds to the aftermath of the attack against the Kalashtar city and Karull gains a little peace of mind.

Special Guest: Florian Schwarck

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The party confronts the shadowy monstrosity that has possessed the inn before getting down and taking care of the... a... source of the problem.

Special Guest: Florian Schwarck

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Zanatari learns some information about Karull, true or not, from the Keeper of Memories while Sezzur and Karull go off to share a beer.

Special Guest: Florian Schwarck

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Zanatari and Sezzur meet a half-orc named Karull within the Kalashtar city.

Special Guest: Florian Schwarck

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Zanatari and Sezzur reach the homeland of the Kalashtar at last. Before the two road weary travelers can enter the canyon, they must first deal with two interesting Kalashtar.

A special thanks goes out to Ubisoft's Simon Davis (Design Manager: Ghost Recon Phantoms) and Harry Kashouli (QA Lead: Just Dance) for playing NPC characters in tonight's episode!

DM Note: Due to Sezzur being on vacation in real-life, the story that was shaping up in episode 147 was placed on hold in order to accommodate our special guests. I'll probably be returning to the story within the next couple of weeks.

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Engaging in an investigation of the inn's animal problem and culminating in setting the stable afire, Sezzur and Zanatari set off in pursuit of a lone mysterious figure.

NOTE: There are audio issues until around the 4 minute mark.

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Zanatari and Sezzur hit the road in an attempt to reach the Kalashtar homeland. Along the way they decide to spend the night at an inn and have a number of experiences that almost leave them on pins and needles... and on fire.

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Zanatari and Sezzur spend some time solving the personal mystery of the mine tunnel in Winterhaven. In a way, they also uncomfortably realize that Winterhaven has also become their growing child.

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Sezzur has a sudden desire to rise to higher office in Winterhaven, only to find his campaign already being undermined.

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Tinzien takes a few minutes in this extra long episode to go over some out of character campaign information before Sezzur and Zanatari handle the issue of the medusa and The Green Dragon Empire. Afterwards the weary party realizes they have not explored Winterhaven as much as they have wanted to. The oddities they encounter only serve to remind all that the Time Tower remains as nebulus and fickle as always.

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  • Special Side Quest Episode -

Today we spy upon a most interesting day at Zanatari's church in Winterhaven. Priest Judy and Guard Gep bear witness to the arrival of the dragon's Emissary and Its entourage of various lizard-folk prior to the arrival of the party (in episode 139).

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For Pi Day we give you a special 3.14 version which has two episodes in one.

The party is introduced to the cloaked figure standing in the middle of the Winterhaven church dedicated to Zanatari's deity! Is It a friend or foe?

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This is a special episode where members of the cast take turn telling a story or two from the Kalishtar hive memory. A lot has been happening recently and it has Zanitari pondering her people.

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The party arrives back in Winterhaven only to head back out in search of the nearby druids as another set of problems slither out from under this rock... and that rock... and oh look, that rock over there....

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The party investigates their items which were disturbed and find that they are not alone. All are left wondering if the entity behind this is benevolent or toying with its prey as the party begins their journey back to Winterhaven.

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Ryan Allgood (playing Corvis) joins us for his final episode where he, Thorn and Sezzur question and discuss the various roads Zanatari has found before her. The party remains in the windy camp and soon their attention returns to finding the source of the weather when they and their items appear to be disturbed.

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Ryan Allgood (playing Corvis) joins us for another episode where he stirs the pot with Thorn. Sezzur shoots The Most Ultimate Threat ever to face the party when something stirs in the nearby tree-line.

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We retreat to the forest's edge after our encounter with the dragon and meet an unexpected stranger who brings news of Zanatari's home. Tensions with Thorn and Zanitari come to a head as feelings are confessed.

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In the Dungeon Master's opinion, the action and adventure was all up front while the party was in the back fleeing from the green dragon. Conversation, not cowardice wound up carrying the day as the party moved back towards the Ziggurat.

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We meet up with the Dragon and encounter some fun obstacles in the forest.

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The party establishes camp and fall into normal patterns of restful dysfunction. However, besides an unexpected air delivery for Zanatari, something in the forest finds them mighty, mighty interesting.

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The party catches their breath and recovers Thorn from a tree following the destruction of the Ziggurat. However, peace is a fitful thing and soon they find themselves being possibly stalked in the woody tundra.

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This is a special, non-continuity, holiday episode where Thorn's player takes over as DM for the night!

The party, including a new face, joins the fine folk of Winterhaven in celebrating the unveiling of a technological marvel. Before long the group find themselves speeding through the night and into the cold, winter jaws of danger!

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Deeper details of the warband emerge as battle nears. Will encounters with unexpected enemies and uneasy allies spell defeat for the marauders?

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Circumstances dictate that the party protects their life by embracing undeath. A once-ancient, at least in thought, warband is formed with Zanatari at the lead.

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The party deals with the gruesome assassin and even manage to make some discoveries along the way.

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Zanatari encounters a death knight of unknown design and intention while the rest of the party tries to deal with the semi-invisible stalker. Thorn perhaps also answers the question of looking better dead than alive.

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Special Episode // Reposted with Permission Former Death d4 Dishonor cast member Kevin (a/k/a) Mydhryn, leads Andrew from the Super Number One Podcast and the crew of the Death d4 Dishonor podcast through a spooky role playing adventure of Kevin's own design!

This episode is NOT part of the normal Death d4 Dishonor storyline.

Original RSS broadcast date from Super Number One Podcast: 10/31/2013

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The party splits up as Zanatari and Thorn chase the druid slayers while Sezzur meets some new and sinister enemies.

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The party is lead to one of the groups of convicts hiding in the forest outside of Winterhaven and a fight naturally ensues. Unnaturally however, the ground at the site of battle also gets involved.

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We enter the druid camp, have some hospitality and prepare to solve the World's problems once again.

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The party concludes business in town and finds a few promising leads before being summoned by the druids who reside outside of Winterhaven.

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The party explores the town a little bit more and debates the merits of some of the town guards.

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The party levels up, finds some loot and briefly tries to figure out what just happened to them before setting off for Winterhaven.

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(Part 2 of 2) The warforged discover that sometimes repetition and experience can see them through to an end.

This is part 2 of a 2 part interlude episode. We will be taking three weeks off in August for Summer break and Tinzien wanted to have some episodes to release instead of disrupting the start of the new campaign.

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(Part 1 of 2) The party awakes to find themselves in a new bodies with their pasts a distant memory! These Servants of the Eladrin Council are fine with that fact as a new mission gives them purpose.

This is part 1 of a 2 part interlude episode. We will be taking three weeks off in August for Summer break and Tinzien wanted to have some episodes to release instead of disrupting the start of the new campaign.

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We rebuild our supplies and discover some of the magical properties of our loot and head back to town in our season opener.

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We conclude the Trial of the Chained God with a bang! This marks the end of Season 2!

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We resume the Trial of the Chained God, hear Thorn's tragic story in person and notice that Tharzadun is changing.

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We get further into the trial of the Chained God and begin to hear evidence.

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We meet up with Sezzur and conflict of all sorts ensues. The trial of a god is about to begin.

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Zanitari stalks Thorn, discovers the silver flame and choices must be made.

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Sezzur is not present due to real life so the rest of the party explores and interacts with what is left in the Underdark cavern. Zanatari and Thorn continue their rocky road by climbing on rocky blocks. Sabre tries to get a handle on the Drow refugees.

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In this tidbit (i.e. non-story episode), the Death D4 cast, minus Zanatari, get together to have an informal round table about the podcast and RPG's in general.

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Sezzur meets with an old God of his own and the rest of the party reunites to assess the disappearance of the first one.

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We find out what mischief Thorn is up to with the Rod of Orcus and learn where Sezzur has matriculated to.

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We go down into the city, destroying it slowly, encounter some refugees and an unexpected enemy.

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We make our way down the ladder and discover our hardest choice yet as we face the destruction of a race.

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Rabb1t helps our new listeners catch up with a large recap!

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We get a final result on the transformation of Bert. In addition, there are some very shocking, surprisingly epic changes and story from Thorn.

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The party starts to pick up the basics of interacting with the Sphere of Annihilation just before Bert goes Super Saiyan with the power level of over d4!

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(Our 100th Story Episode Hurray!!) Actions have consequences, and in this case the party finds out that Lolth really likes to emphasize things with singularity clarity.

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We attempted an April Fool's day episode based upon the 1964 Scooby Doo cartoon but yeah, got this instead.

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Tinzien conducts an interview with Sezzur and Sabre's player in an effort to gain further insights into the characters they play.

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Tinzien and Thorn talked to two of our amazing fans, Lisa (@grimorde) and Phil (@pilif), about the show while we're on a short recording vacation.

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Thorn and Zanitari continue to battle over the chest while Sezzur takes the back door and Sabre surprises us all.

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Two members of the party undertake an exciting ritual to the goddess Lolth in order to try and open a cache and a betrayal takes place. Dont forget to keep listening for our usual outtakes at the end.

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We pack up our stinky camp and wander through hidden passages that lead to treasure of all kinds.

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We encounter an elemental that wants to bond with Thorn in some unusual and painful ways. We abandon any remnants of subtlety.

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The audio recording for this episode was corrupted beyond use. This is a placeholder entry ONLY.

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We recap the loss of Episode 94 and have some questions of our purpose. Thorn gets sweet with Zanitari and barriers fall.

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Thorn discovers some interesting magic and plays around with science.

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Sezzur has a debate with his mind and finds a woman that he doesn't like.

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We dislike the vibe of the cavern and fight with all our might to move locations.

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We deal with the dead cleric who has further surprises under her cloak and flee from the fool of a Took.

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We continue our battle with the Drow and sing a rainbow.

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Sezzur's Solstice Story from Episode 87 was so good that we had Rabb1t add some music to it and release it as a tidbit.

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Sezzur spends a lot of time on his back, and not the way he usually likes it, when some Drow attack the party.

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We celebrate the holiday with a new spin on a classic tale and step outside of the story.

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We encounter a warforged left behind and engage in a epic battle for survival.

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We rejoice as Fluffy rejoins us and find ourselves facing an new and mighty enemy.

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We fiddle with our new companion and prepare to face the shadows and the incoming darkness. What could it be?

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Once he was warforged, but now Sezzur might reforge Razor into a pet. The party takes a leap of faith.

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Part 3 of 3 - We recap the last few episodes and prepare for the next phase in our Journey as a different party.

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Part 2 of 3 - We recap the last few episodes and prepare for the next phase in our Journey as a different party.

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Part 1 of 3 - We recap the last few episodes and prepare for the next phase in our Journey as a different party.

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Thorn and Zanitari have some magical interference from the Drow magic and we discover a deadly boobytrap.

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We meet Sabrea and hear her story before we go after Sezzur and confront Special guest Krugore.

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Mydhryn departs the cast after facing his inner demon, literally. Thorn and Zanatari bond while Sezzur makes a new friend. Special guest @Krugore as an NPC.

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Thorn and Zanitari recover from the battle and realize that Sezzur is missing and it looks like a struggle.

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The drow attack, we battle, time passes strangely, many things end but one new thing begins.

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We move into the black heart of the city and begin to see the beginning of the end of our search for the Drow.

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We travel back outside and tragedy ensues. Thorn invents swearing with a massive critical one and Zanatari learns about applied area of effect theory with destructive results.

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We move further into the city, visit the loom, get a special flag and Thorn diplomacizes a chair.

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We have to make a trade to enter further into the city and we learn much more about each characters motivations...or do we?

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Some members of the party come to understand that all which glitters may instead just glisten with slime. Is there a sense of revulsion or just a realization that one might not have to be human to understand guilt.

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The party is taken to a place where their merits are weighed, where their desires are catered to, but also somewhere that makes the hair on the back of their necks tingle.

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Mydthryn was absent in real life so the party kicks around outside of the Seven Pillared Hall and checks out the minotaur city's gates.

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Rabb1t creates another recap for 57-66 to catch you up before we start the Minotaur City part of the campaign.

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We encounter the Minotaur guardians and move into the city. Will we prove our worth?

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We examine the giant and wolf, Thorn channels Dekard Cane, and some interesting items are discovered.

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We travel on and encounter a very odd flock of sheep with a Giant Shepard and Wolf. We also recite some epic poetry for Friday the 13th.

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We engage in a battle with Orcs, Mydthryn is grievously injured and actual storms punctuate the fight.

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We examine our weapons, mess with the cairn and Thorn causes more trouble that results in an explosion right before we get attacked.

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We finally leave town and discover a deserted cairn. Zanitari explores holy places while the guys discover new loot.

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We come out of the time tower area and get serious about our final preparations before leaving town, while Tinzien has trouble speaking.

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We meet up with Thorn at the Time Tower and encounter several dimensional gates. We bid farewell to Winterhaven.

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While we are holding the bomb components, the Time Tower arrives and sucks Thorn in. Eldroc returns and a confrontation ensues.

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We chase Thorn and the bomb through town and discover the bomb's secrets.

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A special thanks to Rabb1t for taking the time to do a recap covering episodes 47 to 54.

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We cut loose with silliness, the DM falls asleep so we drive the bus off the cliff. Thorn tries to save Acolyte Jeff and Zanitari's shrine from a bomb... or something like that.

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The party meets up and we catch up on our events together. We also celebrate one year of D4, Daniel's birthday, and the release of the Death D4 CD!

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Sezzur and Sezzur have a tet a tet to talk about the future of existence and learn some startling info about the party. Future zanitari joins in.

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The lost episode: We fool the drow, interrogate prisoners, find out what it is like when a deity gives the prisoners a middle finger, talk with spiders, and have an epic field charge or two.

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We conclude our town buisiness at the shrine and tavern and head after Thorn, where we constantly pick on Daniel and treat him meanly. We love you man, we are sorry :(

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The Time Tower decides to pull a Dr. Who and mess with the space time continuum. This episode celebrates the epic 1980's metal album covers with such hits as "Hey is that my Stick" and "Battle Cleric gets a Blacksmith's Son".

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We travel back into town with Mydrhryn looking for his stick and discover more dark crimes and death.

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In our second special episode, Rabb1t takes clips of this seasons previous episodes and creates a recap of the story so far. Yay fan based submissions!

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Winterhaven burns while Thorn trys to regain control of Fluffy. Sezzur and Zanitari have much bigger issues to deal with while Mydthryn makes a disturbing discovery at the Temple of Pellor.

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We open the box while Thorn rides haphazardly through the countryside and the town explodes. Also Jenesee reads limericks for her birthday while Kevin sings.

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We experiement with some skill checks, placate a giant spider, continue the birthday sing-a-long, and you get to stop wondering what happens when Glee meets DnD! Listen and find out!

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A special guest from Turbine, DDO Community Specialist Jerry Snook joins us as we battle Fluffy, The Horrifying Giant Spider.

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We fight a reanimated terrifying wax figure, encounter a gigantic spider and Mydhryn goes mad!

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Leaving Thorn to guard the rod, we make our way to the jail and the minotaurs. We find some unexpected visitors at the cells and engage in a shadowy battle for our lives.

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The party returns to the inn to learn more about the Drow. Mydhryn tells a tale and Thorn discovers some disturbing evidence at the site of an explosion.... and actually shares the information!

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During Tinzien's unfortunate hotel WI-FI incident during our last recording session, the rest of the gang kills some time with hilarious conversation about lollies, Minotaurs and other fun stuff. These are not the cakes you are looking for.

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We confront the Minotaur’s and have diverging opinions about our strategy. We also learn some key info about our future quest, and learn more about Mydthryn.

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We do a wrap up and update on our characters for the month in time that has passed in Winterhaven and prepare to move into our next campaign.

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We conclude our last boss battle and return to town, will we conquer the keep or succumb to the darkness at last?

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We come to the 1st part of the conclusion of our campaign and discover what repercussions we face from our battle with the first portal. We also discover more awaits us in the pit below.

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We introduce Kevin and the characters converse in Winterhaven until a surprising disturbance.

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We enter a large room and fight vampires and brutes. Thorn has a terrible choice to make... one that could affect the world or just his next five minutes.

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We enter the final section of Shadowfell Keep and begin battling the portal minions and a giant hand.

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Thorn pushes the button and horrible things happen but later on his karma pays him a return visit. We gear up to enter the next room and prepare for the final battles in the Keep On The Shadowfell!

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We rediscover an old friend in the Keep, make our way toward the Rift and try to hold Thorn back from wrecking havoc.

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Our beast of a DM falls asleep mid-sentence a few times after being up for 24 hours while we defend ourselves against slimes. To top it off, Zanitari gets sarcastic.

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This week we enter the skeletal throne room and we discover some essential info and history for our quest while Sezzer gets cheeky.

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We finish off the skeletal horde and make our way into the lower levels where we encounter an undead court.

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This week we encourter technical difficulties, rolling difficulties and try to defeat the horde.

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Zanitari has a wisdom fail that leads to an unpleasant encounter and pain for Thorn. Outtakes from this session are located at the end of the recording!

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We open the runed door and try to flee the boss's chamber when our clumsiness has some unexpected results. Also stay tuned for outtakes at the end of the episode!

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We position ourselves to battle Balgron the Fat and fight for our right to loot!

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We sneak around, lock some doors and discover a new item of power that orbits and cleans a dirty mouth.

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We flee the zombies through corridors and scrap with shadows looking for an escape. Will courage lead to a spectacular death?

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After finding a bit of space to rest and recover, we follow the advice of "Steve" who appears useful and head further into the dungeon toward known dangers.

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We finish our battle with the Hobgoblin Torturer, find out pain is the drink of choice, and meet a new creature.

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We flee the dragon room and encounter some choices, whats behind door number 1? Goblins, rations, and Iron Maidens oh my!

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Bosc wanders off to look at rocks while Deros interrogates a goblin survivor. We hear Sezzur's story and Zanatari gets "friendly" with Thorn.

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This week Opey (Bosc) takes revenge when we battle some goblins and are joined by new friends.

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Introducing two new characters to the mix, we continue our journey into the depths of the keep where we encounter a dragon!

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We conclude our two part episode with a battle, lots of frustration and regrets.

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This week we get a little silly, open some traps and start a life changing battle.

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We spend time on camp details, move into the Keep and encounter our first goblins.

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We finally leave Winterhaven and head for the Keep. We say goodbye errr, err leave a note for Eldrok and have an encounter along the road.

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This week Tinzien and I refresh ourselves on where we are in the campaign and recap our character's evolutions so far.

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This week we equip ourselves in town and meet a time traveling mage called Nimbus without his Delorian.

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This week we return to the town of Winterhaven for some character building exercise and trustfalls. We say goodbye to Bortim and move onward toward our main quest.

Guest Player: Eric Kuldar Droth

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This week we battle a vicious Worg and his master the Shaman Gnoll Leader! Will we retain our independence and survive?

Guest Player: Eric Kuldar Droth

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This week we finally get our flow as we fight some super-sized enemies.

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This week we rescue an interesting prisoner and former comrade and I annoy everyone with sound effects. One of which I promise not to do again.

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This week we have several super epic battles with knolls, berzerkers and darkness. We also roll to see who showers first.

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This week we spend more time with Bortim and take care of that pesky hoeing. A surprise attack leaves us overwhelmed and we prepare for an upcoming battle.

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The party ventures forth towards a ruined farmhouse and makes acquaintances with another elf. // H.1 - Keep of the Shadowfell

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A night of introductory combat in our new DnD campaign featuring Jenesee of The Grey Area Podcast and the gents from the Geekbits podcast. Tinzien is the DM for this campaign. // H.1 - Keep of the Shadowfell // Music by Awezoom "Dreams in my Mind"

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The opening night of our new DnD campaign featuring Jenesee of The Grey Area Podcast and the gents from the Geekbits podcast. Tinzien is the DM for this campaign.// H.1 - Keep of the Shadowfell // Music by Awezoom "Dreams in my Mind"