Knocked Prone is a post-apocalyptic dystopian D&D podcast set in a Forgotten Realms utopian world. Six friends from high school play this tabletop role-playing game and try to save the City of Great Grumbopolis and the world below from destruction, but will they be too late? Dungeon Master Kade Backus is joined by Voice Actors Brookelin Backus (Litsea), Danny Denison (Tess/Yui), Jameson Ames (Jack), Kaden Roholt (Blink/Torinn), and Mason Syddall (La'kyr) for this DND 5e play podcast.
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Who would have thought that tagging a random airship would come back to bite the dnd party?
Now, an airship captained by a mysterious Warforged covered in every Dragonmark bears down on the crew's stolen speedboat, grappling hooks flying and revenge on the horizon.
Can the party outrun their past, welcome a mysterious new ally, and make it to Sharn in one piece... or will someone be left behind?
Listen now to find out.
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Our Adventurers happen upon a distillery of the Red Water Potion that seems to be permeating the forest floor with its fog. They see a group of sleepwalking zombies surrounding the owner of the Factory, who happens to have access to the party's ride to Sharn.
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After crash-landing the airship in the daggerwood forest, our party finds themselves in a magical red fog with only a handful of survivors. Wanting to come up with an action plan on how to get out of the forest before the fog makes them fall asleep (potentially forever) the party calls the survivors together and forwards an expedition out of the forest to send back help for the other survivors.
Our party levelled up between this session and the last taking the following subclasses:
Battle Smith Artificer (V1KT0R)
College of Whispers Bard (Vel)
A 2nd level of Warlock (Sid)
Thanks for joining along in this modern day Eberron Campaign! We sure appreciate you taking the time to read this description (Go ahead and gain a point of inspiration)
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Welcome to Sharn!!!
Well, not yet, I suppose. Our story will begin with three adventurers on their way to a modern-day version of Sharn in the campaign setting of Eberron.
This campaign will host a rotating cast of player characters because scheduling is the true BBEG, and Kade has a bunch of friends who have asked to play D&D with him over the years!
Our adventurers for this session are:
A Dragonborn Warlock/Bard named Nessiderok (Sid), who made a literal deal with the devil
A Warforged Artificer named V1KT0R, who is one of the few Warforged surviving the last war purge.
A Changeling Bard named Vel, who has changed their identity so many times, they can't remember who they really are.
In this episode, our adventurers board an Airship bound for the City of Sharn. They encounter Halfling Mobster Pirates with Tommy Guns, an electric elemental powering the airship they stand on, and a whole slew of NPCs to talk to as the party goes down.
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Our group of dead souls fight against Hugh Pinkerton as he attempts to steal the will-o-wisp soul of the mortal remains of Eldath in hopes that Hugh can usurp Eldath's place as a god. Talroth becomes the ultimate thorn in Hugh Pinkerton's side, Xel shoves Chai out of the way from mortal danger, Chai gives into unlimited power, and Javi takes a look into the 9 hells.
Thank you all so much for listening to our Trilogy Campaign, and if you have any suggestions for what you want to see next from our crew leave them in the comments below!
Make sure to subscribe to We're More Than D&D Characters, and our new Patreon shows: Himbo's Guide to Painting, and our new Star Wars Series.
Follow Brookelin's new D&D podcast series We're More Than D&D Characters: https://open.spotify.com/show/68VqAyPVvAiDufYbensgwe?si=4f7199928e6347ee
We hope that you remember when life knocks you flat on your back to keep on rolling!❤️
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The party heads into the heart of the Firbolg Fortress to find Hugh Pinkerton and the members of the Falsely Departed mid ritual to return Lady Pinkerton to the Material Plane and to erase Eldath's place as a God. Javi retries a previously failed plan, Xel struggles with the danger associated with this final battle and considers leaving the party to be with Delry in the afterlife, Chai's healing cannot be stopped as she basically negates any damage Hugh tries to deal to the party, and Talroth begins to avenge all of the clone souls of himself as he is prepared to fight to the bitter end with the Lich who captured his soul.
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The party continues through the final memory of Chai where they find things seem to be put back in order after taking out the soul anomaly. Talroth aids a sick Moosey Moose, Javi learns of his skill in a kitchen, Xel threatens to leave the party, and Chai saves a monster #dndcleric #dndmystery #dungeonsanddragons
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at Patreon.com/ColtrinCompositions
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Traversing through the phylactery factory the party finds a room with the final memory of Chai inside. Chai sits on the edge of her own mortality as the party realizes that her life seems to have been changed by astral forces, and that by correcting the evil additions they could set Chai's life back on track. #dndpodcast #dungeonsanddragons #dnd5e #deadseason #dndactualplay
Consider supporting our podcast by going to patreon.com/knocked where you can get tons of behind the scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at patreon.com/coltrincompositions
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After dealing with the miniature figures of Hugh Pinkerton, the party ventures deeper into the Phylactery Factory where they find two Ichor cages like the one that used to contain Delry. The Inhabitants of the Ichor cages have keys to a long wondered mystery of the party's. #dndpodcast #dungeonsanddragons #dnd5e #deadseason #dndactualplay
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The party continues through the Falsely Departed Headquarters as they find a room that seems to be dedicated to the death of Javi. The party assists Finn in the fight against a giant Javi bot bringing their own party member's life to an abrupt stop. Chai pulls out her dance moves to avoid being crushed, Xel throws a fork into the situation, Talroth casts smite on a box that may be a mimic, and Javi crushes the image of Hugh Pinkerton in his clutches as the party tries to make it to the Unreaping Ceremony before the sand in the timer runs out.
Subscribe, like, and hit the bell for notifications to ensure you don't miss a moment of this riveting afterlife journey! #KnockedProne #DeadSeason #DnDActualPlay #dndpodcast #dungeonsanddragons
Consider supporting our podcast by going to patreon.com/knocked where you can get tons of behind the scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at patreon.com/ColtrinCompositions
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🔮 The party stumbles through the blinking red light to the lobby area of the Phylactery Factory where they find an Elevator that seems to be going back to the material plane. Talroth finds his soul, Xelborath coaxes his party members away from a sparkly trap, Chai and Javi think they might want to stay in the Phylactery Factory forever, and the party almost gets squashed as they find the next piece of the puzzle that is the Falsely Departed Head Quarters.
👩🎨 Huge shoutout to Beatrice Y. for submitting some of her amazing artwork to us. If you would like to share anything with our cast you can send it to P.O. Box 240 Millville UT, 84326. Hope you are having a fantastic day and that your new year has been nothing but Nat 20's so far!
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⚔️ The battle rages on outside the phylactery factory as Chai, Xel, Javi, and Talroth continue their fight against the group of "SAD" Talroth clones. These clones seem strangely familiar, forcing the party to question the nature of their enemy.
🛡️ Chai steps up to bolster Xel as he witnesses his son being pulled from his afterlife, trying to keep his resolve steady amidst the chaos.
🕷️ Javi lends his spider companion Finn to Xel, hoping it will aid in the tense and emotional situation as the stakes grow higher.
🔔 Talroth takes a long, hard look at the clones of himself and formulates a bold idea. He decides to test out the mysterious "T" Bell the party discovered, convinced it’s linked to the clones in some way.
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🔴 The party arrives at the phylactery factory, where a massive red beam of light threatens to alert the entire factory to their presence. The dead adventurers must act fast to avoid detection.
⚔️ At the entrance, the group encounters three clones guarding the path forward. Each clone appears to carry a corrupted version of Talroth’s objective: to kill Xelborath.
💥 With tensions high and allies unsure who to trust, the party must navigate this dangerous confrontation while uncovering what the factory has in store for them.
🎲 Watch the team take on the next step of their journey in a world full of twists and dangerous reflections
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🔮 The party formulates a plan around the decayed body of Lathander in the Astral Fog.
🛠️ Xel works with Javi on the soul gauntlets that will mend together Delry’s soul.
🪓 Talroth talks with Xel about the possibility of cutting ties with the living so Xel can move on with his sons. A strange auraed soul portal opens for Talroth, raising questions about how many souls the reaper has actually claimed.
💡 Javi discovers the reason behind his death and the culprit of the crime, reshaping his view of the mission. Chai prepares a last feast for the party, giving everyone a moment of reflection before the coming trials in the Falsely Departed Headquarters.
🌟 The group solidifies their plan to infiltrate the Falsely Departed Headquarters, ready to confront any Pinkertons standing in their way.
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🌌The stakes soar to godly heights as the party faces the Lich spirits of Vecna and Lady Pinkerton! Their corrupted souls claw to claim the fallen Godsoul of Lathander, threatening to unleash chaos upon the Astral Plane.
⚔️Join our party with special guest Joshua Lorimer as we find out if our heroes can thwart the liches plans and protect the Astral Plane?
💔 Chai bids an emotional goodbye to her son, Earl, and her trusted companion, Puddle. As they depart, Chai’s strength is tested, but her resolve to find her daughter remains unwavering.
🌟 It’s a fight for the cosmos itself, with heart-wrenching farewells and divine conflict - The Astral Plane will never be the same.
Consider supporting our podcast by going to patreon.com/knocked where you can get tons of behind the scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at patreon.com/coltrincompositions
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👨👦 Xelborath has a heartfelt talk with Chap, promising him an adopted place in their family alongside Delry once they’re able to free Delry from the ichor cage. Meanwhile, Chai and her son, Earl, share a powerful moment, deciding to stick together as they navigate the afterlife. They plan to send a ghostly message to Earl’s still living sister to tell her which afterlife they are going to next, knowing Earl's choices have distanced him from the favor of the goddess Eldath and Chai is not willing to lose her son again.
🌌 Talroth’s will-o’-wisp identifies a grave sight—the gargantuan body of the deceased god Lathander. Javi dispatches Finn to investigate, only to have their journey interrupted by a battalion of Javi suits, manned by evil spirits, that ambushes the party — ROLL FOR INITIATIVE!!!
💥 It’s a race against time as our heroes battle powerful foes and come face-to-face with the godly mysteries that lie in the astral plane.
🎙️ Tune in for a mix of thrilling combat, profound roleplay, and cosmic secrets, with special guest Joshua Lorimer!
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Episode starts at 8:19
We're back! Kade goes over where Knocked Prone has been on their 4 month hiatus.
The party takes a long rest where Earl talks with Javi about his interest in staying in the Baddies to help take down the Pinkerton's. The party then compares notes with the spirit inside of Earl's bone staff to get closer to the bottom of their afterlife mystery. Talroth reveals that he hid the amulet that is containing Delry in his ichor cage.
Joshua Lorimer's projects and profiles to check out:
The Titans of All'Terra: https://www.lorimermedia.com/the-titans-of-all-terra
Sneak Attack!: https://sneakattack.libsyn.com/
I Cast Fireball: https://www.icastfireball.net/
Twitter/X: https://x.com/Joshuathehippie
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🏢 Talroth and Javi are escorted to the Bad Infinium Headquarters, where Chai and Xel are already waiting with the leader of the Bad Infinium—Chai's son, Earl, played by special guest Joshua Lorimer. After a particularly grueling day of investigation, the party decides to take a much-needed long rest.
🔥 Around the campfire, Chai works her culinary magic, preparing delicious treats on the coals. Talroth, wary of Xel's determination to rescue his son, keeps the amulet key to Delry's Ichorous cage a secret, fearing that Xel might attempt a dangerous night escape while low on health.
🍲 Xel and Chap attempt to join Chai in cooking for the potluck feast. The camaraderie around the fire brings a moment of respite and bonding for the weary adventurers.
🦴 Earl makes a startling discovery about his bone staff weapon—it contains a trapped lost soul. As he grapples with this revelation, Chai introduces Earl to her animal companion, Puddle. To everyone's surprise, Earl knows a great deal about Puddle and reveals more about the creature's true nature.
Joshua Lorimer's projects and profiles to check out:
The Titans of All'Terra: https://www.lorimermedia.com/the-tita...
Sneak Attack!: https://sneakattack.libsyn.com/
I Cast Fireball: https://www.icastfireball.net/
Twitter/X: https://x.com/Joshuathehippie
Consider supporting our podcast by going to patreon.com/knocked where you can get tons of behind the scenes content to our show!
Links to everything else: https://beacons.ai/knockedprone
Music composed in this episode comes from Coltrin Compositions, support their work on their Patreon: patreon.com/coltrincompositions
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🌟 Chai's Emotional Reunion: Witness the poignant and emotional reunion between Chai and her son Earl, portrayed by the talented Joshua Lorimer from the Sneak Attack! and The Titans of All'terra Podcasts. Chai struggles with the heartbreaking reality of her son's death, attempting to maintain her motherly demeanor amidst overwhelming sorrow.
🏃♂️ Xel's Desperate Pursuit: Follow Xel as he chases a crucial lead that might bring him closer to his son Delry. His relentless determination and paternal instinct drive him through perilous challenges, fueled by hope and desperation.
⚔️ Earl's Intense Confrontation: Watch Earl confront his mortal enemy in a tense face-off that tests his resolve and courage. He faces a critical decision: to spare his enemy's life or exact revenge. This encounter not only shapes Earl's destiny but also shows his momma what Earl's morals have become since his banishment.
💔 Chai's Struggle: Experience Chai's internal battle as she grapples with the death post banishment of her son while only truly getting to know him now that they both are dead.
🎙️ Join us for an unforgettable episode filled with emotional depth, thrilling confrontations, and the relentless pursuit of hope.
Joshua Lorimer's projects and profiles to check out:
The Titans of All'Terra: https://www.lorimermedia.com/the-titans-of-all-terra
Sneak Attack!: https://sneakattack.libsyn.com/
I Cast Fireball: https://www.icastfireball.net/
Twitter/X: https://x.com/Joshuathehippie
Consider supporting our podcast by going to patreon.com/knocked where you can get tons of behind the scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, support their work on their Patreon: patreon.com/coltrincompositions
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🌟 Chai's world is turned upside down as she meets her son Earl in the afterlife, played by special guest Joshua Lorimer from the Sneak Attack! and Titans of All'terra Podcasts. The emotional encounter forces Chai to confront the devastating reality of her son's death while struggling in maintaining her nurturing demeanor.
🏃♂️ Meanwhile, Xel is hot on the trail of a lead that could bring him closer to his son Delry, driven by the hope and desperation of a father seeking to reunite with his child.
⚔️ Earl faces off against his mortal enemy, an evil clone of Talroth who goes by the name Sal, delivering powerful blows that send his foe running, but this battle is far from over.
💔 Chai grapples with the profound sorrow of her son's death, striving to balance her grief with her motherly instincts. Her internal struggle is palpable as she fights to stay strong for the sake of her friends and family.
Consider supporting our podcast by going to patreon.com/knocked where you can get tons of behind the scenes content to our show!
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👻 Javi and Talroth plunge into the depths of Javi's soul memory in pursuit of Captain Pinkerton. As they chase their elusive foe, they find themselves locked in a deadly battle against a corrupted Mach 1 version of Javi's suit.
💥 With steel clashes and magic crackles, Talroth and Javi fight tooth and nail to overcome the malevolent machine and emerge victorious. But their triumph is short-lived as Captain Pinkerton once again slips through their grasp, leaving behind only whispers of his presence.
👊 In the moments before Captain Pinkerton can escape, Talroth wrestles the raven amulet from Captain Pinkerton's grasp, determined to thwart his nefarious plans.
💔 Discover the chilling revelations as Javi uncovers the disturbing secrets of his past, confronting the absolute abysmal state of his prison cell and the potential betrayal from his loyal companion, Finn. #KnockedProne #DeadSeason #dndactualplay #dndpodcast #ttrpgpodcast #dnd5e #dungeonsanddragons
Consider supporting our podcast by going to https://patreon.com/knocked where you can get tons of behind the scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon: https://patreon.com/coltrincompositions
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🔥 Talroth and Javi embark on a perilous pursuit, hot on the trail of Captain Pinkerton's clone as it seeks refuge deeper within the Red Herring Fishery. With danger lurking at every turn, will they be the Ichor's next victim?
💪 Meanwhile, Xel and Chai remain behind to safeguard Delry and adhere to the buddy system. As they stand vigilant, Chai's intuition leads her to reconvene with Talroth and Javi just in time to witness a huge critical hit smite against the Ichor Monster.
🔎 With the clone of Captain Pinkerton defeated, the party delves deeper into the mysteries of the safe room they previously explored, uncovering secrets previously hidden from sight. But as they unearth the truth, they unwittingly awaken two figures—one offering protection, the other seeking their demise.
Consider supporting our podcast by going to https://patreon.com/knocked where you can get tons of behind the scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at https://patreon.com/coltrincompositions
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💥 As tensions reach a boiling point, the party faces off against the clones of the reapers discovered beneath the Red Herring Fishery.
🤺 Armed with determination, the party plunges headfirst into battle, confronting these clones with unwavering resolve.
⚔️ Will the party emerge victorious or be consumed by the Ichor threatening the Astral Plane? Find out now in this week's episode of Dead Season! #dndpodcast #dungeonsanddragons #dnd5e #deadseason #dndactualplay
Consider supporting our podcast by going to patreon.com/knocked where you can get tons of behind-the-scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at patreon.com/coltrincompositions
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🔥 As tensions rise, Javi unleashes his rage on the clone of his captor, grappling with the weight of his past and the fury of the present.
🤔 Talroth finds himself in a moral quandary, questioning his own identity as he wrestles with the possibility of being a clone. The lines between reality and illusion blur as he searches for answers.
💪 Xel takes matters into his own hands, attempting to enlist the Reaper Clones in a daring plan to rescue his son from his Ichor cocoon. With determination burning in his heart, he faces the unknown with unwavering resolve fueled by the love of his son Delry.
💡 Meanwhile, Chai casts Zone of Truth on one of the clones, delving into the depths of purgatory's mysteries in search of leads. The party inches closer to uncovering the sinister forces at play.
🎭 Join us as the party confronts their inner demons, grapples with the nature of existence, and delves deeper into the heart of the purgatory mystery. #dndpodcast #dungeonsanddragons #dnd5e #deadseason #dndactualplay
Consider supporting our podcast by going to https://patreon.com/knocked where you can get tons of behind the scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at https://patreon.com/coltrincompositions
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📱 Join Brooke and Kade in a special bonus episode as they dive into the comments left on their TikTok about the saddest D&D character backstories! 🧙♂️📜
👀 Get ready for laughter, tears, and everything in between as they react to the most heart-wrenching tales of tragedy and triumph from the world of Dungeons & Dragons.
🔍 Brooke and Kade rate the saddest backstories as they explore the depths of these compelling character backstories left by their Knocked Prone Social Media Audience. Join us as we celebrate the creativity and imagination of D&D players around the globe!
🎭 Grab your dice and get ready for a rollercoaster ride of emotions in this special bonus episode! Subscribe, like, and hit the bell for notifications to ensure you don't miss a moment of this captivating journey into the world of D&D character backstories.
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🐟 The investigation leads the party to the Red Herring Fishery, where secrets lurk beneath the surface. As they delve deeper into the shadows, they uncover horrors that defy imagination.
🕯️ Chai stumbles upon an Ichor Wall with a familiar captive contained inside of the cocoon like walls.
⚓ Xel makes a solemn promise, swearing not to leave the Red Herring Fishery until justice is served to Captain Pinkerton.
🛠️ Javi offers up his prized suit to Xel, a gesture of friendship and solidarity in the face of adversity.
🔮 Talroth's senses reel as he encounters six vats of Reaper clones, a disturbing sight that shakes him to his core. As he grapples with the implications of this discovery, he must confront the shadows that threaten to consume them all.
🎣 Join us as the party faces their afterlife, confronting opposition at every turn and standing united against the Ichor Monster.
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🔎 As the party delves deeper into the secrets of Pinkerton Manor, their investigation leads them to a mysterious cage hidden in the cellar. With each step, they uncover more questions than answers, and the shadows of the past loom larger than ever before.
⚙️ Javi's keen eye catches sight of a steel grate leading to the Astral Sea, a potential escape route for the elusive ichor.
🔔 Talroth's thoughts turn to a peculiar bell he believes holds a connection to his past. With a sense of urgency within him, he contemplates ringing the bell, hoping to unlock long-buried memories and uncover the secrets that lie dormant within.
👦 Xel's focus remains on Chap, the enigmatic boy who claims to know his son, Delry. As he watches over Chap, Xel grapples with conflicting emotions and questions, determined to uncover the truth behind the boy's cryptic words.
🤫 Meanwhile, Chai takes charge, silencing Chap as the party moves to their next crime scene.
🔦 Join us as the party navigates the depths of Pinkerton Manor, uncovering secrets that will shape their destiny. #dndpodcast #dungeonsanddragons #dnd5e #deadseason #dndactualplay
Consider supporting our podcast by going to https://patreon.com/knocked where you can get tons of behind the scenes content to our show!
Links to everything else: https://beacons.ai/knockedprone
Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at https://patreon.com/coltrincompositions
Dive into the Spirit Realm with the Book of Spirits 5e supplement on Kickstarter! Get yourself a copy by clicking here
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🕵️♂️ Javi and Talroth find themselves faced with a daunting task as they must intimidate their way past a group of Reapers standing guard at the crime scene. With tensions high and stakes even higher, they must rely on their wit and determination to break through.
🔎 Meanwhile, Xel and Chai continue their efforts to shape Chap's actions as the wisp-bound boy becomes an unexpected ally in navigating the depths of Pinkerton Manor. With his unique abilities, Chap guides the party through hidden passages, shedding light on the dark secrets hidden within the mansion's walls.
🕯️ Join us as the party delves deeper into the heart of the mystery, confronting obstacles at every turn and uncovering shocking revelations that will change everything. #KnockedProne #DeadSeason #dndactualplay #dndpodcast #ttrpgpodcast #dnd5e #dungeonsanddragons
😎 Consider supporting our podcast by going to https://patreon.com/knocked where you can get tons of behind the scenes content to our show!
👉 Links to everything else: https://beacons.ai/knockedprone
🎵Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at Patreon.com/ColtrinCompositions
Dive into the Spirit Realm with the Book of Spirits 5e supplement on Kickstarter! Get yourself a copy by clicking here
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🕵️♂️ Dive into the intrigue of "A D&D Murder Mystery Part 1," Episode 10 of Dead Season!
💼 Back in the eerie halls of Pinkerton Manor, the party is met with a perplexing sight: the murder scene they were accused of has vanished without a trace. Reaper Dave reports to Talroth about a child named Chap causing chaos for the other Reapers and won't talk unless someone were to partake in his challenges.
🔎As Javi and Talroth split off in search of clues, Chai and Xel step up to the challenge of managing the young witness, tapping into their parenting skills to navigate his demanding tasks.
🔦 Join us as our group of souls unravels the mysteries of Pinkerton Manor, confronting unexpected challenges, and delving into the depths of this D&D murder mystery. #dndpodcast #dungeonsanddragons #dnd5e #deadseason #dndactualplay
Consider supporting our podcast by going to patreon.com/knocked where you can get tons of behind-the-scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at patreon.com/coltrincompositions
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🎲 Step beyond the dice rolls and into the heart of camaraderie with "We're Not Really Strangers," an exclusive episode of Knocked Prone!
🌟Join our beloved D&D characters as they put down their weapons and gather around the campfire for a night of board games and bonding. In this special series, our cast members play popular board games while staying in character, offering a unique glimpse into the dynamics of the party when the combat stops and the laughter begins.
🃏 From intense strategy to heartfelt revelations, experience the joy, the rivalry, and the unexpected twists that unfold as our characters navigate the challenges of board games as only adventurers can. Whether it's a heated game of Werewolf, a strategic battle in Catan, or a round of charades filled with hilarity, each moment brings our characters closer together and reveals new facets of their personalities.
🔥 So grab a seat by the fire and join us for a night of fun, friendship, and unforgettable moments with your favorite D&D characters. #dndpodcast #dungeonsanddragons #dnd5e #deadseason #dndactualplay
Consider supporting our podcast by going to https://patreon.com/knocked where you can get tons of behind the scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at https://patreon.com/coltrincompositions
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🔮 Step deeper into the realm between the living and the afterlife in "I'm Alive? Pt. 2," Episode 9 of Knocked Prone's Dead Season. 🌌
💔 Xel's past unfolds before his eyes as he witnesses the haunting memory of his deal with his adversary, Hugh Pinkerton. Caught in a web of betrayal and desperation, Xel grapples with the consequences of his choices as the shadows of his past threaten to engulf him.
🕵️♂️ Talroth finds himself confronted by the Reapers, but their unexpected news about the crime scene shakes the foundation of their investigation.
🧪 Javi's experiments on the ichor yield surprising results as he delves deeper into its mysterious properties.
👁️🗨️ Chai remains vigilant, true to her word to Xel as she watches for signs of danger. Until she perceives a looming force that threatens to pull the party back into Soul Meadow.
🎙️ Join the party as they confront their demons, uncover dark secrets, and forge ahead in their quest for redemption.
Consider supporting our podcast by going to https://patreon.com/knocked where you can get tons of behind the scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at https://patreon.com/coltrincompositions
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🌟 Explore the depths of memory and mystery in "I'm Alive? PT. 1," Episode 8 of Knocked Prone's Dead Season.
💔 Xel confronts his past as he embarks on a poignant journey down a memory path that he's long tried to forget. With a heavy heart and a sense of embarrassment, Xel delves into sensitive memories.
👁️🗨️ Chai stands vigilant as the guardian of Xel's memories, promising to keep watch as her friend navigates the painful terrain of his past. With unwavering support, she offers a beacon of hope in the darkness, ensuring that Xel does not face his demons alone.
🧪 Meanwhile, Talroth and Javi embark on an experiment to uncover the secrets of Ichor, the mysterious substance that seems to be affecting Xel. With scientific precision and unwavering determination, they delve into the depths of the unknown, seeking answers that may hold the key to their soul's survival.
⚗️ Join the party as they confront their fears, unravel the mysteries of the afterlife, and forge ahead in their quest for truth and redemption.
Consider supporting our podcast by going to https://patreon.com/Knocked where you can get tons of behind the scenes content to our show!
Links to everything else: https://beacons.ai/knockedprone
Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at https://Patreon.com/ColtrinCompositions
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🏹 Sprint through the foliage of the Goblin Forest in "I Is For Ichor," Episode 7 of Knocked Prone's Dead Season.
🐺 Moosey Moose's fate hangs in the balance as the party races against time to rescue the beloved dire wolf from the clutches of the sinister Robotic Suited Goblin, Sveb. With danger lurking in every shadow, Chai, Javi, Xel, and Talroth must summon all their courage and cunning to outwit their mechanical adversary and secure Moosey Moose's freedom.
⚔️ Join the party as they try to set up obstacles in the Goblinoids treacherous terrain. The stakes are sky high as they battle against the clock to save Moosey Moose from a fate worse than death. I wonder where the Ichor Monster is hiding right about now? ...shutters
🤖 But Sveb is no ordinary foe - armed with advanced technology and a ruthless determination, the robotic goblin poses a formidable challenge to our dead adventurers. Will they emerge victorious, or will Moosey Moose be lost to the depths of this foreign memory forever?
🎙️ Tune in to Dead Season Episode 7 for an action-packed adventure filled with twists, turns, and heart-pounding excitement.
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at Patreon.com/ColtrinCompositions
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🎙️ Join us for a special episode of "Satyr Speaking," hosted by Talked Prone, in this exclusive Patreon Sneak Peek!
🌟 Hey Knockouts and Beyond, this week brought a few scheduling twists our way, and we wanted to share a sneak peek behind the curtain of our Knocked Prone aftershow with you all!
🎉 In this unique episode, get ready for an insider's perspective on the world of Knocked Prone as we take you on a journey beyond the realms of our actual play podcast. This sneak peek is not just for our beloved Knockouts, but also for the general public, affectionately known as the beyond!
🔮 Discover what happens when the mics are off, the laughter lingers, and the stories continue. Dive deep into the banter, reflections, and maybe a few unexpected moments that unfold after the epic tales of the afterlife have been told.
🌌 Whether you're a Knockout or part of the beyond, we invite you to enjoy this special episode as a token of our gratitude for your support.
🌟 Thank you for being a part of the Knocked Prone community.
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🐶 EmBARK on a quest for the lost in Dead Season Episode 6: Moosey-Moose Where Are You? As the party navigates the intricacies of their afterlife journey trying to locate Shrubby the Firbolg's dire wolf Moosey-Moose.
🤔 Talroth, the Shadar Kai Oath of the Ferrymen Paladin, questions his unusual circumstance of being sent into a soul memory of his own, a perplexing mystery for Reapers of the Raven Queen who are known to be without unfinished business. What other answers lie within the memories of his past?
👻 Join Xel, the human Squire Fighter, as he, being the only one Shrubby can see, takes on the role of guide for Shrubby through the twists and turns of Talroth's memory portal in the pursuit of Moosey Moose.
🦌 Meanwhile, Chai, the Firbolg Culinary Domain Cleric, turns her attention to curing injured animals in the soul memory, victims of a suspected Ichor monster attack, Chai finds she is unable to heal the hurt woodland creatures.
🕹️ Javi, the gnome Armorer Artificer, uses a remote-controlled tablet on Finn, his robot spider. Javi and Finn attempt to locate Moosey-Moose hidden within a tangled pile of tree bramble before a hungry goblin tribe discovers the dire wolf's hiding place.
🎙️ Join Dungeon Master Kade Backus and our cast for an adventure filled with mystery, compassion, and the hunt for Moosey-Moose
Consider supporting our podcast by going to patreon.com/Knocked where you can get tons of behind the scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at Patreon.com/ColtrinCompositions
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🌙 In Death's Long Rest, Episode 5 of Knocked Prone, the afterlife grants the party a respite after a harrowing day. Join Chai, Javi, Xel, and Talroth as they take a much-needed break, exploring the intricacies of their undead existence.
🧵 Javi, the gnome Armorer Artificer, dedicates his time to repairing his suit while his loyal robot spider, Finn, shares a surprising hobby interest outside of Javi's realm of the arcane.
🍲 A Culinary Masterpiece takes center stage as Chai, the Firbolg Culinary Domain Cleric, showcases her culinary mastery, conjuring a delectable fireball meatball meal for the party. Amidst the ethereal flavors, camaraderie flourishes, offering a momentary escape from the shadows that linger from Soul Splitting.
💬 Talroth, the Shadar Kai Oath of the Ferrymen Paladin, engages in a heartfelt conversation with Xel about the repercussions of meddling with soul memories. As realities unfold, the weight of their choices becomes undeniable.
😔 Xel faces a haunting memory, seeking past forgiveness for actions that nearly cost his son Delry's life. The episode explores the fragile line between regret and hope.
🏞️ The tranquility of the party's first long rest shatters when Shrubby, the Firbolg captive, bursts through the forest line, pursued by the relentless Ichor monster. The respite is over; danger looms once again.
🎙️ Join Dungeon Master Kade Backus and our cast for an emotionally charged episode, filled with revelations, culinary delights, and the ominous return of the Ichor monster.
Subscribe, like, and hit the bell for notifications to ensure you don't miss a moment of this riveting afterlife journey!
Consider supporting our podcast by going to https://Patreon.com/knocked where you can get tons of behind the scenes content to our show!
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Music composed in this episode comes from Coltrin Compositions, if you want to support their amazing work check out their Patreon at https://www.patreon.com/coltrincompositions
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😮💨 Hold your breath as Dead Season Episode 4 takes you to the edge in Cliffhangers & Memory Meltdowns. The party races against time, chasing the Ichor Monster who abducted Shrubby and Moosey Moose down a treacherous cliff.
🧗♂️ Join Chai, Javi, Xel, and Talroth as they navigate the perilous descent, each step fraught with danger. The pursuit intensifies, but the cliff becomes an unexpected adversary, testing the limits of trust and skills.
🌌 As the party tumbles through another memory portal, they find themselves in the labyrinth of Xel's past. To progress and prevent a memory meltdown, the group must realign the elements within Xel's memory, facing challenges that threaten to unravel the fabric of their afterlife quest.
🕵️♂️ Javi's trust in Xel's knotting skills takes a literal plunge as he freefalls off the cliff. Chai teeters on the brink of soul splitting, the consequences of which loom over the party's every move. Meanwhile, Talroth grapples with the challenge of convincing Xel to let go of the past, as he relives a haunting nightmare.
🎙️ Join Grin Reaper Kade Backus and our cast for a heart-stopping episode filled with cliffside struggles, memory manipulations, and the ever-present shadows of the afterlife
Consider supporting our podcast by going to https://patreon.com/knocked where you can get tons of behind the scenes content to our show!
Links to everything else: https://beacons.ai/knockedprone
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🔥 Brace yourselves for an intense showdown as the party confronts the fragmented horror monster that claimed Lady Pinkerton's life, chaos ensues within the depths of Chai's soul memory.
👊 Join Chai, Javi, Xel, and Talroth as they face off against the relentless onslaught of six horrifying pieces of the murderous horror monster. In a desperate bid for survival, Chai finds herself teleported into a Drider Hatchling nest, her soul teetering on the edge of its first-ever split.
🔥 Witness the fiery spectacle as Xelborath breathes flames to fend off a horde of Driders attempting to breach Chai's soul and devour the fractured pieces of her essence. Meanwhile, Talroth battles against the crumbling walls of Chai's memory, striving to pull the party out before it's too late.
🕵️♂️ Javi rockets into initiative, chasing after the captured Firbolg druid Shrubby, who is dragged into a different memory portal by one of the horrors fragments. The lines between reality and Chai's fractured memories blur, leading the party deeper into the danger of a broken soul memory.
🎙️ Dive into this heart-stopping mystery with Dungeon Master Kade Backus and our cast as they navigate a realm where their party's souls hang in the balance, and mysteries unfold with each passing moment.
Consider supporting our podcast by going to patreon.com/knocked where you can get tons of behind the scenes content to our show!
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#KnockedProne #DeadSeason #DnDActualPlay #PodcastAdventure #Dnd5e
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🔪 Uncover the mystery hidden in the soul memory of Chai in the Dungeons and Dragons actual play podcast Knocked Prone Episode 2: "Knives Out in the Firbolg Fortress." As the spectral investigation intensifies, Chai, Javi, Xel, and Talroth delve into Chai's soul memory, seeking the elusive monster responsible for Lady Pinkerton's murder.
🧠 Within the recesses of Chai's consciousness, a maternal crisis unfolds as she questions her abilities as a mother. The haunting memories reveal layers of doubt, and the emotional turmoil threatens to unravel the very fabric of her memory and furthermore destroy their afterlife quest.
🌲 Suspicion lingers in the Firbolg Fortress as Xel eyes Shrubby, the Firbolg druid, with growing distrust. The investigation takes a perilous turn as Talroth, the Shadar Kai Oath of the Ferrymen Paladin, warns of the dangers that come with losing control of the anchor in a soul memory.
👻 Javi tries to protect the party from harm by unleashing a huge thunderwave stumbling the ichorous horrors as well as the rest of his allies. The stakes rise as Chai is dragged off by a group of horrors, leaving the remainder of the quartet on the brink of the unraveling memory and confronting the darkness within Chai's mind. Can they navigate the intricate web of memories and face the monsters lurking within Chai's past?
🎙️ Join Grin Reaper Kade Backus and our cast for a riveting episode filled with maternal dilemmas, trust issues, and the ever-present shadows of the afterlife. Subscribe, like, and hit the bell for notifications to ensure you don't miss a moment of this chilling spectral journey!
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🔍 Dive into the Dungeons and Dragons Purgatory set in the Astral Plane with Knocked Prone's Episode 1! In "Mystery on the Astral Express," the serene existence of the ethereal realm is shattered when Lady Pinkerton, revered Town Founder and Fortune Teller, is found brutally murdered in her spectral abode.
🕵️♂️ Reaper Talroth, a Shadar Kai Oath of the Ferrymen Paladin, is dispatched to investigate the heinous crime. Talroth is accompanied by Xelborath Wilderton a human Squire Fighter, who is the final soul Talroth needs to guide into their afterlife to fulfill his Oath to the Raven Queen. Two newly departed witnesses—Javi, the gnome Armorer Artificer, and Chai, the Firbolg Culinary Domain Cleric were the first to stumble upon the chilling scene.
👻 As Talroth unravels the threads of this otherworldly mystery, secrets of Lady Pinkerton's past emerge, revealing a tapestry of betrayal, lost prophecies, and lingering regrets. Can the quartet navigate the spectral clues and unearth the truth behind Lady Pinkerton's demise?
🎙️ Join Dungeon Master (AKA Grin Reaper) Kade Backus and our cast for an immersive storytelling experience filled with suspense, intrigue, and unexpected twists. Subscribe, like, and hit the bell for notifications to ensure you don't miss a moment of this spectral investigation!
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Welcome to Dead Season, where the realms of the living and the afterlife collide in a gripping Dungeons and Dragons real play podcast! In our special Session 0, join us as we delve into the mysterious and haunting world of "Dead Season," where four intrepid characters, having met their untimely demise, must navigate the afterlife to unravel a murder mystery and fulfill their unfinished business.
🎲 In this episode, meet our courageous quartet:
Javi: An Armorer Artificer attuned to his Arcane Armor even in the afterlife.
Chai: A Culinary Domain Cleric with a penchant for cooking and being a mother
Talroth: An Oath of the Ferrymen Paladin who once brought souls to their demise, now seeking to lay one final soul to rest.
Xelborath Wilderton: A Squire Fighter who doesn't believe that he has died, and is looking for his son Delry in the afterlife.
As they traverse the Astral Plane, these characters will confront not only the secrets buried in their pasts, but also the murderer hiding within their memories who is out for blood. Can they solve the murder mystery that binds their fates together, all while pursuing their soul's unfinished business?
Join our Dungeon Master (AKA Grin Reaper) Kade Backus and the cast for a captivating mystery! Support our show by going to patreon.com/knocked and consider subscribing for as little as $2 / month!
👻 #KnockedProne #DeadSeason #dndactualplay #dndpodcast
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Kelrik wishes the champions of Greyhaven farewell as he peers into their futures to see what took place in their lives after the final battle. I want to give a huge thank you to Danny Denison for being Kelrik Bigfur, the resident journalist for Campaign 2, and all the phenomenal work he put into making these after-shows possible!
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The Champions of Greyhaven face off against the behemoth Vecna for the world's fate. Grom dives deep into purple goop to save his friend, Zag makes good on an old promise, Selene breaks her Ahlpike, and Efimia has a family reunion with her chosen and blood families alike.
Thank you all for listening and supporting our show. We could not have done any of this without your help and support. I am so grateful for this opportunity to share our story with you. Thank you for being an amazing halfling, giant, or somewhere in-between, and we hope you remember when life knocks you flat on your back, all you gotta do is keep rolling.
Your Friend and Dungeon Master,
Kade Backus
P.S. Knocked Prone will return in December 2023
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The Champions of Greyhaven continue their perilous battle against the enlarged and enraged Goddess Vecna. Zag pierces through Vecna's phylactery with a radiant baby shadow Thorn, Grom dives through Purple Goop to save his friend, Efimia gets dropped by Orcus, and Selene tries to save fallen comrade after fallen comrade as the tides of battle start to shift in Vecna's favor.
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The Champions of Greyhaven, after falling down a vast chasm, fight the lich/goddess Vecna and try to destroy her phylactery before she is able to kill the remaining gods of the 10. Grom uses his knowledge from the mines against Vecna, Zag gets targetted by an old flame, Efimia reunites with Orcus, and Selene tears her ahlpike into Vecna's phylactery attempting to destroy it.
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The Champions of Greyhaven begin their final battle with the God/Lich Vecna. Grom yells at the god to stop her blasphemy, Zag gets rejected, all while Efimia and Selene make paper mache out of a horde of paper golems.
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The Champions of Greyhaven continue their fight for the world's fate with River and his Zombie horde when they realize something more nefarious is happening. Efimia finds her father, Grom destroys a spider, Zag gets good news from his hometown, and Selene contemplates calling the Aasimar people away from the battle before it's too late.
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Alec gives a sneak preview of his next Patreon series, "Behind the Screens", where he asks the DM and players of the Knocked Prone table questions that could have changed the fate of the game. Alec's question this week: What would have happened if the Champions of Greyhaven continued working for Ascended Corp.?
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The Champions of Greyhaven face off against River and his undead army on their way to Vecna for the fight for their world's fate. Selene sees her parents again, Grom destroys the man who tried to kill his dog, Zag creates a celestial bear to fight alongside, and Efimia intimidates her Godfather into a form of surrender. Also, for all of you wondering, the answer is 364.
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After the wedding festivities, the party heads towards Greyhaven only to find The Seldarine Avenger Solar plummeting to the ground with a group of Primordials trailing behind. This is the beginning of the End! Grom reunites with his pet blink dog, Zag promises to commemorate Grom in his city forever, Selene tries to console Efimia about the Solar's falling, and Efimia calls upon an unlikely source for help.
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On the morning of their final battle for the world's fate, The Champions of Greyhaven celebrate the love of Selene and Finch in preparation for the end. Grom throws Finch a last minute Bachelor party, Selene makes amends with an old nemesis, Zag sings the couple's first dance song, and Efimia gives a rousing speech to the troops as they move out towards Vecna and her Primordial army.
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After an extremely long day full of battles, the party shores up on Kobo's Moto Boat-o of Song Story and Salutations and prepares for Selene's wedding with Finch, and the final battle for the fate of the world in Greyhaven. Efimia realizes her Godfather might be close by, Grom has a heart-to-heart with Zag about his Hag deal, Selene talks about the fear that death might not be as forgiving the second time around and wants to move up her wedding date, and the whole party reconnects with many of their friends they've made along the way during a last-minute bachelorette party.
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The Battle with Granny D continues as the party tries to purge the purple goop from this gargantuan terror! Kobo says goodbye to the party as his time as King has come, Efimia finds out more about how to defeat the Primordials, Zag gets caught performing a dark ritual, Grom heals up in the guts of the freezing dragon, and Selene communes with the dead to gain a boon for the party.
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The Knocked Prone Cast meet one-on-one with Host Kade to discuss what they liked about their campaign 2 characters and how they foresee the end of the campaign going! You're going to love this hour-long bonus episode!
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The champions of Greyhaven split the party and fight an ancient white dragon and the Bullywug King at the same time. Selene becomes a zombie, Zag teams up with a Rakshasa Hag named Litsea to try and complete a ritual, Grom dives into the center of a dragon's stomach, Efimia assists Kobo in the fight for his life, and Kobo betrays his moral values of peacefulness to restore balance to the land.
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In the wake of their defeat, the Champions of Greyhaven confront Granny D and refuse to give her the soul stone of Litsea they had promised. Efimia tries to strike a new deal with this Ancient White Dragon, Selene tries to convince Kobo he has a good heart, Kobo faces his demons, Grom jumps on top of the dragon, and Zag has a plan that causes the death of a party member... Here we go again.
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The Champions of Greyhaven fight one of the four members of the Underdark Crime Ring who is taking zombies for sacrifice to reamplify his phylactery. Selene is hesitant to fight against this Lich, Kobo loses his cool and gives in to his dark side, Efimia turns into a giant lizard, and Grom and Zag struggle to keep this undead monster in the dark as the purple aura in the atmosphere only seems to strengthen this Lich.
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After Eorlund Bane's army breaks into the Casino, chaos ensues for the Champions of Greyhaven. Zag wrestles with not wanting to give power to the Hag Demon Litsea, Selene tries to hide her fallen state from her fiance, Efimia has a heart-to-heart with an old rival, Kobo gives Selene some solid advice about her fallen state, and Grom encounters a massive threat to the dwarven people along the road.
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After capturing River, the party plans to show this Elemental in disguise what threatening their dog does to someone. Zag gets swallowed by a wave, Kobo sticks his hand in electrified water, Efimia puts her godfather in his place, Grom tries to smash some slot machines, and Selene chases River across the desert horizon.
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Queens Brookelin, Marrissa, and Jae take on fan-submitted questions to answer how they got into playing Dungeons and Dragons, and how you can get your significant other interested in trying out the number one tabletop roleplaying game in the world (using Bribery, Snacks, and Power).
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Tensions reach their peak as King Eorlund, driven by a sinister agenda, makes his move to eliminate the heir to his throne. Selene wastes no time to deal maximum damage, Efimia tries out her new poison belt, Zag wrestles with the morality of killing evil people, and Grom goads River too far trying to save Avery.
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Going deeper into the depths of the Casino, the Champions of Greyhaven find that the sanctuary they had been sending all their NPC friends to, has a very dark side. Grom pulls the death card, Efimia gets a grave fortune given to her if she doesn't destroy her soul stones, Selene asks for permission and Kobo for once doesn't mind the violence, and finally, Zag meets his maker.
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The boys are back in town as the Champions of Greyhaven reunite at the Seldarine Casino to regain the gambled-away heartstone. Zag beats the odds with Himbo's Luck, Grom gets a fantastic new magic item at the prize counter, Efimia gets meager payment for 24 years of godfather absences, and Selene and Kobo are untrusting of River who seems to be giving the party all the answers they want to hear.
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Grom and Zag accompanied by their Kobold guide, Kobo, venture across dangerous waters to go get Grom's soul back from a Rakshasa Hag in the jungle. Grom gets polymorphed for max destruction, Kobo gets recognized by some fans of his work, and Zag makes an unsavory deal to try and save his best friend.
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After the necrotic wave of energy pierces through the sky from the Runecrystal Phone network and zombies start rising from their graves, Efimia and Selene head to Thri-Kreen Canyon to try and sort out what they should do with the end of the world pending closeby. Efimia meets her long-lost godfather, and Selene again makes contact with a god.
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Efimia and Selene split from the party to go find Efimia's mom at the Seldarine Avenger's Headquarters. Selene feels extra guilty about her most recent kill, and Efimia rides into the sunset on an arcane motorcycle.
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After the disappearance of the Kobolds Bada, Bing, and Chad, The Champions of Greyhaven search through One Man's Waste Landfill to try and find stones important to their ship being able to work again. A Kobold bard named Kobo joins the party to try and warn the party of dangers to come, Selene has a dark transformation, Grom distrusts Selene which causes a rift to form in the party, Zag turns on the charm to seduce a dragon out of an engagement ring, and Efimia turns back to save Cassidy, and any information she may have of her mother, from danger.
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Get ready for a wild ride as the Daddies welcome Danny Denison to the show! This episode features Alec and the rest of the Daddies discussing topics from tips on how to improve your game to insider secrets of the trade! This episode is packed with valuable insights that any TTRPG player can benefit from, so grab a drink, sit back, and get ready to be entertained as the Daddies dish out some serious DM knowledge. Trust us, you won't want to miss this one!
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The party free-falling to the ground must figure out how to deal with whatever is pulling them down from the air. Zag pushes a questionable red button, Grom meets his doppelganger, and Efimia and Selene discover two more figures from Zag's dark past.
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Exiting the Shadowfell the Champions of Greyhaven decide where to go next to try and save the world from dark forces both new and old. Grom has a heart-to-heart with his mother for the first time since her freedom, Zag pilots a ship using beginner's luck, all while Efimia and Selene have the hard decision of whether to reunite Cassidy with the dreaded new goddess, Vecna.
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Zag, separated from the party, attempts to break out of the Shadowfell prison while the rest of the party tries to break in disguised as prison guards! Zag kills a vampire bunny, Grom questions where his brother's clothes are, Selene gives up her turn out of pity, and Efimio leads the Shadowfell prison guards as their new leader.
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On the hunt for Zag in the Shadowfell, the remainder of the Champions of Greyhaven blunder their way through a prison guard "cop bar" and enter into a fighting ring to try and get information on how to spring their falsely accused ally. Grom learns how to wild shape into a table, Efimia grows a flawless mustache to put on the charm, Selene overestimates Grom's abilities, and Zag learns that he might be stuck in the Shadowfell prison for much longer than he anticipated.
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On the hunt for Zag, The Champions of Greyhaven stumble into the Astral Plane where they must be quick on their feet in a dance competition to escape the clutches of an Astral Dragon! Selene speaks to a reaper about getting out alive, while Efima and Grom have the most elegant moment that's ever been televised.
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The Champions of Greyhaven, now missing Zag, try to defeat the god Zag created. Selene, Grom, and Efimia pray to a new god to try and stop what comes next!
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Zag convinces the rest of the Champions of Greyhaven to go to the realm of his twin brother Thorn to face him in a fight to the death. Selene has terrible luck, Efimia gets targeted for her divine power, Grom gets hit from full health to zero hit points, and Zag makes a huge sacrifice to try and help the team survive.
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Selene and Grom make their way to the shrine of Moradin and Ethos Summit to try and save the Aasimar people from destruction. Grom melts down a hammer of the Gods, and Selene has a hard discussion with Finch about their relationship going forward.
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Zag and Efimia travel to the Archivist's Tower in an effort to locate Cassidy and discover the solution to Zag's connection to his brother. Efimia finds Cassidy in a state of despair, and Zag learns that the phrase "Two Sides of the Same Coin" is more literal than he before thought.
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Wow! It sure is great to be back! Join our adventurers this week as they take on the head of Ascended Corp. and have to try and save their favorite NPC Spark-Elle. Efimia and Selene deal a massive 40+ damage round each, Zag determines he must stop his God of a brother Thorn, and Grom wants to learn more about his hammer and its connection to Moradin.
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The Away Team tries to clean up the mess left by the recently fallen god and the life-threatening drug that has spread throughout the Punch Bowl stadium. Selene walks an old friend to an early grave, Efimia gets some long-deserved closure, Zag gets shut down by his own power source, and Grom calls upon the powers of his hammer and turns his back on the company he once loved.
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After an eventful day, the Away Team finally gets the chance to cheer for Grom during his big match. Grom has a one-in-a-million shot in the first round of his fight, Zag makes Edmund look like a joke, Selene loses a sister, Efimia has a close encounter with a terrible chemical once again, and the whole party watches in terror as one of the people's last sources of hope is squashed by their enemies.
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After rescuing Cassidy from herself, the Away Team decides to take Cassidy to War for safekeeping. On their way to dropping off the ex-head of Ascended Corp., the group runs into two allies in the midst of some knock-down, drag-out diplomacy. Selene mediates for the group, Grom joins in on the action, Zag has a break-up, and Efimia burns a bridge with an ally to start to build one with another.
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On their return to Greyhaven with Grom's fight just on the horizon, the Away Team decides to pay a visit to Ascended Corp. to receive payment for their latest job. Efimia avoids a secret meeting with Avani, Zag unleashes a curse with a spell, Selene does enough damage to cut smoke in half, and Grom opens up the beast's maw for a final strike to avenge a fallen friend.
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We're releasing half of the first episode of Dear Dungeon Daddy from our Patreon to the main feed so you can get a sneak peak of what our Patreon has to offer! We are rolling out our newest segment of Knocked Prone content, an advice talk show called Dear Dungeon Daddy! This is the first half of the first part of the Dear Dungeon Daddy episode. Listen to the full version of the episode on Patreon at the $5 and higher tiers. Thank you to everyone who submitted questions via Discord for today's episode; we as a crew are excited to hear what you think!
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This ship is going down! The Royal Guard and Company try to figure out how to save the S.S. Finch from a crash landing. Selene watches as her siblings free-fall, Grom tries to spar Efimia, Zag wants to save the person who tried to kill them, and Efimia gets some interesting news about her ex-boyfriend.
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After emerging from the Brigarune Mines, the Away Team faces a new challenge in getting back to Greyhaven, which has a very angelic solution. Selene fights with her sister over the existence of deities, Grom bats his way into a ping-pong victory, Zag fires a huge cannon at the people who are hunting the Tortles he is so fond of, and Efimia makes a ship start to sink by poking holes in it.
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When the Away Team reunites in Brigarune City to travel to Greyhaven for Grom's upcoming Punch Bowl match, Selene discovers something unsettling in a hill giant's possession. Efimia wrestles with the thought of Thorn being in such a powerful position, Zag pretends to be a god, Grom justifies Ascended Corp.'s assassination attempts, and Selene has an out-of-body experience through the eyes of one of Lathander's Celestial Blade elites.
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Efimia and Zag make contact with Zag's brother Thorn, the newly bestowed God of the Ten. Thorn comes up with a plan to break Efimia's pact with Orcus by using the ancient elven tradition of pranking him. Meanwhile, Grom and Selene are told who paid Gutrug and Vladrick off to try and kill Grom, and they get some time-pressing news about Grom's next Punch Bowl fight in the process.
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The Away Team splits the party in the Underdark city of Brigarune. Efimia and Zag go to share the great news of the removal of Driders with Bo Dega, while Grom and Selene meet up with some of Grom's old Dwarven high school bullies who promise Grom a set of Mithral Armor.
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Now tasked with assigning the next god of the ten, the Away Team gets heated over who they think is the right choice. Efimia vies for the patron she once hated, Selene looks to Lathander as a guiding light as she and her fiance Finch get changed out of being Driders, Grom's vote is for anyone willing to take the position, and Zag, after meeting with several sources and one demon, comes to the final decision.
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The Away Team, now armed with a cure for Drider's Disease, travels to Brigarune to save two of their party members and the Dega Brother's mother. Efimia tries her hand at babysitting, Grom wins a competition against Efimia, Zag becomes more Drider-like than he expected, and Selene's wings aren't enough to keep her from a plunge of doom.
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Grom has a chance encounter with his long-lost mother after entering the portal prize from the Wheel of Umber. In this D&D Halloween special episode, Grom gets a chance to save his mother from her imprisonment—all while fighting vampires, getting Halloween candy, and dressing up in spooky costumes.
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After a long and tense battle with the Bridesmaid of Darkness, our party stumbles into The Wheel of Umber, an Underdark gameshow. Selene succumbs to food phobia, Grom pays an unexpected visit to a long-lost family member, Zag chugs a potion in record time, and Efimia strikes a deal with the enemy.
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Zag, Grom, Efimia, and Selene: deep in the Underdark face a formidable foe who is the heir to Lolth's Godhood. Grom almost stabs someone with a Drider fang, Selene gets infected, Zag learns that his magic has limitations, and Efimia helps to find a cure before it's too late.
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Chasing the newly turned Drider Finch, our group of adventurers stumble into the lair of a demon queen who is angrily waiting to ascend to the throne of godhood. Grom expresses his hatred for Driders, Zag turns to violence, Selene gets infected by Drider venom, and Efimia gets sucker punched by an angry web.
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The Beta Research Team, searching for Selene's boyfriend, Finch, runs into the Drider-infested underground. Efimia teaches Zag an ancient elven tradition, Grom goes ballistic over a lifeless body, Zag tries his hand at trauma therapy, and Selene gets her heart broken by a spider.
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The Beta Research Team, searching for Selene's boyfriend, Finch, runs into the Drider-infested underground. Efimia teaches Zag an ancient elven tradition, Grom goes ballistic over a lifeless body, Zag tries his hand at trauma therapy, and Selene gets her heart broken by a spider.
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Our team of adventurers traverses their way down into the Mithral Mines looking for the 3 Dega Brothers to bring them back to Ascended Corp. for a reward. Selene gets an unexpected visit from a romantically charged NPC, Efimia receives a deck of cards that traveled to her from beyond the grave, Grom gets tied up in some sticky business, and Zag betrays Efimia's trust while trying to save the party from certain doom.
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Our team of adventurers traverses their way down into the Mithral Mines looking for the 3 Dega Brothers to bring them back to Ascended Corp. for a reward. Selene gets an unexpected visit from a romantically charged NPC, Efimia receives a deck of cards that traveled to her from beyond the grave, Grom gets tied up in some sticky business, and Zag betrays Efimia's trust while trying to save the party from certain doom.
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On a mission for Ascended Corp., our crew takes a train bound for the Mithral Mines near Brigarune City, but along the way, they encounter some dangerous and scaly roadblocks. Grom is recognized and gives a sloppy autograph, Efimia suffers a significant hit that nearly kills her outright, Selene hides a note that would crush Zag's heart, and Zag feels the weight of always putting the party in danger.
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On a mission for Ascended Corp., our crew takes a train bound for the Mithral Mines near Brigarune City, but along the way, they encounter some dangerous and scaly roadblocks. Grom is recognized and gives a sloppy autograph, Efimia suffers a significant hit that nearly kills her outright, Selene hides a note that would crush Zag's heart, and Zag feels the weight of always putting the party in danger.
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Now on the lam, our adventurers seek refuge in an animal shelter with a Tortle named War, who has a proposition for them. Grom gets acquainted with a new animal companion; Efimia uses her bacon resources to make a powerful ally; Zag puts a new label on his budding relationship, and Selene leads the charge out into the rioting city of Grey Haven.
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Now on the lam, our adventurers seek refuge in an animal shelter with a Tortle named War, who has a proposition for them. Grom gets acquainted with a new animal companion; Efimia uses her bacon resources to make a powerful ally; Zag puts a new label on his budding relationship, and Selene leads the charge out into the rioting city of Grey Haven.
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The Ascended Corp. Beta Adventuring Team must pick between working for The Veiled Grin or Ascended Corp. as their employer, but they are still unsure who the good guys are. Grom assures the group there is nothing to worry about; Zag shoots an arrow at a Rune Crystal Camera; Efimia has a heartfelt moment with Grom over her long-lost mother; Selene tries to pry information out of her former enemy.
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The Ascended Corp. Beta Adventuring Team must pick between working for The Veiled Grin or Ascended Corp. as their employer, but they are still unsure who the good guys are. Grom assures the group there is nothing to worry about; Zag shoots an arrow at a Rune Crystal Camera; Efimia has a heartfelt moment with Grom over her long-lost mother; Selene tries to pry information out of her former enemy.
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Having defeated the zombies from the Cult of the Skull, our intrepid travelers head back to Ascended Corp. HQ, only to be stopped by a Tortle who claims they were decieved. Zag strengthens the group's bond as a team, Selene finds the person she thinks killed her parents, Efimia deals with the trauma she has long suppressed, and Grom nearly blows the group's cover against a potentially hostile organization.
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The Ascended Corp. Beta Team adventures down the sewers to complete their high profile mission. Efimia is struck with visions of how she became a warlock serving Orcus, Grom finds a worthy fighting advisary, Selene gives a group of zombies dance lessons, and Zag sees necrotic power turned against those closest to him.
Zag and Grom have their first sleepover as brothers. Selene receives a call from her distant boyfriend, Finch, who is terribly missing her. Efimia finds the woman she has been searching for in Greyhaven, only to find that she is a little more tight-lipped with information than Efimia would have hoped.
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Following their first victory in the Punch Bowl Tournament, Grom and Zag are rudely awakened when orc mercenary rangers and their velociraptor pets arrive to take Zag as a trophy prisoner for Zag's father (their king). As the duo duked it out in Innferior, an Aasimar (Selene) and half-elf (Efimia) decided to help in the fight, turning the tides and bonding the four adventurers together.
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Meet the Campaign Two Cast:
Alec Backus - Zag (Half-Elf, Peace Domain Cleric)
Mason Sydall - Grom (Dwarf, Champion Fighter)
Marissa Zander - Efimia (Half-Elf, Fiend Warlock)
Brookelin Backus - Selene (Aasimar, Phantom Rogue)
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Danny Denison joined by co-host Kade Backus ask our cast members their favorite part of the Knocked Prone Campaign One: Great Grumbopolis. Future Talked Prone episodes will take place every other episode in Knocked Prone Campaign Two, and all future episodes of Talked Prone will be exclusive to Patreon Supporters. If you don’t want to miss out on exclusive Knocked Prone content like these episodes go over to Patreon.com/knocked and support our podcast.
Our Team of Adventurers fights their final battle with Amulek for the control over the soul of a Rakshasa. Torinn says his final words, Tess gets reunited with an old friend, La'kyr gives a heartwarming speech, Jack finds himself in a sticky situation, and Litsea wishes she had more time.
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Amulek shows the party their flaws and then begins to exploit their lack of preparation to fight he and his army. Tess tries to take control over his emotions but comes up short, La'kyr keeps his father in his place, Litsea tries to keep the party together and safe, Torinn gets to see his dad but not in an ideal way, and Jack tries to bargain for the party's lives. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Fighting their way through Great Grumbopolis, Team: The Best Aura take on a group of heal bots and then take on a group of Amulek doubles! Two combats for the price of one! La'kyr melts a robot and wonders why his father seems to be cleaning up a mess, Litsea gets her broom back from Tess, Jack makes a hasty move that he soon regrets, Tess gets stabbed in the back, and Torinn burns a creature native to hell. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Team: The Best Aura starts to fight their way through Great Grumbopolis looking for Amulek. Torinn acts like a madman as he gets face to face with La'kyr's father, Tess tells the army of Fort Outcast to leave the city, Jack tries to leave Oleander's office without Amulek noticing, La'kyr gets his first opportunity to fight his father, and Litsea turns a little bit more into a Rakshasa. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The party starts their assault on the City of Great Grumbopolis. Tess and Torinn lead an army, Litsea gives away her broom, La'kyr comes upon some last-minute luck, and Jack gets a glimpse of La'kyr's father sitting in Oleander's Office. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
After a nightmare, Team: The Best Aura prepares for what could be their final battle. Jack warns the group of a coming army, Litsea avoids a group of feywild flowers, Torinn gets more information about the purple goop, Tess tells the party of a weakness in Great Grumbopolis's armor, and La'kyr prepares to face his father head on. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Team: The Best Aura explores a goop fracking station and make last-minute preparations to travel into their once home Great Grumbopolis. Litsea unwillingly tells Torinn her secrets, Torinn has a heart to heart with La'kyr about his death, La'kyr asks Torinn to join him in his purple goop research when the fighting is over, Tess sends a bird to go find the Gnolls to tell them to start preparing for an invasion, and Jack finds research notes about the purple goop which he shares with La'kyr hoping to further La'kyr's research. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
With the newly revived La'kyr the party, joined by Boggy Billy, starts gathering troops for the battle in Great Grumbopolis. Litsea tries to beat up La'kyr, Torinn feels particularly lucky, Jack gets really upset about a spoon, Tess gives his animal bag to Boggy Billy, and La'kyr finds a factory that seems to be providing support to Great Grumbopolis. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
After death, the soul of La'kyr wanders the astral void searching for an answer to where he is and how to get back to his friends. La'kyr meets up with three friends, one he's happy to see, one he begrudgingly sees, and one he must save in this Dungeons and Dragons solo episode adventure! Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Back outside of Fort Outcast without their party member La'kyr, our group of adventurers spends some time trying to pick up the pieces and piece together what they are going to do next. Torinn loots from a store, Jack gets mistaken for a much older La'kyr, Tess feels defeated by not being able to heal his dead friend, and Litsea tries to bring La'kyr back using her dark secret powers. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Litsea meets with her Aunt one-on-one to talk about her future and whether or not she will join a hag coven with her Aunts Raven and Momma Sherry. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Continuing through the Winter Court Castle our band of heroes finds incriminating information that makes them much less interested in any hag deals Raven may have to offer them. Tess receives a gift only to have it taken from him, Torinn obtains a huge spell with great power to add to the team's arsenal, Litsea ventures off to talk with Raven, and Jack and La'kyr try to put a half-hag half-demon in its place. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Our Party makes it to their destination of the Winter Castle and begins their search for Litsea's Aunt Raven and Torinn's Father Kord. Jack mingles with his long-lost people, Litsea gets witchy, Tess turns someone into a dragon, Torinn gets puzzled by a statue, and La'kyr finds yet another Library to explore. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Team: The Best Aura continues their fight with the genetically modified zombies in the Frozen Fortress. Torinn dances with death as he sets fire to a dungeon, Jack uncovers a conspiracy that may get the party killed if he's correct, Tess starts a four-hour performance, La'kyr thinks twice before using violence, and Litsea comes to terms that she may need her Aunt's help. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Team: The Best Aura prepares to face their fate at the Winter Castle, but before they leave the Frozen Fortress, Torinn decides to take some of his pent-up anger out on the remaining zombies inside. Jack gets bullied by the party for having a cursed item, Torinn breaks up a meeting by a water cooler, Tess yells at his animal companion to try and get it to leave, and La'kyr and Litsea have a monopoly on the party's magic items and they aren't sharing. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Team: The Best Aura finds themselves in the midst of a high-stakes prison heist. La'kyr gets strong at the cost of his intelligence, Litsea hides her hag form, Jack almost dies from his cursed item, Tess almost deals an unintentional killing blow, and Torinn gets targeted by a Rock 'Em Sock 'Em style robot. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Jack, Tess, Litsea, Torinn, and Laky'r find themselves stuck behind a rock and a hard place as they are locked in a high-security prison with the alarm blaring. Litsea starts to patch things up with her father, Laky'r ignores a prisoner in need, Tess is terrified of how powerful Laky'r has become after a resistance spell, Jack becomes a zombie magnet, and Torinn finds the next piece to the puzzle while trying to find his dad. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Team: The Best Aura finds themselves dealing with the repercussions of Tess being corrupted by purple goop and they try to find a way to save Torinn's dad. Torinn gains wild magic capabilities again, Tess hands out some wholesome Goodberries, Litsea has her hag spirit awaken within her but she keeps it dormant, La'kyr finds an old enemy but potential new friend, and Jack has to say goodbye to one of his best friends who is starting a new adventure without him. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Team: The Best Team plans their next moves as they prepare to leave the Brall Mall. Yui dreams of getting a body, La'kyr gets annoyed with a hag, Jack bonds over books, Torinn gets an unexpected visitor, and Litsea learns about her mother's past in this episode of Knocked Prone. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Tess is back! What is wrong with his attitude though? Yui tries to help his dad get a body back, Litsea wrestles with feeling like an outsider because of her hag traits, La'kyr berates a hostage, Jack tries to get the party to attend a witch's trial, and Torinn debates whether or not they should keep Tess alive in his current corrupted state. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Torinn, Litsea, La'kyr, and Jack venture into the Brawl Mall to try and find the kidnapped Yui. Torinn traumatizes the group with a horse, Litsea uses invisibility to finally be as stealthy as the rest of the party, Jack hangs out with a frogman, La'kyr receives a disturbing message from a frightened Yui, and the group finds someone they weren't looking for. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
This episode of Knocked Prone is sponsored by our supporters over at Patreon.com/knocked . A huge thank you to our patrons for supporting our podcast and providing an ad-free experience for this episode. Yui fights his way through the war zone of the Brall Mall and finds the Dire Wolf he was fighting is not what he initially thought it to be. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Yui finds himself separated from the group and taken to a warzone called the Brall Mall by the Lambs of Slaughter. Yui is asked for war codes implanted in his brain, Yui meets a robot who just might be his father, and Yui is pinned in a fight to the death between the Lambs of Slaughter Monks and The Feywild Giants. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The battle between the Monks of The Lambs of Slaughter and Team: The Best Aura continues as they fight for the freedom of Yui. Jack claims Yui as his child, Litsea helps a party member not die, La'kyr and Torinn have a fire burning in their eyes as the Monks of The Lambs of Slaughter make a decision that will alter Yui's fate forever. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Team: The Best Aura find themselves immersed in a giant flower forest in the Feywild, and after finding a gigantic ten-foot deep footprint in the ground, the party gets ambushed by Yui's previous captors the Lambs of Slaughter. La'kyr confronts Litsea about her evil dad, Litsea asks La'kyr to keep her secret for now, Jack claims Yui as his own kid, Torinn casts a spell of protection over Yui, and Yui taunts the Lambs of Slaughter who are trying to kill Jack. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Team the Best Aura decides whether they will kill Momma Sherry who takes care of the 34 soul-husk children, or if Momma Sherry actually has good intent. La'kyr buries his head in Sylvan books, Litsea interrogates a child, Torinn becomes buddies with a crew of skeletons, Jack battles inner turmoil over the safety of Momma Sherry's children, and Yui tricks a giant. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
A Knocked Prone Halloween Special! The Grey Aura + adventures into a haunted house to find the secrets it offers. Yui is filled with dread, Litsea scares a ghost, Torinn finds magic candy, Jack gives an inspired speech, and La'kyr faces his greatest challenge yet. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The Grey Aura with the addition of their new party members, Team The Best Team, set off to the Winter Court to hunt down Litsea's evil Aunt. Torrin gets some bonding time with his father, Litsea wagers a genie for a better deal, Yui shows off his skills in a card game, La'kyr throws a tantrum, and Jack warns the group of incoming danger. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The Grey Aura and Jack and Yui enter into a battle with a group of Hags who are malicious. Yui throws endless amounts of knives, La'kyr knocks on death's door, Torinn is given a horse companion, Jack teleports around the map, and Litsea finds out some disturbing news about her past. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Torinn, Litsea, and La'kyr find their way back to the Summer Court where they watched the Hags escape toward. La'kyr jumps the gun with spells, Torinn puts the pain on the hags in the blink of an eye, Litsea puts everyone's hands together in harmony, and Jack & Yui join the party. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
La'kyr visits Vecna's lair where she gives him gifts and asks La'kyr to complete a ritual to bring Vecna back to the mortal world. La'kyr, blinded by the power Vecna offers and the grief he feels from his lost friend Phoenix, accepts only to have the tables turned on him. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
La'kyr journeys alone to help Vecna retrieve artifacts of power. La'kyr hopes Vecna will stay trustworthy on her deal to help La'kyr get Phoenix his pet fox back. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Litsea and Torinn through the instruction of Adelina the Dragonborn travel down to the Hag Coven to find Torinn's parents and hopefully an answer to where the Dragonborn are but are met by some shady opposition. Torinn knocks himself unconscious out of desperation and Litsea is too trusting of a tree. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Torinn & Litsea travel to the Summercourt in the Feywild to find there is more trouble in the Feywild than they initially thought. La'kyr runs into the forest famished, Litsea creates a cannon in the shape of a dog, and Torinn finds out his long-lost home is cursed to be grey. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Jack and Yui continue their adventure through the underbelly of the feywild in the laboratory of the Lambs of Slaughter and find The Artist formerly known as Giant in a very interesting battle scenario. Yui gets shown what a full nelson is, and Jack scares a wrestler by summoning a ghost. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
A new party emerges from the Feywild as Danny rolls up a new character and a new Podcast member joins the adventure! Jack gets scared by some blood used for spell ingredients and Yui makes an ogre laugh. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
In the wake of their random Fey wild battle, the Grey Aura meets some old friends on their way to talk to the awakened trees. Torinn shows off his flicking power, Litsea starts to formulate a plan involving nunchucks and flying broomsticks, La'kyr tries to cut off ties to his father but at a hefty price, and Tess makes the hardest choice of all as he decides how to best help everyone without his eyesight. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The Grey Aura continues their fight with the Black Pudding and Giant Constrictor Snakes, Lak'yr goes purple in the face, Litsea practices her CPR skills, Blink sets a forest ablaze, and Tess is afraid of an old man. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The Grey Aura continues their adventure through the Fey Wild and finds a group of Awakened Trees in the Autumn Courts that need their help. A quick dip into a chocolate pond to help save a group of sick tree people who are missing their beloved Shepard, Boggy Billy, what's the catch? La'kyr makes some promises to avenge a death, Tess carves an etching into a tree, Litsea dives into danger headfirst, and Torinn thinks about learning some new languages. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Our party finds a magic item giving pool of water in the middle of the Feywild. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The party heads into the feywild and fights an 80s obsessed Giant who is fighting a Dragonborn who looks like they may be related to Blink. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The Party finds a sad sight outside of Fort Outcast. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The party finds Wizards have been kicked out of Great Grumbopolis, and they question them why. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
At the insistence of the Party, Harold decides it would be best if he were dropped off in the Feywild. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
A fight ensues with Harold after a tense situation between he and La'kyr. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Our party meets some conflict with Litsea's Father Harold as he wants to do what's best for Litsea at whatever cost (even if it's against what the rest of the party wants). Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Our team of adventures find themselves in a Gnoll camp trying to stealthily save the Ranger Children from the Gnolls who seem to live a life of luxary. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The party sneaks up on a group of gnolls to try and save the group of child Rangers. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Our party travels South towards the Gnoll encampment to save the Ranger children and encounters a group of living tree people in a desert surrounded grove. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The party stumbles into a Feywild portal and meets an unexpected fate. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The party plans their escape from the city and picks up a new member in the form of a healbot. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The Grey Aura investigates what happened to the Ranger's Headquarters only to find it the victim of a decimating attack from terrible creatures who came from outside Great Grumbopolis's walls and then formulates a rescue mission for the missing young Rangers. La'kyr yells at a room full of hungover bar patrons, Tess negotiates Litsea's father's release from jail, Litsea gets frustrated at the city's leader, Oleander, for sleeping through a cataclysmic event, and Blink finds a vial of liquid luck right before his heist of the Cleric's Hive. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The Grey aura plans a heist of the Cleric's Hive to steal a heal bot and becomes a team through mutual trust and team bracelets. La'kyr makes a deal with the Wizards for some magic items and forms an alliance before becoming forgotten and then stops by his parent's house to take back a family heirloom he feels entitled to, Tess decides to start writing his own history after having a strange dream that provided him with unknown power, Litsea struggles to decide who she can trust, and Blink speculates on what could be going on in the world outside of Great Grumbopolis. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The Grey Aura bunks in Takkin's Giant Mushroom Bell Tower and experiences a kidnapping. La'kyr gets a handsome bribe, Tess breaks a stranger's leg, Blink tries to advocate for peace, Litsea, after a difficult day of adventuring, is ready for a real challenge. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The Grey Aura, stuck in the Historian's Library, struggles to try and escape before all of the air escapes the library. Tess gives the party some very essential "Goose" berries, Lak'yr stumbles upon a well-kept evil secret, Blink runs into a brick wall, and Litsea fights through exhaustion in and out of a bag of holding. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Blink, La’kyr, and Litsea face the consequences of trespassing in the Historian’s Library when they are attacked by two enormous Paper Golems. Tess rushes to the party’s aid and provides some much-needed healing while the rest of the Grey Aura focuses firepower on these Paper Golems. The Grey Aura quickly realizes setting fire to a library isn’t the best of ideas as emergency measures lock down the library, and with some near deaths, a wolf emerges from the most unexpected of places to try and save the party. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The Grey Aura plots a Library heist to find proof of the innocence of Litsea’s Father, La’kyr leads the heist and finds some concerning news, Blink hatches a distraction plan if things go sideways, Litsea establishes trust with the group and questions Tess’s loyalty to the group, and Tess, after learning of his parent’s malice actions with the Clerics, takes some much-needed self-care with a pile of (hopefully not cursed) bunny rabbits. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The Grey Aura is forced to deal with the aftermath of taking the blueprints from Takkin and now must decide who the blueprints truly belong to. Litsea tries her hand at blackmail but finds it goes sideways, Tess tries his hand at Diplomacy and finds that not everyone is as honest as he hoped they would be, La’kyr experiments with Arcane Energy, and Blink saves the day with some Dragonborn shenanigans.Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Our band of heroes find themselves in a moral dilemma as they visit the Cleric’s Hive and find it overrun by Artificer Heal Bots. Blink struggles feeling like they are making any difference in bringing the auras together as the party tries to figure out how to get 2.0 heal bot blueprints out of the hands of a crazed old man named Takkin. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
The party deals with the aftermath of their fight with the rabbits-turned-rats and then head to their new appointed home, a burned church of an abandoned aura. Tess tries to make friends with his new bag of animals, La’kyr is increasingly annoyed by the runaround errands of Oleander (a Unicorn Leader of the City), Litsea visits her home aura and tries to bring friendship to the group, and Blink learns to create chaos with his wild Magic. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!
Blink (Kaden), La’kyr (Mason), Litsea (Brookelin), and Tess (Danny) begin their adventure in Great Grumbopolis and meet their aura destiny -- a fate that will determine the rest of their lives, followed by some terrible news. The crew answers the orders of a Unicorn named Oleander but uncovers a mystery of fantastic proportions as they fight against a pack of rats wrought with a cursed goop. Support us at Patreon.com/Knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!