Untapped Design: Recent Episodes

Obtuse Audio Studios

A custom Magic The Gathering design podcast

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A more literal interpretation of a "Voltron" commander.

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Colorshifting 8 random cards from scryfall.

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The 6 common 1 drop creatures for our draft set. They're pretty basic so this episode is super quick.

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Zendikar Rising features a series of really interestingly designed lands called Modal DFCs. Here's my take on the same mechanic from a different perspective.

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Since this is a draft set, we need some draft archetypes and signposts. Last episode, we built a cycle of non-creature spells, this time we're putting these effects on bodies!

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Since this is a draft set, we need some draft archetypes and signposts. We're doing two full cycles, but here's the first half.

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Putting our lore from the previous episode into practice, here are the tribal lords and commanders for Kaldheim's 5 tribes.

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Rather than create new cards, we come up with some lore for the set which will not only help us design down the road but will also make the set more flavorful.

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For the first time ever, 4 color planes walkers. Some are more creative than others, but all of them, we think, represent their 4 colors and are usable planeswalkers.

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We were going to attempt to make something based on M21 but, it being a core set, that wasn't really possible. That said, here are some planeswalkers with additional permanent sub-types.

Huge apologies about the end step, we had some technical difficulties in the office. Hopefully we can get it fixed for next episode.

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Shrines are an enchantment sub-type which uniquely uses the number of other shrines in its effect. So we took a stab at making our own shrines. To avoid making them too strong too fast we only did ally colored shrines.

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The Storm Scale is used to determine whether a mechanic is too strong to return in future sets so, naturally, we made an episode to explicitly design cards around the mechanic that birthed the scale!

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The gods of Theros have an interesting mechanic by which they are not creatures until a certain point. Level up is a... mechanic... Let's see how well those two things interact.

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We look at the mechanics of the newest set, Ikoria: Lair of Behemoths, and see how we can break them for some new commanders.

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I sit down to make a couple of land cycles and, unsurprisingly, rip through them in just a couple minutes. So, for the first time ever, see what happens when we let Cayleb stretch his design muscles in creating a land cycle of his own.

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Making two cycles based off of the famous "Boon Cycle". A set of instants with boon like effects, and a set of sorceries to increase the strength of the boons.

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We create a new legendary creature and a cycle of infect instants to go with it.