Dev Diary: Recent Episodes

Paul James

Dev Diary is the interview series where the host, Paul James, sits down with some of the brightest minds in the gaming industry and goes through their history, the highs, the lows and everywhere in between.

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A man of many talents, Cade Franklin has been excelling in game-development having been a piece of the puzzle in many Aussie classics, but has also been the star of Lego Masters, winning the series' first season. He's on Dev Diary today to discuss all of it!

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Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Brent Waller has seen it all in the Aussie game dev scene, the GFC, the emergence of indies, and he's worked with big publishers, small, and everything in between. He was even at the tip of the spear of Early Access releases, and is returning to the well again with Cozy Caravan. Brent joins Paul on this new Dev Diary to discuss the exciting new Early Access release date reveal, development, and his career to date!

Cozy Caravan on Steam

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Dan Utkovic has long had a long of games and AFL, but pairing the two together is a whole other beast entirely. Along with his good mate though, he's doing just that, and he comes to Dev Diary to discuss the experience so far in this brand-new episode.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Chances are that your favourite game has featured one of Allegra Clark and/or Ratana in it. The pair were recently in Australia for The Game Expo where they graciously gave Paul an hour of their time to chat about their careers, the various jobs they've completed and the challenges of being voice actors in a busy industry for this new episode of Dev Diary.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Entering the scene in the midst of a global pandemic has been hard, but Elliot Cox has done an astounding job with his little time in the industry thus far. Elliot comes on Next Gen to discus the journey into game-dev thus far and the road ahead.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Jamie Smith burst onto the video game development landscape working on a range of acclaimed Ubisoft titles, but has never been far from the spotlight working on titles like The Division, FIFA and even Call Of Duty. Today he's working with People Can Fly working on undoubtedly awesome new titles. While we await whatever comes next, Jamie comes on Dev Diary to discuss the journey so far.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Chrispy hasn't been on the game-dev scene for long, but since arriving, his impact has been profound working on the likes of Espire 1 with Lode Media, and now kicking goals with Playside Studios. Chrispy joins Paul to discuss the journey into game development, his ambitions, and more in this new Dev Diary

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Takuma Endo has been a pillar of the Japanese game development scene for decades, with work including Tenchu, but more recently Octopath Traveler. Recently he was in Australia for PAX AUS 2023 and Paul got some time to have a chat about his incredible career, so tune in for an awesome new episode

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Rich Lambert was an incredible guest when he joined me for Dev Diary at PAX in 2019. It has been a number of years but we finally got to re-convene for PAX AUS 2023, and we got to discuss the many life and game-dev changes that have played out over that time in this new episode of Dev Diary Chapter 2.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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John Johanas didn't have the typical pathway into video games, with work in the art not being on the radar for quite some time. Now that he's arrived though, he's made a huge impact through his work with Tango Gameworks on The Evil Within and one of 2023's finest, Hi-Fi Rush. John was in Melbourne for PAX recently and he joined Paul in a bustling hotel foyer to discuss the journey so far!

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Another year has come and gone. It's presented challenges, and also been a year of incredible successes. Join Paul for a reflection on the year that was 2023, the future of the show, the Patreon and more.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Having been playing video games since the ripe age of 2, cutting his teeth on the likes of DOOM, Garth Edwards has always been on the path towards game development, despite any diversions that might have come up along the way. Now working with Broadside Games on Bears In Space, Garth and I came together at PAX Australia 2023 to discuss the road into game dev for this new entry of Dev Diary Next Gen!

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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John Eyre has been about the Australian indie scene for a while and has seen the highs and lows that comes with all of that. What hasn't wavered has been his steely determination to succeed and form his own studio. He's doing that with Broadside Studios and comes on Dev Diary to discuss the journey through the industry so far in this new episode.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Tyler is a 2D digital artist who adores the aesthetic stylings of bygone eras. She got her diploma of Game Design from JMC in 2017, and fills her time with mysteries, westerns, history and art. She is passionate about making games for women and underrepresented demographics. In high school she became obsessed with video game artists like Kumiko Suekane, Kinu Nishimura, and Ayami Kojima, and hasn’t wanted to do anything else since. Tyler was also a sensational Dev Diary Next Gen guest, so tune in to learn all about her.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Ben Starr exploded onto the video game acting landscape in 2023 due to his incredible work as Final Fantasy XVI's Clive Rosfield, but his journey has seen him working on stage, television, and film as well. We know the acting landscape always to be a challenging one to enter, so getting to chat with Ben about that journey, as well as the deep love for all things Final Fantasy was an incredible thrill, so join us in this new episode of Dev Diary where we explore all of it.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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William Hinz is an award-winning narrative designer and playwright. They are a recipient of the Orloff Family Charitable Trust for Excellence and an inaugural La Boite X APT grantee, and has then taken all of these skills and applied it to the wonderful world of video games. Will comes on Next Gen to discuss the journey so far... and Final Fantasy XIII

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Nadim Haddad puts kindness at the forefront of game development and it's plain for all to see in the development of his new title, Karmazoo. Nadim was recently at PAX Australia where he joined Paul to discuss the road into development, working with Ubisoft and the Rayman IP, Karmazoo and Devolver Digital and much more for this new Dev Diary.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Sunny (or Sun) Tandoc is a multi-disciplinary artist and animator located in Melbourne, Australia. Sunny graduated with a Bachelors of Design (Animation and Interactive Media) from RMIT in 2021. As an animator, they specialise in 2D animation and compositing. They have a particular interest in working in mixed media. Sunny was fantastic to chat to for this newest entry of Next Gen

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Diandra Lasrado has been a feature of some of the biggest studios in the world from Bioware, to Blizzard, and as such, as a range of fascinating stories to share. Diadra came to Australia for GCAP and PAX AUS, and I was fortunate to score the one and only interview outside of her official duties at GCAP. We discussed working at these monolithic studios, the ups, the downs, and the projects along the way! Enjoy!

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Emma is a passionate producer and QA tester based in Melbourne, Australia. She recently graduated with a Bachelor of Games Development (Game Design) at SAE Melbourne. She is working on a series of mini-projects with two other game dev graduates and plans to increase the team size as each project develops. Emma is bursting with talent and ambition and came on Next Gen to discuss the road ahead!

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Separating work and family lives can be tough at times, especially if you're a couple working on the same games together. That's the life of Verena & Jonas Kyratzes, writers on some incredible titles like The Talos Principle and more. Join them as they share with Paul how they make it all work in this new Dev Diary!

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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With a range of fascinating skills at his disposal, Andy Karalis is one of the many up-and-comers of the industry to be paving the way for the next-generation of developers. With broad skills that include programming, art, sound and design, Andy is one to watch in the future.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Gary Whitta is one of the most noted writers in games, film, television, and print media. This multi-disciplinary maestro has been likely responsible for something you've loved whether it be Star Wars, Gears Of War, Telltale's The Walking Dead, or Batman: Fortress. Gary kindly provided his time to Dev Diary to share the journey so far.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Coming from the Northern Territory, Irini Melas has come a long way to make the very best of an opportunity to enter the game-dev scene. Irini is already making big strides with her work on Foodomina, a narrative-driven 2D pixel art RPG, and has big plans to grow from here. Join her in this new Dev Diary: Next Gen as she discusses the road ahead with Paul

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Ron Curry has been one of the most significant figures in the Australian gaming landscape, from being a part of the push for an R18 rating in the country, to helping governments to help developers grow. Ron comes of Dev Diary to discuss it all and what's to come in the future in this new Dev Diary.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Alex Murphy has taken inspiration from some of the industries most talented artists and endeavours to reach that level himself. With an Advanced Diploma of Screen and Media, Animation, Interactive Technology, Video Graphics and Special Effects, Alex has the skills, and now he just needs opportunity. As a new participant in the SMART program, that opportunity may have arrived, and he discusses it all in this new episode of Next Gen.

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Few have identified their intended career path earlier than Darcy Sandall, and few have followed that trajectory directly to where they wanted to be. Join Paul, as well as super engineer, Darcy as they discuss her pathway into games, Samurai Punk, Sledgehammer Games, Call of Duty, and more!

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Jae Stuart is a programmer, game designer, narrative designer, curator and event organiser, and they are the co-founder of Serenade, a collective which has put on popup game exhibitions in Eora and Naarm. Jae comes on Dev Diary: Next Gen to discuss all of it, as well as the SMART Program in this new episode!

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Joe Hobbs' head is still shaking with the whirlwind journey that he has been on over these past few years, and yet, there's one constant - hard work. Joe joins Paul to discuss working on some of the industry's biggest IPs, as well as the border hopping for game dev work in this new episode of Dev Diary!

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Join the Dev Diary Discord and engage with me and the growing community.

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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As the creative director, producer, UI/UX designer and co-founder of the emerging game development studio Geek Latte, Daisy Chan's career in game-dev is beginning strongly. Daisy is now getting the opportunity to be a part of the SMART Program for up-and-coming game developers, and chats to Paul in this new Dev Diary: Next Gen episode to discuss the journey so far

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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The lives of Tim Molony and Ben Ward have converged and diverged multiple times since their days at school together, and yet they've come together in the present day to make games. Join them, along with Paul as they discuss the journey into the industry, how they reconvened, and the title they've developed like the newly released Dros in this new Dev Diary

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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The Dev Diary Patreon is now live, and here are all the key details. Consider pledging a couple dollars to help grow the future of the show

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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Dev Diary: Next Gen is upon us at last. The Patreon is live, and while new episodes are behind the Patron tiers for early access, you get a taste of the action with this debut episode going day and date to free feeds. For this first episode, I've been joined by the awesome Alex Beaty to talk about the SMART Program they've enrolled into, and where the love of games first began.

Check out Moonlight In Garland

Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more!

Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School

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The percentage of indie game developers who fail financially is huge, but Kenny Roy has found a way to create a no-fail game development philosophy, and kindness is at the core. Kenny joins Paul for this new Dev Diary to discuss how he's made it all happen whilst doing extraordinary things for some vastly different groups of people in need.

Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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It's time for a new chapter in the career path of Tyson Butler-Boschma. A former guest on the show in 2019, a lot has changed in Tyson's work life since we last spoke so he again joins Paul to discuss the changes in Primordials, the impact of social media virality, and much more in this new episode!

Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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An interview years in the making, Paul chats to Jason De Heras, the experienced Design Director at Respawn who has had a hand in some of the biggest games of the decade, God Of War III, God Of War Ascension, Star Wars Jedi: Fallen Order, and 2023's Star Wars Jedi: Survivor. Join them as they discuss Jason's early love of games and how fighting games formed the basis of his journey into and through the game-development scene

Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Chris Mosely has been a staple of the local industry for decades and has founded some of Australia's biggest studios. Now, with Playcorp, Chris is on a new adventure, and joins Paul for this new entry of Dev Diary to discuss the incredible road to this point.

Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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There's never been a dull moment in the career of Dambuster's David Stenton. Going way back he worked on PS1 adaptations of Harry Potter and the Philosopher's Stone, but built his way up to be a key player in the peak of Mass Effect with Mass Effect 2 and 3. Nowadays he's steering the ship for Dambuster, a studio who has been saving the day on multiple titles of later, Homefront: The Revolution, and the new release, Dead Island 2. David stops by to discuss his journey in this new episode of Dev Diary!

Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Rob walks a fine line between video game journalism, video game content creation, and, of course, video game development, and he discusses how he entered each space, as well as some of his game dev works in this new episode of Dev Diary!

  • Mental Procreation: Andrew Braybrook's Morpheus Diaries: http://www.zzap64.co.uk/mentalprocre.html
  • Rob's "Guide" to Morpheus: https://www.youtube.com/watch?v=fQgi3p_SW8M
  • Rob's Paradroid Retrospective: https://www.youtube.com/watch?v=KTvO4o5UY9A
  • Heart of Neon: https://heartofneon.com/
  • Atari Archive: https://www.youtube.com/@AtariArchive

Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Andrew Trevillian didn't begin his career with video game development in mind, but it certainly involved into something special in the space. From working on the likes of De Blob and Ticket To Earth, as well as his work in educating the next generation of developers, Andrew is a bit of a local legend, and so we're thrilled to have him aboard Dev Diary to discuss the road to this point

Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Jonathan Hau-Yoon has been responsible for some of the industry's most visually identifiable games, from Fortnite to Genital Jousting, and his team at Free Lives are returning with the poignant Terra Nil. Jono joins Paul for this new entry of Dev Diary to discuss the journey so far in game art.

Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Having worked with each other for several years on a range of very popular mobile games, Joel Mason, Alex Ritchie, Michael Bastiaens, decided that it was time to set sail on a new kind of voyage, and so, Black Salt Games, and DREDGE were born. The trio join Paul in this new Dev Diary to discuss the adventure so far.

Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Dan Vogt has been a staple of the Australian gaming scene for several decades and has played an important hand in the growth of the local industry helping build Halfbrick into the Fruit Ninja powerhouse it became and being a consultant for developers in the local scene - Dan joins Paul for the latest entry of Dev Diary to discuss that incredible journey so far and what comes next.

Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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We've met numerous developers so far that hail from the games media side of the system, but there are few who are still working in both media and game dev simultaneously. Jess Zammit is one of those unicorns though, and she brings her wonderful perspective of working in both scenes to the first episode of Dev Diary for 2023!

Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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The year has been a challenging one and a few things that were planned didn't eventuate in the ways I'd hoped, but join me in this yearly recap episode as I discuss the year that was and cast an eye forward to 2023

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Having worked on not only some of the biggest IP in video games, but some of the biggest IP in all entertainment, what keeps Grant Parker motivated? Well as it turns out the passion never fades, but you can always find ways to complete your work in a more sustainable way. Join Paul and Grant in this huge milestone episode to discuss Star Wars 1313, Tomb Raider, Ratchet & Clank, Wolverine and his incredible journey so far!

Thank you for joining me in this journey to 100 episodes!

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Demetrius Leal's journey into the game development landscape isn't traditional but it's laced with excellence, from his work in film to Dead Space, Call Of Duty, and now The Callisto Protocol. Demetrius joins Paul on the even of The Callisto Protocol's launch to discuss his journey, and the darkness you need to draw upon to develop such a game.

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Sam's pathway into games stemmed from a love of programming and a love of games and realising that they could be combined in an incredible way. Now he runs the fantastic Balancing Monkey Games and is responsible for the gem that is Before We Leave. Sam joins Paul for this new episode to discuss the journey thus far.

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Hailing from a music first background but with a long-established love of video games, it didn't take Jacob Leaney long to discover ways to make the games the music collide in fascinating new ways. Jacob joins Paul in a new Dev Diary to discuss the journey, the music, and the games in this new episode.

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Osama Dorias is one of the most beloved faces in the game development scene, and joins Paul after years of back and forth to discuss his incredible rise through the ranks, the incredible friends he's made and the games too, fascinating ones like Gotham Knights and For Honor among them!

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Mogan Jaffit has long been one of the country's greatest leaders, but he's also experienced the many ups and downs of the game dev rollercoaster. With new title Capes on the way he joins us on Dev Diary to discuss the journey so far

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Kelsey Gamble has had to work through more than most to get herself to the point that she's reached in this industry. It's been a hard road, but today Kelsey holds an incredible producer role at one of Australia's great studios, League Of Geeks! Kelsey joins us for an all-new Dev Diary to discuss this crazy journey so far!

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Brian Fairbanks has accessibility placed at the centre of his development work, and with titles like Lost & Hound under his belt, the quality, and the increased focus shows for itself. Brian joins Paul in this new Dev Diary to talk all about his new release, development in Western Australia and more!

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As Paul works towards getting the whole set from Massive Monster he speaks to gun programmer, Harrison Gibbins who is still largely at the beginning of his career. He joins Paul for this new Dev Diary to discuss the journey so far, the launch of Cult of the Lamb and more!

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John Garvin's profile has gradually risen over the years as he's notched up credits on some of the industry's biggest IP through his work with Bend Studio. Now the winds of change have swept through and he's working with good friend (and past guest) Michael Mumbauer on a new IP, Ashfall. John joins Paul for a sweeping conversation about what has been a fantastic career in this all-new Dev Diary!

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Emma Losin’s emergence in the game development scene comes on the eve of a tumultuous state for the world, one that sadly is not yet over. Emma is however doing some incredible things at Mighty Kingdom and discusses the journey, remote game dev and much more in this brand new episode of Dev Diary!

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Dakota Sauvé's interest in developing games emerged late having been involved in several other industries prior, but now, having entered the space, the passion has been ignited and there's no going back. Dakota joins Paul to talk all about his journey, the incredibly inclusive nature of Mighty Kingdom, and much more in a new Dev Diary!

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Will Mesilane has been tinkering with video games since his early days on Newgrounds, but his early hard work has been rewarded by having worked on some exceptional games, including the upcoming, hotly anticipated Cult Of The Lamb. Will joins Paul to discuss the journey so far in this new episode of Dev Diary.

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It cannot be understated how many incredible things Leena has contributed to the Australian (and broader) game development community in such a short space of time. With a decade in games under her belt Leena is one of the biggest and most important voices for women and minorities in games, and meanwhile is working on some pretty cool titles herself such as Dead Static Drive! Leena joins Paul for a new Dev Diary to share all of the details.

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Having worked on several enormous IP in various very cool capacities, Graham Goring has worked with Star Wars, Back To The Future, Jurassic World, Harry Potter and much more in his work with TT Games. Today he's working on his own project and doing some freelance works on the likes of Death's Door, but takes some time out of his day to chat in this new entry of Dev Diary.

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Though Jed Dawson always had game design on the mind, and has himself gone on to be a part of some phenomenal titles including Jetpack Joyride, Phantom Abyss and Speaking Simulator, he's now onto bigger things, fostering the next wave of Queensland-based game-dev talent. He joins Paul in this new Dev Diary to discuss all the finer details in this new episode

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Sorry to share the news with everyone, but we're missing a fortnight. With that bad news out of the way, I thought I'd share some insights into the status of the show, the patreon, and a whole lot more!

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Having lifted up his life in Holland, and traveled to work in China, Martho Ghariani has become a part of something special - the rapidly growing Chinese game-development scene. Martho takes a moment to come up for air and chat to Paul in this new Dev Diary episode to discuss his career, the local dev scene, ANNO Mutationem and much more in this new episode!

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Cheryl Vance has transferred her exceptional production skills across many different types of workplaces, but has carved her niche, and experienced her greatest success in gaming. Cheryl comes on the show to discuss the road, the experiences, and the highlights that have culminated in recent titles, from her own studio, Yonder: The Cloud Catcher Chronicles and Grow: Song Of The Evertree.

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Despite having a thriving career in the rap music scene, there was a consistent itch scratching at Tymon Smektała, an itch to make games... so he went and did it. Now two very successful Dying Light titles later, and things are looking pretty great. Tymon joins Paul for a new episode of Dev Diary to discuss the journey so far!

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Though games were always on the periphery for Jay Armstrong, it took a long time for the love to become a life-long working bond. Fuelled by a love of flash games of yesteryear, Jay has channeled the passion and has created beloved titles like The Adventure Pals, and the upcoming Cult of the Lamb. Jay joins Paul to discuss the road so far in a new Dev Diary!

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Always having a creative mind, Dean Walshe thought acting was his pathway - until he experienced it first hand - then a few stars aligned, and suddenly he's working on some of the most acclaimed games to come out of Australia. Dean joins Paul to discuss the journey so far, which includes work on Star Wars, Borderlands and Void Bastards, as well as much more in a new entry of Dev Diary!

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There's never been a moment that Tim Dawson hasn't wanted to make video games, and now that he's in the industry, there's a fire in the belly that hasn't let up. Tim has done some extraordinary things with his time in the industry and joins Paul to discuss all of it in a new Dev Diary!

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Sara Hamilton's journey through the game development landscape is in its infancy but she completely floored Paul with her recent My.Desk demo which she showcased in Melbourne in December. Sara joins Paul to discuss how the love of gaming formed, how the journey into the industry is going, and what the dreams are for the future in the first entry of Dev Diary for 2022!

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A brief Dev Diary update reflecting on the year that was while also casting an eye forward to what is to come in 2022

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Having enjoyed a whirlwind ascension into the games industry, Philip Mayes is taking all that he has learned and putting it to good use, these days, as the founder of Australia's biggest game developer, Mighty Kingdom. Philip joins Paul to discuss the rapid rise, and how important it is to give back in this new episode of Dev Diary!

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With a love of games that began early, and a creative flair that few can rival, Siobhan Reddy was always made for the game development scene, and having made a huge impact at some of the industry's biggest studios like Criterion and Media Molecule, Siobhan has become one of the most important names in the business. Siobhan joins Dev Diary to discuss the journey through game-dev, heading Media Molecule, Dreams, company culture, and the road ahead.

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As rusted on Kromers, both Steve Stamatiadis and Lindsay Parmenter have seen the highest and lowest moments of the local scene, but their love of a certain Tasmanian Tiger has seen them through all of it. Both Steve and Lindsay join Paul for a new Dev Diary where they share the journey so far and how their work has touched the lives of so many Aussies.

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Though not having the most supportive parents when it comes to his love of gaming, Winston Tang's interests remained, and years on he's the co-founder of one of Australia's most beloved studios in Samurai Punk. Winston joins Paul for a new episode of Dev Diary to discuss the journey into the industry, the diverse Samurai Punk portfolio of titles and a whole lot more in a new entry of Dev Diary!

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Michael Mumbauer is one of the industry's modern pioneers, but that didn't mean it's been an easy ride throughout? Michael toughed it out, and took some calculated risks to get established in the gaming industry, but the impact of his work is enormous and makes PlayStation Studios what it is today. In 2021 Michael has formed a new studio, That's No Moon, and joins Paul to discuss his journey so far

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With his career trajectory heading one way, but his passions directed toward games, it was only a matter of time before Masao Kobayashi would find his way into gamedev. Sure enough the opportunity came, and his star began to rise. Masao joins Paul in this newest episode to discuss his time at Ubisoft, some of the production chaos he survived early on, and what he learnt that he could apply to his own studio, Cut To Bits.

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From an early love of Shining Force, Kaitlin Tremblay has always had a love of games. From there she's achieved the dream, merging her love of games with a love of writing and now, stands as one of the premiere up-and-coming writers in the industry. Kait joins Dev Diary to discuss the road to this point, high profile titles like Watch Dogs: Legion and Grindstone, as well as the road ahead.

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After a sudden rise up the ranks of the industry, Mike Bithell has remained an industry force and a huge influence to legions of people looking to replicate his successes. Mike joins Paul in a new Dev Diary to discuss how that explosion of success occurred, managing his own team, and how to slow things down.

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Dean Longmore's first jump into the video game development business was a big one! Working on a Rockstar published title in L.A. Noire is no small first step, but since then Dean hasn't looked back, and now focuses much of his work on educational gaming software. Dean joins Paul for Dev Diary to discuss the road to this point.

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Having dabbled in journalism, politics, and even communications and PR in the health system, Jono Pech has years of writing experience. Writing pieces of fiction is a whole other beast however, but as the years have progressed Jono has written published books, and now his first game, Rainbite's Trigger Witch. Jono joins Paul to discuss the writing journey, his podcasting work, and the ride to this point in a new Dev Diary!

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Having been a high-roller at Microsoft for many years, it was quite a risk for Stephen Danton to leave the scene to pursue game development. He has though, and with his wonderful wife Sara, the duo produced one of 2020's finest games in Unto The End. Stephen joins Paul in this new Dev Diary to discuss departing Microsoft, learning the craft, and how nature inspires more.

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Having worked on some of Australia's best games, with some of the countries best teams, Nik Pantis' status continues to rise. Nik joins Paul in the newest entry of Dev Diary to discuss the journey so far, the games along the way, and the larger-scale ambitions to come

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With his modding days behind him, Nick Pearce was mostly lost to games, that is, until Skyrim came along. What stemmed from that moment was a beloved mod, adored by millions than itself kicked off a massive career path change. Having moved from law into game dev, Nick is working on The Forgotten City, and takes some time to join Paul and discuss the journey so far.

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An early love of gaming fell by the wayside as Lucy Mutimer was busy pursuing a career in illustration until she realised (with a bit of help) that both could come together in an amazing whole. Since then there's been no going back. Lucy joins Paul in the latest entry of Dev Diary to discuss the road into the game-dev scene.

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David Jaffe is the father of some of PlayStation's most iconic IP in God of War, and Twisted Metal. These days he's doing some consultancy and building an online audience. David joins Paul to discuss his massive hits, where everything began, and knowing when it is the right time to walk away from it all.

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Max Pears hasn't been in the industry all that long, but since getting his first break with Ubisoft, working on Tom Clancy's The Division, he hasn't looked back. Max comes on Dev Diary to discuss his career so far, a sponge-like approach to learning, and how to then share that with the world.

Check out Max's book "Let's Design: Exploration" Ebook - https://bit.ly/39BakJD Physical - https://bit.ly/3tsgQtO

Or if you're a game dev looking for mentoring Mentorship - http://bit.ly/33xpKbG

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After his uni tried to claim his work, Rami Ismail decided it was time to forge his own path, and with that, an incredible legacy was born. Rami joins Paul to discuss his wonderfully fascinating journey through the industry so far

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Jon Cartwright, having dabbled in game creation, bluffed his way into his first real industry job, and from that moment on he never looked back. Jon has worked on Game Genie products, overseen development on several franchise tie-ins, and boosted the profile of some of Australia's best gaming exports. Jon joins Paul in this new entry of Dev Diary to share all the events of a fascinating career so far.

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It took Lisy Kane a while to finally chase the dream in the games industry, but once she did, what an impact she's had! Lisy discusses her work at League of Geeks, the formation of Girl Geek Academy, and much more in this new episode of Dev Diary.

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Wayne Kubiak after seemingly having found a new career pathway, detached from his passion for games, found his way back through opportune circumstances; now he's responsible for classic indie titles such as The Binding of Isaac, Cave Story and many more. Wayne joins Paul in this new entry of Dev Diary to discuss how the journey began, and how it continues to progress.

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Ally Mclean has done an incredible amount of good with her brief time in the industry so far. From humble beginnings in cosplay, she's reached for the stars and consequently, become one of Australia's shining stars in the game development scene. Ally joins Paul in this new entry of Dev Diary to discuss her journey, her many pursuits so far, and the ways that she is giving back to create a healthier industry.

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After a bumpy beginning to his game dev career that might've been enough to scare away most others, Simon Boxer persisted, and in doing so has wonderful stories to share and a career that is really beginning to flourish. Simon joins Paul to share those many stories and the road to stability and the formation of his own studio.

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Inspired by the games he loved as a kid and the podcasters he listened to, Barry Johnson, and his company, Lillymo Games have been on an upward trajectory from day one. Now Barry has partnered with Colin Moriarty, the man he once listened to as a fan, and they're making waves with releases like Twin Breaker and Habroxia 2. Barry joins Paul for this newest episode of Dev Diary to share his journey so far.

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It took his great enthusiasm for many of Blizzard's titles for Sanatana Mishra to find his way into game development. From there he's not looked back. Sanatana joins Paul in this new Dev Diary to talk all about his childhood love of Sega, going on to then join Sega, some of the controversies involving that time, and his more recent endeavours, starting Witch Beam and developing the fantastic titles that the studio is known for.

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Welcome to Gamer School, a nostalgic look back at one of the gaming industries most beloved IP or developers. In our first entry, you'll be joined by our host, Paul James as he takes you through the Historical, Mechanical, Mathematical, Literary and Thematic aspects of the Tomb Raider IP.

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A brief Dev Diary update reflecting on the year that was while also casting an eye forward to what is to come in 2021

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After trying and not being especially successful on his first attempt at getting into game development, Dan Hindes went on to become one of Australia's most successful games media personalities with stints at PC Powerplay and Gamespot. Another opportunity emerged though and now Dan is best known for his work on Wildfire. Dan joins Paul for this latest entry of Dev Diary to discuss the highs and lows of a most intriguing career in the industry so far.

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In a very short time, Meredith Hall has done it all in the industry. Development, funding, marketing, and an advocate for accessibility in games are all important careers to one of Australia's industry rising star. Meredith joins Paul to talk through them all in this latest entry of Dev Diary

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Biding her time and being courteous at every turn, Ngoc was just waiting for the right opportunity to make a splash in the Melbourne game development scene, and now that her opportunity has finally arisen, she's seized it and is doing exceptional work. Ngoc joins Paul for this new Dev Diary episode to talk all about the journey so far, developing Necrobarista, a game set in her own back yard of Melbourne and a whole lot more.

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JW and Kitty are among the most acclaimed indie developers having had their hands in a host of the biggest name titles to come out of the scene - and they're not done yet! Having worked together on the likes of Minit and now Disc Room, on top of many other crossovers over the journey the duo talks all about their various adventures and what it's like each time their worlds collide

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Bill has been in game development for many years, his wife Amanda, despite having a great love of games, was in fact a teacher. Yet it was their marriage, shared love of games and just the right combination of circumstances that lead them to form a studio together... and the rest is history. Both Amanda and Bill join Paul in the latest entry of Dev Diary to talk all about managing a family together whilst also building their own creative projects together, the complications of developing from home with children, Romancelvania (yep you read that right!) and a whole lot more!

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Gwen Frey has walked all pathways in the industry, having been a part of small indie studios, huge AAA studios, and now works on solo projects. Having cut her teeth on the likes of Bioshock Infinite, Psychonauts 2, Marvel Heroes, The Flame in the Flood, Kine, and much more Gwen has seen the development scene from a host of different perspectives. Gwen joins Paul for this new entry of Dev Diary to talk about the many different paths she has taken and casts an eye to the future.

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The love of games for Kevin Van Ord fluctuated a bit through his early years with the medium, but when stuck in a career he didn't enjoy and the boom of games media on the internet began to take off, opportunities emerged. Since then Kevin hasn't looked back and has gone on to be one of the most renowned and beloved faces of Gamespot, and more recently has made the jump into game development. Kevin talks to Paul in this latest entry of Dev Diary and discusses the early years, the opportunity with Gamespot that changed everything and then the move overseas to join Larian Studios. This isn't to be missed!

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Though gaming is in his veins, game development wasn't on Colin Moriarty's radar until quite recently. Bred on the likes of Castlevania, Mega Man and JRPG classics Colin got his start in guides before transitioning to becoming a Senior Editor at IGN, before co-founding of Kinda Funny, and then striking out on his own with Colin's Last Stand. It's been in the following years that opportunties have emerged that have seen Colin experience the other side of the gaming industry first hand. Colin joins Paul in this new episode of Dev Diary to discuss all the ups and downs of the journey so far.

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Though still in the earliest stages of his career, Jared Trail has walked an intriguing path through game development. From forming a team with friends he met at uni, to his games being poster-children for the PlayStation Vita, he's done a lot in a short time. Jared joins Paul for this latest entry of Dev Diary to discuss all the ups and downs from the journey so far.

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Wren Brier broke into the gaming industry at perhaps the worst possible time, and yet, in spite of arriving at an unfortunate time in the local scene, has gone on to be a part of some of Australia's most notable and acclaimed titles. Wren joins Paul for a new entry of Dev Diary to talk about the journey so far that culminates in her current work on Unpacking.

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How do you juggle working on multiple games at a time? It's the question that rattled through Paul's brain constantly as Liz Fiacco discussed the many projects that she was simultaneously working on. It's an incredible feat and has been rewarded by working with some of the most acclaimed studios in the industry including Obsidian and Naughty Dog. Fresh from the release of The Last of Us: Part II and currently deep into development on Kena: Bridge of Spirits, Liz joins Paul to discuss her phenomenal journey through the industry so far.

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From the moment he was introduced to games as a 3-year-old, it seemed destined that Jordan Lemos was going to be a part of the gaming industry. Combining his love of games and skills as a writer he has ascended to write for some of the most acclaimed titles of recent years including Assassin's Creed: Odyssey and Ghost of Tsushima. Jordan joins Paul in this new episode of Dev Diary to discuss how the journey began and developed to this point.

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Growing up in Sri Lanka, Chandana "Eka" Ekanayake didn't know of the world of video games until he moved to the United States. Once there, his passion of art and his new passion for gaming collided to produce one of the most successful careers in the industry. Eka joins Paul in this latest episode to talk about how he came to be in the industry, his many hits so far, and how he endeavours to represent the currently underrepresented in our world through his art.

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Though their experiences in the industry began at vastly different spots, the lives of Terri Vellmann and Adam 'Dose' Drucker collided and the brilliant games have flown thick and thin since. The pair join Paul for this new Dev Diary to discuss how they came to work together, their very different histories in the industry and their current works, Sludge Life and Disc Room.

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DS Choi fell in love with the likes of Mario Kart at a very early age, so it's not necessarily a massive surprise that after making the move from Korea to the United States that a Kart riding game is right up there amongst the games he was most eager to develop. DS joins Paul for the latest entry of Dev Diary to talk KartRider Drift, the gaming scene in Korea, and packing it up all to expand his career in the West!

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To begin your career in the games industry with Star Wars and Grim Fandango might corrupt the inexperienced minds of some, but not Mark Cooke. After a phenomenal start to his career, there's been no taking the foot off the accelerator since, leading to work with prominent studios like Grasshopper Manufacture and Nihilistic Software. Mark joins Paul to talk all about the ups, downs and crazy events such as working on StarCraft Ghost, on the journey to Shiny Shoe and Monster Train.

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Kindness and a positive attitude can carry you a long way in this business, Ashley Ringrose of Australia's own SMG Studio can attest to that. SMG has exploded in popularity in recent years and in the shadow of the release of their newest title Moving Out, Ash has joined Paul to talk all about his impressive journey through the games industry so far.

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Not content with simple sound design and engineering, Robin Arnott wanted more from the games he made. Sound design, along with games that featured those design approaches, followed a specific template, and Robin wanted to try something different, and so a wonderful career blossomed from that moment. Robin joins Paul to discuss the ups and downs of his career so far culminating in Soundself.

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Having worked at some of the most acclaimed studios in the industry, Moo Yu has learned a thing or two about how to make games. His exploits are most recently represented in Knights and Bikes but he joins Paul to talk all about the journey that got him to that point including stints at Insomniac Games and Media Molecule in this new entry of Dev Diary

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Matt Trobbiani is considered one of the great minds in the Australian Game Dev ecosphere, but like everyone, the adventure starts somewhere and is riddled with bumps on the road. Matt joins Paul for the latest episode of Dev Diary to talk all about his journey, Hacknet, Game Jams, and the road ahead for himself and the upcoming Wrestledunk Sports!

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Lee May has experienced a bit of turbulence in his time in the games industry thus far, but it hasn't deterred him in the slightest. Lee joins Paul for a new Dev Diary to talk Hand of Fate, Defiant Development, his many other career paths, and the road ahead!

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It's rare that you have the opportunity to get a gig in the games industry, let alone working on games that you grew up loving. That's the story of Eric Jensen though, and he joins me to talk all about it in the latest entry of Dev Diary.

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After a rough start to his time in the game industry, we nearly lost the talents of Adam Volker. He came back to us though, and has gone on to be a part of some exceptional titles, culminating in Creature in the Well. Adam joins Paul to tell him all about his game development journey so far

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While the passion for games was always present, it's fair to say that Ben Irving hasn't had the most traditional of pathways into the business. In spite of that different entry point, he's worked with one of the biggest studios in the world - Bioware. He joins Paul for this latest entry of Dev Diary.

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Graeme Struthers has been a part of many different spheres of the gaming industry, and it's lead him to a point where he co-founded one of the most renowned independent publishers in the world - Devolver Digital. Graeme joins Paul to discuss his story in this new episode of Dev Diary.

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A brief reflection on Dev Diary's first calendar year and an eye to 2020.

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Working on one of the biggest IPs in gaming, Rich Lambert has been intimately involved with The Elder Scrolls franchise for quite some time. He joins Paul for the latest entry of Dev Diary to talk about his QA beginnings and how it eventually lead to a little title called The Elder Scrolls IV: Oblivion and eventually The Elder Scrolls Online!

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First cutting her teeth in QA, Victoria Dollbaum's passion for MMOs took her into a variety of community-based roles on some of the biggest games around. Finally, though, she got an opportunity in development herself, with Wildstar and the Destiny IP being the big names. Victoria joins Paul to talk through her developing career in this new entry of Dev Diary

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Working on some of the biggest IP in gaming, you'd think gaming was always in the lifeblood of John Mamais, but in fact his journey into the gaming industry began from a pathway into film. John currently serves as Studio Head of CD Projekt Red's Krakow studio but he joins Paul to talk about everything that came before that in the latest entry of Dev Diary.

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From humble beginnings in the industry, Nathan Rose has been involved with some of the most prominent publishing arms in the games development scene, working with Disney, Midway and EA before ultimately finding his way to Xbox as Senior Project Manager. He talks about that role, the ebbs and flows of development, what happened to Scalebound, and a whole lot more in this new episode of Dev Diary from the halls of PAX Australia 2019!

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Jack Attridge has had the bug for making games since he first played Metal Gear Solid, and from that point there was no going back. He's also not afraid to try new things in the gaming space, and in fact relishes the challenge. He joins Paul for a new Dev Diary where he talks about meeting his heroes, starting up a new studio, integrating mobile into console experiences and what's next for him and FlavourWorks.

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It seems as though Brooke Maggs' entire life has been surrounded by Remedy titles and now she's suddenly working there! Brooke joins Paul in this latest Dev Diary episode to talk about her time in the local gaming scene working on Florence, The Gardens Between and Paperbark as well as her narrative design studies before the international transition to Remedy to work on Control.

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A musical prodigy from a young age, to many it always looked like Andrea Pessino was headed towards the music scene until the lure of the gaming industry pulled him away. How do you manage to juggle both passions and be a major part of some of the most prolific studios we've ever seen? Paul explores all of that along with stories from development behind the likes of Warcraft III, Starcraft II, Daxter, God of War, The Order 1886, Deformers and Lone Echo and the formation of Ready at Dawn with one of the studios co-founders in Andrea.

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Inspired by the artistry of Newgrounds, Julian Wilton has built the foundations of his game development career on tweaks and changes made to other peoples games. Now it's his turn with his work at Massive Monster. He joins Paul for this new entry of Dev Diary where he shares his journey so far, and a little insight into what might come next.

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Davide Soliani might only be a familiar name to you thanks to his iconic E3 2017 appearance, but in fact he's been refining his craft at Ubisoft for quite some time. Join him, and Paul in this new Dev Diary entry where the pair discuss Davide's journey through the gaming industry so far and of course where it peaked with Mario + Rabbids: Kingdom Battle

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From his first experiences with games, Thierry Boulanger had dreamed of making a game about a Ninja. As his ascent into the games industry began the games he made couldn't have been much further from the dream, but when he began his own studio The Messenger was born. Join Thierry and Paul in this newest Dev Diary where we learn about the journey towards The Messenger began and how it developed over time.

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From working with an idol in American McGee, to covering the globe making a whole host of incredibly unique games on a multitude of platforms, Ken Wong has done a lot with his time in the games industry. Join both Ken and Paul in this latest entry of Dev Diary where he shares his many experiences that have culminated with industry gems, Monument Valley and Florence.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Neil Rennison has done a lot with his brief tenure in the games industry, having had a had in several dozen releases across a multitude of different platforms including some more niche platforms, the Playstation VR and NGage. Learn all about his journey so far in this latest entry of Dev Diary.

Follow Paul and submit your ideas for future guests on Twitter

Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Horror has always been something that's inspired Mike Blackney, and through his days working mobile games, cricket titles and much more, ideas had been stewing. Finally, they culminated in Dead Static Drive, and so Mike joins Paul in this new entry of Dev Diary to talk about his game development journey, the origins of Dead Static Drive, what it's like to know nothing of Cricket, yet develop a game based upon it, presenting your game on the Xbox E3 stage and much more.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Dev Diary is taking a break for one entry. While Paul assembles new Dev Diary guests, come along with him on an adventure. Last year saw the debut of Gamer School, a series that reflects on the most prominent, important franchises in the industry, today, Paul brings the first series of the show to the Dev Diary feed. Enjoy while he recounts the history of the Mana franchise.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.

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They took slightly differing paths but both Laura Voss', as well as Joe Park's game development aspirations converged at the same point, so in this new Dev Diary entry Paul sits down with them both to talk all about how their careers have begun, what the release of Putty Pals meant to them and where to from here.

Editorial Note: There were some technical hiccups on Joe's end which meant we lost some of his audio. He, unfortunately, doesn't join us until approximately the 8.5-minute mark.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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As the first Sound Designer to appear on Dev Diary, Trevor Dikes brings a different perspective to games development than previous guests but also an impressive CV! Join him, along with Paul in this latest episode as he shares his journey into Games Development and how the journey will hopefully progress from here.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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From sending ideas into game developers as a child, games development had always been on Adam Riches radar. Now that he's worked his way into the industry, Adam finds himself working on big Chucklefish titles such as Starbound, Wargroove, and Witchbrook. He joins Paul in this new Dev Diary episode to share his journey so far

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Tyson Butler-Boschma has been making games ever since "that moment" in Halo. Join him, and our host Paul, as the duo discuss Tyson's development journey, where it began, through to the current day where he is co-founder of Toybox Games Studios and leading development on Primordials: Fireborn.

Primordials Community Discord

Follow Paul and submit your ideas for future guests on Twitter

Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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After finding himself a little lost in the wilderness, Gabe Cuzzillo found the game development life, and hasn't looked back since. Join Paul and Gabe in this latest entry of Dev Diary where he shares his game development journey.

Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Ever loved something so much that you thought you'd try your hand at developing your own take on it? That's exactly what the Zelda franchise did to Angelo Di Rosa who is now developing The SteamHaven Chronicles. Join Angelo and Paul in this new Dev Diary where they discuss the inspiration for the game and Angelo's development journey so far.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Megan Summers has spent a lengthy amount of time in the QA system before going on to co-found Screwtape Studios. Get some insight into the life of someone who QA tests along with her many other intriguing stories in this new episode of Dev Diary.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.

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Sarah Asquith hasn't perhaps had the most conventional pathway into the gaming industry yet here she is nonetheless. Join Paul and Sarah in this entry of Dev Diary where they explore her early gaming days, her past in animation and how it's all lead to Chook & Sosig.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.

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The story of Dan Draper's climb into the gaming industry is an intriguing one to say the least. From sabotaging home networks to developing games as physics, health and english assignments, he's done it all on the way to his current position as Gameplay Director at Samurai Punk. Now we can hear all about how it happened.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.

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Andrew Anastasi, a former student of Pauls is at the beginning of his games development journey. Join the duo in this new episode of Dev Diary where they discuss what it's like to study how to develop games and where his goals are intended to lead him.

Follow Paul and submit your ideas for future guests on Twitter

Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Matt Smith's games development journey has seen him feature at a number of prominent places, EA, Crystal Dynamics and PopCap to name but a few. Today he lives and works out of Japan with Friend&Foe Games on Vane. The game's only a few days away so get to know Matt, his story and a bit about the game too.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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From Designing Buildings as an Architect to designing video games about developing a campsite, Ian Nowatschenko's story is an interesting one. Join Paul in this new episode of Dev Diary where he sits down with Ian to discuss his journey into game development and how Scout's Honor was born.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.

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Join Paul in his final Dev Diary from PAX AUS 2018 where he is joined by the CEO of Australia's own Big Ant Studios, Mr. Ross Symons. The duo get into his storied history in the industry as well as some much further reaching topics so be sure to here what he has to say.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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Tim Willits is responsible for some of the biggest first person shooters of the last two decades. In the latest Dev Diary Paul sits down with Tim to discuss where it all began and how it culminates at the current day juncture with Rage 2, Quake Champions and DOOM Eternal all on the way

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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From PAX Australia 2018 Paul sits down with special guest Matt Firor to discuss his gaming journey and how it lead to the current day where he now stands as President of Zenimax Online Studios, and oversees the development of The Elder Scrolls Online.

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Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.