We continue playing Cloister of the Frog-God. Show notes: https://ggnorecast.com/234.
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We start playing Cloister of the Frog-God, shipped all the way from Hungary. Show notes: https://ggnorecast.com/233.
Buy the Cloister of the Frog-God module:
Directly: https://emdt.bigcartel.com/product/cloister-of-the-frog-god
DTRPG: https://preview.drivethrurpg.com/en/product/476849/cloister-of-the-frog-god?affiliate_id=433586
Bryce's review of the module: https://tenfootpole.org/ironspike/?p=9043
Shadowdark RPG Rules: https://www.thearcanelibrary.com/pages/shadowdark
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We review (positively) the rules and module in the Shadowdark Quickstart, written by Kelsey Dionne and published by the Arcane Library. Show notes: https://ggnorecast.com/232. Our actual play of the quickstart module is here: https://ggnorecast.com/231.
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We play the module in the Shadowdark Quickstart, written by Kelsey Dionne and published by the Arcane Library. Show notes with links to music, materials, and gametable pics: https://ggnorecast.com/231.
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The gang fights a dragon in hopes of finally breaking their deadly geas. Tabletop photo and dungeon map journey on the show notes: https://ggnorecast.com/230.
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Welcome to GUESS THE EDITION, our D&D game show in which the players COMPETE For the GREATEST PRIZES known to MANKIND (HeroForge gift cards) in a CONTEST of KNOWLEDGE, LUCK, and FORTITUDE. The host reads a quote, and the players have to guess which edition it comes from. Show notes: https://ggnorecast.com/229.
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The party hopes to resolve a misunderstanding with Count Clanton's usurper brother. To gain his trust (and some cash), they head down to the lair of a recently arrived dragon. Show notes: https://ggnorecast.com/228.
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Seeking to fulfill their deadly geas, the party floats on over to Clanton, Alabamia. But the peaches are withered; there's a civil war brewing; and an aristocrat wants them to slay a dragon. Show notes: https://ggnorecast.com/227.
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We continue Temple of 1000 Swords, an adventure by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7505. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/226.
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We start Temple of 1000 Swords, an adventure by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7505. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/225.
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We start and finish Fabien's Atelier, one of the adventures in the module Wyvern Songs, by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=8281. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/224.
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We ggnore:view The Legend of Zelda: Tears of the Kingdom and talk about the lessons it teaches for TTRPGs. Then we review the new DnD movie, Honor Among Thieves. Show notes: https://ggnorecast.com/223.
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We finish up the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/222.
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We clear a minidungeon in the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/221.
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We continue the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with links to all the module author's stuff: https://ggnorecast.com/220.
We start the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with links to all the module author's stuff: https://ggnorecast.com/219.
Hideous Daylight (aff): https://www.drivethrurpg.com/product/333639/Hideous-Daylight?affiliate_id=433586
Demon Driven to the Maw (aff): https://www.drivethrurpg.com/product/372360/Demon-Driven-to-the-Maw?affiliate_id=433586
Brad Kerr's podcast Between Two Cairns: https://www.buzzsprout.com/2042709/
Brad Kerr's itch.io site: https://brad-kerr.itch.io/
Swordlords Publishing: https://www.drivethrurpg.com/browse/pub/17426/Swordlords-Publishing
We start a module created entirely by AI, with AI-generated PC backstories, in an AI-generated setting, with AI-generated NPC interactions—and tell you how to do it yourself. Show notes with images and links to AI tools: https://ggnorecast.com/218.
We talk about our experience playing and running first edition Advanced Dungeons and Dragons. Show notes: https://ggnorecast.com/217.
We're DOING IT LIVE!!! RPG advice with questions fielded in real time. Show notes: https://ggnorecast.com/216.
ADND n00bz try to play the game. We fight skeletons and find secret doors. Show notes: https://ggnorecast.com/215.
Yellow mold! Throwing axes at spiders! Verbal mapping! Failing to open doors! Looking things up! Audible frustration! Our first foray into ADND 1e dungeon delving truly has it all. Show notes: https://ggnorecast.com/214.
An archaeology of play for First Edition Advanced Dungeons and Dragons! Gary says to start play by entering a village, finding a tavern, and buying gear. So that's what we do. This is not a "best practice," but it is the THE RULES. Join us as the PCs learn about the area and get ready to head out to adventure. Show notes: https://ggnorecast.com/213.
Answering questions from Reddit and our patrons: What to do about a bad priest? My players don't like old school??? Best modules? Houserules to foster dramatic play? Best encumbrance rules? Show notes: https://ggnorecast.com/212.
A spooky Halloween one shot of the excellent module Demon Driven to the Maw, using the Cairn RPG rules. Show notes: https://ggnorecast.com/211.
We finish up our preview of Neoclassical Geek Revival 2e, using the module A Thousand Dead Babies, both by Zzarchov Kowolski. Kickstarter for the 2e rules: https://www.kickstarter.com/projects/1594988817/neoclassical-geek-revival-acidic-edition. Show notes: https://ggnorecast.com/210.
We continue the 1K Dead Babies module using the 2e preview of Zzarchov's Neoclassical Geek Revival system. (Apologies for the weird background noise—will fix that for next time.) Show notes: ggnorecast.com/209.
We have a preview copy of the 2nd edition of Zzarchov Kowolski's Neoclassical Geek Revival, and we run it with his classic module A Thousand Dead Babies. We have a preview copy of the upcoming 2nd edition of Zzarchov Kowolski's (patreon: https://www.patreon.com/zzarchov, drivethrurpg: https://www.drivethrurpg.com/browse/pub/4140/Zzarchov-Kowolski) Neoclassical Geek Revival, and we run it with his classic module A Thousand Dead Babies (aff link: https://www.drivethrurpg.com/product/110659/A-Thousand-Dead-Babies?affiliate_id=433586). Went a bit off the rails this time, from checking in at the tavern to making a heist on a church, and then everything went sideways. We chat in some detail about the mechanics of NGR 2e; so do listen if you're interested in this ruleset. Show notes: https://ggnorecast.com/208.
We finish up Thulian Echoes and give our thoughts. Show notes: https://ggnorecast.com/207.
GG NO RE answers your RPG questions again, from the technical to the social. Show notes: https://ggnorecast.com/206.
We start up Thulian Echoes by Zzarchov Kowolski, an innovative and clever module that's easy to slot into most campaigns. Show notes: https://ggnorecast.com/205.
Asa runs a Star Wars game using the Galaxy Far Away ultralite rules from d66 Kobolds. Show notes: https://ggnorecast.com/204.
Welcome to the dark future. We're playing the quickstart (excuse me, jumpstart) rules for Cyberpunk Red, the newest edition of the Cyberpunk roleplaying game. Keanu Reeves may or may not have guest starred! Show notes: https://ggnorecast.com/203.
DRAGONS OF DESPAIR comes to its desperate end with a sequence-breaking dragon fight. Show notes: https://ggnorecast.com/202.
The fellers trek overland to find a white stag and an ancient city. We set a record for the most flavor text read in a single session. Show notes: https://ggnorecast.com/201.
We play Dragonlance, Dragons of Despair, to be specific. No one has ever played this since 1983, and that is an empirical fact. Show notes: ggnorecast.com/200.
We walk through the highlights of the rest of the module and talk about its pros and cons. Show notes: https://ggnorecast.com/199.
We continue playing B3: Palace of the Silver Princess. Show notes: https://ggnorecast.com/198.
We start our playthrough of the classic module B3: Palace of the Silver Princess. We follow procedures exactly, become the bane of the elderly, fight tons of orcs, and get lost due to verbal mapping. Show notes: https://ggnorecast.com/197.
Yeah, I'm thinking we're back. Listener question, Dear Gary, and amusing digressions. Show notes: https://ggnorecast.com/196.
We discuss our experience with the downtime rules in Xanathar's Guide to Everything. Topics: fictionally involved vs summarized, small addition to campaign vs focus of campaign, using the rules to improvise a campaign, mechanical details of the activities. Show notes: https://ggnorecast.com/195.
We discuss and show off Talespire, a virtual tabletop in closed beta right now on Steam.
Show notes: ggnorecast.com/194.
Our first actual play screencast. Our dungeon academy students have a school phase, follow some personal quests, see what it's like to be in dungeon-school, observe portents, and then head back into the dungeon for some wilderness crawling and find a secret entrance to a new dungeon level.
Show notes: https://ggnorecast.com/193.
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patreon: https://patreon.com/ggnore
youtube: https://www.youtube.com/channel/UCFNIRjq48x60-bTW-bY0dQA
soundcloud: https://soundcloud.com/ggnorecast
itunes: https://itunes.apple.com/us/podcast/gg-no-re/id994417067
twitter: https://twitter.com/ggnorecast
anchor: https://anchor.fm/ggnore
The gamers discuss the function of art in RPGs and enact coronavirus discourse. Show notes: https://ggnorecast.com/192.
An update about how gg no re is going quarantine mode. We're still playing, and we should have another group podcast soon. This virus has also opened the door to remote play to us. Daniel talks about how he's running a megadungeon on roll20. Show notes page with examples and roll20 settings: https://ggnorecast.com/191.
Tim and Daniel recap the events of the first proper foray into the dungeon beneath the academy. Show notes: https://ggnorecast.com/190.
Music is "Monarchy" by Mosh: https://iammosh.bandcamp.com/track/monarchy
We recount the events of last session and promise to be good boys and actually record the next actual play. Show notes: https://ggnorecast.com/188.
Music is "Monarchy" by Mosh: https://iammosh.bandcamp.com/album/monarchy
We talk about our most recent session of EPIC GAMING, in which the first Dungeon Academy "plot arc" wrapped up: what happened, DM techniques employed, some behind the scenes info.
Show notes: https://ggnorecast.com/187.
An old face returns and a new one appears as the students attempt to rescue a burning dryad and delve into a lair beneath her tree.
Show notes: https://ggnorecast.com/186.
Music is "Monarchy" by Mosh: https://iammosh.bandcamp.com/track/monarchy
What is metagaming? Bad or good? How should metagaming affect situation design? Plus discussions on domineering players, GM-player system mismatch, and rules nazis.
Show notes: https://ggnorecast.com/185.
The party continues to explore the Shady Grove, searching for the entrance of the dungeon proper, but things go a bit sideways.
Show notes with character portraits and maps: ggnorecast.com/184.
Intro music "Monarchy" by Mosh
This week in Dungeon Academy, new best friends, striking out at romance with a foodie, passing and failing tests, and some reverse-ambushing in the Shady Grove. Music, maps, and PC pics in the show notes: https://ggnorecast.com/183.
Music is "Monarchy" by Mosh: https://iammosh.bandcamp.com/track/monarchy
Tim and Daniel analyze what the acclaimed Western sandbox videogame Red Dead Redemption 2 took from D&D and what your campaign can take from it. We also discuss Bryce Lynch's review of the game.
Show notes: https://ggnorecast.com/182.
This is the new superhero RPG hotness. Listen as four heroes unite to fight GARBAGEMAN, Neo-Birmingham's newest villain.
Rules and show notes: https://ggnorecast.com/181.
WE STAN is a snappy game that produces an actual storyboarded comic book each time you play (no drawing talent necessary). It uses panoptical GM rulings to adjudicate superheroic action rather than using extensive rules and keywords. Its GM-facing procedures create dramatic arcs while still preserving player freedom and encouraging creative problem solving.
Music from https://filmmusic.io / "The Descent" by Kevin MacLeod (https://incompetech.com) / License: CC BY (http://creativecommons.org/licenses/by/4.0/)
We play Bret Gillan's one-shot horror RPG, The Final Girl. Show notes: https://ggnorecast.com/180.
Our RPG advice column reprises with more questions from the internet and our patrons. Show notes: https://ggnorecast.com/179.
(Check the show notes for a pdf you can use to follow along with this episode.) Daniel explains a procedure for generating a town and dungeon together as a unit and talks about why it's good to do that. Includes a lair generator. Show notes: https://ggnorecast.com/178.
We play the intro scenario for heartwarming indie RPG from Japan, Ryuutama. Learn about how it handles overland travel, and see how you might use these procedures in other games. Show notes: ggnorecast.com/177.
We generate characters for the heartwarming Japanese RPG Ryuutama. If you listen, you will know how to make them. Show notes: ggnorecast.com/176.
We review the D&D 5e Essentials Kit. Disregard the positive reviews you've seen. It is not good. Show notes: https://ggnorecast.com/175.
Jim runs a homebrew adventure set within ELECTRIC BASTIONLAND, the new hotness from Chris McDowall and other luminaries. Show notes: https://ggnorecast.com/174.
The 5e Essentials Kit playthrough hits a VERY STRONG inflection point. Show notes: https://ggnorecast.com/173.
Our RPG advice column reprises with more questions from the internet and our patrons. Show notes: https://ggnorecast.com/172.
We start our very serious and important rpg advice column. Write in with questions of your own for next time.
Show notes: https://ggnorecast.com/170.
"Werq" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Daniel shows how to add elevation contour lines to a hex map, how to calculate sight lines in terms of hexes, how to navigate overland by means of such, and muses on why in the world one might desire to do so. Show notes: https://ggnorecast.com/168.
We start our actual play of the new 5e Essentials Kit. Show notes: https://ggnorecast.com/167.
We talk about the upcoming Essentials Kit for D&D 5, the actual play of which will be our next episode. We also touch on how we created characters, both mechanically and dramatically, and discussed more broadly the issue of suiting PCs to settings, especially when you don't know what kind of themes will be present in the setting or module.
Show notes: https://ggnorecast.com/166.
Daniel got it into his head to run a Dante's Inferno tactical D&D war/storygame. Unfortunately, Roll20 doesn't let you export entire campaigns; so we're dumping all the assets out there for you to use if you want—or at least for you to get an idea of the kind of assets that would be involved were you to want to do something similar. Be sure to check the show notes page for all the goodies.
Show notes: https://ggnorecast.com/165.
The party continues into a labyrinth of the kobold lair, has to navigate using verbal description only, and gets into a dicey fight. Later that night, back in the real world, Saggitarius witnesses something that will have serious implications in the future.
Show notes: https://ggnorecast.com/164.
We rate the 5e races. Make sure to check our youtube for an actual video of the process. Show notes: https://ggnorecast.com/163.
Actual play proper of our experimental 5e intro campaign, Kirland. Refer to the previous episode for background on how it was created, and see the show notes for all the material Daniel had generated to run the first session of it.
In this episode, the characters explore around the barrow-downs, find hidden treasure, learn a bit about the town, grab some rumors, and head out to the marshes to collect a bounty on a bandit king's head.
Show notes: ggnorecast.com/162.
Bit of a weird ep this time. Daniel had less than a week's notice to run a game for some youngsters, half of whom hadn't really played an RPG before. Daniel decided to make this a challenge run: create a new campaign and new vanilla D&D 5e setting from scratch in just a few nights. The materials and tools he used to do that are all in the show notes: ggnorecast.com/161.
Daniel finally gets to run Dogs in the Vineyard, adapted to a familiar D&D setting. It's teenage pseudomormon gunslingers, but with St. Cuthbert instead of Mormonism. Tim and John have rolled up 5e clerics, and Daniel explains the few changes necessary to make D. Vincent Baker's game of hard ethical judgments with potentially explosive consequences work when adapted to the world's most popular roleplaying game. In this episode, we get through both initiation conflicts; when we pick back up, the clerics will hit their first town.
Show notes: https://ggnorecast.com/160.
Pale Rider Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Daniel gives a preview of a patron-only 4-in-1 page dungeon that we'll be releasing soon, describing its method for making traps beforehand or at runtime.
And, speaking of traps, there's DM perfectionism. You want everything in your setting to be up to your standards; so you end up producing less than you need. This induces a nasty cycle. Daniel says how he's broken it with the help of old school fundamentalism.
Show notes: ggnorecast.com/159.
We discuss FROM SOFTWARE's new ninja action game, Sekiro: Shadows Die Twice. We compare it to the previous Soulsborne games, rank it among our favorites, and muse about tabletop applications of its systems. Mild spoilers.
Show notes: https://ggnorecast.com/157.
Intro music is "Sekiro (The One-Armed Wolf)" by Yuka Kitamura
We finish our run of our first proper sci-fi game, Mothership. Spoilers for the official module Dead Planet follow. Listen as it is revealed that Daniel still doesn't know how space works and knows one and only one metric system equivalence. Does the party escape the dead planet or spectacularly TPK? Do we get the rules half right? Just click, nay, SMASH that play button and find out, dear listener.
Show notes: https://ggnorecast.com/156.
Daniel gives an update on the podcast and tells you what to expect in future episodes. We'd like to hear your feedback on this one; so ping us in the comments or @ggnorecast on twitter. At the end, Daniel interviews his wife, who hates playing RPGs, and they talk about why people might feel that way and measures you can take to ease folks into the hobby.
Show notes: https://ggnorecast.com/155.
Canon in D Major Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
We play our first proper sci-fi game, Mothership. Spoilers for the official module Dead Planet follow. Hear Daniel try to figure out how space works! Thrill to tactical decompression! Feel the kachunk of mag boot engagement!
Show notes: https://ggnorecast.com/154.
Link to the publisher's website: http://www.tuesdayknightgames.com/mothership
Affiliate link to the module: https://www.drivethrurpg.com/product/249108/Mothership-Dead-Planet?affiliate_id=433586
Affiliate link to the system: https://www.drivethrurpg.com/product/245017/Mothership-Players-Survival-Guide?affiliate_id=433586
Intro clip from Wicked: https://soundcloud.com/wickedthemusical/defying-gravity
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patreon: https://patreon.com/ggnore
itunes: https://itunes.apple.com/us/podcast/gg-no-re/id994417067
twitter: https://twitter.com/ggnorecast
anchor: https://anchor.fm/ggnore
We (in the last underwater recording) discuss, gush, and throw shade on each other's fav videogames. Show notes: https://ggnorecast.com/153.
The gg no re bois are back with the classic lightning-round opinion panel. This time: live service games, wines of various kinds, dungeons, dragons, classic D&D monsters, and more.
Show notes: https://ggnorecast.com/152.
We try out the 5e conversion of Pokemon that the great benefactor of mankind @JOEtheDM has created. Our PCs get their Pokemon trainer licenses and encounter Team NORMIE in the rain-slick streets of Neo Pallet Town.
Show notes: https://ggnorecast.com/151.
Intro song by Goblins from Mars: https://www.youtube.com/watch?v=POl5UDpQvhQ
We put out an episode of AFTER DARK for the general audience. Usually you have to be a patron to get in on this. But, enjoy, normie listeners. We give/take session feedback, complain about each other, and talk about game design, scene controvery, and social media hell. Also, anime, TV, movie, and videogame recommendations. Show notes: https://ggnorecast.com/150.
Beard ASMR & Blood Pools. Got projector armbands. Got Patroclus to come with. Explored side paths then found a cave complex beneath the hill off the path. Found a smoky spirit of a student named Antolius. Then entered a labyrinth where they fought kobolds and giant albino lizards. Saggitarius broke through the kobold barricades, cut one down, then was rekt. Left off in dungeon. Show notes: https://ggnorecast.com/149.
We had an off week this time; so, instead of a typical episode, here's a crosspost from Daniel's podcast, Detect Magic, in which he talks about a system he's going to be using in the upcoming Dungeon Academy actual play episodes.
Blood Pools is a system for modeling how characters get better at fighting particular monsters (and in general) that's separate from the XP system.
Blog post with more info about the Blood Pool rules: https://detectmagic.wordpress.com/2019/01/17/blood-pools/
Show notes: https://ggnorecast.com/148
Suspicion over the murder of Secundus spreads among the faculty. Luna's romance gets complicated. Luna and Tacitus study wand creation. And the rest of the party sneak into the sewers beneath the dorm and find some unexpected things.
Show notes: https://ggnorecast.com/147.
New audio gear! The students visit Pluto in the hospital, busy themselves with normal school stuff, and romance blossoms for Luna.
Show notes: https://ggnorecast.com/146.
Fighting the bandits — Saggitarius grapples the bandit leader Arbor — Luna finds out her wand shoots 2d6 fire (17 charges left) — our first PC death — 316 gold, 79 XP each.
Show notes: https://ggnorecast.com/145.
Espying a spider-man — resurrecting a skeletal smith — speaking with the spider-man — a dead alchemist holds a magic wand and magic hat and magic robes (+1 hp, help you hide against the night sky) — held up by bandits — the mechanical benefits of romance. Show notes: https://ggnorecast.com/144.
Pluto hits the books, looking for info on the sewer system, and meets Nero, the winner of the joust — prequel jokes — a magic-gril looking for her lost seeing eye dog — entering the dungeon proper for the first time — a weeping humanoid spider.
Check show notes for reference images from the game, portraits of the characters, and shots of the character sheets and action sheet: ggnorecast.com/143.
We talk about where the OSR and DIY scene should migrate after Google Plus fails to save vs death. Show notes: https://ggnorecast.com/142.
More Dungeon Academy actual play. They chill at the joust and then sleep. The next day, we see what a cantrip classroom looks like, and someone gets a rival. The mystery of the moaning grate deepens. Show notes: https://ggnorecast.com/141.
The Dungeon Academy students attend their first church service, a memorial to the student who was recently murdered under mysterious circumstances. Then they hit the books to try to solve a mystery and enter the first joust of the year, courtesy of the 1971 Chainmail rules. Show notes: https://ggnorecast.com/140.
Werq Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
This starts our play of Dungeon Academy, Daniel's homebrew campaign framework in which you play students in dungeon-school, D&D Hogwarts with the serial numbers filed off. In this episode, we see what a Sunday morning at the academy looks like. The players are new to this as well; so you'll be learning the game as they do. There's live game design, and you can see the process by which some of the mechanics are refined in play. Show notes: https://ggnorecast.com/139.
We conclude our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium.
In this episode, bring the SKELETON WAR to the first location, expand the dungeon, and give concluding thoughts on the framework. (And, shhhh, maybe talk a bit about game design post-outro.)
Show notes: https://ggnorecast.com/138.
We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Check show notes for the rules: https://ggnorecast.com/137.
We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. In this episode, we start the downtime phase, complete an encounter, and ARISE, KILL, & EAT. Show notes: https://ggnorecast.com/136.
We start our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. Show notes: https://ggnorecast.com/135.
It's the fabled Roll Tide or Naw? episode! We have a topic and then give what we think about it. See show notes for topic list: https://ggnorecast.com/134.
In our first ever gg no re interview, we talk to Montrail, a player new to tabletop RPGs whom we randomly met at Dragon Con. We learn about how he came to find out about D&D and RPGs in general, what his experience of organized play was like, and muse about what this might mean for the hobby more broadly. Show notes: https://ggnorecast.com/133.
We talk about our experience at Dragon Con 2018: the good, the bad, the ugly, and the sublime.
We review the Pathfinder 2 playtest. Show notes, including a one page dungeon version of the first adventure, here: https://ggnorecast.com/131.
We actually play Mathfinder. After all the trash talk, we finally see what it's really all about. You'll see the new 2e playtest mechanics in action (at least the ones that Daniel can remember), and hear us wail in acute existential despair! Review coming next ep. Show notes: https://ggnorecast.com/130.
Apologies in advance, but this episode is us helping Tim create a Pathfinder 2e character and complaining about it with amused detachment.
In the process, you’ll hear how a quick first-time generation goes, where someone has read a little bit and has a lot of help.
You’ll also hear about some of the differences between Pathfinder 2 and the past and present versions of D&D: proficiency, leveling, the action economy, etc.
We do actually like some of the changes, but, of course, detest most of them. Join us in the suffering.
Check the show notes for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.
Show notes: https://ggnorecast.com/129/
Something a bit different this time. Daniel recaps the session with voiceover, cutting in clips of the actual play, and commenting on particular mechanico-structural elements. Let us know what you think.
See our show notes for relevant links: https://ggnorecast.com/127.
This ep is another example of a full mythic play-cycle: suffering in the world of humanity caused by evils within and/or without, leading to a journey to the underworld and mortal combat with its denizens, which are inimical to human interests and values, followed by the liberation of its secrets and wealth, with the protags returning to the world of humanity bearing sorrow, experience, boons, and, perhaps, an adumbration of the eschaton.
In other words, town problem to dungeon to town resolution.
This episode is also heavily choreographed in the fight(s). The game doesn't have to play out this way, but I think everyone was into it. I know I like an intense and gorily choreographed monster fight, and that's what you get.
Show notes: https://ggnorecast.com/126.
Theme music for CCQ is "Monarchy," the title track of the album from Mosh: https://iammosh.bandcamp.com/
~~~Make a Search Check~~~ patreon: https://patreon.com/ggnore podcast: https://itunes.apple.com/us/podcast/g... g+
Clips for your amusement from our upcoming episode 111, in which we continue playing through Tomb of Annihilation.
MEATGRINDER MODE in Tomb of Annihilation • #firstworldproblems in Tomb of Annihilation • Flava text from Tomb of Annihilation • Google home interrupts D&D • The reptiles in Chult are yuge, believe me