A bi-weekly podcast that delves into the 13th Age gaming system by Pelgrane Press. During the off-weeks, we explore a number of other gaming systems and topics.
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
The group finds Hector, but the Diabolist’s cultists have used his blood to open a hellhole in Santa Cora. The group battles to save their friend from cultists and demons!
All music used in the show was provided by Battlebards, including:
Combat Drums – Platemail Games
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
The group finds Hector, but the Diabolist’s cultists have used his blood to open a hellhole in Santa Cora. The group battles to save their friend from cultists and demons!
All music used in the show was provided by Battlebards, including:
Combat Drums – Platemail Games
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
As the group flees onto the streets of Santa Cora, the Priestess’ city is rocked by earthquakes and a hellhole?
All music used in the show was provided by Battlebards, including:
Explorer – Alexander Nakarada
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
The group stumble into inns, inquisitors, and inquistative teifling!
All music used in the show was provided by Battlebards, including:
Explorer – Alexander Nakarada
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
The group levels and heads to Santa Cora, where they discover signs of the Diabolist’s interest… hellholes in Santa Cora!
All music used in the show was provided by Battlebards, including:
Explorer – Alexander Nakarada
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
Here the group has the denouement of the Library and prepare to embark out into the Dragon Empire once again!
All music used in the show was provided by Battlebards, including:
Explorer – Alexander Nakarada
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
This is it! The finale of the first adventure and of level 1. Continuing to move backwards through time, the party attempts to vanquish the Diabolist’s agents and recover the lost prophecies.
All music used in the show was provided by Battlebards, including:
Combat Drums – Platemail Games
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
The final battle continues as the group moves backwards through time! Round Three – Fight!
All music used in the show was provided by Battlebards, including:
Combat Drums – Platemail Games
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
We are back! After months of scheduling issues, the cast was back in the studio and the adventure continues!
The final battle continues as the group moves backwards through time!
All music used in the show was provided by Battlebards, including:
Combat Drums – Platemail Games
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
We are back! After months of scheduling issues, the cast was back in the studio and the adventure continues!
The final battle begins. But wait… the Escalation Die is at 5? What sort of time travel shenanigans happend with those Icon Releationships last time? Find out!
All music used in the show was provided by Battlebards, including:
Combat Drums – Platemail Games
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
We are back! After months of scheduling issues, the cast was back in the studio and the adventure continues!
The group, with two kobold allies, attempt to breach the Halls of Prophecy and stop the Diabolist from acquiring the 7th prophecy of Tatian the Apostate!
All music used in the show was provided by Battlebards, including:
Explorer – Alexander Nakarada
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
The battle with the kobolds in the Tower of Bu concludes in a shocking way! The group gains new allies and insights into the attack on the Library.
All music used in the show was provided by Battlebards, including:
Combat Drums – Platemail Games
Kobold Angry & Hurt – Wes Otis
Explorer – Alexander Nakarada
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
Round 3 – Fight! The battle with the kobolds in the Tower of Bu continues!
All music used in the show was provided by Battlebards, including:
Battleaxe Hits Chainmail – Ilicevici Serban
Combat Drums – Platemail Games
Weapon Sounds – Ilicevici Serban & Pablo Betancourt
Holy Sword – Mark Stothard
Mudman Attack – Wes Otis
Kobold Angry & Hurt – Wes Otis
Burning Hands – Marc Cholette
Arrow Barrage Trap – SidnSound
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
Round 2 – Fight! The battle with the kobolds in the Tower of Bu continues!
All music used in the show was provided by Battlebards, including:
Battleaxe Hits Chainmail – Ilicevici Serban
Combat Drums – Platemail Games
Weapon Sounds – Ilicevici Serban & Pablo Betancourt
Holy Sword – Mark Stothard
Mudman Attack – Wes Otis
Kobold Angry & Hurt – Wes Otis
Burning Hands – Marc Cholette
Arrow Barrage Trap – SidnSound
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
The group encounters kobolds in the Library of Bu. What horrors await them in this fight? And what secrets will Rob reveal?
All music used in the show was provided by Battlebards, including:
Battleaxe Hits Chainmail – Ilicevici Serban
Combat Drums – Platemail Games
Weapon Sounds – Ilicevici Serban & Pablo Betancourt
Holy Sword – Mark Stothard
Mudman Attack – Wes Otis
Kobold Angry & Hurt – Wes Otis
Burning Hands – Marc Cholette
Arrow Barrage Trap – SidnSound
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
Technical difficulties have plagued Iconic Studios for the last couple of months, but they seem to have been solved! Welcome back to our campaign!
Welcome to the Library of Bu! In this episode, the group begins their exploration of the Library of Bu. Also, Rob gives updates on the 2e Bard!
All music used in the show was provided by Battlebards, including:
Explorer – Alexander Nakarada
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
Technical difficulties have plagued Iconic Studios for the last couple of months, but they seem to have been solved! Welcome back to our campaign!
The group explores the library, meets the librarian, and discovers where they are….
All music used in the show was provided by Battlebards, including:
Explorer – Alexander Nakarada
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
Technical difficulties have plagued Iconic Studios for the last couple of months, but they seem to have been solved! We will be back in the studio in the upcoming weeks to record our next sessions, but until then, here are the first of two usable recordings from our last session: a recap of the campaign so far.
All music used in the show was provided by Battlebards, including:
Explorer – Alexander Nakarada
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
The group ends the fight in the strange Library. Rob reveals some design thoughts on the 13th Age Barbarian.
All music used in the show was provided by Battlebards, including:
Battleaxe Hits Chainmail – Ilicevici Serban
Combat Drums – Platemail Games
Weapon Sounds – Ilicevici Serban & Pablo Betancourt
Holy Sword – Mark Stothard
Mudman Attack – Wes Otis
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
The group begins a fight in the strange Library. Rob reveals some design thoughts on the 13th Age Bard and Fighter, and things get weird with Scrolems!
All music used in the show was provided by Battlebards, including:
Battleaxe Hits Chainmail – Ilicevici Serban
Combat Drums – Platemail Games
Weapon Sounds – Ilicevici Serban & Pablo Betancourt
Holy Sword – Mark Stothard
Mudman Attack – Wes Otis
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The group conludes their investigation of the cave and … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The group investigates the cave, and discovers there is … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Rob joins the game! The group finds a bard … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
Note – We know that Becca’s microphone was rough this session and are working to clean it up.
The battle continues! Will the heroes defeat the orcs and discover what they were up to? Find out now!
All music used in the show was provided by Battlebards, including:
Lush Forest, Day – Rafael Hofstadter
Combat Drums – Platemail Games
Orc 1 – Platemail Games
Orc 2 – Platemail Games
Punch Sounds – Marco Imperatori
Weapon Sounds – Ilicevici Serban & Pablo Betancourt
Holy Sword – Mark Stothard
Bow Shot – Wes Otis
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
Note – We know that Becca’s microphone was rough this session and are working to clean it up.
The heroes, head out into the woods, hot on the trail of orcs. Twist – they found them!
All music used in the show was provided by Battlebards, including:
Lush Forest, Day – Rafael Hofstadter
Combat Drums – Platemail Games
Orc 1 – Platemail Games
Orc 2 – Platemail Games
Punch Sounds – Marco Imperatori
Weapon Sounds – Ilicevici Serban & Pablo Betancourt
Holy Sword – Mark Stothard
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
Note – We know that Becca’s microphone was rough this session and are working to clean it up.
The heroes, gathered in the Gearbox inn, meet one another and uncover the possibility of adventure.
All music used in the show was provided by Battlebards, including:
Traders of Silk and bread by Diego Guillen
Town Marketplace, Day by Andrii Mardanov
The Backhouse Tavern, Fantasy by Alexander Buttsynov
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition.
Note – We know that Becca’s microphone was rough this session and are working to clean it up.
All music used in the show was provided by Battlebards, including:
Traders of Silk and bread by Diego Guillen
Town Marketplace, Day by Andrii Mardanov
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This is the second part of our interivew with Emily and Kevin, the designers of Swords of the Serpentine.
You can buy the Swords of the Serpentine PDF here!
or the physical book here!
Emily’s Dugeonomics Column
Swords of the Serpentine Free Resources
Swords of the Serpentine Page XX Articles
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. Emily and Kevin, the designers of Swords of the Serpentine, join us to discuss their journey in creating the game.
You can buy the Swords of the Serpentine PDF here!
or the physical book here!
Emily’s Dugeonomics Column
Swords of the Serpentine Free Resources
Swords of the Serpentine Page XX Articles
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This week, we look the city of Eversink and the Coprses Abound adventure!.
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This week, we look the setting’s adversaries and GM Advice!.
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This week, we look at hazards, sorcery, and wealth.
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This week, we look at the rules changes to Gumshoe and how Kevin and Emily use them to capture the feel of Eversink.
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
This week, we start our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This week, we look at the professions and skills, and how Kevin and Emily use them to capture the feel of Eversink.
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
This week, we present the second half of our NBA actual play of the Van Helsing Letter.
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
This week, we present the first half of our NBA actual play of the Van Helsing Letter.
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
This week, we conclude our review of the amazing Dracula Dossier, a campaign for NBA!
*Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate I earn from qualifying purchases.
If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!
This week, we discuss the amazing Dracula Dossier, a campaign for NBA! We discuss the framework, the set up, and the far reach of this campaign. *Disclosure: This description may contain affiliate links that, at no additional cost to you, … Continue reading →
This week, Becca and Mark continue their look at Double Tap! They discuss what is in it, what its strengths are, and if it is a must have for any NBA Directors! *Disclosure: This description may contain affiliate links that, … Continue reading →
This week, Becca and Mark look at Double Tap! They discuss what is in it, what its strengths are, and if it is a must have for any NBA Player! *Disclosure: This description may contain affiliate links that, at no … Continue reading →
We are back to Gumshoe and Night’s Black Agents! This week, Becca and Mark look at the Director’s Screen and Resource Book! They discuss what is in it, what its strengths are, and if it is a must have for … Continue reading →
We are taking a brief break from our regularly scheduled Gumshoe message for this breaking news! 13th Age Second Edition was announced at Gen Con, and we have an interview with Rob Heinsoo about it! *Disclosure: This description may contain … Continue reading →
We are taking a brief break from our regularly scheduled Gumshoe message for this breaking news! 13th Age Second Edition was announced at Gen Con, and we have an interview with Rob Heinsoo about it! *Disclosure: This description may contain … Continue reading →
This is the third part of our Gumshoe: Night’s Black Agents Introduction. We delve into Pelgrane’s fantastic spy vs vampires RPG, wrapping up our look of the Core Rules with the GM rules and resources…such as the famed Conspyramid. *Disclosure: … Continue reading →
This is the second part of our Gumshoe: Night’s Black Agents Introduction. We delve into Pelgrane’s fantastic spy vs vampires RPG, continually with our look at the character mechanics and how thrilling combats and chases work! *Disclosure: This description may … Continue reading →
This is the first part of our Gumshoe: Night’s Black Agents Introduction. We delve into Pelgrane’s fantastic spy vs vampires RPG, starting with a look at how it is different from Trail of Cthulhu. *Disclosure: This description may contain affiliate … Continue reading →
This is the second half of our Gumshoe: Trail of Cthulhu Actual Play – Midnight at the Clock Tower. Join us as Becca runs Rook, Kirk, Mark, Evan, and J-M through a mythos mystery of her own design. *Disclosure: This … Continue reading →
This is the first half of our Gumshoe: Trail of Cthulhu Actual Play – Midnight at the Clock Tower. Join us as Becca runs Rook, Kirk, Mark, Evan, and J-M through a mythos mystery of her own design. *Disclosure: This … Continue reading →
In this episode we review the outstanding Eternal Lies – a world-spaning campaign for Trail of Cthulhu. Looking for a copy of Eternal Lies? Here it is on: Pelgrane Press Website Drivethrurpg – Just the Book Drivethrurpg – The Eternal … Continue reading →
In this episode we review the outstanding Hideous Creatures – the Mythos bestiary for Trail of Cthulhu. Looking for a copy of Hideous Creatures? Here it is on: Pelgrane Press Website Amazon Drivethrurpg *Disclosure: This description may contain affiliate links … Continue reading →
In this episode we conclude our discussion on the Trail of Cthulhu core book. We look at the Keeper’s section of the rulebook, the introduction adventure, and give our thoughts on the book! Here is the Trail of Cthulhu Investigator … Continue reading →
In this episode we continue our discussion on Trail of Cthulhu. We discuss the Trail of Cthulhu specialized rules and how they handle the gods and monsters of the Cthulhu Mythos Here is the Trail of Cthulhu Investigator Creation Cheat … Continue reading →
In this episode we begin our discussion on Trail of Cthulhu. Hear J-M give an overview of Lovecraftian Horror and the cast as they delve investigator creation in Trail of Cthulhu! Here is the Trail of Cthulhu Investigator Creation Cheat … Continue reading →
In this episode we review the Gumshoe 101 docs, give you an overview of the system and the settings we will be looking at in Season 6, and discuss our Gumeshoe Size! http://pelgranepress.com/gumshoe/files/GUMSHOE-101-for-Players.pdf http://pelgranepress.com/gumshoe/files/GUMSHOE-101-for-GMs.pdf http://pelgranepress.com/gumshoe/files/GUMSHOE-102-for-GMs.pdf If you enjoy listening to … Continue reading →
Welcome to the start of Season 6! In this episode we introduce ourselves, our games, and start our discussion of Gumshoe! If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron! And don’t forget to … Continue reading →
Welcome to the end of Season 5! In this episode we discuss the season, our favorite episodes, and preview the changes for Season 6! If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron! And … Continue reading →
We were able to play in Cody’s 13th Age campaign on the Pelgrane Press Twitch channel. This episode, we discuss what we learned from playing in a game as a team. You can find Cody’s game on the official Twitch … Continue reading →
We are pleased to bring Cody and most of the cast for the 13th Age Twitch show (on Pelgrane’s Twitch Channel) onto the show! In this episode (Part 2 of 2), we discuss their thoughts on the current campaign and … Continue reading →
We are pleased to bring Cody and most of the cast for the 13th Age Twitch show (on Pelgrane’s Twitch Channel) onto the show! In this episode (Part 1 of 2), we discuss how they got into gaming, 13th Age, … Continue reading →
We are pleased to bring Rob Heinsoo back onto the show! In this episode (you can listen to Part 1 here), we discuss what he’s been up to, the various games he’s been creating and playing, and what he’s excited … Continue reading →
We are pleased to bring Rob Heinsoo back onto the show! In this episode (Part 1 of 2), we discuss what he’s been up to, the various games he’s been creating and playing, and what he’s excited about for the … Continue reading →
In this Random Encounter, we were asked by one of our patrons to design a Narnian-themed Haunted House adventure, and we were happy to oblige! We start with a discussion about what makes something ‘Narnian’ then dive into a brainstorming … Continue reading →
For this episode, we were asked to review the book, Gamemasterclass. It’s a book full of great advice for GMs on ways to improve your game. Our discussion of the book grew into a discussion about being a good GM, … Continue reading →
In this episode, we were asked to review the book, Gamemasterclass. It’s a book full of great advice for GMs on ways to improve your game. Our discussion of the book grew into a discussion about being a good GM, … Continue reading →
In this Part 3 of our recorded live episode (you can listen to Part 1 and Part 2 here), we dive into a discussion of the genre that comes stock with 13th Age (high fantasy) then talk about ways to … Continue reading →
In this Part 2 of our recorded live episode (you can listen to Part 1 here), we dive into a discussion of the genre that comes stock with 13th Age (high fantasy) then talk about ways to adapt that to … Continue reading →
In this Part 1 of our recorded live episode, we dive into a discussion of the genre that comes stock with 13th Age (high fantasy) then talk about ways to adapt that to different fantasy genres. What would need to … Continue reading →
In this episode, we take a look at a classic F20 monster – the minotaur! We talk a bit about its mythic origins, how they’re portrayed in 13th Age, and how they might make a good antagonist! If you enjoy … Continue reading →
In this episode, we discuss one of the role-playing aspects of the GM – handling all the Non-Player Characters, or NPCs for short. We talk about the ways they outnumber the Player Characters, how to leverage 13th Age mechanics with … Continue reading →
In this episode, we continue our discussion about ways to make combat encounters more engaging by having the characters interact with more than just the baddie they’re up against. This is a continuation of the discussion started in Part 1 … Continue reading →
In this episode, we continue our discussion about ways to make combat encounters more engaging by having the characters interact with more than just the baddie they’re up against. This is a continuation of the discussion started in Part 1. … Continue reading →
In this episode, we dive into a discussion about ways to make combat encounters more engaging by having the characters interact with more than just the baddie they’re up against. Making use of things like distance, terrain, hazards, and timers … Continue reading →
In this episode, we take another look at one of the iconic elements of 13th Age – the characters’ One Unique Thing. We had discussed this back in Season 1 Episode 08, but now that we have a few more … Continue reading →
In this episode, we take an in-depth look at one of the unique 13th Age monsters – the briar elves! We discuss who (and what) they are, their potential origins in the Dragon Empire, how to use them to create … Continue reading →
We held another live episode for our patrons (shout out to all who submitted questions!!), discussing the various aspects of the question ‘how do we plan our games?” Listen in to Part 3 (of 3) of that discussion, and let … Continue reading →
We held another live episode for our patrons (shout out to all who submitted questions!!), discussing the various aspects of the question ‘how do we plan our games?” Listen in to Part 2 (of 3) of that discussion, and let … Continue reading →
We held another live episode for our patrons (shout out to all who submitted questions!!), discussing the various aspects of the question ‘how do we plan our games?” Listen in to Part 1 (of 3) of that discussion, and let … Continue reading →
In Season 4 Episode 25, we discussed a Virtual Table Top program called FoundryVTT. That discussion garnered much follow-up interaction with our listeners, and we are pleased to have another discussion on it! Joining us this time are Foundry developer … Continue reading →
Our next episode will feature Jennie, whom you might recognize from a couple of the games we air. She’s getting ready to start a 13th Age campaign of her own, so we wanted to have her on the podcast and … Continue reading →
Join us for the next episode of Iconic Podcast as we talk about a way to bring some fun and immersion to the table – namely using game props! Whether it be a simple picture found on the internet or … Continue reading →
Welcome to Season 5 of Iconic Podcast! To start off this new season, we take a step back and evaluate our highlights of Season 4 then dive into a discussion on what we’re looking forward to in Season 5. If … Continue reading →
This week we have a special treat in store for you, as our very own JM is interviewed about the RPG he wrote! Join us as we hear his take on the Jackals game, from his own elevator pitch to … Continue reading →
This week we discuss one of the newer Virtual Table Tops to the market, FoundryVTT. We talk about some of the things that make this a unique VTT, what sort of 13th Age support it has, and some of our … Continue reading →
This week we give the Iconic Review on the upcoming Crown of Axis book, which will soon be released as a PDF-only product. Wade Rockett did a fantastic job on this introductory adventure, and it’s a scenario that’ll be unique … Continue reading →
This week we take an Iconic Look at another one of the 13 Icons of the Dragon Empire: the Emperor. We talk about how he is portrayed in the setting material, what sort of interest the other Icons might have … Continue reading →
This week we conclude our series on Chaos in Glorantha – unpacking more 13th Age Gloranthan monsters and their unique mechanics which really portray the horribleness that is Chaos! If you enjoy listening to the Iconic Podcast, please consider supporting … Continue reading →
This week we continue the discussion about Chaos started in our last episode, and we examine a number of the 13th Age Glorantha Chaos creatures. If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!
Join us for Part 1 of 2 episodes, where Evan (co-host of Exploring Glorantha) joins us as we discuss the concept of Chaos and the different ways it’s portrayed in F20 games. We also examine Chaos in Glorantha and take … Continue reading →
This week we give the Iconic Review on the upcoming Elven Towers book, which is a champion-tiered adventure set deep in the lore of the elves. While we try to keep it spoiler-free, we do cover each section of the … Continue reading →
We did a live (video) show with our patrons on the topic of Giants! We talk through some of the history through F20 games and how they’re portrayed in 13th Age and 13th Age Glorantha. You can go back and … Continue reading →
The Escalation! Fanzine team is putting together a special issue entitled, “Red Moon and Warring Kingdoms” as a sourcebook for the Lunar Way of Glorantha. They are doing a tribal edit of this and could use your help! If you’re … Continue reading →
We did a live (video) show with our patrons on the topic of Giants! We talk through some of the history through F20 games and how they’re portrayed in 13th Age and 13th Age Glorantha. You can go back and … Continue reading →
The Escalation Die is one of the unique pieces of mechanical design introduced in 13th Age. In the core book, it is described as: As the characters fight in a battle, they build up momentum and tactical advantages that help … Continue reading →
We did a live (video) show with our patrons on the topic of Giants! We talk through some of the history through F20 games and how they’re portrayed in 13th Age and 13th Age Glorantha. If you would like to … Continue reading →
This week we bring Tim back onto the show to talk about the 13th Age fanzine, Escalation! It’s a wonderful publication that is well worth picking up and reading! (Be aware that we experienced some intermittent, technical difficulties while recording … Continue reading →
“You walk through the Desolates, the sun beating down on your back. It is montage time! Who wants to start?” Crickets echo through the room. No one makes eye contact. The Game Master sighs and gestures to the poor soul … Continue reading →
In this episode, we give an indepth look at the 13th Age Glorantha class, the Zorak Zorani Berserker! A special thank you to Bryan for the suggestion and to Evan for joining us! Evan was a great asset as he … Continue reading →
In our last episode we interviewed Ben and Becca, two contributing authors of the up-and-coming Mosaic books, one being Drakkenhall: City of Monsters, and the other a yet-to-be-named book on the Koru behemoths! This episode we bring two other contributing … Continue reading →
This week we interviewed two contributing authors of the up-and-coming Mosaic books, one being Drakkenhall: City of Monsters, and the other a yet-to-be-named book on the Koru behemoths! We get to hear from Ben Feehan and our very own Becca … Continue reading →
This episode we take a closer look at one of the 13th Age Glorantha classes, the Earth Priestess! We talk about the key features of the class and how it ties so well into the lore of Glorantha. We also … Continue reading →
We did a live (video) show with our patrons talking through some of our most memorable campaigns and answering the questions our patrons had submitted. We had a great time, and we will be releasing the recording of that as … Continue reading →
Have you ever had an idea for a character that you knew didn’t quite fit the mold? Perhaps you had an idea for a Fighter who is way past her prime and just can’t quite swing her sword the way … Continue reading →
We did a live (video) show with our patrons talking through some of our most memorable campaigns and answering the questions our patrons had submitted. We had a great time, and we will be releasing the recording of that as … Continue reading →
Pelgrane Press has graciously demonstrated their support of the 13th Age community by commissioning icon symbols for to be used with the Open Gaming Content Icons. Please take the time to place your vote for which community Icons you’d like … Continue reading →
We did a live (video) show with our patrons talking through some of our most memorable campaigns and answering the questions our patrons had submitted. We had a great time, and we will be releasing the recording of that as … Continue reading →
So you want to play in a 13th Age game, but have no idea where to start. First, I would talk to your GM to learn about their game if it has already started. If it’s a new game, then … Continue reading →
This week’s episode is our review of Savage Mojo’s 13th Age product, “Nocturne.” In addition to fleshing out a gothic horror-themed setting and campaign, there are additional races, classes, and monsters. In our spoiler-free discussion, we talk about the things … Continue reading →
This week we are back with another brainstorming session as we look at how to start a campaign that’s focused on the Undead as a core threat. We talk about how to introduce the campaign, what sort of restrictions we … Continue reading →
How did you learn to be a GM? If you are like me you either learned from someone else or stumbled your way through it because you wanted to play a game and were the only one who had the … Continue reading →
This week we take a look at the now-available-for-pre-order Book of the Underworld! We give our usual Iconic Review, giving a fly-by of what’s in the book that we especially liked, while trying to spoil as little as possible. And … Continue reading →
Somewhat related to our last episode on the Necromancer, this week we focus our discussion on the Undead. What are they, why would you want to use them in a session or campaign, and which of the many 13th Age … Continue reading →
Whew. March and April got away from me. Hence why this article may show up a little late. With the coronavirus and the subsequent lockdown of many places around the world, our social gatherings have changed. As a result, our … Continue reading →
We’re back for another Class Acts, this time taking an in-depth look at the Necromancer class from 13 True Ways. (also available in the SRD). We discuss the history of the class as well as the Features, Talents, and Spells … Continue reading →
For this next episode, we brought Gareth Hanrahan back onto the show! We talk to him about the recent novels he has written, then dive into some of the 13th Age books that he’s working on, including Book of the … Continue reading →
Among the many things that are different from when RPGs first became a thing, the development of technology has been one thing that has had a dramatic impact on the gaming industry. You no longer need to pull out a … Continue reading →
It’s hard to believe we’ve completed 3 seasons of the Iconic Podcast, and we’re now headed into Season 4! In this season opener, we review what we had covered last season, as well as what we’re looking forward to in … Continue reading →
In the mines below Gatemark, the heroes have followed a dwharven hero from a previous Age to a portal to the Plane of Ash and Dust, which is where we pick things up with our next Random Encounter. In this … Continue reading →
In this next episode, 13th Age game designer, Rob Heinsoo comes back on the show! We talk a bit about what he’s currently up to gaming-wise, talk about some 3rd party Archmage Engine stuff, then pick his brain about a … Continue reading →
To continue our theme of exploring Ta’nar, this month we will introduce the Icons of our setting, set on the continent of Sentali. Like the Dragon Empire, there are thirteen Icons influencing Sentali. They fall within the spectrum of good, … Continue reading →
Last episode we had Martin Killmann on to talk about his 13th Age books, and this week we give our Iconic Review of his latest book, “Dark Alleys & Twisted Paths.” Spoiler – it’s a great book, and you should check … Continue reading →
We finally got our schedules aligned to get Martin Killmann onto the show to talk general gaming stuff (he’s a fan of The Dark Eye! Who knew?!?) as well his 13th Age books “Dark Pacts & Ancient Secrets” (reviewed in … Continue reading →
It is hard to believe we are nearing the end of Season 3 and our first Patron Game. Mark and I (J-M) were talking about the next season and game (both are going to be great!) As we chatted, Mark … Continue reading →
In this episode, Wade Rockett graces us again with his presence (he was on the show back in S1-B07). He catches us up on what he’s been doing gaming-wise then we dive into a discussion about some of his 13A … Continue reading →
This week we pick up from where things were left off in Episode 19 and head into the Dwarven city of Gatekeep and the mines it connects to. For deep in the mines, a portal to the Planes of Dust and … Continue reading →
“They only give me problems! We never win, even if we defeat the monster. Everyone I meet in the game is an enemy. I view my GM as someone to beat. My GM hates me!” Have you ever thought or … Continue reading →
For this episode, we brought Cal Moore, author of Shadows of Eldolan and the Battle Scenes books, onto the show. We had a great talk with him about the things he’s worked on in the past as well as the … Continue reading →
This week we pick up from where things were left off in Episode 18 and explore a newly unearthed temple deep in the Desolates. Why did the temple appear? Who’s interested in what’s inside? What will the party encounter along … Continue reading →
When 13th Age Glorantha (13G) was released, Rob and Jonathan made a number of changes to the game’s mechanics to better reflect the world of Glorantha. One of those changes was how to handle rolling for Rune benefits. In one … Continue reading →
If you’re just starting out with 13th Age or have any gaps in your 13th Age book collection, then you’ll be sure to want to check out the Bundle of Holdings that are available this month! 13th Age: https://www.bundleofholding.com/presents/13thAge2019 13th … Continue reading →
This week we pick up from where things were left off in Episode 12 and head out into the Desolates to discover what else the Red Alchemist may be up to. In this brainstorming session, we create a town, some … Continue reading →
This week we examine the newest official class to have been published, the Demonologist. It can be found in the pages of the Book of Demons, which we reviewed back in Season 2. In this episode, we talk about the … Continue reading →
Since the beginning of D&D, monsters have been a staple of the game. Dragons, orcs, trolls, and other beasts of myth and legend. Owlbears, black pudding, and other things from Gygax’s mind have filled the days and nights of gamers’ … Continue reading →
In our last episode, we had Baz Stevens on the show, and this week we open the covers his The King of Dungeons and share our thoughts and reactions to the book. We talk about the new mechanics that are … Continue reading →
This week we bring Baz Stevens onto the show to talk about his gaming background and experience as well as his recently-released book, The King of Dungeons. This kickstarted game is a simplified version of 13th Age that can be … Continue reading →
Back in Episode 7 of last season, we talked through various ways to use the Diabolist in a campaign, and this episode, we do a similar thing as we take another close look at another Icon of the Dragon Empire: … Continue reading →
When running 13th Age, we GMs often search for the best ways to make those 5s and 6s rolled for Icon Relationships a meaningful part of the ongoing story at the table. Inspired by a classic setting, I offer below … Continue reading →
We are pleased to announce the formation of Iconic Production! Not only will we be continuing to deliver you a great 13th Age podcast, but we’re expanding our repertoire to include live streaming of games and other podcasts too! In … Continue reading →
This week we do a bit of a follow-up episode to the one we did on Ending a Campaign and talk about various things to keep in mind when starting one. But it’s not just about what to do with … Continue reading →
For this week’s episode, we get together to brainstorm our first adventure of the season! It’s an Adventurer-Tier encounter about stumbling into some Monster Fights in the town of Karrax. Who’s organizing the Fights? To what end? What are the … Continue reading →
As long as TTRPGs have been around, it’s been the accepted practice to have varying classes in the party. Wizard, Rogue, Cleric, and Fighter are the four original classes and it was believed that you shouldn’t double up on classes … Continue reading →
This week we discuss antagonists and how they’re different from villains. Antagonists aren’t just the ‘Big Bad Evil Guys;’ they’re the NPCs who are set alongside or against the PCs to add depth to the campaign and bring more out … Continue reading →
This week we welcome Benjamin Feehan onto the show to talk about his experience with the campaign idea of “‘What if there was a party of just bards that put on performances and delved dungeons to pay their bills?” In … Continue reading →
Last month Mark wrote about Icon Relationships and how to use them as a GM, but as they are really tools in the hands of the players, I thought it’d also be helpful to talk about them from a player’s … Continue reading →
This week we give you an overview of the world of Ta’nar, which is a Gygaxian fantasy setting that, while being the brainchild of JM, we’ve all had a hand in creating. It’s also the setting we’ll be placing all … Continue reading →
This week we take an in-depth look at Overworld and Beyond: Adventures in the Planes! We give our usual high-level overview of all the content you can find between the covers, and spoilers: there is a LOT in this book! … Continue reading →
Icon Relationships Icon Relationships is one of the things that sets 13th Age apart from other D&D games. It sets it apart from all other F20 games truth be told. So what is an Icon Relationship, and how do you … Continue reading →
This week we welcome back to the show John Marvin of Dread Unicorn Games! He joined us to talk about some of the things he’s been working on and give an update on the “Gods and Icons” and “The Overworld … Continue reading →
This week we welcome 13th Age game designer, Rob Heinsoo, back to the show to discuss a variety of topics: from what’s being played at his game table to reminiscing over the joys and pains of creating 13th Age in … Continue reading →
Playing Without a Cleric Most times, in F20 games, playing with a cleric is a forgone conclusion. It is one of the most, if not THE most, vital roles in the dungeon delving party. Few things will stress a party … Continue reading →
This week we give our take on the 13th Age adventure, The Crown of Charon. It’s a tournament adventure, which is different from other products we’ve reviewed in the past. Listen in as we give a high-level overview of it … Continue reading →
All good things must come to an end, and a 13th Age campaign is no exception. Whether it be because everyone hits level 10 or the party needs to disband for some reason, it’s a good idea to start thinking … Continue reading →
As GMs and as players, we want to immerse ourselves into the story that’s being told. Many games ask the GM to craft an elaborate world for the PCs to learn about. While the imagination can certainly take hold while … Continue reading →
Not that long ago, we did an episode on Being a Better Player, and we wanted to do a followup to that with a discussion about how to be a Better GM, especially when running 13th Age. As a part … Continue reading →
This week we answer a question that we should have answered back in Season 1: Why do we love 13th Age so much? Join us as we talk about the various aspects of the game that make it one of … Continue reading →
For our first episode of Season 3, we take a look at the soon-to-be-released Shards of the Broken Sky. It’s a great sandbox setting that you can run through multiple times or pull bits and pieces out for your own … Continue reading →
Welcome to Season 3 of the Iconic Podcast! We are excited to announce that Becca, who has been a guest on so many of our recent shows is now an official host! Listen in as we talk about what sort … Continue reading →
This week, in another Class Acts segment, we take an in-depth look at The Occultist. This class is based on the idea of someone being able to bend reality to their will, and we talk about how that’s handled mechanically, … Continue reading →
This week we open the covers of Martin Killmann’s book Dark Pacts & Ancient Secrets. Listen in as we discuss the six, new 13th Age classes that are introduced, what the highlights of each are, and what they bring to … Continue reading →
In our last session, we put a call-out to players to publicly give their GMs some kudos on GM’s Day. If you would like to add your GM to this list of “Awesome 13th Age GMs” send an email to … Continue reading →
We had some great submissions to the Iconic Contest, where we asked you to run a game with a few ‘new to 13th Age’ players and tell us about it. Our winners are: Jeff Hewartson Jordi C Patrick Joynt Kudos … Continue reading →
We frequently see advice on how to be a better GM or run a better game, but we rarely see advice for the other side of the screen. Namely, how can you be a better player? This week we ask … Continue reading →
This week Becca joins us again for another Random Encounter brainstorm session! The thought behind this week’s topic is how we might introduce a living dungeon to an Adventurer-Tier party. The theme? An Epic-Tier party botched slaying a Living Dungeon, … Continue reading →
Ever wish you could tell the other players what to do on their turns? If so, you might want to take a look at the 13th Age Commander Class. This week we unpack what’s involved in playing a Commander and … Continue reading →
As you may know, January is New Gamemaster Month, and to encourage you to get out and play 13th Age, we are having a contest! All you have to do to enter is run a game with at least 2 … Continue reading →
It is bound to happen sooner or later: somebody’s character dies. Whether they sacrificed themselves for their fellow adventurers, failed their saves, or received a critical hit at the wrong time, it can be a jarring experience. This week Becca … Continue reading →
This week, we brought ASH LAW back into the studio to talk about his 13th Age-focused patreon. We talk about what sort of resources he’s created, what he’s working on now, and what we might expect in the future. If … Continue reading →
This week Becca joins us again as we create another adventure site! This one is themed for the holiday as we build up the situation surrounding Santa’s sleigh crashing! And like we mentioned, if you haven’t read the 13th Age … Continue reading →
For this episode, we took an idea that one of our listeners, Carl, had submitted, and brought him on to talk about it. Namely, how does one set up a campaign? It’s one thing to use a published adventure for … Continue reading →
One of the challenges in playing RPGs is finding enough people to get together to play. But with the prevalence of the internet and virtual table top programs, distance is less of an issue. This week we have a guest … Continue reading →
This week we bring Tim and Sherm onto the show to talk with them about the 13th Age fanzine, Escalation! It’s a wonder publication that’s made by the fans for the fans, and if you have not yet read them, … Continue reading →
This week we brainstorm another adventure site. Back in Episode 10, we crafted a Champion Tier Swamp, and this time we come up with some ideas for some Epic Tier Castle Ruins for you to use at your table. … Continue reading →
This week we take a look at the 13th Age book Battle Scenes: High Magic & Low Cunning. We talk about how the Battle Scenes books are useful to GMs and what our favorite bits of High Magic & Low … Continue reading →
https://dl.dropbox.com/s/mtxne6rg2iokdgw/Iconic-S2E13.mp3 This week we brought Cat Tobin, co-owner and managing director for Pelgrane Press, on the show. We had a great discussion ranging from how she was introduced to RPGs to how she became co-owner of Pelgrane Press to what … Continue reading →
This week we take an in-depth look at one of the new resources to 13th Age GMs – the Book of Ages! It is natural for us play in the 13th Age, but what happened prior to that? How did … Continue reading →
Dungeon Montage – Collaborative Dungeon Design ~ Inspired by John Wick’s video on Dirty Dungeons and his article in Play Dirty 2~ Welcome to the Dungeon Montage. J-M has used this technique multiple times in a variety of games and … Continue reading →
This week we take a close look at one of the new classes introduced in 13th Age Glorantha – the Berserker. This class is divided into two paths: the Storm Bull and the Zorak Zorani. While both come from the … Continue reading →
Hello Iconic Listeners! We’re excited to announce that we’ve launched a Patreon for the show! We have some great ideas for how we could improve the show and give more 13th Age resources to the 13th Age community, but we … Continue reading →
This week we’re trying something new for the show! We brainstorm encounter ideas centered around a location that you might find useful in your campaign. The location we chose this time is a champion-tier cursed swamp that’s consuming a nearby … Continue reading →
Every player loves good loot, especially if it's magical. And in this episode we talk about about that magical loot: how much is too much, when it's appropriate to take it away, making your own items, and more! Continue reading →
On the heels of last episode’s discussion of the Diabolist comes a review of the 13th Age Book of Demons. In this episode, we talk through what’s found between the covers: the new Demonologist class, hellholes, more demon stats, and … Continue reading →
This week we focus our attention on one of the 13th Age Icons of the Dragon Empire: the Diabolist. We discuss various perspectives of who she might be, what might motivate her, and even toss around some ideas on a … Continue reading →
In our last episode (13th Age Glorantha Review: Part 1), we looked at the player-focused aspects of the book. In this episode, we move to the other side of the screen and look at the rest of the book through … Continue reading →
In this week's episode, we crack the cover of the 13th Age Glorantha sourcebook and begin our review of the massive tome. In part 1, we talk primarily about the player-focused aspects of the book, including the new classes, tweaks to existing classes, runes, and more! Continue reading →
This week, we sit down and have a chat with Aaron Roudabush (aka WolfSamurai), who has done work on a number of 13th Age products such as the Roll20 content, Organized Play, Nocturne setting, Bestiary 2, and more! He’s also continually … Continue reading →
This week we talk with John Marvin (of Dread Unicorn Games) and ASH LAW about their new kickstarter, The Overworld and Beyond (13th Age RPG Planar Adventures). They helped us understand what sort of product they’re hoping to publish, what some … Continue reading →
Today we take a look at one of the most useful resources to any 13th Age GM: The Game Master’s Screen and Resource Book. Join us as we crack the cover and talk about what you can expect to find … Continue reading →
In this week's episode, we take a peek inside of the newly released 13th Age Glorantha book then spend some time chatting with its creators Rob Heinsoo and Jonathan Tweet about it. Continue reading →
Almost two years ago, we published one last interview (with John Marvin). And today, we have an exciting announcement! This month, the three of us (J-M, Nick, and Mark) are headed back into the studio to begin recording Season Two … Continue reading →
Greetings Long Time Iconic Fans! In case you did not know, John Marvin, of Dread Unicorn Games, has a new 13th Age Kickstarter going on called Gods and Icons. J-M loves John’s adventures for Numenera. So, we came out of retirement to do a quick interview with him, to give you a bit more insight into this project (which is already funded and working on stretch goals!) Continue reading →
Although Iconic is on hiatus, we still love looking at 13th Age products. Richard Green contacted us about reviewing his products, and we jumped at the chance to check out the Parsantium books: Parsantium: City at the Crossroads and Icons of Parsantium. Continue reading →
Join us as we wrap up Season One of the Iconic Podcast by reminiscing over our favorite episodes and where we are all at just over a year later. We would love to hear feedback on what was your favorite episode or part of this season, so send us an email or leave a comment! And a huge thank you goes out to all our listeners! Continue reading →
This week we take a look at Monte Cook Games' Cypher System Rulebook. We explore how the mechanics of the previous books (Numenera and The Strange) are built upon and modified in this newest addition to MCG's product lineup. We also discuss our favorite new mechanics that are introduced. Continue reading →
This week we review the Cubicle 7 roleplaying game, The One Ring. This game is set in Tolkien's Middle Earth and allows you to explore the lands and cultures of that iconic setting.
We give an overview of the gaming system and give our perspectives as why we like it so much! Continue reading →
This week we talk with 13th Age creators Jonathan Tweet and Rob Heinsoo about the future products that are in the works. A couple of things we discuss are the ENnie Awards, Shards of the Broken Sky, Battle Scenes, 13th Age in Glorantha, 13th Age Monthly, and many others! Continue reading →
This last year of hosting the Iconic Podcast has been fantastic; we’ve put out 27 regular episodes and 20 bonus episodes, which have collectively been downloaded over 14,000 times! And while we love the show, our lives are far busier … Continue reading →
In past episodes, we have discussed 13th Age Encounter Creation and Monster Creation; this week we're talking about Campaign Creation and more specifically, creating a campaign around a particular Icon. Continue reading →
This week we talk to Tim Brown, creator and author of the Dragon Kings project. We have a good discussion about his product and what makes Khitus unique and interesting. We also talk about the conversions to Pathfinder, Savage Worlds, and 13th Age. Continue reading →
This week we're reviewing the 13th Age adventure, The Strangling Sea. It's a fantastic adventure that sends the players on a seafaring adventure to find a missing person. Continue reading →
In this week's episode, we take a look at Fantasy Flight Games' Star Wars RPG books: Edge of the Empire (EotE) and Age of Rebellion (AoR). Guest host Calvin Krug joins us and adds a wealth of Star Wars information to the discussion.
We go over the mechanics of the system and the unique perspectives the two books bring to a Star Wars Role Playing Game. Continue reading →
With the type of heroic characters you are playing in 13th Age, failure shouldn’t happen all that often. So what do you do when you don’t roll high enough? In this episode, we talk about what it means to Fail … Continue reading →
In this episode, we take a look at the Dungeons & Dragons adventure, Princes of the Apocalypse. We briefly go over the history of the Elemental Evil line of products then delve into the latest campaign, in which the players are … Continue reading →
https://dl.dropbox.com/s/xi3jljzgdynbdzc/Iconic-E23.mp3
The Sorcerer is a fantastic class to play in 13th Age – you have the ability to wield magic, but you don’t necessarily have the training to go along with it. And uncontrollable power always leads to interesting situations.
In this episode, we talk about the unique features of the Sorcerer class: Gather Power, Breath Weapon, and Chain. We also talk about some of the Heritages and Spells available to Sorcerers, and how to make your sorcerer that much more interesting.
If you’re wanting to expand the options even further, be sure to check out Deep Magic by Kobold Press.
https://dl.dropbox.com/s/mqp7veu4vel4nzc/Iconic-E22.mp3
In this episode, we explain how to create your own monsters for 13th Age.
Creating a monster is as easy as reskinning or stealing powers from another monster, but if you want to truly make your own, you’ll want to check out the DIY Monsters section of the 13th Age Core book (p252-255) and the Monster Creation section of the Bestiary (p228-232).
Links:
Pelgrane Press’ Monster List
Vault of the 13th Age Monsters
13th Age Monsters with Icon Relationships
Ryven Cedrylle’s Monster Toolkit
[expand title=”Modarach“]
A thousand-year old scorpion spawned during a previous age, the Modarach likes to hide beneath sandy soil and jump out, quickly attacking nearby foes.
The rarity of these creatures serves only to make them more valuable to those who seek to protect something.
Modarach
Large 4th level wrecker [BEAST]
Initiative: +6
Gigantic Pincers: +9 vs AC (2 attacks) – 14 damage
Dual Hit: If both pincers hit during the same turn, the Modarach can make a Stinger attack during its next turn as a standard action.
[Special Trigger] Stinger: +12 vs AC – 20 damage, and 5 ongoing poison damage
Make ’em bleed: When escalation die is odd, damage from Gigantic Pincers increases by 6 while AC is reduced by 2.
Serious burrower: An Modarach can burrow incredibly quickly for short distances. They will create mounds of sand and dirt as they surge through the ground. (see page 200 for burrow rules)
Nastier Special:
It’s Not a Stinger!
Once per battle, after a successful Stinger attack, deal half damage and the character has been implanted with the Modarach’s offspring. After next full rest, character chooses between spending two recoveries to remove the offspring or losing CON * level HP and gaining an Arachi as a [wonderous] magic item. You regain lost HP when you dispose of the Arachi (spend 2 recoveries after a long rest).
AC 20
PD 18
MD 14
HP 108
Arachi (Wondrous Item)
Once per battle when the escalation die is 3+, the Arachi can erupt from your flesh and savagely attack your enemies. You take 1d4*lvl damage.
Sic ’em: +2lvl vs AC – 1d8lvl damage and 1d6*lvl ongoing poison damage
Quirk: Constantly itchy
[/expand]
[expand title=”The Infected/Chaos Affected“]
Infected/Chaos Touched
A byproduct of living too close or in a Hellhole, the infected are normal plants, animals, or humanoids that have been changed under the relentless effects of Chaos.
Waves of chaotic energy have mutated the insects in the surrounding area, making then grow large and aggressive.
Large Mutated Insect/lvl 5/Mook
Initiative +12
Bite /Sting +11 vs AC, 10 damage
Miss 3
Spittle attack – On a natural 18-20 the insect makes a poison spittle attack as a free action
Poison spittle +10 vs PD target is Weakened (pg 172 core book)
Flight – Insects are skilled at flying and hovering around a target
Shifty – Mutated insects are shifty from a lifelong avoidance of fly swatters and receive a +5 AC vs opportunity attacks
AC 20 HP 22
PD 19
MD 16
It has been determined that living near a Hellhole can be hazardous to your health. If the Demons don’t get you first, the environment will.
Double Strength Mutated Humanoid/lvl 6/ Wrecker
Initiative +10
Claw/Bite (2 attacks) +12 vs AC, 30 damage
Miss 10
Resist Fire 13+ or 1/2 damage
Explosive Personality – When the infected is reduced to 0 HP it explodes, damaging nearby enemies, +10 vs PD target weakened
Stench Aura – Enemies engaged in melee with an infected and have less than 30 hp (see fear aura p 200) are dazed by the stench of the infected.
Nastier Special – On every even number facing on the escalation die, the infected heal 1/2 of the damage already taken. Ah the effects of Chaos are varied and wonderful!
AC 18 HP 200
PD 17
MD 14
Icons – Though not confirmed she had anything planned, most people blame the Diabolist for these mutations.
[/expand]
[expand title=”Blood Daemon“]
They are formed from the blood of a sacrifice and bound to the essence of a daemon of the outside.
Hystalli
Large 12th level Spoiler [Daemon]
Initiative: +18
Roll on the Demon Random Ability Table
Resistance: Physical Damage 16+
Vulnerability: holy
Aura of Vengeance (Fear): 120
Weapons formed of blood (2 attacks) mww- +20 vs. AC—150 damage
16+ to hit: 15 ongoing damage
Engulf – +17 vs. PD (a creature of up to one size larger)—Engulf target creature. Target creature is
Blinded, stuck, and vulnerable until freed from this attack. At the start of the round, when the escalation die increases, make the Drowning in Blood attack against the engulfed target. An engulfed target may make a disengage check at -5 to pop free from the Hystalli on his turn. The Hystalli automatically lets go when it is staggered or dead.
Drowning in Blood:
+17 vs. PD
On a hit, the Hystalli leaches life from the target. Hystalli heals for 30 and the target must make a last gasp save.
Retribution! – When the escalation die is 1+, keep track of what the players roll. If a character would hit a target only due to the escalation die, the attacker takes 25 points of damage. You may describe this retribution as the Hystalli greeting the attack by extruding bloody thorns, blood spikes, or a bloody bolt.
Double-strength monster: Hystalli count as two 12th level monsters when you are building battles.
AC 28
PD 26 HP 500
MD 22
[/expand]
https://dl.dropbox.com/s/aqoorx81656bwmb/Iconic-B18.mp3
This week, we’re taking a look at the 13th Age conversion of The Breaking of Forstor Nagar by Rite Publishing. It’s a rescue mission – one where you’re pitted against a horde of cannibals and a glacier that’s actively seeking to destroy you. Can you get in and convince the person of interest to leave? Can you get out alive?
In this spoiler-heavy session, we go over what we liked and disliked about it in the hopes of giving you a clear picture of what you’re getting when you purchase this product.
https://dl.dropbox.com/s/ccid2hbi5ril3dt/Iconic-E21.mp3
In this week’s episode, we review Dias Ex Machina’s Amethyst: Apotheosis. It’s a post-apocalyptic setting where magic and technology exist simultaneously. But while they’re both present, they don’t play nicely together.
The 13th Age adaptation of Amethyst introduces some very nice tech mechanics, giving you what you need to use technology at your table. For example, they cover several new tech classes, vehicle movement, and weapon rules.
If you want to snag a copy of it, head over to RPGNow.
https://dl.dropbox.com/s/rfdvoy9zkjttmej/Iconic-B17.mp3
Jeff Richard joins us this week as we talk about Glorantha. He provides us with a wealth of information about the Heroquest and 13th Age adaptations.
To find out more about Glorantha, check out Bonus Episode 06, Glorantha.com, and the Prince of Sartar webcomic!
https://dl.dropbox.com/s/ea6lrdz5uf7ejbm/Iconic-E20.mp3
Join us this week as we explore the capitol of the Dragon Empire, Axis. We talk about the unique aspects of the city and how you might use it in your 13th Age game – both as a GM and a player.
Playing in such a massive city could lead you to need additional mass combat rules, outlined on Pelgrane Press’ website.
Nick took the challenge given to him in Episode 18 to do a write-up on a ‘Model Fighter,’ and placed him in a game of Tusk set in Axis.
If you have used Axis creatively in your campaign or have an opinion as to why there’s no cheese in Axis, we’d love to hear about it! Leave a comment below.