Solve the World: Recent Episodes

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A dramatized adventure story following a teenage girl's desperate search to solve the world.

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Are there any answers at the end of all things?

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The final turn of the screw is revealed as Jennifer meets one last character in the story.

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Jenn's got one option left on the table. Does she take it?

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An old friend presents Jenn with a refreshing opportunity.

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"When the shadows of this life have gone, I'll fly away. Like a bird from these prison walls, I'll fly I'll fly away,

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Jenn finds herself in the forests of Hiroshima, searching for the tree of life while Mr. Smith tags along with more sinister intentions.

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Jenn's mental state is bordering on insanity when the third event hits.

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Jenna Finn, aka Jenn Dash, tells her friends at Uklub her origin story.

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Jenn focuses her attention on summoning a boat to her island.

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Upon arrival, Jenn needs the help of the locals in order to live. They, meanwhile, need her help too, whether she wants to give it or not.

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Obliged to tell Nejc and Petra her story, Jenn opens up by way of the Theater of Remembrance.... and no small cost.

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Off once again on a seaside adventure, Jenna Finn and her cohorts make an important pitstop on the coast of Maine.

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If a magic fish granted you three wishes, what would you ask for?

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A one, Mr. Smith is recruited to join a secret task force that has a very specific job for him.

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Jenna's mind and spirit are put on edge and spinning after her sanity is questioned

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Jenna's shrink opens up her head.

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Jenna Finn has to make quick decisions regarding a late night intruder.

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Jenna's job at the local casino bears with it some interesting revelations.

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A year after the near end of the world, Jenna Finn struggles to sleep through the long, lonely nights.

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Atticus, Jenn, and Scout try to put their lives back together after all they've been through.

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As the Pied Piper marches his horde to the black henge, Jenn, Marshall, Miles, and Atticus deal with finality each in their own way.

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Sitting at a bar late one night, the Pied Piper tells some nobody the story of the world.

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Marshall, Miles, Jenn, Atticus, and Scout deal with the horrible consequences of Pied Piper's epic plans laid bare.

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Marshall's in for a surprise when the ONMO train takes him somewhere he doesn't suspect.

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Amidst the craziness of ONMO sans Marshall Winston, an uninvited guest has come a-knockin'.

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An episode in which everyone runs around like a chicken with its head cut off.

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Marshall tries to keep order at ONMO while two new dults are the cause of a new surge in mayhem.

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Jenn and Atticus enter the quiet room... their experiences differ.

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Marshall and Merkyl try to outwit each other in a game of ever heightening mob theatrics.

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Bouncing around non-chronologically, five recent events are reviewed and played out on a grand scale.

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The invention of RoomBall and the re-discovery of Magical Kingdom.

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While Marshall plays vigilante at ONMO, Atticus learns how to deal with his guilt in a submarine.

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Miles Faa and Atticus Further try to deal with the consequences their life choices have born.

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Both Atticus and Jenn walk into the transparent corridors of the glass house on a Friday morning. One of them won't walk out.

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Jenn's deal with the Elders of FREE Church reveals a dark path forward.

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Jenn's attempts to reach Atticus shove her into a strange new metropolis that Atticus is just beginning to understand.

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Jenn offers a ray of hope to any who would care to listen.

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Jenn mulls over her choices on the beautiful island of Tonga while Scout Further is not so fortunate.

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Jenn's forced to choose who lives and who dies in a real-world Sophie's Choice.

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Miles Faa figures out who to befriend at the Orphan center.

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In this plot-twist of an episode we learn that Miles Faa has been in connection with the Pied Piper for quite a long time.

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Jenn & company experience something more than mere turbulence in route to New Zealand

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The identity of Smugley is revealed in the wake of the Texan massacre.

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Jennifer Dash has to find a way to stay hidden in a universe where she's the number one most wanted person in the world.

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Jennifer stumbles upon a Texan town that immediately elects her as mayor, and the Pied Piper is eating it up.

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Things are about to go really fast.

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Jenn's running from the law, and Scout hears what the new foreman of ONMO has to say.

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Jenn plays the role of prodigal son as she returns to the Further house. But the house is not exactly the same as how she remembered it.

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Following the events at the Ka'aba, Jenn's friends sprawl throughout the world on separate missions

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The Pied Piper, the shadow behind all of Jenn Dash's movements has come to explain himself. He's not your average Piper.

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With the world bounding towards annihilation, Sir Isaac has a plan, and Jenn Dash is his guinea pig.

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Miles Faa does his best to convince Jenn to willingly escape the Center with him after he's shown his cards as a certifiable murderer.

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Plans are in motion to escape from the Druidry with zero collateral damage, but not everyone agrees on the agenda.

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The return of Miles Faa brings with it romance and danger.

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Jenn needs a recalibration. She has to set herself straight, or find a way to end the game. Even if that means dying.

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In order to gain access to Level 3, Ne Ime must make it through the Center's maze. It's not going to be easy.

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A brief overview of the events sweeping the world whilst Jenn wastes time leveling up at the Druidry.

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Six months of Jennifer Dash's life are summarized into thematic pods while she resides at the New Grange druidry center. Death happens.

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Jenn learns what it takes, and what's required of her to live in community at the druid center.

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There's always another society to join. Jenn's found her newest addiction; a neo-druid cult.

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In order to be granted entrance into the Newgrange Druidry, Jenn must withstand a mental onslaught from a shady institute.

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Stuck in the underground with a broken knee-capped bodyguard and a hysterical boy, Jenn needs a helping hand.

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Helping out the lost boy of Liechtenstein proves improbably perilous when Jenn comes face-to-face with the evil that sent the boy in hiding.

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Perhaps as a means to forget her recent connections with Miles Faa and Atticus Further, Jenn Dash decides to set out on a new quest to mine the sewers of Liechtenstein in search of the micro-nation's most famous missing person.

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Jennifer Dash is in Switzerland. She's got nothing to fill up her time for six weeks as she waits for her operation to heal. But she's also got something she's never had before: a credit card with no limit.

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On a jet plane to Europe, Lillith confides in Jenn Dash, revealing to her the nature of the secret, ancient book called "The Croatoan". Meanwhile, Jenn learns some gritty details about the character of her mentor.

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Jenn and Lex relate their own story of misadventures on Pishtaco's island to their reunited colleagues. Then they play the Numbered Man's last audio tape. And then the secrets start coming out.

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Gone is one island, here is another. Like Ying and Yang, Jenn and Lex experience the utter opposite of Pishtaco's hell, only a day's boatr ride away.

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Faced with an unbearable choice, Jenn, Lex, and Miles try to reason with a world gone mad. Plus, an editorial sheds light on the Numbered Man's M.O.

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With twelve hours before they have to choose their fate, Miles, Lex, and Jenn split up to search the neverending tunnels of the island underground.

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A gamechanging encounter forever affects Jenn and opens up the true underworld of Pishtaco's island to the small remnant of the Orion. But not everything under the Earth is all bad.

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Jen and company face thirst and starvation while listening to the scratchings of something just on the other side of their hole in the Earth.

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As half of the crew of the Orion ascends the plateaued island of the infamous Pishtaco, what at once appears as mere desolation, will descend into the madness of imagination.

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Father Thomas retells his story of survival to a crowded conference hall. Facing the destruction of their beloved schooner, the crew faces a decision as to how to proceed with the mission amidst utter ruin.

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While the crew of the Orion mourns, mother nature has a trick up her sleeve.

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As the Orion interacts with a ship battling some sort of plague, a desire for flesh breaks out.

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The Orion is shot at --- with an arrowed message. The crew chooses to follow their curiosity instead of their better judgment. Death follows.

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A few weeks into her stay aboard the Orion, Jenn is discovering just how strange and varied her crewmates happen to be. She'll test the waters by leveraging their eccentricities for her personal gain.

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Everyone has their say in this discombobulating episode about the course and fate of Jennifer Dash's next epic adventure.

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Jorje Robles joins the crew of the Orion, and the ship's tradition of vigorously retelling tales is put on full display for Jenn as she must digest hints that connect her experience to Senor Robles'.

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Connections simmer while pasts are revealed as Jenn gets to know the people she's stuck on the ocean with.

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Jenn meets Captain Alf, a woman who goes by Lizard, and a near-mute named Sir Isaac. The new cast of characters in Jenn's life are pretty weird.

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In this, the final installment of PART ONE, Jenn summarizes, in her own, sometimes errant way, her adventures so far, in a letter to Atticus, the boy back home.

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Jenn, forced into the trunk of a limousine heading toward Las Vegas, is about to experience what it's like to be a pawn in a massive game of black market chess.

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Jenn's attempt to escape to Santa Barbara is hampered by a sudden sickness. Mrs. Moose will be her downfall or her salvation. There's no middle ground.

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The big bag of crazy that is Jennifer Dash's roommate is about to burst. A motel catfight is about to get rumbling, and not everyone will leave the room alive.

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Jennifer Dash has awoken the attention of the working elite. She's about to be tested by the most powerful in the kingdom.

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A sudden turn of events leads Jenn to the marvel of Veneration Celebration. What Jenn discovers, she'll never be able to undiscover, and that is a very dangerous reality.

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Jenn's desire to go out with her new, very kissable Don Juan, leads to a series of tense and dramatic events, whose consequences can't be undone

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There's an undercurrent of battle arising for Jenn's affection, as two men begin to tear at her moral compass. Which will she prize more: brain or beauty?

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Things get meta when Jenn and Tiff get into a fight. Jenn finds herself being soothed from the most unlikely of sources.

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Jenn thinks she's settled for the first time amidst her cross-country adventure. She's dead wrong.

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Jenn meets the leader of the underground community, and is connected to a theme park with deep roots. From Saints Row to JFK, this one's got you covered... or perhaps covered-up.

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Jenn's story pivots here. Unwittingly stealing the bench space of Thomas "Flusher" O'Malley, Jenn is led deep into a cobwebbed maze that will soon swallow up her life and irrevocably change the tone of her quest forever.

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Jenn's moved half-way across the U.S... for what? She's not sure. She's bobbing along in the current of life, looking for direction. Boredom and fleeting whims will rule this day.

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Jenn is propelled forward by the benevolence of the Further family -- both physically and spiritually.

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Jenn stumbles into a convenience store where she meets young Atticus Further. Little does Jenn know, this witty young lad has the keys to her future.

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Motivated to get to the sea, Jenn decides to hitchhike. She's picked up by truck driver Doll Burden. Doll's happy enough to let Jenn in -- but not so happy to let her go.

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Were unicorns ever real? Can sea monsters breathe fire? Jenn hears answers to these questions at the most uncommon of places: the local fast food joint.

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17 year old Jenn has made a decision. She's going to solve the world. How does one do that exactly? Jenn doesn't have the faintest idea, but she figures the first step is to walk out the front door. Little does she know how epic her adventure is about to become.