Charge & Spike: Recent Episodes

Luis & Jay

Charge & Spike is a podcast about Warcaster Neo-Mechanika, a sci-fi miniatures wargame created by Privateer Press. In each show, we have a charge and a spike section. In the charge section, we'll cover lore and hobby topics; and in the spike section we'll be talking about tactics and gameplay. Thank you for listening to our podcast and come join the discussion in our communities on Facebook & Discord. Join our Discord community@ https://discord.gg/ANagTXxQEH

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A table full of well-made terrain not only makes a game more tactical and interesting, but it also tells a story. Warcaster was built for terrain in mind with its rules for movement, climbing, and jumping. In this episode, we discuss the different ways to create a thematic table with playable terrain. We discuss the advantages and disadvantages of buying, printing, and scratch-building.

Links:

  • Buying Terrain
    • Monster Fight Club Scenics
    • TinkerTurf
    • Pegasus Hobbies
  • 3D-Printing
    • Thunderhead Studios
    • Forbidden Prints
    • Imperial Terrain
    • Luis's Thingiverse collection of Warcaster-suitable terrain
    • Corvus Games Terrain
    • Dragon's Rest Sci-Fi Collection
  • Scratch-Building:
    • Designing Warcaster Table Terrain Privateer Press Insider
    • Building a Marcher Worlds Bunker
    • Building a Marcher Worlds Crane Part1, Part 2
    • Privateer Press Hobby Hangout for making Warcaster Terrain
    • Privateer Press Hobby Hangout for pouring resin pools and water effects
    • Building the Ultimate BattleMat YouTube Video
    • Black Magic Craft YouTube Channel

Join the discussion on the Charge & Spike Discord Server.

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The inscrutable Aeternus Continuum is a vast cult outlawed by both the Alliance and the Marcher Worlds. Primarily known and feared for their piracy, armed incursions, and violent abductions, few outsiders recognize the true scale or purposes of this shadowy organization.

In this episode we explore the lore and the tactics of the cult. We are also joined by Privateer Press digital sculptor, Doug Hamilton, and he talks about sculpting the Continuum and also the personalized backstory of his army.

Timestamps:

  • Intro: 00:00:00
  • Charge: 00:03:19
  • Doug Hamilton Interview: 00:50:19
  • Spike: 01:43:44

Links:

  • Privateer Press Aeternus Continuum Overview YouTube Video
  • Doug Hamilton's Case of Sculpted Miniatures
  • Jason Soles's Aeternus Continuum Faction Overview
  • Jason Soles Aeternus Continuum Faction Overview [continued]
  • Painting Yellow- Why I Prime with Pink
  • Charge & Spike Discord Server
  • Aeternus Hierarchy Graphic
  • Collision Course Kickstarter Warwitch Temple Interior Preview

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In this special Charge & Spike we are joined by Privateer Press Art Director Michael Vaillancourt for an interview about what it is like to be an Art Director for a miniatures gaming company.  Michael shares with us some of his vast background of experience and talks about what it was like creating the look and feel of Warcaster: Neo-Mechanika.  Michael also shares with us some tidbits of what he was working on at the time of the interview, the new IKRPG: Requiem books.

This episode is a Signal Interrupt and does not follow our typical format.
The C&S Team will occasionally release Signal Intercept casts between our normal shows when important information or developments are released or come up for Warcaster.
Links:

  • Iron Kingdoms: Requiem
  • Charge & Spike Discord Server

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After millenniums of slumber, the Hyperuranion's true masters have returned ageless and immortal.

In this very special episode we talk to the creators of Warcaster Jason Soles and Matt Wilson and learn about the Empyreans and their plan for the galaxy. In the Charge section we cover the Aeons, Cyriss Prime, the nature of the Hyperuranion, the Keepers, and dive deep into the background of Warcaster. We also get some really exciting spoilers for the next Warcaster Kickstarter and the new cadre formations.

Cadre's are a new formation type where you take certain combinations of regularly accessible models to unlock access to other models or abilities. Players can include 1 or more cadre's in their armies in addition to other models

.In the spike section, Jay and Luis discuss each Empyrean Overlords unit and why they will change the face of warcaster. The guys also lightly touch on list building and Stack building too.

Woe to the fortunes of man.
Timestamps:

  • Intro: 0:00

Charge Section: 3:54

  • Privateer Press Origin Story: 4:49
  • Why Warcaster: 15:30
  • Empyreans Lore: 24:28
  • Keepers: 45:43
  • The Void Gates: 48:17
  • Cadres: 1:05:39

Spike: 1:12:27

  • Warjacks: 1:20:00
  • Squads: 1:39:19
  • Solos: 1:55:44
  • Vehicles: 2:09:29
  • Heroes: 2:21:47
  • Ciphers: 2:30:56
  • List Building: 2:43:08

Show notes:

  • About Matt Wilson
  • Jason Soles Aeternus Continuum Faction Overview
  • Jason Soles Iron Star Alliance Faction Overview
  • Introducing Empyreans Privateer Press YouTube video

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We are joined by Andy Gill, Privateer Press's Kickstarter Producer, and he takes us through his background, how kickstarters are built, and gives us pro-tips to completing your Warcaster Collision Course Backerkit pledge.

References:

  • The Warcaster: Collision Course pledge manager/preorder store
  • Andy’s Armored Konundrum
  • Trolls Gonna Troll

Join the discussion on the Charge & Spike Discord Server.

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Step into the uncharted wilds of the marches and live free of the Iron Star Alliance's yoke. In this episode we take a look at the Marcher Worlds backstory, models, and tactics. We are joined by special guests Isaiah Thompson from the Minority Report and Seth Conrad (Sryker911). They help us delve deep into the motivations and mindsets of the typical Marcher Worlds supporter, and we also discuss terrain and why a good table makes for a more balanced and fun game for all.

Timestamps

  • 00:04:00 - Charge
  • 00:44:32 - Impulse Inducer
  • 00:56:31 - Spike

References:

  • Studio Paint Scheme for Razorbat
  • Dragon Forge Designs
  • K&J Magnetics

Impulse Inducers

Please join the Warcaster Facebook group to view.

  • Warcaster: Battle for Jericho Reach Pt. 3
  • Nathan Howard’s Marcher Worlds
  • David Tauzia's Iron Start Alliance
  • David DeBruyne's Aeternus Continuum
  • Kevin Kircus's Marcher Worlds
  • Mychal Kistler’s Aeternus Build Thoughts
  • Norman Spiteri's Iron Star Alliance

Join the discussion on the Charge & Spike Discord Server.

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In this special Charge & Spike we will be going over the recently released Pendulum rules.  Pendulum is the recently released competitive tournament format for Warcaster.

This episode is a Signal Intercept and does not follow our typical format.
The C&S Team will occasionally release Signal Intercept casts between our normal shows when important information or developments are released or come up for Warcaster. 
Links:

  • Pendulum Rules on the Privateer Press webstore
  • War Budgies YouTube Channel
  • Charge & Spike Discord Server

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In this episode, we cover both the background and tactica of the Iron Star Alliance. We’re joined by our special guests Travis Marg and J.D. and they explain why they love ISA and how they build and play their forces.

Intro, Meet our Guests: 00:00:00

Charge, ISA Lore: 00:13:16

Impulse Inducer, Community Highlights: 00:54:09

Spike, ISA Tactica: 01:11:15

Outro: 02:10:45

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In the first episode we introduce ourselves, talk about what we love about Warcaster, and in the Charge section Jay takes us through his approach to playing with Aeternus Continuum.

Timestamps:
00:00 - Intro
13:05 - Charge: Welcome to Warcaster
46:35 - Spike: Why play Aeternus Continuum?

Here are the load outs Jay runs for AC Scourges.

Scourge 1 - Revenger Cortex w/ Hollowphage Cannon, Void Splitter, and Nailer.

Scourge 2 - Attack Cortex (Recently switched to Misanthrope Cortex for added fury protection as several of my regular opponents have been adding Cryo Lock into their Stacks) w/ Force Rod, Rocket Pod, Nailer

Scourge 3 - Misanthrope Cortex w/ Entrophier, Stinger Cannon, and Nailer

The basic thought behind each of these jacks it to include ways to add and remove arc so each jack never ends up sitting on large amounts of arc that can't be returned to my pool. For example the Revenger Cortex would likely be better served by a Stinger Cannon then a Void Splitter as it is more of a long ranged jack and doesn't engage with the enemy in melee as often as the other two, but adding the Void Splitter as an another option to spike to remove arc beside just the Claw on the Scourge is advantageous.