Two years prior to the death of Arthur, the Great Wizard gave Lady Isabella strict orders to preserve the best years of King Arthur's life, when he reigned. Isabella was gifted the echo stone: the power to capture her voice and forever keep it locked away until Camelot needed the resolve left in the good times.
Lady Isabella truly is the best friend a person can have. Lady Morgana may have finally noticed this fact, but when tragedy strikes right in the heart, how will Lady Isabella respond?
Lady Isabella won't give up on her friendship with the Lady Morgana. But will she ever be able to change her dear friend's heart once and for all?
Heartache cannot be more real for Lady Isabella than it is when she sees the scars of an old friend. Grief overtakes her, but love for her friend won't let her back down and hide.
Mischief is heard in the voice of scheming visitors. Lady Isabella, eavesdropping on their conversation, finds herself in the middle of it, and is only helped by chivalry.
It's always nice to share a meal with a friend, but Isabella finds herself looking death in the eyes- will she be eating or will she be eaten by a live ghost in the forest? It's a good thing she's made a true friend with the druids.
At the druid camp, Isabella sleeps restfully, until a scout cries for help, sighting a danger all too familiar to her. Her peaceful night of stories around the fire soon fills with anxious dread.
Isabella is a lady, but she's also a fairy, and to one friendly face, she's a good luck charm. Maybe Lady Isabella's finally found acceptance, but what does she plan to do with it?
Running for her life, Isabella is determined not to be found by the king. If she is, he'll surely find out her secret. But what started out a simple adventure quickly turns into a dark fate for the fairy. Can anyone save her from a chilling doom?
What do you do with a secret that will sentence you to death if it is revealed? Lady Isabella struggles to know the answer, so she decides to visit the one who gifted her with the echo stone in the beginning.
"A lovely day for a walk in the woods" turns into a risky mistake when a knight follows Lady Isabella to discover what she does when she treks into the forest alone. Will Isabella's concern for her old friend Morgana get her into trouble at the castle?
Lady Isabella, being asked by Merlin to be a companion to Gaius on a trip to a wounded community, with Percival escorting Gaius through the not-so-spooky, spooky forest. The group stumbles upon a dangerous predicament, soon finding the trouble comes from nothing else: sorcery. Panic hits Lady Isabella as she flees for her life, nearly revealing too much in the process to her unsuspecting allies.
Exploring old forests always bring a magical treat- the woods outside Camelot holds no exception for Lady Isabella as she hikes the hidden pathways between trees and brushes. The magic becomes real as she discovers the king and queen in the forest too, along with a knight. It seems there's magic in the woods, and they must discover what the cause of the magic is. Can Lady Isabella set the royals' minds at ease with her knowledge?
Lady Isabella remembers her childhood at the castle, and decides to re-explore a hidden route that no one else knows. Not a believer of ghosts - or not afraid of them, at least - Lady Isabella ventures into the darkness; but she's met with a frightful experience.
"Return to Camelot," the Great Wizard told Lady Isabella. "Experience the kingdom's golden age." Lady Isabella is happy to return, honored to meet the king and queen of Camelot, and saddened at the news she hears of an old friend's troubles.