Hey, we do awesome tabletop stuff. Since 2018, Goblins and Growlers has been:
Brandon and Josh reunite to tackle important philosophical questions for your tabletop world.
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
And Don't Forget! We produce a ton of Patreon-exclusive bonus episodes! Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
BEHOLD THE RELEVANT LINKS
✦ Patreon: Get extra goblin bants and rants - http://patreon.com/goblinsgrowlers
✦ Discord: Join the goblins in the communal goo - http://bit.ly/goblindiscord
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Richmond filmmaker Benjamin Zimmerman stopped by to talk about "Squire," the medieval short film he has been quietly building out of childhood wonder, battlefield mud, and a very personal sense of courage. The conversation winds through his early days corralling neighborhood kids into backyard quests, his time in HEMA circles, and the long arc that carried him from film school to LA to RVA’s blossoming arts scene.
We talk about why the story had to center on a squire, what it means to revisit your younger self through film, and how a small crew with big dreams keeps moving forward when budgets disagree. There are swords on the wall, blood recipes to debate, Ren Faire connections, and a surprising number of people in Richmond who want to help bring medieval stories to life.
And Don't Forget! We produce a ton of Patreon-exclusive bonus episodes! Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
BEHOLD THE RELEVANT LINKS
✦ Patreon: Get extra goblin bants and rants - http://patreon.com/goblinsgrowlers
✦ Discord: Join the goblins in the communal goo - http://bit.ly/goblindiscord
✦ Guestagram: Keep posted on Squire progress on their Instagram - https://www.instagram.com/squire_film
✦ Guest YouTube: Check out the Squire trailer on YouTube - https://youtu.be/cNs3ip86vR0?si=BLEzWxkvqeOcXP_r
✦ Support the Film!: Directly support the team through Venmo - https://www.venmo.com/u/Squirefilm-25; or Zelle - https://bit.ly/support-squire
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Join Inver, Josh, and special guest Gareth of Starlit Games to discuss Gareth’s d10 simultaneous-action game system: Pythòs!
Check out Starlit at https://www.starlitgames.com/
And Don't Forget! We produce a ton of Patreon-exclusive bonus episodes! Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Leroy from Let’s Roll Press joins Inver and Art to discuss Chapelwick, a cosmic horror campaign setting steeped in gothic dread, modular madness, and soulslike challenge. They explore parasite-bound paladins, tendril-ridden druids, and the Madness Deck that turns 5E horror into a full sensory experience. Plus, a look at future projects and the alchemy of music, art, and tabletop design behind this Kickstarter phenomenon.
Support Chapelwick on Kickstarter (https://www.kickstarter.com/projects/letsrollpress/chapelwick) and explore more at letsrollpress.com!
And Don't Forget! We produce a ton of Patreon-exclusive episodes! Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Josh and Art take some time to highlight upcoming crowdfund indie titles. They start with talking about Absurdia, a modern take on paranormal TTRPGs.
Hey! We produce a ton of Patreon-exclusive episodes! Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Josh and Art are joined by special guest, co-founder of Dice Dungeons Jarrett Butler to talk about their upcoming Kickstarter campaign for their cryptid-themed bestiary, P.T. Lamark’s Cryptid Codex. Jarrett shares insights into a few of the creatures we can expect blocks for, as well as an exploration into the design philosophies of the book, including a couple of illustrations by Zora.
On Patreon: Check out this week's bonus podcast
Critical Role shocked fans by choosing 5E for Campaign 4. What does this mean for Daggerheart’s future?
Critical Role stunned fans by announcing Campaign 4 will be played in Dungeons & Dragons 5E instead of their own system, Daggerheart. Inverlyst is joined by attorney and podcaster Noah Downs (@MyLawyerFriend) and TTRPG streamer Captain Robear (@CaptainRobear) to break down the decision. Was this a cautious business move, a matter of playability, or a sign of hesitation in their homegrown game?
----more----
Together, they explore community expectations, the risks of multi-table West Marches-style play, and what this pivot means for third-party creators, streaming platforms, and the future of TTRPG dominance.
BEHOLD THE RELEVANT LINKS
✦ Patreon: Get extra goblin bants and rants - http://patreon.com/goblinsgrowlers
✦ Discord: Join the goblins in the communal goo - http://bit.ly/goblindiscord
✦ Guest, Noah Downs: Noah Downs, boss friend to the stars, can be found as @MyLawyerFriend (Email me!) on socials and on his podcast, Forgotten Paths -https://www.podbean.com/podcast-detail/xfmyi-24a540/Forgotten-Paths-Podcast
✦ Guest, Captain RoBear: Cap't RoBear, streaming engagement demon and irl teddybear, can be found as @CaptainRoBear on socials and on his channels over on Twitch (https://twitch.tv/captainrobear) and YouTube (https://www.youtube.com/@CaptainRoBear)
Critical Role isn't using Daggerheart for Campaign 4! There are a lot of good business reasons for that, but there's still an element of poor planning there that's hard to overlook.
WotC's new Unearthed Arcana is an air raid siren telling us that they're planning a Dark Sun release, likely in 2026. This is a huge change from perceived sentiments a couple of years ago that the setting was "too problematic" to get a 5E conversion. Did Crawford, Perkins, and Lanzillo leaving Dungeons & Dragons have anything to do with this shift in opinion?
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the podcast, and original gaming content.
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
In this week’s Goblins & Growlers Podcast, Inverlyst welcomes Alex of Alpha Comics & Games to pull back the curtain on writing romance into your tabletop games. Together, they tackle the messy realities of GMing smoochable NPCs, avoiding bleed, and why player-to-player romance can derail a campaign faster than a crit fail.
From sexy smiths to sahuagin brothels, Alex shares her hard-earned lessons on slow burns, narrative flags, and why romance should challenge players instead of pandering to them. Whether you’re a GM curious about adding intimacy to your campaign or a player wondering why your bard’s “roll to seduce” isn’t working, this episode sets the groundwork.
BEHOLD THE RELEVANT LINKS✦ Discord: bit.ly/goblindiscord
✦ Guest: @LexieSunshine on socials
✦ Alpha Comics & Games: facebook.com/AlphaComicsAndGames
Critical Role's Daggerheart is shaking up the TTRPG licensing world and we've got legal insight you won't find in your average rules breakdown. Inverlyst is joined by returning guest Noah Downs (a.k.a. @MyLawyerFriend) to unpack the Community Gaming License (CGL), its potential legal pitfalls, and whether it's truly the heir (or foil) to the OGL. We dig into fan content protections, revocability risks, VTT carve-outs, and what creators should know before building under this framework.
Oh, and there’s toothpick sponsorship. You’ve been warned.
BEHOLD THE RELEVANT LINKS
✦ Patreon: patreon.com/goblinsgrowlers
✦ Discord: bit.ly/goblindiscord
✦ Nerd Immersion Episode: youtube.com/watch?v=d4NidxlgMmk
“What do you get when you mix a thousand-legged centipede, a skeleton butler, and an emotionally resilient owlbear cub? A Paul Hughes interview, of course.”
In this special episode of GGP, Inver and Josh are joined by Pets & Sidekicks co-creator Paul Hughes, longtime EN World writer and TTRPG monster crafter. Together, they delve into:
✦ The design philosophy behind scalable companions in Advanced 5E
✦ Balancing action economy with adorable, devastating pets
✦ The evolution of owlbears, undead stealth features, and companion mechanics
✦ Narrative tips for GMs and players using sentient sidekicks
✦ A few spicy skeleton jokes (because, obviously)
Whether you’re a game designer, monster-crafting aficionado, or just really into fantasy fur babies, there’s something here to chew on.
For you CR crunchers out there, Paul promises a future Deep Dive on CR calculations, action economy balancing, and high-level companion builds. Get ready.
🎙️ Audio Note: The sound quality in this one had a bit of a rough roll, but we promise the content is still legendary. Blame neither Paul nor Scott. All honor to our audio wizard.
And now, for the RELEVANT LINKS:
✦ Support Pets & Sidekicks on Kickstarter at https://www.kickstarter.com/projects/enworld/companions-compendium
✦ Peek behind the curtain at Paul’s mad genius: blogofholding.com
—
And, you know, if you really love us... feel free to:
✧ Join our community Discord Server (http://bit.ly/goblinDiscord)!
✧ Listen to our sister show Quid Pro Roll (https://quidproroll.podbean.com/)!
✧ Find bonus episodes, early drops, and Deep Dives through our Patreon (https://www.patreon.com/goblinsgrowlers)!
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
Jess Lanzillo got a new opportunity with White Wolf and Todd Kenreck got the boot. Both are gone from D&D for very different reasons, but it raises the question of what's going on over there? Why's the old guard looking to get out (Lanzillo) and why are they eliminating one of the main faces of their 2024* relaunch (Kenreck)? Couple that with Chris Perkins and Jeremy Crawford heading to Darrington Press and it paints the picture of rebooted or more corporatized internals for D&D going forward, especially with their move toward a franchise model.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
DrivethruRPG removed 9th Level Games' "Rebel Scum" game because it's loud about proud about not being a game that supports bigotry, fascism, anti-vax, and generally things that are good to dislike. It turned into kind of a weasel-wordy exchange over standards of the publishing platform and was, generally, frustrating to read about and talk about. Beware of ranting in this video.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
It started with a story about Mage Hand Press' Gunslinger class being available basically ala carte on D&D Beyond.
That turned into supercharged debate about whether guns fit or belong in the classic fantasy setting typically associated with D&D. Inver did her best to moderate. The debate starts somewhere around the 30-minute mark.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast. For this episode, we've got deep dives on White Wolf becoming an independent studio again, and a dive into the magic system of Mage: The Ascension.
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
This one might be a little inside baseball. Brandon, Art, and Josh vended at Animazement over Memorial Day weekend and it was our first time at that con. Apparently, it's the largest anime convention in North Carolina. We're also pretty sure it was our first time just working a con as vendors -- no special guest privileges or anything. It was fun, and it gave us a little more insight on hobby economics in the current climate.
Animazement is our fourth North Carolina anime convention. We realized when driving down there that we go to more conventions in NC than in VA.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Josh tapped out this week, so it's up to Brandon and Inver after what feels like forever since the last recording. Inver's fresh (and tired) from PAX East in Boston and Brandon just finished putting together some prototypes for a new game accessory idea we're trying out.
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Amazingly, Wizards of the Coast is putting the new 2024* rules into Creative Commons! We talk about the implications and issues there, along with a bizarre tangent about "Three's Company."
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
Really not a political episode. Really.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
This week, I had the chance to FINALLY connect with Lucas Zellers of Mage Hand Press about "Book of Extinction," which he's been working on for more than four years. It's an amazing bestiary that's really more like four books in one. I have so much to say about this book, but you can listen/watch the podcast to hear it all. We also have a couple of Deep Dives with Lucas on Patreon: We discuss the saddest extinction stories in the book and then, next week, we talk about his newest project, "Glatisant," which he wrote while shifting gears after the completion of "Book of Extinction."
Lucas Zellers is an author and game designer at the intersection of natural history and game design. A marketing professional by day, educator by later in the day, and birdwatcher by whenever possible, Lucas helps mission-driven organizations of all sizes reach the right audiences through sustainable long-term growth strategies. He's also one half of Graftbound, an independent publisher of incisive, tactile games that explore life's richest relationships. He'll always play a warlock, roll a chunky d20, or add too much garlic.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
→ Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe)
→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
You know how some podcasts don't dedicate the whole episode to one topic and instead have a genuine discussion without knowing where it's going? We tried that today and went in a lot of directions, including Hasbro's (and thusly Wizards of the Coast's) Q4 and total year earnings, Final Fantasy games, and so much more!
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Quick heads up: Our guest Alex owns Alpha Comics & Games and is married to our co-host. #NotSponsored
Guess what, listeners? I’ve seized control of the podcast again, which can only mean one thing. It is time for a proper rant. This week, I’m joined by dear, dear friends of the show (and professional GMs) Luke (@WunderBardic / @BraveB33) and Alex (@AlphaComicGames / @LexieSunshine) as we sink our teeth into Veilguard. We talk shop on character creation improvements, combat that actually feels fun, and the thrill of finally setting foot in places like Nevarra. And then, oh, and then, we get into Tevinter. Or rather, what little we were permitted to see from the docks of Fishtopia. We break down the lack of cultural identity, the romance arcs that somehow manage to be both present and absent at the same time, and the soul-crushing realization that all our hard-earned choices over the years might as well have been written in dry-erase marker. If you, too, have thoughts on Veilguard, pull up a chair. Misery loves company.
Find us online:
Support our friends at Alpha Comics & Games:
Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
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→ Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord)
85 new monsters you say? Thanks to early access on D&D Beyond, we were able to dig into the 2024* Monstrous Manual -- the final release of the updated core rulebooks. We had some issues with the organization, at least on the digital version. Check us out on Patreon
(http://www.patreon.com/goblinsgrowlers) for four bonus Deep Dive videos a month along with early access to the video and audio of the podcast.
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
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What even is happening?! I'm gone for a little bit and I come back to this nonsense! I rejoin Inver and Ji(o)sh so they can listen to me get excited about Dragonbane's new tournament-style timed adventure, look ahead to some prerelease previews of the 2024(?!) Monstrous Manual, and talk about MAGFest, which is where they are right this second while I'm on my couch playing "Breath of Fire 2"
FYI: They'll be recording a Deep Dive from/after MAG and it'll come out on 2/3.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
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Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
→ Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers)
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Inver has finally achieved complete dominance over the podcast, and she’s using this power to talk about the most important topic of the time: Whether Dragon Age Veilguard is a worthwhile entry to the franchise.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast. This time around, Josh an Inver are going hard on more Veilguard content!
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Happy New Year, GGPeeps!
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What exactly happened in Dungeons & Dragons and other TTRPGs in 2024? We started getting the new D&D rules and Tales of the Valiant finally released, but were there any other big-ticket news items? And what's 2025 looking like for Big Name tabletop gaming?
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast. This time around, we're discussing our 2025 plans for publishing and conventions.
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OMG WTF PAX
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We spent three days in Philly at Pax Unplugged. We suffered behind SEPTA buses that blocked intersections, had some pizza stolen, and were verbally accosted by someone claiming to be the Son of God.
But the rest was fun and games.
We got to hang out with our friends at Nomnivore Games, reconnect with Mage Hand Press and Flagbearer Games, see Potion Slingers' new video game demo, and meet a bunch of new people.
Josh is using up the last of his Goblins and Growlers sick time for 2024, so Inver and I walked through the ins and outs of this year's Pax Unplugged with some observations about how it was different from last year and what that might mean for the industry overall.
Be sure to check out the Patreon-exlusive Deep Dives on this episode where we dig into some of the economic and business conditions that could affect the industry in 2025.
And, no, despite my best efforts, I could not find Xavier Woods anywhere this year. He must have known I was looking. But I did get to once again trade Dusty Rhodes impressions with streamer Captain Robear and this seems to be solidifying as the cornerstone of our relationship.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for additional Deep Dive videos along with early access to the video and audio of the podcast.
And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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There were a couple of stories that got us, again, thinking about the implications of AI in creative work. First, itch.io is implementing a relatively toothless anti-AI filter and second, crowdfunding platforms are finally having to reckon with the increasingly negative attitudes toward AI creations and weigh that against their desire to make money off of such projects. It ended up one of the most lengthy and fulfilling discussions I've had in a while! The Deep Dive episodes get even more philosophical, so don't miss them.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast.
P.S. Inver is basically permanently part of the podcast now, so that's awesome.
And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
OMG WTF DMG
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Good gravy we spent so much time recording this episode and the Deep Dives -- 3.5 hours of content from one recording session. But there was a lot to talk about. In this main-feed release of The Goblins and Growlers Podcast, Brandon, Inver, and Josh debate what works, what doesn't, and what's lacking from the new 2024 release of The Dungeon Master's Guide.
There are things to like here and it's evident that Wizards of the Coast has paid attention to how the D&D community has developed over the last 10 years and incorporated that into these updated rules. Could they have gone further? Sure. Could they have gone into more detail? Definitely. Is it a useless book? Not at all. Just make sure you're the intended audience.
Check out the GGP Deep Dive episodes (on the $5 tier) connected with this one -- the first one on the new Bastion rules is out this week and another going through the campaign creation chapter is coming next Monday. Don't miss 'em.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for additional Deep Dive videos along with early access to the video and audio of the podcast.
And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Writing a very specific kind of game.
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Writing is hard. Josh and Brandon discuss the very specific kind of writing you have to do for a public/pick-up D&D game. It's a lot different than writing for a home game, but should it be? Obviously, folks should do what works best for them and their players, but there's definitely value in examining how you write for your home game.
In this week's Patreon-exclusive GGP Deep Dive, they get into creative motivations and trouble that is getting from "I want to write this" to "I'm writing this."
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for additional Deep Dive videos along with early access to the video and audio of the podcast.
And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
Links:
https://www.dndbeyond.com/posts/1825-whats-new-in-the-2024-dungeon-masters-guide
https://www.youtube.com/watch?v=xWNT9N3cE2U
https://www.youtube.com/watch?v=uT0e1gNDgE4
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Handy gaming tools: A useful DMG?
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We collected a bunch of news about the upcoming 2024 Dungeon Masters' Guide release. Word on the street is that this version of the DMG is going to be a much more useful tool than previous iterations from editions past. We talk about the return of Greyhawk, adventure-writing coaching, and bastions/strongholds. Honestly, if this version of the DMG is even half as useful as it seems, this is a huge win for both new and experienced GMs.
Also, please donate to save the clock tower.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for additional Deep Dive videos along with early access to the video and audio of the podcast.
And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
Links:
https://www.dndbeyond.com/posts/1825-whats-new-in-the-2024-dungeon-masters-guide
https://www.youtube.com/watch?v=xWNT9N3cE2U
https://www.youtube.com/watch?v=uT0e1gNDgE4
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
GAME WITH ME IF YOU WANT TO LIVE: AI in D&D
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With Hasbro CEO Chris Cocks basically tripling down on his commitment to the use of some form of AI in Dungeons & Dragons, we talked through what that might look like. Is there even a path for the responsible use of AI in TTRPG gaming, or is it an already slippery slope that they're coating with butter, oil, and other lubricants?
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for additional Deep Dive videos along with early access to the video and audio of the podcast.
And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
2024 PLAYER'S HANDBOOK IS HERE!
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Wizards of the Coast released the new 2024 Player's Handbook last week. It's the first of the 2024 update releases of the Core Rules, with the Dungeon Master's Guide coming in November and the 2024 Monstrous Manual coming in... 2025. Is the update a unique and beneficial experience compared to the 2014 rules? Is this just a cash grab to keep the product cycle alive? What rules are we glad to see? Which ones could we have done without? Thanks to Inver for joining the discussion this week!
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for additional Deep Dive videos into the PHB's crafting mechanics and lineages along with early access to the video and audio of the podcast.
And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://www.instagram.com/lnverloch/
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https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
We debrief on D&D Direct and talk about the new 2024 Players Handbook, the upcoming "total rewrite" of the Dungeon Masters Guide, and potential balance issues to look out for until the new Monstrous Manual comes out. Also, we try to decide Wizards of the Coast employees were actively trolling Josh on the pronunciation of "Sigil" during GenCon, and Brandon makes another push for new box set releases when we talk about the two new Forgotten Realms books coming out as part of the 2024 refresh. Somewhere in there we also mention the Dragon Anthology.
We recorded a couple of longer Deep Dive videos for Patreon that will come out over the next couple of weeks. One of them is on branding and strategy mistakes that WotC has made throughout this whole edition refresh and the other is a discussion about the business end of third-party content on D&D Beyond.
If you like the show, please consider supporting us on Patreon -- we're working on new content that we can deliver there, both podcast-related and non-podcast-related.
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----more----
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
A great treat today. After probably about 6 weeks of comparing schedules and various people fighting COVID, we were finally able to get together and chat with Kate, Kerby, and Britt from Nomnivore Games. We've run into the Noms a handful of times at various cons and it was great to get a chance to sit and talk with them. While you might know them from games like "Dungeons & Dinos" and "Emberwind," they're here to talk to us about their live Kickstarter for "Nomventure," a modular, stat-less RPG for kids. As of release day, their Kickstarter is going for another week, so check it out as soon as you can. The KS has links to a free rules primer and a basic adventure so you can see what the game is like. We're so happy they were able to make the time not only for this chat but also for three Deep Dive videos on our Patreon that will come out over the next few weeks.
More info on Nomventure here: https://nomnivoregames.com/nomventure-adventure/
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----more----
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https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
In our efforts to become more pro, we sent Josh to GenCon as a correspondent because we were able to get invites to a bunch of industry networking events. It's a tale of long-haul driving, spaceship administration, and insomnia. Despite being a multi-year veteran of DragonCon, this was Josh's first trip to the Hoosier state for THE largest tabletop gaming convention.
Josh was able to chat with Jess Lanzillo, the head of D&D for Wizards of the Coast, and Kobold Press COO, Alexander Stangroom, to get some insight about D&D's plan for digital copies of books for print buyers and Kobold's Black Flag Resource Document.
Something to take note of: We had a TON to talk about from this trip and some of it is super in the weeds. We didn't want to spend weeks on the main feed downloading from GenCon, so we've got four other videos that are like 15-20 minutes or so a piece. We've been planning to reboot our Patreon and breathe some new life into it after some COVID- and general stress-related neglect, so those coming out on our Patreon over the next few weeks. You'll be able to find them here: https://patreon.com/goblinsgrowlers
Also, here are some links for things we talk about in this episode:
https://www.kickstarter.com/projects/dicedungeons/80s-adventures
https://playskellies.com
https://magehandpress.com/2023/04/introducing-insomnia.html
https://www.kickstarter.com/projects/mythicgrove/session-zero-system
https://www.indiepressrevolution.com/xcart/
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----more----
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Back from our break, sort of. Josh is out sick, so I'm joined by my friend and occasional legal counsel, Noah Downs. I'm in the last couple of weeks of my grad school experience, so Noah was kind enough to suggest this episode's topic, too, to give my brain a bit of a break. We're talking about the virtues, vices, and play strategies for dice-heavy players versus role-playing players. Role versus Roll.
Also: Get "City of Six Moons" so we can all talk about it together: https://hollandspiele.com/products/city-of-six-moons
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Just where is the future of third-party content going? There's been some doomsaying about the level of support those kinds of Kickstarters are getting now compared to what they were. We take a look at some Kickstarters in the continuing analysis of the OGL fallout from last year.
We also dig in a little on the philosophical differences between efforts like DC20 and Tales of the Valiant. And you know we have thoughts on Tales of the Valiant.
Some days, we get dangerously close to analytical journalism.
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Josh takes a look at the new Vecna book from Wizards of the Coast. It's been hyped a bunch and is the marquee release of the year (unless you care a whole whole lot about the revised Core Rules). One of the top contenders for the name of today's episode was "Quantum Leap Fetch Quest."
Do you dig on full campaign books? Do you actually get through them, do you buy them for shelf decoration or completionism, or do you cherry pick little things from the campaigns for your own homebrew?
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----more----
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
A bit of a news breakdown today. Wizards of the Coast is surprisingly adding the new Core Rulebooks's updated SRD to Creative Commons. But then they juke in another direction and make some unpopular changes to D&D Beyond! Kobold Press issues has some things to say about the reception of their Black Flag Reference Document, and Josh compares just how similar it is to D&D's 5.1 SRD (spoilers: a lot).
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----more----
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
It's simple this week: We play Castle of the Winds and talk about it. The game holds a special place in Josh's personal gaming history.
Castle of the Winds is a PC RPG/Roguelike from the Windows 3.1 era, which is a weird time for games. We get into this in the episode but, basically, Win 3.1 was very much primarily a business application and its native games were like a square peg in a round hole. All the good games were on DOS anyway.
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Join the Revalia with "Heckna!" from Hit Point Press. This is a campaign setting that seems to take a little bit from Final Fantasy 6 and a little bit from Ravenloft. It's described as a sandbox setting, but there are a couple of arguments as to why it might not be. It's 300 pages, incredibly well done, and professional... which you'd expect from a Kickstarter that raised more than $600,000!
If you decide to pick up a copy, be sure to let us know what you think and whether we're totally off-base in our assessment.
Also, file your taxes if you haven't already:
https://www.youtube.com/watch?v=PiSC5R3XAMo
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LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
The CEO of Dungeons & Dragons' parent company, Chris Cocks, gave an interview where he talked about AI and Hasbro's research and development into how to apply it to Dungeons & Dragons. It's an interesting interview (link below the jump) that more or less spells out that they're likely to use it for some kind of virtual DM - but that's still just speculation. We discuss the likeliest manifestation of something like that and how they could make it work while respecting the work of human writers and gamemasters.
Also, we do a quick preview of the new "Quests from the Infinite Staircase" and mention a Humble Bundle for tons of great RGP books from Magpie Games!
Finally, if you're listening to this on Monday, April 1, tomorrow is the last day of the Kickstarter for "Born from Ice." Help them hit that Neanderthal stretch goal! They're so close. https://www.kickstarter.com/projects/lorenthegm/born-from-ice-stone-age-role-playing-5e?ref=c6djgl&token=7da324ce
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----more----
LINKS!
Hasbro AI opinion
https://venturebeat.com/games/how-hasbro-is-jumping-on-the-game-opportunity-chris-cocks-interview/
Quests from the Infinite Staircase
https://www.dndbeyond.com/posts/1687-quests-from-the-infinite-staircase-six-remastered
Credit to J.R. Zambrano - Magpie Games Humble Bundle
https://www.humblebundle.com/books/best-of-magpie-games-books
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
This week, we're looking at the new (free) system-neutral TTRPG adventure that NASA wrote and released to keep everyone hyped about Hubble. It's designed to be educational, but does its fantasy setting muddy that goal a little? Also, Josh updates us on the Vecna adventure coming out soon, and we respond to the longest YouTube comment I've ever seen!
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----more----
LISTEN, RATE, AND SUBSCRIBE!
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Today we talk with Loren Small, the creator of "Born from Ice," a 5E-compatible setting with a few twists. It’s a complete tabletop setting that’s built on Fifth Edition but takes place on Paleolithic Earth. All cavepeople, all the time. Oh, and I should probably mention that there’s no magic, so everything is harder. It has some other cool aspects like generational play. BFI’s Kickstarter launches Tuesday, March 5 and you can check it out here (once it’s live). It’s coming with a core rule book, a bestiary, and an adventure path. I was excited about it even before talking with Loren, so it was great to hear how BFI came to be and learn about Loren's path to creating it.
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----more----
LISTEN, RATE, AND SUBSCRIBE!
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Good Goblin Monday! Today's episode is from a recent Twitch stream that we did. We did a live online version of our "Help! My Game Is on Fire!" convention panel where GMs and players bring their tabletop problems to us and we offer advice on how to navigate them. These can be anything from handling bad fits at the table to untying narrative knots. It's always a blast and the experience is different every time. Hope you all enjoy! We want to plan more of these live-on-Twitch recordings for topics that lend themselves, so let us know what you'd like to see!
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----more----
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Good Goblin Monday! This week, we take a look at the (spoilers) fantastic "Deck of Many Things" after its delayed release thanks to production issues. We also talk about the Tales of the Valiant Game Master's Guide and this new D&D virtual reality game that seems to be in development. Deets after the jump.
Also, on Wednesday, Feb. 7 at 8 p.m. EST, Josh and Brandon will be doing a live recording of the podcast over on our Twitch channel. We hope you can join us for the first podcast edition of our popular convention panel, "Help! My Game is on Fire!" where players and GMs can ask for advice about how to deal with touchy issues in their games. Hope to see you there!
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----more----
D&D VR Game
Tales of the Valiant GMG
Deck of Many Things
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Good Goblin Monday, everyone. This week, we're analyzing an essay that claims we're at the end of "The Golden Age of Tabletop Roleplaying Games." As you might expect, the writer is using the 2023 OGL Crisis as the jumping-off point for their argument, so this should be coming right after our "D&D is Stronger than Ever" episode. The essay has all the hallmarks of a hyperbolic reaction that blows things out of proportion, but some nuggets of truth in there are hard to disagree with. Full topics breakdown below the jump, along with a couple of other brief topics we hit at the top of the episode.
Have a great one and don't forget to join the Discord, sign up for the newsletter, and subscribe to the YouTube channel.
----more----
Blenko Glass Releases Tabletop-Themed Glassware Collection
Magic The Gathering: AI Promotional Art
Is this the end of The Golden Age of TTRPGs? The article discusses the perceived end of the golden age of tabletop roleplaying games (TTRPGs) that began around the start of the 2010s.
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Josh was under the weather, so we were lucky enough to snag Noted TTRPG Attorney Noah Downs, Esq., to come and talk about and offer his on-the-ground perspective about the tumultuous last 12 months in Dungeons & Dragons and the tabletop gaming space overall. Do you think Wizards of the Coast/Hasbro has recovered from the PR nightmare that was the Open Gaming License controversy? I'd argue that even with last month's layoffs, D&D is far stronger now and better positioned to thrive than it was this time last year. Check below for all the topics we discussed.
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OBLIGATORY 'FORGOTTEN PATHS' PLUG
Also, I have to promote "Forgotten Paths," or Noah will hunt me down and end me chillingly and mysteriously. So anyway, check out "Forgotten Paths!
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
Happy Christmas Eve! We figured we'd stick a present under your virtual tree and release this episode a day early! We hope everyone's had a great holiday season so far and we'll see you in the new year!
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Despite being the Atlas supporting the world that is Hasbro, layoffs also came to Wizards of the Coast this month, affecting well-known names such as Dan Dillon and Mike Mearls. Was this an instance of sharing the pain in a demonstration of "fairness" by the parent corporation? Also, is that new free-ad-supported Dungeons & Dragons channel part of Hasbro's Entertainment division? If so, then maybe don't get too attached to it.
Somewhat related to the layoffs, there's also some new kerfuffle over the use of AI art, but it seems like it could just be a misunderstanding from some folks on the Internet.
Finally, we chat about "Tales of the Valiant," nee "Project Black Flag." When Kobold Press announced this new roleplaying system, it was before Wizards of the Coast juked everyone and irrevocably placed the Fifth Edition System Reference Document into Creative Commons. Now that the core of 5E is protected like that, is there really a need for what Kobold Press' own people have called 5E with "a fresh coat of paint." Ultimately, what's their differentiator? What's their argument for us to purchase a new set of books with largely the same rules we already have? We dig into detail on all these during this episode of “The Goblins and Growlers Podcast.”
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
On Today's Goblins and Growlers PodcastWe’d planned today to talk about Kobold Press’ “Tales of the Valiant"/Project Black Flag, but had to change things up a bit. Brandon and a few of the other Goblins were at PAX Unplugged the weekend before last when Wizards of the Coast announced the 2024 lineup of Dungeons & Dragons books. So, much like last year, we decided to dive into the list a little bit to see if anything excited us. It's an interesting slate, but also very different from what came out in 2023.
The 2024 D&D releases* Descent into the Lost Caverns of Tsojcanth, an update of a First Edition module. * Vecna: Eve of Ruin, featuring, obviously, the lich-god Vecna. Supposedly, this is some kind of tour of the D&D Multiverse. * The 2024 Player’s Handbook, part of the rules update formerly known as One D&D. * The Making of Original Dungeons and Dragons: 1970-1976, a collection of letters between D&D creators Gary Gygax and Dave Arneson along with images and scans from the original books with edits and footnotes. These letters have never been released to the public before. * Quests from the Infinite Staircase, an anthology collection of adventures.
We dig into detail on all these, including the potentially leaked and possibly incorrect release dates for them, during this episode of “The Goblins and Growlers Podcast.”
Also, here's an embarrassing picture of Brandon from PAX:
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
We finally get a chance to talk about Wizards of the Coast's new 5E Planescape release. It's snazzy as "box set"-style releases go these days, but is it worth your gold if you're looking for something new and different?
What do you think of the new Planescape release? Let us know in our Discord!
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Catch you all next episode!
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Following long on the heels of our massively successful "Unpopular Dungeons & Dragons Opinions" episode, we're back with "Unpopular D&D Opinions Part 2." We once again have solicited some controversial and curmudgeonly thoughts on the state of Wizards of the Coast's TTPRG crown jewel.
Do you have some unpopular opinions about D&D? Drop 'em in our Discord -- if we get enough, we'll do a Part 2.5!
Check out today's sponsor, Throne Exchange!
Sign up between now and November 27th, to participate in our gift exchange! https://exchange.throne.com/exchanges/gng23
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Catch you all next episode!
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
And now for something completely different.For our Halloween-week release, The Goblins and Growlers Players present the haunting tale of... The Machine! "The Machine" is "A serial journal roleplaying game for as many players as you wish by Adira Slattery and Fen Slattery. Gameplay happens across days, weeks, or even months. Only one person plays this game at a time, but many people play it in sequence." It's great fun and you should check it out. It's kind of like a hyper-detailed version of play-by-post RPGs.Over a couple of weeks, several of us wrote and recorded journal entries detailing many attempts to create an unknowable device with an inscrutable purpose. Here's a description of the game from its itch.io page that really captures the ambiance:The curse snuck up on you, and now you can’t escape. You’re not sure how or when it began, but every waking moment, you feel the machine call to you.
Behind its words are music, beckoning you to build. The impossible notes echo in your mind, and you know what you must do. You can see it now, this manifold instrument.
You will complete this infernal machine or die trying.
We hope you all enjoy this sort-of-play. We'll do more of these if you all like them, so please let us know! Special thanks to Liz, Luke, Ollie, and Scott. Double thanks to Scott for all the production work he put into this.We'll see you all next episode for Unpopular Opinions about Dungeons & Dragons.
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This week we take a look at Phandelver and Below: The Shattered Obelisk. It's The Lost Mines of Phandelver plus, essentially, an extra adventure. Is this a full adventure or just half of one since the first part of it (more or less) was released as part of the original Starter Set? And how does that look coming right after Wizards of the Coast raised the price of the physical Dungeons & Dragons books? Join our Discord below and let us know what you think.
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Catch you all next episode!
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
A mere 2 weeks and change after its release, the GGP boys are talking about Bigby's Glory of the Giants.
Topics include but are not limited to:
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LINKSWizards of the Coast store link
https://dndstore.wizards.com/us/en/product/820928/bigby-presents-glory-of-the-giants-digital-plus-physical-bundle
Catch you all next episode!
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
We all get tired of D&D (or Pathfinder or Other Gaming Systems Are Available) eventually, so this week we're touching base on some cool indie games available (mostly) on itch.io. It's a mix of high-concept, interpretations of other systems, and tossed salad and scrambled eggs. We'll be callin' again in two weeks with scrambled eggs all over our face.
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LINKSBoss Dragons and Scrambled Eggs https://drive.google.com/drive/u/0/folders/13lSB3p0kd3DbA1VGVMJ_in3w1g0RgYtA
Gods of Aorta
https://netal.itch.io/gods-of-aorta
Adventures in 100-Acre Woods
https://samwisevimes.itch.io/adventures-in-100-acre-woods
Cracker Barrel Has Fallen
https://oopsallsmurph.itch.io/cracker-barrel-has-fallen
Ten Candles
https://cavalrygames.com/ten-candles-info
Catch you all next episode!
LISTEN, RATE, AND SUBSCRIBE!If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
At the recent Queen City Anime Con, we were fortunate enough to meet Ash (they/them) who, by pure coincidence, happened to be as big a fan of animatronic children's entertainment pizza robots as Brandon. It was too good of an opportunity to pass up, so we got them on the podcast to chat about Nolan Bushnell, Pizza Time Theatre, Showbiz Pizza, Rock-a-Fire Explosion, and Charles Entertainment Cheese.
Not a typical episode, but we had fun.
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Gather round and I'll tell you a story from long ago. Way back in the 1970s and 80s, if you wanted an interactive game that didn't require other people, you were basically out of luck. Fortunately, there was an option for those of us whiling away our elementary school days: The Choose Your Own Adventure books. These books had stories with branching paths that sometimes went is extremely weird directions. Josh and I snagged some CYOA books and had fun channeling our childhood selves with "Blood Island," "Surf Monkeys," and "The Unicorn and the Warlock." These stories took bizarre, abrupt turns that some times left us wondering "wait, is this for kids?"
Also, I talk a little about the "Star Trek Adventures: Captain's Log" solo play RPG I picked up the other day.
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https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
This week, we divided and conquered to cover a couple of excellent 5e-compatible setting books from writer and illustrator Andrew Kolb. Josh decided there was no place like Kolb's "Oz" setting, while Brandon refused to grow up and talked about "Neverland." They have lore, unique stat blocks, maps, and tables - oh so many tables.
I would have liked to write more for these show notes, but I have to finish writing a paper for school and get ready to head to Queen City Anime Con later in the week! We'll catch you when we get back from Charlotte - second Interstate off-ramp to the right and straight on 'til morning.
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
You'll hear on the intro why we had to pull this one out, but this is an interview we've been holding back for a while in case of a rainy day. That day has come. A good while back, Brandon interviewed Jason Michal, author of the upcoming "Questing for Glory," about his book. It's the definitive history of the "Quest for Glory" computer game series from the 90s which he's writing in collaboration with Lori and Cory Cole, the creators of "Quest for Glory." While the book hasn't come out yet, it's chugging along and we're still looking forward to it. Be sure to check out the official Twitter at https://twitter.com/qfgbook.
And check out the most recent status tweet to get an idea where it is in the production cycle: https://twitter.com/qfgbook/status/1665536807528800256
I (Brandon) absolutely loved the "Quest for Glory" series and it was one of my gateways into D&D. The games are on gog.com ($10 for all five of them!), so check them out if you missed them back then or were just born too late for point-and-click adventure games.
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Bad news for this week, GGPeeps, technical issues have taken our ability to release an episode.
We'll be back in 2 weeks right as rain!
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
In this week's episode, we discuss the D&D Movie Honor Among Thieves (because we're very timely with these things), the chapter 7 bankruptcy filing of Ernie Gygax and Justin LaNasa's TSR, and finally a reflexive C&D issued by Renegade Game Studios to The Polyhedral Knights over the title of their Kickstarter project Renegade City.
If you haven't reviewed us yet, take a minute to do so! If you have reviewed us, then telephone, telegraph, tell a friend about The Goblins and Growlers Podcast.
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LINKS
D&D Honor Among Thieves
NuTSR Filing Bankruptcy
NuTSR Timeline
Renegade City
Renegade C&D, Update, and Resolution
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
I'll share something with you all. The edit on this episode has been done for a couple of days but it's only now, late on Sunday night, that I'm finally uploading it, scheduling it, and writing the show notes. I'd love to be able to translate this into a personal lesson on time management, but I truly believe we'll find ourselves in this scenario again in two weeks. ANYWAY.
In this week's episode, we discuss the further OGL fallout of Pathfinder eliminating the Drow from its lore, the upcoming Fifth Edition Planescape box set, Troika's new "Longshot City" superhero source book, and a fun lil' space exploration game called "Solar Crawl."
As always, telephone, telegraph, tell a friend about The Goblins and Growlers Podcast.
Also, if you've been around long enough to know what this means, this month custom character sheets will be making a return to our online store at http://goblinsandgrowlers.bigcartel.com. Sign up for the newsletter (link below) to get all the tea.
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LINKS
Pathfinder drops Drow
Pathfinder 5e Box Set!
Longshot City
Solar Crawl
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
It's a news roundup this week. Fresh off the heels of sending Pinkertons to hassle someone with pre-release Magic cards, Wizards of the Coast is upping the price of their D&D books! Fortunately, though, Kobold Press' "Tales of the Valiant" Kickstarter launched and it's already clocking in at more than $750,000, so you'll have options if you want to play some mainstream TTRPGs even if you bail on D&D. Also, there's going to be a 24-hour ad-supported D&D streaming service; I thought we already had one called Twitch.
Also, we talk about Robotron and, bizarrely, Bibleman and his connection to D&D.
Finally, from now through June 3, any purchase on our online store will have 30% of its proceeds donated to Richmond Mutual Aid Disaster Relief's free community market.
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LINKS
WotC casts "Enlarge" on book prices, "Reduce" on my interest in buying them!
Tales of the Valiant is well on its way to a $1 million Kickstarter
D&D has a messaging problem, but we all knew that
Ad-supported 24-hour streaming D&D channel. Yay?
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This week we had the treat of an interview with Collyn Messier, the lead rules designer for Nations & Cannons, a new Revolutionary War setting for Fifth Edition. Because of a comedy of errors, it took about five months to schedule this interview and, unfortunately, we weren't able to publish it until just after their (highly successful) Kickstarter ended -- but the upside is that you can still pre-order!
Nations & Cannons is a fun spin on regular 5E rules to adapt them to 18th-Century America. It's 99.999999% historical and is even being used as a teaching tool in some schools, but Collyn tells us to keep an eye out for "Benjamin Franklin, Banshee Hunter" as a module in the (not too distant) future.
Name: Collyn Messier
Pronouns: They/Them
Role: Lead Rules Developer
Brief description of your project and what’s unique about it:
Your dad(s) and "dad-minded" family/friends will love this historical TTRPG! Nations & Cannons is a D&D 5e historical setting. We've stripped out the magical elements and added rules for black powder firearms, grenades, and cannons. We've added new character creation options that showcase the variety of different peoples and languages spoken in North America in the 18th century, and highlight the contributions of women, people of color, Indigenous Americans, and LGBTQA+ folks often forgotten in history.
Links/Social Handles/How or Where to find you:
Discord
https://www.reddit.com/r/NationsAndCannons/
https://www.facebook.com/NationsAndCannons
https://www.youtube.com/channel/UCiagop5vrYyokVfOgkVPh3AAlso! We're into the final week of our big Spring Sale at our Big Cartel store! Most things are 10 percent off and you can use the code "GRAVYBOAT" for free shipping in the continental U.S. We’re trying to make some space to order new merch for the convention season in the fall, so help us thin things out by grabbing some of our shirt designs before we finally retire them. Plus, pick up some awesome indie RPGs from our friend, Brazilian game designer Cezar Capacle.
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
It’s a news roundup this week on the Goblins and Growlers Podcast! We’ve got a few nuggets from Wizards of the Coast (including that Pinkerton situation with the pre-release Magic: The Gathering Cards) and a Pathfinder update along with some interesting news from smaller and indie publishers, including a fantastic Kickstarter for a fishing “DLC” for your 5e game.
Also! We have a big Spring Sale going on at our Big Cartel store! Most things are 10 percent off and you can use the code "GRAVYBOAT" for free shipping in the continental U.S. We’re trying to make some space to order new merch for the convention season that begins in the fall, so help us thin things out by grabbing some of our shirt designs before we finally retire them. Plus, pick up some awesome indie RPGs from our friend, Brazilian game designer Cezar Capacle.
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TOPICS BELOW:
----more----
Catch you all next episode!
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Episode Introduction
Large Language Model AIs like ChatGPT and Bard are revolutionizing the way we create content in basically all sectors of business. We're back for part 2 of our discussion on the responsible use of AI tools for gamemastering and overall content creation for your tabletop games.
How are you planning to use this tool, and what are your thoughts on the ethics of using AI-generated content for your own games? Let us know at contact@goblinsandgrowlers.com or on Twitter.
Join our Discord: bit.ly/goblindiscord
Links!OpenAI (the folks that develop Chat-GPT)
Guide to Prompting by Cohere
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Episode Introduction
The internet is abuzz with a variety of different ways to use Large Language Model AIs such as Chat-GPT and Bard. Today our hosts and special guest are going to discuss what the hell "Large Language Model AI" even means, how it's currently used, and how you might use it (ethically!!) to generate content for your at-home TTRPG adventures.
Brandon shares some prompting tips, Tess pontificates on what the near future may hold, and Josh points out why AI will not be running corporate Helpdesk at any point in the near future.
How are you planning to utilize this tool, and what are your thoughts on the morals and ethics of using what is generated to run your own games? Let us know at contact@goblinsandgrowlers.com or on Twitter.
Join our Discord: bit.ly/goblindiscord
Links!OpenAI (the folks that develop Chat-GPT)
Guide to Prompting by Cohere
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Episode IntroductionFirst things first: We've launched a new monthly newsletter, the Goblins and Growlers Gazette. Here are your key takeaways: It's got some TTRPG news, indie game recommendations, and some hot takes from our podcasts and elsewhere. Also, showing us you're subscribed will get you 10 percent off our booth merchandise at conventions. It's a quick read and a way for all of us to stay connected a little better. Check it out and sign up here.
Now for the episode: We have a couple of things to talk about today. Josh breaks down the new One DnD Druid and Paladin playtest materials, and then Brandon talks about Wizards of the Coast's most recent D&D release, "Keys from the Golden Vault," a most-excellent heist anthology. You can read Josh's playtest breakdown after the jump at the tail end of these show notes -- a reminder that the feedback survey on these opens today, March 20, 2023.
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Links!Goblins and Growlers Gazette newsletter sign-up page
One DnD feedback
Keys from the Golden Vault
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Read More for the Druid and Paladin playtest materials breakdown:----more----
Thoughts on OneD&D "UA" Playtest Materials for Druid and Paladin Overall: For something that's supposed to be fully compatible with 5e, there are a lot of terminology changes and class rewrites in here. I know they don't love this term, but it really does feel like 5.5e. Yes, it's compatible with 5e, but it's distinct and different enough to feel like its own creature.
A lot of things feel like they're simplifying math and functionality to be easier to read, which is a major plus for accessibility.
Epic Boons as class features granted to "category" of classes (Mages, Experts, Warriors, or Priests), is also a major plus for multi-classers, also multi-classers have simplified rules and blocks to explain those rules right alongside classes.
There's not a ton here to be excited/angry about, with the exception of the changes to Wildshape. So you'll probably hear all about that, and little else, such as the innocuous changes to inspiration points.
Druid: * New wildshape rules are pretty rough, and seem likely to be house-ruled by a lot of tables as "We'll just do it the old way". A lot less opportunity for flavor and interesting mechanics, plus removing the second health bar, is a serious nerf to this ability. * Making wildshape and other nature spells be part of their own daily limit category of ability, similar to a "Channel Divinity" or "Sorcery Points" feature, seems like an overall boon for the class. More wildshapes for people who exclusively wildshape, more nature spells for people who exclusively do nature spells, more flexibility for folks who do both.
Paladin: * Explanation of what your oath means and how one might seek penitence for any violation of that oath, is a huge plus for new roleplayers and GMs alike. * WotC specifically highlights recognition that current/previous suggested level 20 benefits were a little on the weaker side, and so have offered a few different possibilities. If folks like one over another, they should probably fill out the feedback so that gets committed.
Episode IntroductionIs the mere depiction of enslavement enough to classify an entire Dungeons & Dragons setting as problematic? Maybe. Recently there was some low-grade Twitter fire about D&D's "Dark Sun" setting, a fan-favorite from the Second Edition era. The setting is known for being D&D on hard mode -- a mostly barren planet ruled by draconic sorcerer kings who revel in oppression, enslavement, and gladiatorial combat; it's a daily struggle to survive on Athas.
Wizards of the Coast employee and Dungeons & Dragons executive producer Kyle Brink recently did an interview with Bob the Worldbuilder and, in a blink-and-you'll-miss-it mention, he talked about how we're unlikely to see a "Dark Sun" rerelease under Fifth Edition or One D&D because of a lot of the issues inherent to the setting.
It was a brief conversation -- less than 30 seconds because mainly they were talking about he recent OGL debacle -- but it got some folks talking about whether it was appropriate to rerelease "Dark Sun" essentially as is in the current climate. Wizards has gotten a ton of flack lately for their seeming inability to get their arms around the lingering racial issues in their content.
In this episode, we go through some of the original "Dark Sun" book to see how deep those elements run throughout the setting and think about whether the setting can stand on its own without them.
Would "Dark Sun" be unrecognizable if those elements were removed, or are some folks just looking to complain and stir up noise on social media? What do you think about Dark Sun as it is now? Would you enjoy the setting if it were tidied up a bit to incorporate some of the cultural lessons we've learned since its publication? Should it have an essentially unchanged re-release? Let us know at contact@goblinsandgrowlers.com or on Twitter.
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Links!Kyle Brink Talks to Bob the Worldbuilder (YouTube)
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Episode IntroductionHey, all. tl;dr this week's episode is delayed to next week. Life stuff led to busyness while DIDN'T lead to enough time to record the podcast for today. Thanks for your patience and we'll chat with you next week. In the meantime:
Join our Discord at bit.ly/goblindiscord or email us at contact@goblinsandgrowlers.com
BTW: I'll delete this announcement when the new episode is uploaded next week so it won't clog the feed.
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Episode IntroductionWizards of the Coast, D&D and the 5e SRD have been dominating the news lately. The whole situation has gotten people talking and thinking a lot more about cool indie games that shouldn't be overlooked. To get away from the 800-pound gorilla that is Dungeons and Dragons, Josh and Brandon picked out a few cool indie games from itch.io. One's about ghosts and another is about demons, so there's a definite trend starting, but they also talk about elder gods in a 1979 beach community, so there's that, too.
Let us know your favorite indie games at contact@goblinsandgrowlers.com or on Twitter.
Join our Discord: bit.ly/goblindiscord
Links!This Discord Has Ghosts in It
Yokai Hunters Society
Wallet Dungeon
Moonlight on Roseville Beach
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Episode IntroductionImportant stuff happening once again! Thanks to intense community backlash, Wizards of the Coast has changed their mind about creating a new, uber-draconian Open Gaming License designed to take the money of the hard-working third-party publishers who've been popularizing D&D since Fifth Edition came out.
They've gone a step further than a lot of us were expecting by releasing the 5E system reference document into Creative Commons, which makes it, essentially, public domain and irrevocable. Josh and Brandon get together on another Saturday afternoon to discuss this late-breaking news.
Has this been enough for you to stick with Wizards and D&D or are they going to take a while to earn back your trust? Whichever way you're leaning, this is a great time to broaden your horizons by exploring other systems. Hit us up at contact@goblinsandgrowlers.com or on Twitter to tell us where you've landed.
Join our Discord: bit.ly/goblindiscord
Listen, rate, and subscribe!
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Episode IntroductionEpisode IntroductionWell, a lot certainly happened while we were gone. All anyone's talking about is Wizards of the Coast trying to roll out the new Open Gaming License and, presumably, put a lot of third-party publishers out of business with the royalty clauses et al.
We invited attorney Noah Downs (@MyLawyerFriend pretty much everywhere) to talk through all the legal issues here, read between the lines of what Wizards is trying to accomplish, and predict where this will all end. Also, it was yet another opportunity for Noah to plug his podcast, "Forgotten Paths."
The day after we recorded this Wizards put out a statement walking back a ton of the things from the original OGL "leak." The statement was a lot of CYA, but it was worth us updating things. At the beginning of this episode, there's an update segment where Josh and Brandon talk about their release and what it means going forward.
Are you one of the many who canceled their D&D Beyond subscriptions? Are you actively looking at other systems for your games? Let us know at contact@goblinsandgrowlers.com!
Join our Discord: bit.ly/goblindiscord
Listen, rate, and subscribe!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Episode IntroductionWelcome to the first-annual Geepers Awards! With 2022 being our first full-year of The Goblins and Growlers Podcast, we decided to take a spin through the last 12 months and touch on each episode from the year. We blitz down the episode list and discuss our favorite and least-favorite topics, guests, and product reviews. At the end of the episode we vote on our favorites and see who earns the inaugural Geepers Award, representing excellence in the field of gaming excellence.
Thanks, everyone, for listening this year. We have a lot of plans for 2023 and we're excited to see where you can help us go.
Programming note: We're largely taking off the next release day (Jan. 2) because we need a break and we'll be getting ready to head to MAGFest. We'll plan to release a shorty that day -- topic unknown. But come see us at panels or the vendor hall if you're going to be at MAG next month.
Join our Discord: bit.ly/goblindiscord
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Episode IntroductionGoblins and Growlers recently resumed regular gaming events in Richmond after more than two years dealing with fits and starts depending on COVID numbers. We've always written our own, original adventures for these games, so starting up games again meant having to write some more original content.
Over the years, we learned not only how to write targeted adventures that lasted roughly three hours -- the usual length of our events -- but also how to structure them in such a way to accelerate the writing process AND make them easy to execute for any of our game masters.
Josh and Brandon, perhaps because it's cathartic to talk about writing on deadline while you're writing on deadline, talk about Goblins and Growlers' writing process and how to be efficient with it. We'll probably come back with another episode soon to talk about structure and how to write a compelling story when you don't actually control the actions of the protagonists.
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Episode Introduction Catching up on a few news items this episode, but first, we have to say hello to friend-of-the-show Joe Donka. He shot us a quick message saying he enjoyed our Satanic Panic episode. Thanks, Joe! For podcast newcomers, be sure to go back and listen to our "Joe Donka Trilogy" from earlier in the year. We tracked down Joe so we could talk to him about "The End," his Apocalyptic TTRPG. Then Brandon showed his support for Kelsey Grammar's hopeful return to the role of Beast from X-Men, perhaps the most perfect casting decision of all time.
Then onto more frustrating things: D&D's Chris Perkins wrote a blog post talking about Wizards of the Coast's process for sensitivity reading and editing after a sad series of screw-ups culminating in racist content in the recent Spelljammer release.
Finally, we try to talk fulsomely about Dragonlance and the new 5e release in that setting, "Shadow of the Dragon Queen." Something something Kender, something something Krynn. As part of this Dec. 6 release, Wizards is also putting out a board game, "Warriors of Krynn," that ties in with the story and combat of "Shadow." So it's basically a miniature-based wargame, which is an interesting example of time being a flat circle and everything coming back around to its origins.
Thanks for joining us this week!
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Links
"Shadow of the Dragon Queen," "Warriors of Krynn" product page on Wizards.com
Wargamer.com: "Here's a sneak peek at DnD Dragonlance 5e's first chapter"
Polygon: "D&D's Dragonlance board game isn't a spinoff, it's part of the story"
"Leveling Up Our Creative Process: Learnings From Spelljammer"
"Spelljammer" updated errata
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.
Episode Introduction We talk about the Satanic Panic and, in the style of responsible journalists, try to contextualize it to both the cultural and economic mores of the time. This is part 2 of our vaguely Halloween-themed conversation about the stigma of tabletop roleplaying games throughout a large part of the 1980s. Much like last week, we do discuss serious issues such as suicide, so just be aware. All in all, it was a good conversation and maybe a little more grounded than some others. Enjoy and let us know what you think.
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.
Episode Introduction Tom Hanks is a true treasure. He's probably the best thing about "Mazes and Monsters," a 1982 television movie about a group of friends who take their roleplaying game a little too far. The movie was made in the period right before Hanks really took off, so he was affordable, but after he'd been in "Bosom Buddies." If this had been made any later, there's no way Hanks would have been in it.
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Anyway.
Even though it was made during "The Satanic Panic" and was the adaptation of a wildly sensationalized and factually challenged novel, "Mazes and Monsters" actually manages to be about friends who are trying to be helpful and supportive to one of their own as he's dealing with some severe mental health issues.
We dunk on it a little in this episode, but I'll reiterate that it's not a terrible movie. Its production is competent and Hanks really shines in it. You can find it on YouTube and it's free with ads. Just be sure to read up on the actual history of the event that inspired it; we talk about it a little toward the end of the episode.
Links! Mazes and Monsters (YouTube free with ads link)
Wikipedia article on the novel
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.
Episode Introduction The battle of the acronyms. We're coming back from a recording break and catching up on the news we missed. One of those items -- the big one -- is the latest lawsuit in the back and forth between Wizards of the Coast and Ernie Gygax's problematic reboot of his father's TSR company. The usual race- and gender-related intolerance we've come to expect from them. Also, Hasbro has hired a new senior vice president for Dungeons & Dragons and we discuss what that means for the future of the brand, some prequel books for the D&D movie, and Wizards of the Coast once again dropping the ball with their own race-related issues but this time it's Spelljammer. Small content warning here, too: We read verbatim some stuff from TSR's "Star Frontiers" and the injunction document.
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Links! Hasbro's new SVP of Dungeons & Dragons, Dan Rawson
Wizards' Hadozee apology
D&D movie prequel novels
Wizards of the Coast/TSR injunction
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.
Episode Introduction We're back with the second part of our thrilling and technically challenged interview with G. Edward Patterson. We talked about his system-neutral bestiary, "A Groats-worth of Grotesques," a while back and he found the episode thanks to a writer's block-induced self Googling. He reached out and we decided to chat... for an hour and 45 minutes. Buy his stuff because, as you'll hear, he really needs to buy a new audio system!
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Links! The Skull as a Complete Gentleman
A Groats-worth of Grotesques
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.
Episode Introduction G. Edward Patterson's ears were burning. We talked about his system-neutral bestiary, "A Groats-worth of Grotesques," a while back and he found the episode thanks to a writer's block-induced self Googling. He reached out and we decided to chat... for an hour and 45 minutes. This is part one of a fun interview that bounces around to a lot of different stuff -- he's a smart person with a lot of different interests -- but trust us that the main thrust is tabletop role-playing games. We promise. Links before to "Groats-worth" and his business, The Skull as a Complete Gentlemen Company. Buy his stuff because, as you'll hear, he really needs to buy a new audio system!
----more----
Links! The Skull as a Complete Gentleman
A Groats-worth of Grotesques
Listen, rate, and subscribe!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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https://quidproroll.podbean.com (our sister podcast, the best actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.
Episode Introduction Cancel all your gaming plans for 2023. Wizards of the Coast hits us with two big news nuggets: the official unveiling of One D&D, the next generation of Dungeons and Dragons; and their 2023 release lineup, including a heist book, a bizarre update to Phandelver and the resurfacing of Planescape. The tl;dr on One D&D is that there are no more editions and all the rules are going to be modular and iterative, so think of it as Dungeons and Dragons as software as a service.
And, just to make sure we stay on the right side of the law in this discussion, we're joined by Noah Downs, friend of the show, friend of us, and our attorney. In this episode, though, he's functioning in his capacity as D&D fan and podcast shill -- don't forget to listen to "Forgotten Paths."
Anyway, join us as we talk about: One D&D, Keys from the Golden Vault, Bigby Presents: Glory of the Giants, The Book of Many Things, Phandelver as a full campaign (with cosmic horror elements), and Planescape.
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Links! One D&D
D&D 2023 Release Schedule
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.
Special Notice to Listeners on Samsung Podcasts: How did you find us? We're getting a TON of traffic from you all of the sudden.
Episode Introduction We're back from Queen City Anime Con and are thoroughly exhausted. If you missed us there, then you missed some fun gaming panels, TTRPG improv and live shows, plus a collaboration with the Cosplay Wrestling Federation. It's a blast every year and we're so thankful to be able to see our friends in Charlotte every year.
As far as this episode, it certainly reflects how tired we are. After chatting for a few, we jump into a Brave Little Toaster RPG and then talk about disclaimers/explainers in TTRPG books. Brandon gets confused, we talk about "Terminator," and then chat about some of our episode plans for the rest of the year. Oh, and there's a car alarm.
Time codes! - Intro Jabber (0:00)
Scratchin' That Indie Itch: I, Toaster (7:20)
"What is a TTRPG" sections in books (14:50)
Yes, that's a car alarm (37:53)
Outro and Updates (45:17)
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Links! I, Toaster
aaronmfking Twitter
Queen City Anime Con Instagram
Hey, Spelljammer 5e is out today!
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.
Episode Introduction What D&D hill are you going to die on, no matter what anyone else says? We put out a call for unpopular D&D opinions through Discord and Twitter and the community didn't let us down. Beyond that, Josh has a fun indie journaling RPG to tell us all about while Brandon tries to derail him with Soviet arcade games and RPGs.
Side note: If you have any Soviet/Russian TTRPGs from the late 80s/early90s, please send them our way, or at least point us to a place where we can get them!
P.S. The podcast has passed its first birthday! Thanks to everyone for listening and giving us feedback!
Time codes! - Scratchin' That Indie Itch: Alone Among the Stars (3:50)
Chatter/Jibber Jabber (12:50)
Russian TTRPGs (15:30)
Unpopular D&D Opinions (19:40)
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Links! Alone Among the Stars
No Road Home: Bandcamp
Knave of Cups: Together Among the Stars
Museum of Soviet Arcade Games
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https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.
Episode Introduction
Welcome to this timely episode of GGP. The newest Dungeons and Dragons release, “Journeys through the Radiant Citadel,” comes out tomorrow as of this release date. We discuss what we know about the release, and, because all the writers on the project are black or brown, talk about what it means for Wizards of the Coast taking some more steps toward better representation. Over the course of learning about “Radiant Citadel,” we went from “I don’t feel a huge urge to talk about this” to “this actually is pretty cool.” Check it out at your friendly local gaming store, and learn more about the many different civilization that populate this new hub location in the Ethereal Plane.
Watch: What is the Radiant Citadel?
Watch: Product Details
We talk a lot about Wizards/Dungeons and Dragons releases, so we’ve decided to start including spotlights on cool/fun/interesting indie games we find on itch.io. Just because we can’t stretch them out into a whole episode unto themselves doesn’t mean we shouldn’t talk about them. Kicking it off in this week, we have “Salt & Strife,” by qwo. It's set in the early modern period and revolves around tearing down the powerful. Enjoy!
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Listen, rate, and subscribe!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.
Episode Introduction
Happy Fourth of July, Goblins. To celebrate, we invited a couple of our friends, Inver and Sydney, to chat about the most patriotic thing we could think of: the red-blooded cryptids unique to this U.S of A. We got Mothman. We got Slenderman. We got Skunk Apes. We got the Flatwoods Monster.
So raise your beer, grab your hamburgers, and huddle around the grill to listen this extra-long episode full of aliens, monsters, and the dwellers of the Hollow Earth. E Mothmanibus Unum.
Also, we got an email from a listener who asking about the Mighty Morphin' Power Rangers RPG.
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Also also, sorry for the sound quality on this one. Here's some behind-the-scenes info: Josh and Brandon usually record their audio tracks locally, and then upload them uncompressed to be merged during editing. Because we had four people this time around, we used Zencastr, an online service that records and automatically synchronizes users' audio tracks, to try to make things a little simpler. It's convenient, but it resulted in some compressed audio, so we're sorry it doesn't sound as crisp as it could. There's nothing wrong with it, but it's always better to record locally without compression.
Thanks, everyone. If you have a cryptid you'd like to share, please hit us up on Discord or Twitter.
In closing, here's a mural with Mothman flying the American flag. This photo was taken by Stephen Francia in 2020 and is an actual mural in Point Pleasant, W.Va. We found it on this website: https://www.roadsideamerica.com/tip/69193
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
A GIANT Unearthed Arcana Release and A Grotesque System-Neutral Bestiary Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.
Episode Introduction
The Unearthed Arcana actually was pretty reasonably sized, but it still felt like a lot because of the subject matter. Josh throws his usual prosecutorial shade at this playtest materials. It's interesting that most Unearthed Arcana seems to be kind of overpowered when it comes out. It's like Wizards and the Dungeons and Dragons design team is like "Hey, let's throw ALL this stuff at the wall. We'll see if anyone out there wants to pull us back from the edge before we make it an official release.
A Grotesworth of Grotesques is a fantastic system-neutral bestiary that you absolutely should buy. It's influenced by old-timey scientific treatises from the likes of explorers such as Alexander Von Humboldt. It's a bargain at twice the price. We probably should have broken this one out into its own episode, but maybe we can get the creator on for an interview to make up for that.
Time Codes
Additional Resources
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https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Monsters of the Multiverse: Great or Grift? I consider myself somewhat plugged into Wizards of the Coast’s release schedule, but this new Mordenkainen almost snuck past me. I saw “multiverse” in the title and immediately thought they chose the name to cleverly tie into “Spiderman” and "Doctor Strange.” There was an Unearthed Arcana in 2021 called “Travelers of the Multiverse” and it mainly featured player races associated with the “Spelljammer” setting, which we all knew was coming out in 2022. My mind immediately went there. “This must be some kind of additional bestiary for Spelljammer!” So that’s on me for not investigating further before I supported my Local Gaming Store to the tune of $50. I sat there alternating between reading and feeling miffed until both activities merged into a melange of mild dejection. I put it away and sat with the feeling for a couple of days. tl;dr: I changed my mind. Listen to this episode and read the rest of the blog post from which I pulled the preceding!
ALSO: Be sure to join our Discord. Then you can do things like one member, Dr. Glaucon, did and correct me about the ability to buy certain things ala carte from D&D Beyond. I had no idea! He was able to do this because he's on Patreon and got the video version of the episode three days early! Be like Dr. Glaucon!
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Topics
Delisting old content on D&D Beyond, Licensing Vs. Ownership
What MotM is for.
What has changed in MotM.
Additional Resources
Be sure to check out the video interview series that Wizards of the Coast Produced about "Mordenkainen Presents: Monsters of the Multiverse."
https://youtu.be/DgV29biCjgM
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Second Edition AD&D Spelljammer Episode Introduction
Thanks for sticking with us after the delay on last week's episode. That was totally Brandon's fault! We're back on the horse this week to talk about the original Spelljammer from Second Edition Advanced Dungeons and Dragons. Once the Fifth Edition version comes out in a couple of months we'll see how different they really are. We were looking at the "Legend of SPelljammer" box set that came out in 1991. Spelljammer itself came out in 1991. It was a long day, so Brandon refers a few times to the setting coming out in 1991, not 1989. Just roll with it. We're all tired. Also, Goblins and Growlers is going to be at Queen City Anime Con this year August 5-7. Come see us! We'll be doing panels and running the tabletop gaming room. Visit www.queencityanimecon.com for details.
Additional Resources
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Hey, Hey, Episode Delay a.k.a. Brandon You Dope
How’s everyone doing this fine Monday morning (or whenever you’re listening to this)?
So, I’ve got a confession to make. It’s Real Talk Time. I know we promised you an episode on Spelljammer Second Edition to dovetail with last episode’s discussion of the upcoming 5E Spelljammer.
HOWEVER
I’ve got no new episode for you this week, but it’s totally my fault.
What happened was this:
We hired a fantastic new editor to help us with production on the podcast. I sent him the audio tracks for the Spelljammer 2E episode. Except I didn’t. I accidentally sent him the wrong files. I sent him the new ones after I realized what happened and he’s working on them now.
So here’s the plan:
NEXT Monday, May 30, Memorial Day in the United States, we’ll release the Spelljammer 2E episode. And then, to say on track, THE FOLLOWING Monday, June 6, we’ll release another new episode. Josh and I had a really good conversation/review for Mordenkainen’s Multiverse of Monsters where we talk not only about the book but also the publishing strategy behind it and analyze a couple of interviews with Jeremy Crawford, the main game design architect for D&D. It was a really fun conversation!
In the meantime, please Tweet us your frustrations, hopes, and dreams at @WayOfBrandolore, @BlackCloakDM, or @goblinsgrowlers. Also hop on the Discord at bit.ly/goblindiscord.
Anyway, folks. Again, sorry about this one — it’s all on me.
Sidenote: I’m recording this at around midnight on Sunday night. I just got back from a Bit Brigade concert and am full of the amped-up energy you have when you come back from a live music show. If you’ve never seen Bit Brigade, please check them out. I recommend any of their Meagan 2 performances.
I’m about to brush my teeth and head to bed. I hope everyone has an awesome week where you set goals, accomplish them, and wow people with how amazing you are. You are amazing! Let’s all try to lift people up this week. Tell your friends/family/co-workers/whoever that they’re awesome and capable and can take on the world. Spread around the love.
Talk to you all next week. Hope to see you in the Discord between now and then.
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Spelljammer 5E and Hostile Takeovers Episode Introduction
A doubleheader of topics today. We start off with our best understanding/interpretation of the attempted hostile takeover of Hasbro by hedge fund Alta Fox. They're trying to get people on the Hasbro board so they can spin off Wizards of the Coast into an independent company. Maybe there's an argument to be made there, but it's a complicated subject and there's politics on both sides of it. THEN, we get into the real fun stuff and chat about the new Fifth Edition Spelljammer setting announcement. It's almost like they're putting out an honest-to-goodness box set for this! We talk about what the product is going to look like and go over the basics of the setting in case you weren't familiar with it from its Second Edition origins. Get your giant space hamsters ready.
Topics
Alta Fox's attempted takeover of Hasbro to spin off Wizards of the Coast (1:00)
Spelljammer is coming to Fifth Edition. We talk about the setting and the specific product being released in August (26:00)
Additional Resources
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
https://twitter.com/WayOfBrandolore
https://twitter.com/BlackCloakDM
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Conan Unchained! Episode Introduction
“The GMs forgot the secret of old modules, and we who found it, are just podcasters… Just podcasters. Not Twitch streamers, not gaming journalists, just podcasters. The secret of old modules has always carried with them a mystery. You must learn their riddle, listeners. You must learn their discipline. For no site, no site in this world you can trust. Not Facebook, not Reddit, not forums. Old modules, you can trust.” - Conan’s father, probably
Brandon and Josh sat down on a Saturday morning to watch the first Conan the Barbarian film, and record an episode about the AD&D Module “Conan Unchained!” Join them as they share their thoughts on the work, expanding out to cover some of their opinions on early wargaming D&D, and general thoughts about the Conan films.
About “Conan Unchained!”: Released in 1984 for Advanced Dungeons & Dragons, written by David “Zeb” Cook, with art by Jeff Butler. Conan Unchained! includes four pre-generated characters, the adjusted rules for running adventures in this setting, and a full adventure ranging from levels 10-14.
Topics
Introduction (0:48)
David Cook before “Zeb” (1:58)
Book Vs. Movie as source material (3:33)
The Setting (square peg, round hole) (5:14)
The pre-generated characters (and why you should definitely use them) (8:23)
Stats specific to the setting (9:49)
Comparing Luck Points to Force Points (13:34)
Fear checks (14:50)
Keeping in mind the era this was written, and the system it’s for (16:46)
Hyboria is significantly lower-magic than Greyhawk or the Forgotten Realms (18:09)
Without the Conan pastiche, this adventure is so-so (20:28)
If you’re wanting to play something like this now (22:22)
New monsters! But only technically plural (23:07)
Detailing the pre-generated character sheets (25:43)
Maps, Atlases, and similar material (27:32)
Jeff Butler, the artist for the book (31:17)
Additional Resources
Conan Unchained! On Archive.org https://archive.org/details/tsr09123cb1conanunchainedlevel1014
Conan Unchained! Wikipedia https://en.wikipedia.org/wiki/Conan_Unchained!
Jeff Butler’s website, featuring a lot of his work https://jeff-butler.com/
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
The Mind Behind 'The End': Part 2 of Our Interview with Joe Donka | The Goblins and Growlers Podcast Episode Introduction
Welcome to part 2 of our interview with Joe Donka, creator of "The End," the 1995 Christian Apocalypse role-playing game that was banned from GenCon. This is essentially part 3 of our Joe Donka Trilogy so, if you haven't already, be sure to go back and listen to our January 10 episode where we discuss the game for the first time, then go back and listen to the first part of our interview on on March 28.
We're so grateful to Joe for taking time out of his day to talk to us and share stories about this fascinating and unique property he created. I had a smile on my face the whole time I was editing this. I decided I'm not even going to put time codes in this episode because it's such a fun interview that you really should listen to the whole thing.
Obviously there are some mature themes discussed here -- maybe a little bit moreso than last week -- so keep that in mind as you're listening. Fortunately there was only one part where we had to do any bleeping.
And thanks again to Joe because he sent us a copy of the Judges screen and two autographed copies of "The End." They're glorious.
About Joe: Joe is a semi-retired (maybe?) game designer. The primary mind behind Scapegoat Games, half of Tyranny Games, and the principal creator of "The End," a post-apocalyptic game about the people left behind after the devout are whisked off to heaven, and the evil whisked off to hell. “The meek shall inherit the Earth” wasn’t a promise, it was a warning.
Additional Resources
The End (Second Edition): https://www.drivethrurpg.com/product/778/The-End-Lost-Souls-Edition
Of Gods and Men: https://www.drivethrurpg.com/product/840/Of-Gods-and-Men
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
The Mind Behind 'The End': Part 1 of Our Interview with Joe Donka | The Goblins and Growlers Podcast Episode Introduction
We’re joined today by Joe Donka, creator of "The End," a roleplaying game set in the Christian Apocalypse. After spending hours scouring the internet for alternate ways to contact Joe, Brandon and I came up with a game plan for if we didn’t hear from him, then we both got busy with life as we often do. In the meantime, Joe reached back out to Brandon and agreed to an interview! The excitement is palpable. Get ready as we interview the mind behind "The End," getting context, and having some of our wild speculation corrected!
About Joe: Joe is a semi-retired (maybe?) game designer. The primary mind behind Scapegoat Games, half of Tyranny Games, and the principal creator of "The End," a post-apocalyptic game about the people left behind after the devout are whisked off to heaven, and the evil whisked off to hell. “The meek shall inherit the Earth” wasn’t a promise, it was a warning.
Topics
Introduction (0:23)
Mrs. Donka’s amusement at the whole situation (1:36)
How we came to review The End in the first place (2:35)
Joe’s first collaborator Shane (3:56)
“Special Thanks to Denny’s” (4:56)
Wanting to be an ordinary person in extraordinary circumstances (7:08)
Joe’s early life, how it influenced The End (10:22)
Joe sets the record straight on his age (12:49)
The gestation period of The End from concept to publishing (15:20)
Scapegoat Games staff (20:02)
Harry Liebowitz and Brandon the Optimist (21:12)
The End is the Dark Souls of TTRPGs (23:39)
Joe’s favorite philosophers (26:07)
Back to God, WA (29:22)
Joe’s love for post-apocalypse media (30:46)
Joe’s (at the time) plans for Scapegoat Games (33:13)
The Fall of Scapegoat (34:15)
Naming the company Scapegoat Games (43:29)
Getting banned from Gen Con (44:10)
“If he’s working this hard, it’s going to be successful.” (50:44)
Outro (52:12)
Additional Resources
The End: https://www.drivethrurpg.com/product/778/The-End-Lost-Souls-Edition
Of Gods and Men: https://www.drivethrurpg.com/product/840/Of-Gods-and-Men
Joe Donka Games: https://www.drivethrurpg.com/browse/pub/25/Tyranny-Games
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
https://twitter.com/WayOfBrandolore
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https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Power Rangers TTRPG from Renegade Games Studios
Episode Introduction
Brandon pretty much goes full nerd in this one. He doesn't get a ton of opportunities to talk about Power Rangers and Super Sentai, though, so give him a break. This week he and Josh review Renegade Games Studios' new "Power Rangers Roleplaying Game" which, if you needed a hint, is based on the classic Power Rangers franchise, specifically the first six seasons from the 1990s.
It originally was supposed to use the Dungeons & Dragons Fifth Edition system, but the developers made a late change and created their own system instead, but it still feels a lot like 5e. There are ups (relatively simple to get started) and downs (sloppy production) to this game, but it's worth checking out if you're a fan of Power Rangers.
Do you own it? Have you run a game yet? Tell us what you think of it or what you might have done differently if you were the game designer.
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Topics
The new Obi-Wan trailer (2:10)
Power Rangers RPG (6:00)
How the System is Set Up (10:00)
So It's Not 5e After All? (13:30)
More Like 5e with Another Coat of Paint(17:00)
Point Buy and Character Creation (19:00)
Powers (27:00)
Advanced Spectrum Rangers/Brandon Nerds Out (29:00)
More Character Creation - Why A New System Again? (37:00)
Clear Production Issues with the Book (39:00)
Metal Heroes and Kamen Riders (46:00)
Origin of Super Sentai - Thanks, Spiderman (51:00)
Zords, How Do They Work? (54:00)
Locations and Bestiary (1:04:00)
Other Products in This Line (1:09:00)
Alter Arms (1:11:00)
https://www.youtube.com/watch?v=nEvrg5OPft4
https://www.youtube.com/watch?v=a-pmgT9aKXY
Additional Resources
Power Rangers RPG by Renegade Game Studios: https://renegadegamestudios.com/game-world/power-rangers/power-rangers-roleplaying-game/
Alter Arms by Duffy Austin: https://www.alterarms.com/ https://twitter.com/AlterArms
"Japanese Spider-Man Is Bonkers" - Caravan of Garbage https://www.youtube.com/watch?v=R6UkKP42jrI
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
https://twitter.com/WayOfBrandolore
https://twitter.com/BlackCloakDM
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Push It Real Good Episode Introduction
Josh and Brandon’re here and we’re in effect. It’s been a while since it was just us on the show. They catch up on some personal news, as well as talking about Brandon’s latest TTRPG product selection, and some basic Twitter drama. Relatedly discussing an indie TTRPG system called Alter Arms.
The meat of this week’s episode is Cezar Capacle’s Push SRD, a rules-light game design system, which Josh repeatedly calls “beautifully simplistic.”
Topics
Personal news (0:27).
Power Rangers RPG (1:23)
Alter Arms (3:59)
Cezar Capacle (9:25)
Push (10:53)
Push Synopsis (14:08)
“The Oracle” (16:01)
Echoes of The Quiet Year as well as Lasers & Feelings (18:20)
Brandon’s designing a game??? (23:11)
Cezar on Twitter, Spelling, and Josh totally knows the NATO phonetic alphabet (26:19)
Cezar’s narrative voice, and intentional omission (29:04)
Minimizing the numbers put into your game (30:48)
"We are not number crunchy bois." (36:32)
Wrestling Facts (38:47)
Traits in Push (45:05)
Wrapping up & outro (49.05)
Additional Resources
Power Rangers RPG by Renegade Game Studios: https://renegadegamestudios.com/game-world/power-rangers/power-rangers-roleplaying-game/
Alter Arms by Duffy Austin: https://www.alterarms.com/ https://twitter.com/AlterArms
Cezar Capacle’s links: https://capacle.bio.link/
Push by Cezar Capacle: https://capacle.itch.io/push
The Quiet Year by Avery Alder: https://buriedwithoutceremony.com/the-quiet-year
Lasers & Feelings by John Harper: http://www.onesevendesign.com/laserfeelings/
Short Rest Mug by Cezar Capacle: https://hicsuntdracones.threadless.com/designs/short-rest/accessories/mug/standard
Listen, rate, and subscribe!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
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https://facebook.com/GoblinsAndGrowlers
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https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Review: Critical Role’s “The Legend of Vox Machina” Episodes 10-12 Episode Introduction Here we are 12 episodes later reviewing the final installments of the first season of Critical Role's "The Legend of Vox Machina." Brandon knew nothing about Critical Role going into to this, so odes he want to keep watching or has he soured on it? Has the series rejuvenated Gabe's interest in Critical Role after becoming something of a lapsed fan? Also: it's a spoiler review.
A couple of notes:
- The final episode of our SEO-cash-in review series!
- This was a solid and entertaining season. If the second season is anywhere close to this then we're all about it.
- Do you want to hear use review more gaming, fantasy, and gaming-fantasy-adjacent stuff? Let us know at contact@goblinsandgrowlers.com OR tweet us @WayofBrandolore and @BlackCloakDM
P.S.: Minimal editing on this one given the tight turnaround and, frankly, exhaustion. Forgive all the “ums,” “uhs,” and “likes.”
----more----
Additional Resources * “The Legend of Vox Machina” on Prime Video * “Critical Role” on Twitch * “Critical Role” podcast
Listen, rate, and subscribe!
If you like the show, please telephone, telegraph, tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Review: Critical Role’s “The Legend of Vox Machina” Episodes 7-9 Episode Introduction Happy Valentine's Day. Brandon + Gabe = Review of episodes 7-9 of "The Legend of Vox Machina" from Critical Role and Prime Video. We're in the stride. Everything feels cohesive (except for Pike's story) and our episode notes are suffering from us being engrossed in the plot. By the end of this batch we're rounding third and are on the cusp of the final action in the season. It's pretty great so far and Brandon, who's ignorant of all things Critical Role, is fully bought-in at this point. Also: it's a spoiler review.
A couple of notes:
- Next week's review should come out on Tuesday because of the regular GGP release day.
These third batch of three episodes of this 12-episode series dropped on Thursday, Feb. 10 (EST). The final three episodes will release Thursday, Feb. 17 at 7 p.m. EST.
P.S.: Minimal editing on this one given the tight turnaround, folks. Forgive all the “ums,” “uhs,” and “likes.”
----more----
Additional Resources * “The Legend of Vox Machina” on Prime Video * “Critical Role” on Twitch * “Critical Role” podcast
Listen, rate, and subscribe!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Review: Critical Role’s “The Legend of Vox Machina” Episodes 4-6 Episode Introduction Brandon and Gabe are back with a review of episodes 4-6 of "The Legend of Vox Machina" from Critical Role and Prime Video. This batch of episodes feels so much more cohesive than episodes 1, 2 and 3. The story gets rolling kept us engaged through all three 24-minute installments. After the somewhat bumpy episodes 1 and 2, it feels like the show has hit its stride. We're invested now and would be binging them for our own enjoyment even if we weren't recording reviews! Also: it's a spoiler review.
A couple of notes:
- No timecodes for this one. It was a much less structured discussion because we didn't have to rehash things like animation quality, etc. It's more or less chronological through the episodes.
- Next week's review should come out on Monday. This one came out Tuesday because Monday was already the regular bi-weekly GGP release.
These second batch of three episodes of this 12-episode series dropped on Friday, Feb. 4. Three additional episodes will be released every Friday with the season concluding on Feb. 18.
P.S.: Minimal editing on this one given the tight turnaround, folks. Forgive all the “ums,” “uhs,” and “likes.”
----more----
Additional Resources * “The Legend of Vox Machina” on Prime Video * “Critical Role” on Twitch * “Critical Role” podcast
Listen, rate, and subscribe!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Amnesia Campaigns: Who Am I? Why Am I Here! Episode Introduction
Noah Downs (he's a lawyer, but he's a cool lawyer) returns this week to talk with us about amnesia campaigns. How fun is it when your players have no idea who they are or what they're doing. If you're not as old as me, you can Google "Admiral Stockdale debate" to see the first thing I thought of when we discussed talking about this topic.
Noah's reasons for discussing this aren't entirely altruistic, however. He has a new amnesia campaign actual-play podcast to push. Follow "Forgotten Paths" on all the podcast platforms to join Noah and his players as they answer the who, what, where, when, and why of their existence.
About Noah: Noah Downs (@MyLawyerFriend) is an experienced gaming, entertainment, and intellectual property attorney at Premack Rogers P.C.. He is also a part-time GM on Twitch, and is the GM/Lead Writer for the Forgotten Paths D&D 5E Live-Play Podcast. You can find Noah on Twitch, Twitter, and TikTok at @MyLawyerFriend, and you can find the Forgotten Paths Podcast on your favorite podcatcher, or by following @paths_forgotten on Twitter.
Production note: I've listed the topics below in order, but no time codes, because I wrote them all down BEFORE I realized I hadn't trimmed some stuff from the beginning or added music, so they were all off my a few minutes. We can only do the best we can and try to do better the next time.
----more----
Topics
Chattin' and beboppin' as we get started.
Brandon brings it back to Star Trek, because that's what he does.
Giorgios Tsukalos enters the chat.
Developing "Forgotten Paths." Working with players through music and playlists.
Helping players who are new to the game.
Developing character backstory without knowing character backstory.
Improving as an amnesia GM
The preparation and planning of the podcast
Safety tools
Additional Resources
Forgotten Paths on Apple Podcasts: https://podcasts.apple.com/us/podcast/forgotten-paths/id1603875480
Forgotten Paths Twitter: https://twitter.com/paths_forgotten
Noah’s Twitter: https://twitter.com/mylawyerfriend
Listen, rate, and subscribe!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
https://twitter.com/WayOfBrandolore
https://twitter.com/BlackCloakDM
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Review: Critical Role’s “The Legend of Vox Machina” Episodes 1-3 Episode Introduction Josh was busy this weekend, so Brandon and Gabe hijacked the podcast to do a review of the new “Critical Role” animated series, “The Legend of Vox Machina.” Gabe is a casual fan of “Critical Role” who fell out of regular listening because of the episode length. Brandon actually has never seen or listened to an episode of “Critical Role,” so he’s going into this series knowing nothing but with an open heart and open mind. Join them as they discuss the ups and downs of the first three episodes, the first two of which were essentially a two-part pilot, followed by a third episode that sets up the Briarwood arc. Spoilers within. Timecodes after the jump.
These first three episodes of this 12-episode series dropped (to the public) on Friday, Jan. 28. Three additional episodes will be released every Friday with the season concluding on Feb. 18.
Spoiler you won’t mind hearing: We enjoyed it.
P.S.: Minimal editing on this one given the tight turnaround, folks. Forgive all the “ums,” “uhs,” and “likes.”
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Topics * Intro chatter. * Animation quality, both CGI and traditional (5:30) * Differences between the show and the original (9:45) * Thoughts on the pilot episode(s) (14:00) * Discussing characters, tropes, and voice actors (19:26) * Episode 3 discussion (31:30) * Release schedule (38:30) * Episode run times (39:49) * Final thoughts (47:33)
Additional Resources * “The Legend of Vox Machina” on Prime Video * “Critical Role” on Twitch * “Critical Role” podcast
Listen, rate, and subscribe!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
How to Legally Publish Your TTRPG Content Episode Introduction
We’re joined by guest Noah Downs (he’s a lawyer, but he’s a cool lawyer) to talk about OGLs and SRDs, the alphabet soups of publishing tabletop role-playing game content. Noah tells us about how Wizards of the Coast’s Open Gaming License works and how you can use the Fifth Edition System Reference Document to legally create content you can publish and monetize. We also discuss fan-content policies for podcasts and copyright and trademark basics.
About Noah: Noah Downs (@MyLawyerFriend) is an experienced gaming, entertainment, and intellectual property attorney at Premack Rogers P.C.. He is also a part-time GM on Twitch, and is the GM/Lead Writer for the Forgotten Paths D&D 5E Live-Play Podcast. You can find Noah on Twitch, Twitter, and TikTok at @MyLawyerFriend, and you can find the Forgotten Paths Podcast on your favorite podcatcher, or by following @paths_forgotten on Twitter.
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Topics
Noah’s disclaimer. He’s a lawyer, but not your lawyer, so everything he says here is not to be construed as legal advice and is strictly for informational purposes. Basically, talk to a lawyer. (1:30).
What exactly is the Open Gaming License and how does it work? What’s allowable under it and what isn’t? (3:00)
What is the System Reference Document? (6:15)
What is a derivative work? (8:28)
Best practices to stay compliant with the OGL? (9:48)
Protecting your own product identity. (11:15)
“Fair Use” triggers all lawyers (14:00)
What are trademark and copyright? (19:50)
Public domain (27:20)
Using content in public games (28:50)
More on OGL/SRD compliance (32:20)
Fan-content policies for actual-play podcasts (36:00)
Additional Resources
Fifth Edition System Reference Document: https://dnd.wizards.com/articles/features/systems-reference-document-srd
Quick Reference Site for the SRD: https://www.5esrd.com/
Wizards of the Coast’s Fan-Content Policy: https://company.wizards.com/en/legal/fancontentpolicy
Quick overview of OGL/SRD: https://www.thearcanelibrary.com/blogs/news/how-to-use-the-open-game-license
Noah’s Twitter: https://twitter.com/mylawyerfriend
Listen, rate, and subscribe!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
https://twitter.com/WayOfBrandolore
https://twitter.com/BlackCloakDM
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, an actual play)
JOIN OUR DISCORD: bit.ly/goblindiscord
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
”The End,” a tabletop RPG about the Christian Apocalypse Episode Introduction
*Josh and Brandon discuss 1995’s “The End” from Scapegoat Games. It’s a role-playing game based on the Christian Apocalypse and was kicked out of GenCon for its use of religious imagery. It’s bleak, interesting, and maybe came before its time. They also start down a rabbit hole of investigation and mystery as they try to get in touch with its creator to talk about how it came to be. Hopefully there will be a Part 2 to this with interviews!
Main Topics
Written by Joseph Donka, who we cannot get ahold of. Does anyone out there know him? Because We’d love to talk to him about this.
GenCon controversy and ban.
The cover art is evocative of Planescape from the 90s. The artist, Richard Kane Ferguson, is known for (among many other things) illustrating Magic: The Gathering Cards. His work tends to have themes of dark fantasy. Just this year, the original oil and acrylic he did for Dakkon, Shadow Slayer, was sold for $31,000.
There’s also that second-edition revival attempt in the early 2000s from Tyranny Games. A few releases there, but they also appear defunct now. Josh makes some headway finding some information about the principal owner of this new company.
The book reads so much like a setting description from “The Walking Dead.” Almost as though it came a few decades too early to ride the wave of post-apocalyptic media popularity.
The investigation begins.
Tell us your favorite post-apocalyptic stories @goblinsgrowlers on Twitter.
Additional Resources
Listen, rate, and subscribe!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
James Bond 007: Role Playing In Her Majesty’s Secret Service Join Josh and Brandon as they enter a world of espionage, intrigue, and dice-rolling, with Victory Games’ TTRPG “Role Playing in Her Majesty’s Secret Service”.
Click here for full show notes, including links to what we talk about and images
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Additional Resources
Listen, rate, and subscribe!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
Low Magic? No Magic? No Problem! We Finance!
What kind of settings do you enjoy more? Heavy magic, low magic, or a more realistic milieu with near-zero casting? This episode we discuss merits and preferences on the level of magic in a gaming setting. Just a freewheeling discussion about magic levels. Tweet at us or email at contact@goblinsandgrowlers.com to tell us what you think!
We also quickly touch base on a new release for "Boy Problems," the Carly Rae Jepsen TTRPG. Go to boyproblems.itch.io to check out "Side B" and support this creator. And you can check out our episode on "Boy Problems," too!
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
LINKS!
Sister podcast, an actual-play: Quid Pro Roll
Support: Patreon, itch.io.
Discord: Join the Goblins and Growlers Discord! We've even got a channel dedicated to discussing new episodes of GGP!
Twitter: Brandon Josh
Interview with game designer Cezar Capacle So, we all know you don't necessarily need dice for a fun tabletop experience, but can you get away without waking consciousness?
In today's episode, Brandon interviews Cezar Capacle, a game designer from Brazil who's trying to push the limits of what a TTRPG can be. Cezar talked to us while he was in the middle of making a huge trans-Atlantic change in his life, so we really appreciate him taking the time to talk.
You can show your appreciation, too, by checking out his itch.io store at https://capacle.itch.io/. Follow him on Twitter at https://twitter.com/capacle. If you want all his links, you can grab them at https://capacle.bio.link/
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
LINKS!
Sister podcast, an actual-play: Quid Pro Roll
Support: Patreon, itch.io, and BigCartel!
Discord: Join the Goblins and Growlers Discord at bit.ly/goblindiscord! We've even got a channel dedicated to discussing new episodes of GGP!
Twitter: Brandon Josh
Restoration Games' Return to Dark Tower "Dark Tower" is an early electronic board game from way back in the early 1980s. It was pretty revolutionary (and legitimately fun) for the late 70s/early 80s, but you definitely could put it in the category of "reach exceeded grasp." Imagine if someone used the Antikythera Mechanism to play Fortnite.
It was expensive, easy to break, and Milton Bradley stole the idea from the original creators. Now it's still expensive, mostly broken, and incredibly difficult to find. Fortunately Restoration Games is bringing it back in a more modern form. Josh and Brandon discuss the game, its history, and spend an awful lot of time talking about Orson Welles.
Are you missing out if you've never sat and watched Maurice LaMarche going on and on in his Orson Welles impression? Yes, Always!
Restoration Games: https://restorationgames.com/return-to-dark-tower/
Orson Welles Dark Tower Commercial: https://www.youtube.com/watch?v=cxrY7MWEkwE
Dark Tower Tabletop Simulator: https://www.youtube.com/watch?v=kYV6btuD5-I
Orson Welles Frozen Peas Audio: https://www.youtube.com/watch?v=tyko_oQ0da8
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
LINKS!
Sister podcast, an actual-play: Quid Pro Roll
Support: Patreon itch.io and BigCartel!
Discord: Join the Goblins and Growlers Discord at bit.ly/goblindiscord!
Twitter: Brandon Josh
Unearthed Arcana: Travelers of the Multiverse A couple of things going on here, so we've included some timestamps!
First, right before we started recording we found some news about the Star Wars RPG we'd been talking about for a couple of episodes, so we give an update on that. Then next (9:18) we talk about the new Travelers of the Multiverse Unearthed Arcana from Wizards of the Coast -- Giff, Thri-Kreen, Plasmoids, and more. We know there's a multiverse book coming out, but does this mean we're also going to get 5e setting guides for Dark Sun, Spelljammer and Planescape? I sure hope so.
Brandon mentions an amazing Dark Sun history video at about the 46-minute mark. Here's a link to that. It's almost three-hours long, but it's absolutely worth it if you want to learn about the setting.
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
LINKS!
Sister podcast, an actual-play: Quid Pro Roll
Support: Patreon itch.io and BigCartel!
Discord: Join the Goblins and Growlers Discord at bit.ly/goblindiscord!
Twitter: Brandon Josh
How to use gothic horror in your games Happy Halloweek! We, along with our guest, Gabriel Perez*, talk about TSR's 1994 Second Edition boxset, "Masque of the Red Death" and, more broadly, gothic horror an TTRPGs.
"Masque" takes the rules of Second Edition and lays them on top of a Victorian-Era earth filled with subtle mystery and magic. It's under the Ravenloft branding, but it's just different enough that you could argue it's being forced into Second Edition rules when it should have been its own thing. It's available on DriveThruRPG and, for the rest of this week, it's on sale! Check it out -- it's an interesting oddity among 2e products.
*You might know Gabriel as the most-excellent audio engineer for our sister podcast, Quid Pro Roll.
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
LINKS!
Sister podcast, an actual-play: Quid Pro Roll
Support: Patreon itch.io and BigCartel!
Discord: Join the Goblins and Growlers Discord at bit.ly/goblindiscord!
Twitter: Brandon Josh
Part Two of our discussion/rediscovery of the (former) Fantasy Flight Star Wars RPG. We didn't get cocky.
SCHEDULING NOTE!
We're publishing a new episode next week for Halloween week! We're talking about the Ravenloft: Masque of the Red Death box set from 1994. If you have a favorite spooky/scary/terrifying adventure or module then let us know about it at contact@goblinsandgrowlers.com.
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
LINKS!
Sister podcast, an actual-play: Quid Pro Roll
Support: Patreon itch.io and BigCartel!
Discord: Join the Goblins and Growlers Discord at bit.ly/goblindiscord!
Twitter: Brandon Josh
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Also, the greatest piece of Star Wars media of all time.
We're talking about Star Wars. Despite making plans for what to talk about, we ended up half-remembering names of planets and totally forgetting names of Jedi from "Knights of the Old Republic." Anyway, we learned that the "Star Wars" RPG has changed ownership at least once in the last year. Josh was especially surprised about this because he loves the game. But I guess we all had some other things to worry about in the last year.
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company. Brandon Dingess (Twitter) and Josh Maltby (Twitter) are fully 50 percent of the team!
Check out their other work on Quid Pro Roll, Patreon, and BigCartel! And don't forget to join the Goblins and Growlers Discord at bit.ly/goblindiscord!
Take a trip with us to a weird mountain with vegetable creatures, metallic people, and strange weapons that shoot light. It's all beyond your ken, trust us. This is one of the classic D&D modules and has been an inspiration to me (and others) looking to take their games beyond the usual elves-in-the-forest trope of fantasy adventuring.
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company. Brandon Dingess (Twitter) and Josh Maltby (Twitter) are fully 50 percent of the team!
Check out their other work on Quid Pro Roll, Patreon, and BigCartel! And don't forget to join the Goblins and Growlers Discord at bit.ly/goblindiscord!
Crunchiness and Adaptability in Game Systems Sure, 5e is easy, but is it versatile? This episode we talk about adapting the system for other types of games, the evils of dice pools, Powered by the Apocalypse, and more!
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company. Brandon Dingess (Twitter) and Josh Maltby (Twitter) are fully 50 percent of the company!
Check out their other work on Quid Pro Roll, Patreon, and BigCartel! And don't forget to join the Goblins and Growlers Discord at bit.ly/goblindiscord!
What's the best dragon? One Dragon, Two Dragon, Red Dragon, Blue Dragon. Wizard's of the Coast's upcoming "Fizban's Treasury of Dragons" goes through all the usual dragons: chromatic, metallic, gem. But I ask you where, in this modern age of industry and innovation, are the industrial dragons made of graphene, advanced polymers, and plywood?
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company. Brandon Dingess (Twitter) and Josh Maltby (Twitter) are fully 50 percent of the company!
Check out their other work on Quid Pro Roll, Patreon, and BigCartel! And don't forget to join the Goblins and Growlers Discord at bit.ly/goblindiscord!
What's your most off-the-rails gaming experience? Nothing ever really goes to plan when you're running a game, but what about when it REALLY doesn't go to plan?
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company. Brandon Dingess (Twitter) and Josh Maltby (Twitter) are fully 50 percent of the company!
Check out their other work on Quid Pro Roll, Patreon, and BigCartel! And don't forget to join the Goblins and Growlers Discord at bit.ly/goblindiscord!
Your staff was glowin' Mage robes, no skin showin' Hot night, dice were rollin' What do you think you're castin', baby? Hey, I just hit you, and this is crazy But what's your number? Did I beat your AC?
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company. Brandon Dingess (Twitter) and Josh Maltby (Twitter) are fully 50 percent of the company!
Check out their other work on Quid Pro Roll, Patreon, and BigCartel! And don't forget to join the Goblins and Growlers Discord at bit.ly/goblindiscord!
What's the value of creative content? What's your work worth? Do people tell you that you shouldn't charge so much for creative work you've sweat and bled for?
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company. Brandon Dingess (Twitter) and Josh Maltby (Twitter) are fully 50 percent of the company!
Check out their other work on Quid Pro Roll, Patreon, and BigCartel! And don't forget to join the Goblins and Growlers Discord at bit.ly/goblindiscord!
Can you have too much science fiction in your fantasy setting? Brandon and Josh of Goblins and Growlers are talkin' 'bout mecha as they discuss the AD&D 2e module "Earthshaker!" about a giant robot that just wants to crush kingdoms.
Topics: Giant Robots, "You got Sci-Fi in my Fantasy!", Adventure Aesthetics & Theming
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company. Brandon Dingess (Twitter) and Josh Maltby (Twitter) are fully 50 percent of the company!
Check out their other work on Quid Pro Roll, Patreon, and BigCartel! And don't forget to join the Goblins and Growlers Discord at bit.ly/goblindiscord!