A two player tabletop role playing podcast in which we play a variety of different games and systems to tell different stories.
The one where James tells a story...
Having been knocked unconscious, Elias sleeps through the rest of the battle but rest assured the battle continues and Elias is very proud about the part he played in ensuring victory.
Plans are made to search for and rescue the missing villagers
Our heroes greet mysterious strangers at the gates, strangers with whom Elias believes he may share a powerful bond! Also Orcs and danger aplenty! AGH!
Elias and Borgol make their way inside the keep and all is not as they imagine. Terrible news threatens to tear Elias apart, figuratively, and tough choices have to be made.
Join our adventurers as they search onward to resolve the mysterious goings on in Nightstone and face off against new visitors to the town and try to work out if they are friend or foe
We leap straight back in after an epic battle that Borgel will make sure passes through the generations and rejoin our heroes as the partake in one Elias' favourite pastimes- looting.
Our heroes continue to attempt to make new friends and perform daring feats as they try to uncover the mysteries at play in Nightstone.
Travelling magician Elias Seachmall and his Biographer Borgol head to Nightstone to share tales of heroism and adventure in an effort to show off impress a lady, no less. Whilst Elias' heroic intentions and prowess are said (by Borgol and Elias himself) to know no bounds, they are soon put to the test when the duo discover all is not as it should be.
Craig and James have a chat about fiasco what they liked about it, and what they liked even more about it.
Things heat up in the Arctic as Margarets plans are revealed, Terence tries to make things right with Lloyd and Anna makes a discovery that cause her to question everything and make new plans. Find out who, if anyone is going to get out of this Fiasco.
After the explosion rocks the research station, the lives of the inhabitants are turned upside down as friends start to betray friends, unlikely alliances are formed and the clues start to point to a conspiracy running deeper than first imagined.
I love Fiasco.
Part one of our fiasco adventure, meet money driven Margeret, dedicated research scientist Lloyd, environmental activist Anna and surfer/maintenance crew Terence. Explosions, theft and skullduggery is afoot at a remote, arctic research station.
James and Craig have a little chat about Armistice, a game played using Chaosiums basic role-play system.
Captain Thomas Burton continues his quest to find the tools to save his friend and uncovers more than he bargained for when he finds out what this centre for healing and digging is there to dig for....
After an accident whilst searching an apparently abandoned German trench, Thomas Burton finds himself making increasingly intriguing and disturbing discoveries as he tries to find a shovel and some medical supplies. Will he find the tools he needs? Or will he find something much worse? Or will someone, or something find him first?
World War 1 is drawing to a close, the fighting is coming to an end and Captain Thomas Burton and his men have been charged with searching the trenches of the enemy to help learn about those they had been fighting. An unexpected turn means Thomas has to help his friends as he tries to make sense of the mysteries they uncover.
The one where James and I say some occasionally wise and insightful things about the game we just played. In this episode, the game we just played happens to be Mars Colony by Tim Koppang.
Kelly continues her quest to save the Mars Colony, tying up loose ends and preparing for the festival of education, where Kelly and the headline band have big plans to "wow" the crowd!
Having began arranging a festival of education, Kelly gets to work on some other issues involving the colony and makes some discoveries about some powerful people. She also meets Ted. We like Ted.
Kelly Perkins continues her quest to save the Mars Colony. This week, she goes head to head with the capitalism and plans to put on a festival.
New Adventure Day! Kelly Perkins embarks on a mission to clean up the mars colony. With a growing resentment amongst the people and catastrophe looming, will Kelly manage to solve the colonies problems in time? With help from a faithful robot, a former band from Marschester and a son that's lost his way, what can possibly go wrong?
Join Richard De Peowne, William Marshall and Hammer Train in the finale of our Merrie England adventure as they search the forbidden depths beneath the Tower of London but will the be ready for what's behind that final door...
After escaping an attack from the kings guards and having discovered information about a mysterious ritual, Richard goes in search of help to get to the bottom of a fiendish conspiracy that seems to run much deeper than he first thought...
Having undertaken a thorough investigation, it is time for Richard to present his findings to King John, but will it be enough to convince the him to set William Marshall free? Will the real villains be brought to justice? find out as we prepare to go to the banquet...
The gathering crowds all witnessed William Marshall deliver a killing blow to his opponent during a joust with a poisoned lance apparently intended for the king himself. His young squire Richard de Peowne then embarked on a quest to clear Williams good name and find out who was really behind the attempt on King John's life.
A new adventure using the Merrie England setting for Chaosium's Basic Role-play System. Our adventure starts with young squire to William Marshall, Richard De Peowne as he heads to London in time for a jousting tournament. Things soon get tricky as he finds himself caught up in a dastardly plot to kill the king...
A little discussion between Craig and James about Edge of the Empire and how they ran it for two players, (well the GM and one player.), and how they felt it went If you have any questions or want to join the conversation, go to the website thegamemasterandme.com, all the ways of contacting us are listed there.
Having scoured the ship for clues and information about when and where Jerod Raxus was to receive the holocron. Fenn and his new ally Erin, the Twi'lek member of the rebellion, discovered what they needed to know and headed down to the loading bay to wait for the exchange. As Raxus received the holocron and revealed he had captured FR4N, our heroes proceeded to do everything they could to avoid the ensuing boss fight. Frustrating?
Yes. yes it was.
Find out what happens next in this, the final episode of our Edge of the Empire adventure.
Having found their way aboard the barge, Fenn and FR4N stumbled across the mysterious Twi'lek from the bar. She introduced herself as Erin and explained that she too is searching for the item, which turns out to be a holocron, on behalf of the rebellion. We join them, in a cupboard, as they formulate a plan to obtain their bounty and also figure out if they can even work together...
Shortly after Fenn learned about the artefact he has been charged to steal in return for the release of his ship and information that could help his family, he was pickpocketed. The thief stole the ticket Fenn needed to board the luxury pleasure barge on which the artefact is thought to be changing hands. Chasing down the thief, Fenn discovered he is not the only one trying to sneak onto the barge and was directed to where the thief was told to deliver the ticket. Who is this mysterious Twi'lek, and will she prove to hinder our hero's plans, or will she help him save his family?
Episode 1 of our two player Edge of the Empire adventure. Join bounty hunter Fenn Folstock as he's begins working on a heist that could set him and his family up for life!