Dunsparce & Drampa: Recent Episodes

Calyrex Game Corner

Four unlikely heroes take an adventure in the world of Pokémon, making powerful allies, uncovering ancient mysteries, and thwarting a conspicuous terrorist organization.

This original improvisational table-top roleplaying game podcast has no affiliation with Nintendo, The Pokémon Company, Creatures Inc., Game Freak, Wizards of the Coast, or any of their subsidiaries. All intellectual rights and credits are reserved by their respective owners.

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In this episode of our Pokémon D&D campaign, Triton, Kitt, Red Robin, and Tia explore the humble town of Velascoe. What secrets do the local bookshop, Z-Tech facility, and pizzeria have in store?

🚢 Start from Episode 1: https://open.spotify.com/episode/3otbF54LFHkuupbIMfjkN6?si=tm57XIoJTOK4jYtVtd7Y9g

📜 Prologue Series: https://open.spotify.com/episode/6p7Z4c779a4JQioudpNk4y?si=mom750JiRrWYiA7Zvu6KIw

✨ Support the Show

Patreon (Early episodes, behind-the-scenes, art, & more): https://patreon.com/dunsparce

All Links Here: https://linktr.ee/Dunsparce

🎨 Credits

Background art: Flamango – https://bsky.app/profile/flamango.bsky.social

Character art: Acyl – https://trainercrow.tumblr.com/

Original theme music: Rush Garcia – https://vgen.co/RushGarcia

🎬 Cast & Crew Socials

Jacob (Triton) – Twitch: https://twitch.tv/galacticsquidzz

Kira (Editor) – Twitch: https://twitch.tv/kirakissaten

Melissa (Tia) – Tiktok: https://tiktok.com/@honeybeecanread

Grace (GM) – TikTok: https://tiktok.com/@serenegrachay

👉 All Caught Up?

Check out Campaign 1: https://open.spotify.com/episode/76uFkLs57ttIN2VCNXiqvO?si=p6vGErjoS2aNmPq8aMEfUw

Keywords: Pokémon TTRPG, Pokémon actual play, Pokémon D&D, Pokémon tabletop RPG, audio drama Pokémon

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Our Pokémon TTRPG adventure continues! After barely surviving the storm at sea, Triton, Red Robin, Kitt, and Tia step off the beach and into the mysterious forest looming ahead.

Among the wild life and canopies of trees, will they find friends, foes, or... feet?

🚢 Start from Episode 1: https://open.spotify.com/episode/3otbF54LFHkuupbIMfjkN6?si=tm57XIoJTOK4jYtVtd7Y9g

📜Prologue Series: https://open.spotify.com/episode/6p7Z4c779a4JQioudpNk4y?si=mom750JiRrWYiA7Zvu6KIw

✨ Support the Show

Patreon (Early episodes, behind-the-scenes, art, & more): https://patreon.com/dunsparce

All Links Here: https://linktr.ee/Dunsparce

🎨 Credits

Background art: Flamango – https://bsky.app/profile/flamango.bsky.social

Character art: Acyl – https://trainercrow.tumblr.com/

Original theme music: Rush Garcia – https://vgen.co/RushGarcia

🎬 Cast & Crew Socials

Jacob (Triton) – Twitch: https://twitch.tv/galacticsquidzz

Kira (Editor) – Twitch: https://twitch.tv/kirakissaten

Melissa (Tia) – Tiktok: https://tiktok.com/@honeybeecanread

Grace (GM) – TikTok: https://tiktok.com/@serenegrachay

👉 All Caught Up?

Check out Campaign 1: https://open.spotify.com/episode/76uFkLs57ttIN2VCNXiqvO?si=p6vGErjoS2aNmPq8aMEfUw

Keywords: Pokémon TTRPG, Pokémon actual play, Pokémon D&D, Pokémon tabletop RPG, audio drama Pokémon

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In this explosive first episode of our second Pokémon TTRPG campaign Dunsparce & Drampa: Harmony, we set sail on the S.S. Decis Natus, meet our dynamic cast of new characters and their Pokémon, and spark a chain of events that is sure to have consequences...

Support us on Patreon and get access to bonus content: https://www.patreon.com/Dunsparce

All of our links here! https://linktr.ee/Dunsparce

Background art by Flamango: https://bsky.app/profile/flamango.bsky.social

Character art by Acyl: https://trainercrow.tumblr.com/

Original theme music by Rush Garcia: https://vgen.co/RushGarcia

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The explosive first episode of Dunsparce & Drampa: Harmony premieres on Tuesday, October 21! You don't want to miss the all new setting, characters, and quests of our second homebrew Pokémon TTRPG campaign!

Support us on Patreon and get access to bonus content: https://www.patreon.com/Dunsparce

All of our links here! https://linktr.ee/Dunsparce

Music by Rush Garcia: https://vgen.co/RushGarcia

Character art by Acyl: https://trainercrow.tumblr.com/

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In this final installment of our prologue series Legends of the Vale, Romeo's Homeos investigate the final three floors of the castle. Will they succeed in finding the arcane sheet music, or be bested by something far more sinister?

Support us on Patreon and get access to bonus content: https://www.patreon.com/Dunsparce

All of our links here! https://linktr.ee/Dunsparce

Thanks to cainlawiet for the castle illustration! https://vgen.co/cainlawiet

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In this Part 2 of our three-part actual-play Pokémon TTRPG Prologue Legends of the Vale, our unlikely heroes continue to explore the castle, starting with the library. However, strange things, seem to be afoot…

Support us on Patreon and get access to bonus content: https://www.patreon.com/Dunsparce

All of our links here! https://linktr.ee/Dunsparce

Thanks to cainlawiet for the castle illustration! https://vgen.co/cainlawiet

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Legends of the Vale is a three-part actual-play Pokémon TTRPG Prologue, set 3000 years before Dunsparce & Drampa: Harmony will take place! Five unlikely heroes each receive a mysterious missive, bringing them together for a job that's sure to be interesting...

Support us on Patreon and get access to bonus content: https://www.patreon.com/Dunsparce

All of our links here! https://linktr.ee/Dunsparce

Thanks to cainlawiet for the castle illustration! https://vgen.co/cainlawiet

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This will be the final talkback release on the main channel for a while, considering Harmony begins next week, starting with a three part prologue! If you are eager for more talkback content, consider joining the Patreon! All links at https://linktr.ee/Dunsparce . Thank you for all of your support!

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Legends of the Vale is a three-part actual-play Pokémon TTRPG Prologue series releasing on September 9th, set 3000 years before Dunsparce & Drampa: Harmony will take place! All three parts are now available on our Patreon if you simply can’t wait 👀

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It is strongly recommended you consume episode talkback content in video form! Our YouTube link is at https://linktr.ee/Dunsparce

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It is strongly recommended you consume episode talkback content in video form! Our YouTube link is at https://linktr.ee/Dunsparce

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It is strongly recommended you consume episode talkback content in video form! Our YouTube link is at https://linktr.ee/Dunsparce

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A quick update regarding the future of Dunsparce & Drampa. Stay tuned for more announcements and teasers!

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The Quacko Packo have arrived at the precipice, as their journey culminates in the ultimate battle for the fate of the universe.

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Please listen to this intro for an update for the second part of the finale!

It is strongly recommended you consume episode talkback content in video form! Our YouTube link is at https://linktr.ee/Dunsparce

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The Quacko Packo begins their final stand to defeat Neo Rocket Galactic once and for all.

Production note: we managed to all get together to play in person for this 2-part finale! Please excuse any minor audio quirks as we sorted out the challenges of recording in person. Major thanks to editor Kira for taking on this huge project and making it so listenable!

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Thank you for your patience while our beloved editor is working on the finale! Please enjoy the start of many behind-the-scenes looks and player takes regarding our adventure in Hoenn!

The video has subtitles, which is strongly recommended considering we are talking over a quieted podcast episode.

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The Packo visits some friends around Hoenn in order to bolster their numbers for their final encounter.

Please listen to the outro! Very important information within.

Listen to our interview with TerminalCreative starting tomorrow 05/07 for exclusive content! https://www.youtube.com/@terminalcreative

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After a relaxing morning, the Quacko Packo needs to make time to talk with important people.

There is an illustration of a photograph that is analyzed in this session! You can find this illustration on our Bluesky, or in the Calyrex Game Corner Discord server! Both links are on the linktree, https://linktr.ee/Dunsparce

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The clash versus Kyogre has reached its breaking point. Who will emerge truly victorious?

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With the rest of the Packo and Champion Red slowly reuniting to tackle this this threat once and for all, Gimli investigates the scene of the crime for any potential useful intel

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With all members of the Packo separated from one another, someone has to make a plan to help Schmidt

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Elodie finds herself at the heart of an NRG plot, far removed from her allies back in Hoenn

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Just when things couldn't seem to have gotten any worse...

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The Packo continues their conflict in Mossdeep City

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The Pokémon of the Packo find themselves on a festive misadventure after all of their trainers have fallen asleep

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The clash in Mossdeep City continues to escalate

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The Packo seem to have accelerated the event that Champion Red was so worried about, and as a result they now must deal with the consequences.

CW: Violence, description of death and injury

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The Packo continues enjoying their luxurious time off on the night prior to the space shuttle launch

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The Packo enjoys their long overdue "Beach Day" session.

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Cindy and Gimli unite as "Team Coalossal" to take down their final required gym challenge. Can these two very distinctly different personalities come together to earn the Mind Badge?

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Schmidt and Elodie team up as "Team Togekiss" for their final Hoenn gym challenges, using an unusual required Multi-Battle format! Can the combination of Fairy and Flying prevail over powerful psychic type duos?

This season's thumbnail art was made by @fuuwante on Twitter!

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The Packo is reintroduced to a character they have not seen in a very long time, and make some major advances in their journey. Note: there are no post-episode bloopers for this session! Editor Kira made the decision to keep all of the silly bits in for this one, be sure to give her a warm thank-you in the comments!

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The Packo, Jimli, and an unsuspecting youth continue to take on a legendary threat.

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The Packo tests their mettle against a gargantuan threat.

Thanks for your patience on this delayed release while we tidied up some tech issues-- we'll back back to the normal schedule on September 17th!

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The Packo has a puzzling encounter in the depths of the Route 111 Desert Ruins.

The visual component for this session begins at 09:56, and then more thoroughly at 31:33. If you'd like to see it and follow along, check out the YouTube or the Discord!

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The Packo embarks with their sights set on returning to the Route 111 Desert, this time accompanied by Jimli and the new intel he and Red have provided the party

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To get the help they need, the Packo must sometimes dive into long-forgotten memories.

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Those innocent school kids? Yeah, turns out they are villainous operatives. Can't trust children in this economy...

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The Packo finally gets a night off, but who can predict what kind of excitement will await them in the morning?

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Schmidt concludes his daring expedition, while Cindy, Elodie, and Gimli wrap up their errands in Mauville City

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Schmidt tries his best to find an old friend

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The party follows leisurely behind Schmidt to run some errands an a familiar metropolis

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The Packo collects valuable information from their mysterious new ally (?)

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It's time for the Packo to actually, truly, for realsies, make a plan

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The Packo engages Neo Rocket Galactic on Dewford's sandy shores.

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The Packo is about to pay off their debt and be on their merry way, but Elodie's got a bad feeling about this...

CW: Indirect description of mass death

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The gang rushes through their decisions, giving actions to their consequences

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Exhausted and beaten, the Packo finally finds what they've been looking for

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After a challenging encounter towards the end of an exhausting dungeon, the Packo discover their challenges have not ended.

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The Packo makes their best attempt in dragon diplomacy

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The mystery thickens as the Packo delves deeper into Granite Cave.

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Some doors aren't meant to be opened...

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The Packo continue their descent into Granite Cave, seeking treasures of both monetary and familial.

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The Quacko Packo are confronted with an interesting proposition, with a limited amount of time to act on it

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The Packo is overdue for a night on the town. Surely no problems will arise!

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The Quacko Packo rushes in to protect Dewford Town and the Sinnoh merchant vessel the S.S. Verity from the wrath of an unusually wrathful Gyarados

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Schmidt encounters his first positive matchup in the Hoenn Gym Circuit. Will the namesake of the Quacko Packo be able to claim Schmidt's 5th gym badge?

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Elodie gets to try her first positive matchup of a gym challenge in the Hoenn region! Do her fairies have what it takes to wear down Brawly's muscular might?

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Cindy tries her hand at her fifth gym challenge-- a neutral matchup that could swing either way. Does she have what it takes to challenge Dewford Town's most powerful trainer?

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Gimli has his first negative matchup in the Hoenn gym circuit! Can his Rock types withstand the shattering fists of Brawly's fighters?

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The gang gets interrogated for their information, although they may end up deducing some valuable information for themselves...

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Elodie continues her escapade with a disoriented police officer while Cindy and Gimli vibe in prison.

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The Packo deals with the consequences of their actions CW: Description of injury

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A rogue gang of Sharpedo continue to wail on Deez Nuts. Will the Packo make it out of this conflict unscathed?

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The Packo make a very serious economic decision and absolutely refrains from indulging in comedy (as always)

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The Packo arrives in Petalburg City, where they prepare for the next leg of their adventures.

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The Packo makes their way south towards Petalburg City, meeting some very peculiar NPCs along the way.

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For the third time within the Packo, a type specialist battles a type specialist of the same type. Does Gimli's team have what it takes to trounce one of Hoenn's greatest Rock type trainers and academic minds?

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Schmidt faces down his second unfavorable gym leader matchup. Will this poor type pairing result in another two-attempt challenge?

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If anyone is a secondary type-specialist, it's Elodie with Water types. Is that enough to help her beat the Rock type gym in the Hoenn region?

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Cindy elects to try her hand against Rustboro Gym's Rock types-- certainly the worst type matchup for a gym she's faced thus far.

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The party encounters an incredibly powerful trainer in the lobby of the Devon Corporation building.

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After a harrowing few days in the depths of Meteor Falls, the Quacko Packo set their sights on the next stage of their adventure.

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Although the immediate threat has been seemingly dealt with, the Packo still has plenty of loose ends to tie up, and a mystery central to their adventure is about to have some newly added context

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Deoxys has devastated the ancestral homeland of the Draconids, likely killing multiple people and injurying many more. The Quacko Packo have been so close to complete defeat. Will they somehow be able to persevere and protect the land of Schmidt's ancestors? CW: Excessive Violence

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The Quacko Packo continue their epic battle against a completely unpredictable, impossibly powerful foe; lest their journey end here within the deepest chamber of Meteor Falls.

CW: Excessive violence

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An ancient enemy of untold power, and one eccentric Packo to defend the legacy of the Draconids.

CW: Excessive violence

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While the Millennium Festival is a celebration borne of thousands of years of tradition, it may also prove to be a facilitator for incredible change.

CW: Language, blood, description of injury

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The Draconids begin the festivities of this unique Millenium Festival with a spectacular display of ancestrally-honed power.

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It seems that the Quacko Packo are not the only trainers daring enough to traverse this terrifying dungeon. What other obstacles will the party find within on their way to Draconid Village?

CW: Spooky situations

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It seems that the Quacko Packo's agreement to help their friend Simetra is finally starting to come to fruition, as they prepare to enter the ominous dungeon that is Meteor Falls.

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The party regroups after their third collective gym challenges, and find themselves in a variety of shenanigans on their way to their next destination, Meteor Falls.

CW: Consumption of alcohol

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With a newly powered up member of her party, Elodie is feeling fired up and ready to challenge her third gym! Will the power boost from a recent evolution be enough to carry her party of pixies?

CW: Consumption of alcohol

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The first time Schmidt challenged Wattson resulted in a crushing defeat. Will Schmidt be able to take out one of his worst type matchups in this anticipated rematch?

CW: Language, consumption of alcohol.

NOTE: We experienced a computer crash while recording this episode. We do have a backup recorder in place thankfully, but the audio quality is slightly lower than usual. Thanks for your understanding.

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Gimli tackles his first gym challenge where he doesn't have a positive matchup! Will the pride of the miners prevail once again?

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Cindy takes on the Mauville City Gym (now residing in a mining tunnel in Fallarbor) in pursuit of her third gym badge! Can she keep her fiery lucky streak burning for a third time in a row?

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The party concludes their exploration of Fallarbor Town with some friendship-strengthening activities on the night before they attempt their gym challenges.

CW: Language, spooky situations

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The party arrives at Fallarbor Town, and crosses paths with a very interesting couple who have retired there.

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With Key Lime tracing Arena Trap, it seems that the Quacko Packo may have gotten themselves in a unique situation with a band of local ruffians.

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The Quacko Packo continues to navigate the desert with Fallarbor Town as their destination. They are prone to encounter a variety of pleasures and perils along the way.

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While on their way to Fallarbor Town, the Quacko Packo are ambushed by a dangerous threat.

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The party makes the ever-so-wise decision to split up in the name of efficiency, and each half of the Quacko Packo make some intriguing discoveries.

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The Quacko Party recuperates, checks in with the villagers, and goes a little insane following the aftermath of the day prior.

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At the climax of a quest line discovered on the first day of the Quacko Packo's adventure, a cataclysmic disaster befalls Lavaridge Town.

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The party is surrounded by nightmarish ghouls as they continue to investigate the abandoned NRG hideout.

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With a major gym challenge out of the way, the party decides it's finally time to regroup and investigate the strange happenings of Jagged Pass at Mt. Chimney's southern face. CW: Language, cruelty, torture, elements of horror

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Gimli has without a doubt the best type matchup-- for two gyms in a row! Can he prove his dominance, or will Connor's Blaziken prove to be a ruthless counter? CW: Language

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Schmidt, having done one extra gym challenge compared to the rest of the party, enters the Lavaridge Gym with confidence. Is that confidence enough to carry him to a Heat Badge? CW: Language

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Elodie attemps her second gym challenge versus a type that gives her Fairy techniques a hard time, but should give her Water types an advantage...

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Cindy attempts her second-ever gym challenge against type specialists that match her own.

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The party does their favorite activity when they get to a new town: explore, bother the locals, and go shopping. Will their experience out on the town today be a predictor for the type of adventures they'll have during their stay here? CW: Strong Language

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The party begins their trek to their next destination, and reunites with an old friend along the way.

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The party regroups at their stronghold, does some training, and tackles some new problems.

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Life strikes again for the podcast editor + DM! Rather than taking some time off, we're happy to let you in on a previously Patreon exclusive interview session with one of our players, Grace! If you enjoyed it, consider joining our Patreon for access to the other 3 interviews, as well as oodles of bonus content that has been accumulating since the start of the series! Thank you so much for your support

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With Mauville sieged, the party prepares their great escape.

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The mysterious organization that attacked Lilycove at the Summer Festival have made themselves known. Will the party have any chance in stopping their terroristic agenda?

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Our heroes pop out of of a mysterious portal, and find themselves at the start of what may be considered a pretty important event.

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After separating from the party seeking a much needed break their reckless antics, Schmidt faces one of his most difficult challenges yet as a trainer.

CW: Language

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Somehow the party has to find their way back to shore after their errand for Wattson. Surely they won't find themselves in any sort of trouble before returning to the gym.

CW: Language, excessive violence

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The party find themselves in an abandoned industrial facility in hopes to restore power to central Hoenn's facilities.

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The party settles down after a chaotic night at the Trick House, and explores what Slateport City has to offer.

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At last, the Schmidt Pack comes face to face with the mischievous cupcake client. CW: Language, injury

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Apparently the cupcake customer is a diabolical maniac? Join the party as they attempt to get to the bottom of this situation at the Route 110 Trick House. CW: Language, brief terror, death

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The gang has gotten a job via Elodie's old work to deliver an absurd amount of cupcakes to a strange house on Route 110... now what? CW: Language, gambling, sexual humor. EDITOR'S NOTE: We are aware of some audio inconsistencies in this episode. We are hard at work learning how to improve to quality of the podcast. If you'd like to support us directly, please visit our Patreon.

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The party gets acquainted with all of the commerce, politics, and gambling that Mauville City has to offer. CW: Language, consumption of alcohol, gambling.

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Upon searching Cindy's childhood home, the party uncovers some horrifying realizations.

CW: Language, blood, body horror, disturbing sound effects, references to drugs, and consumption of alcohol,

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After resolving a conflict at the Weather Institute, the party makes their way down the rest of Route 119. During their travel they encounter new friends, as well as some old ones that aren't quite the same as they used to be...

CW: Language, blood, death, mild description of horror, and startling sound effects

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After reuniting after their respective gym challenges, the party reconnects and find themselves in the midst of some unusual activity. CW: Blood, skeletons, forceful interrogation

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Last but not least, Elodie tests her mettle at the flying-type gym. Will Cabbage's sweet Draining Kisses be enough to prevail?

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It's Gimli's turn to try to ROCK the Fortree City Gym! CW: Language

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Schmidt takes on the Fortree City Gym! How well will bird specialist be able to take on Winona? CW: Language

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Can Cindy overcome her poor battling reputation to secure her first gym badge?

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The party runs various errands about Fortree City, and further unravel the mystery regarding the strange weather of the neighboring routes.

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The party gathers their bearings as they process the events that just transpired, and take off towards a drought-stricken Route 120.

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The adventure begins as four unlikely heroes gather while vacationing in Lilycove City.

CW: Language, Stressful situations