A D&D podcast where magic clashes with steampunk in the homebrew world of Ethnala to create an immersive and adventurous tale.
Join the thieving crew as the sneak their way into the 1st middle housing district, where the chardalyn awaits them...
Join the party as they discuss the wins and losses of the first step in their operation to get to the higher district of Holhiem!
Join the party as they finally attempt to retrieve the needed rune cards to access the higher district without getting caught!
Join the party as they discuss the pros and cons of how they work as a team, with only a few minor threats involved.
Join the crew as they begin getting on the good side of their first mark in hiest with the help of Juan's smooth charisma!
Join the party as they discuss first impressions of each others characters and of the task they've decided to take on!
Join us on this new mini adventure taking place in a different part of the world of Ethnala! We meet a handful of dwarfs in the city of Holhiem who are hired to take on a seemingly simple heist...
Join the party as they discuss the unexpected cliffhanger at the end of the most recent episode! Also listen in for a sneak peek of a new Ethnalogy story being told begining next week!
Join the party as they attempt to uncover the secrets being kept at the temple of Kelimvor, only to find they may be too late to save the day this time...
Join the party as they roll to determine how attractive their characters are and discuss what qualifies as cannibalism in the world of Ethnala.
Join the party as they go shopping with their new found wealth! All seems well until an unexpected ally brings trouble to the party's front door.
Join the group as they discuss bold character choices and moments from the previous episode!
Listen as the party makes their way home and talks on the way with one another about the strange visions they experienced. The party are accepted as heroes of Ernalo.
Join us as the group discusses the epic battle between the party and the champion of Talona!
The party creeps their way toward a fight with the champion of Talona's temple that proves to be more difficult than they may have previously hoped.
The party discusses the meaningful conversations they had before entering battle and how a tricky posion may have planted seeds of distrust amongst the group.
The party ventures to the mysterious temple they had passed on their way to Nukall. With allies in tow, the party enters the temple hoping to find the secrets to a cure.
Zach describes the conflict in Accompany as he was faced with a moral challenge. Spencer expresses some minor frustrations with his poor rolls.
The party attempts a quick escape from the city of Nukall, only to find themselves once again in a perilous chase.
Listen in as Spencer describes his stress, Jake describes his joy, Jordan describes his misfortune, and Zach describes his relaxation.
Drak and team scramble to free their friend Goldie from his imprisonment. Drak finds himself between a snake and a hard place.
The players recount their first impressions of the Bloom Brigade and some new found internal conflicts inflicted by past decisions.
Our party finally enters the city of Nukall and immediately runs into the rival party, The Bloom Brigade. As a few of the party members explore the next day, they stumble upon an injured old friend.
Join us as the players justify their character's actions and make meaningless fun of one another.
The party is finally in reach of Nukall, when an unexpected aquatic menace nearly sinks their boat to the depths... permanently.
Join the group as they express their love for the new NPC's and excitment from the Grung battle.
Join the party as their journey brings them right into the webbed hands of a local tribe where they must make allies in order to survive.
Join us at the Old Finch as the group discusses the morals of having a hate list, roasting paladins, what race the attacking natives may be, and much more!
The party works with paladin Sir Opheleous to try and uncover the mystery surrounding the poisoning that recently occurred. The party is tasked with travelling to a series of southern islands in search of a cure.
The party discusses the surprising and devestating turn of events from episode 26. They also express their disgust in the new mysterious golden man.
The party returns home to find that they must quickly prepare to cater for a prestigious banquet. At this banquet, the party discovers a sinister plan may be afoot.
Wishing all you listeners a Happy Holidays as the group discusses the fun of their seperate holiday themed episodes!
Sam visits his good friend Dr. L in hopes of gaining some serious upgrades. Sam journeys to fight a frozen fiend for a key component and questions Dr. L about his son.... Drak.
Drak, Accompany, and Kronk journey to Accompany's hometown in search of an elusive creature disturbing nearby homes. They soon discover a larger plot that must be stopped to save the children's holiday gifts from doom!
The party shares their feelings on having a new leader and have yet another strange discussion on the anatomy of Drak. They give a full hearted farewell to a loved player.
Each party member takes some down time to persue their own goals and follow up on information gathered from previous missions. The party says farewell for now to one of their own.
Join the party as they talk about the suprising events that took place as they made their way back to the surface and give hints to some of the personal missions each of them may have now that they are free.
After weeks of being trapped in the Dumathin prison taking on enemies of every sort, our party finally completes the mission that was put before them so long ago.
Join us as Zach voices his displeasure in the poor rolls he experienced during the episode. The party expresses their relief in finally feeling finished with the trouble of the prison.
Just when our party thought their journey in the lower prison was complete, they find themselves taking on entirety of the unavoidable residents of the prison... the ghouls!
The party reveals their thoughts on new lore revelations as well as the adrenaline rush of the previous episodes events.
Full of flashbacks and more, Oliver recaps episodes 11 through 20 by sending a letter to his worried wife in Vashari.
The party has no time to rest as they are decended upon by a hord of ghouls. In their hasty retreat, an ally, a hero, is lost.
The players recount the nail biting battle they fought with the blood cultists as well as the thought process in certain choices made.
Our heroes finally reunite once more in a deadly battle to liberate the prison of the blood cultists once and for all. What new secrects lie ahead of our party to discover afterwards?
Tune in as the group discusses their thoughts about the upcoming brawl with the cultists!
Oliver sends Drak with the task of bringing a large metal friend down to interrupt the blood cultists plans. Accompany and Kronk seal away the feared Goatsmasher and make their way deeper down in hopes of helping the rest of the party.
The group discusses why goats and forgotten poison vials, amongst other things, are destined to be in the podcast's future.
Accompany and Kronk begin establishing order in the prison. Drak and Sam descend down to the cultists and find Oliver on an information gathering spree.
The players talk about the happenings of the previous episode in the warmth of the Old Finch.
Oliver continues his exploits of the blood cultists while Sam and Drak learn just how much Shredder actually knows. Kronk and Accompany are put in the spotlight as new captains of the gaurd.
The group talks about the happenings of the last episode as well as off camera mannerisms.
As the bulk of the party struggles to figure out how they will contact Oliver, Oliver is beginning to embrace his new found role.
Listen while the guys discuss their character's thoughts as plans start to come into place.
As the party takes on new challenges and recovers from battle, Oliver proves his loyalty to the cultists of Baal.
Jake and Spencer question their character's motives while the rest of the guys discuss the aftermath of episode 14.
The cultists, guards and ghouls all collide in an epic fight. With most of the party in the middle of the action, and even on different teams, tune in to find out how they dig themselves out of this one.
After a short break from Old Finch episodes, there is no better episode to hear the opinions of the players than the chaos of episode 13.
Drak triggers the prison alarm, Sam makes some robot allies, Kronk and Accompany scout the undead, and Oliver starts a war. Strap yourselves in for this one!
Kronk and Accompany go on a prison raid with the guards; Drak, Oliver, and Sam find themselves in fights, lying out of their butts, and talking with crazy cafeteria ladies.
Oliver, Sam, and Drak are getting information from other inmates while Kronk and Accompany are on guard duty.
The group talks about Episode 10 and what shenanigans are in store for Dumathin's prison.
Full of flashbacks and more, Accompany recaps the first ten episodes by sending a letter to his parents in Chaunteb.
The group reports on their recent hunt in the woods and are trusted with an even greater task.
As the party emabarks on their quest for the Warden, they find it might be more difficult than they predicted.
While the group prepares for their next job, they find themselves in trouble with the Dumathin legal system.
The guys talk about the previous episode and give their thoughts on the big fight in the Dumathin Mines.
The tension in the caves climaxes as gang finds the prisoner and encounters the Yuan-Ti leader.
With their newfound guide, the group plunges deeper into the mine only to find a bigger problem at hand.
The party ventures towards Dumathin in hopes to sway some votes for the construction of the Vishari train line.
The group finds themselves introduced to some of the locals. The welcome wasn't as warm as they might have hoped...
The party gets together to meet the team and talk about their assignment. Not all goes according to plan...
Find Drak, the dragonborn druid as he begins to navigate his way to the city from afar.
Engage yourself in the story of how this half-orc found himself on the road to become a paladin.
Come meet the cast as they talk about the origin of the podcast and what to expect in the future.