These friends get together to play tabletop, Dan the GM, Nytlin, Ethan, and Keith. Come together to play and share the story of their characters in weird, wacky, and sometimes dangerous campaigns. We welcome you to join us. Remember like and subscribe.
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WTDS2E105 Runs aren't a run with out a threat
when run get dangerous
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WTDS2E104 a little bug alot of trouble
with the team on the road its clear sailing.... till it's not
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WTDS2E103 Chaos begins
the run is a go, the team makes there move and a snake hits the ground
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WTDS2E102 The Run start
With the run offically start it start not with a bang but a yell of "the great dragon will return"
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WTDS2E101 Mana in my home
With a strange Mana flood in Cypher's home, the team finds something odd
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WTDS2E100 Wanted
With a dive into the matrix things make life harder, a wanted poster for Taipan
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WTDS2E99 Upgrade for lethal
with a plan in place they head to Gustov's to gear up and reload
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WTDS2E98 Magical darkness in a club
the team heads to a magic club looking for hints and clues for the old purple eyes
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WTDS2E97 a mob a flash and the wait
the team has everything in place to do the run, now to wait and see
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WTDS2E96 planning the grab
When to grab and how to do it
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WTDS2E95 more planning, what could go wrong
scoutin, plannin, hopin, how bad could it be it's a Milk run..... right?
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WTDS2E94 plan for extraction and it might get wet
the Johnson needs 2 targets will need to be extracted from the golden city, and a bonus for some wetwork
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WTDS2E93 suit up meet up
New johnson new run and details and a run for the team to deal with
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WTDS2E92 gangers be gone
who you gonna call when gangers are you problem? shadowrunners, who did this scumbag lawyer called Shadowrunners with a heart, win for for the wage slaves
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WTDS2E91 Scumlawyer
simple job right? remove the gangers, well seems like the johnson is no on the up and up
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WTDS2E90 The sisterhood of Taira
The creation of a sisterhood known as Taira, also know as the sisterhood of chaos
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WTDS2E89 She got better
the astral quest begins and the two are in a world away from their own
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WTDS2E88 Sparkles dies again
Sparkles dies.... again.... sorta
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WTD S2E87 Pasts problems
Tipan comes as clean as she can about her past to Sparkles
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WTD S2E86 Past comes calling
The Past come to say hello to Tipan and it's armed
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WTD S2E85 Hospital reveal
Sparkles mask-less and now we learn more
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WTD S2E84 Buckshot for Sparkles
Humanis, Sparkles, and flying lead
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WTD S2E83 Marrow here Marrow tomorrow
Mission accepted, target Marrow, retrieve well... till it's not
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WTD S2e82 not Pan
Who the drek is that?
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WTD S2E81 Purple eyes
The hunt for those purple eyes
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WTD S2E80 Upgrades
New gear new upgrade
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WTD S2E79 Pigging out
The team, some BBQ and a snake being a snake
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WTD S2E78 Mysteries and Mara
The drop off, and a surprise
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WTD S2E77 Barrier breaking
One mage, 2 problems, 1 solution.... that makes more problems.... maybe
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WTD S2E76 Box Hunting
Locations of the box found, now the team, mostly sparkles, need to get it
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WTD S2E75 Scouting around
At the school now for some hun
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WTD S2E74 Museum fun
On campus, the search starts, the box is somewhere, the hunt for the box, and a plan to finalize
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WTD 5yr SPECIAL what the dice players unsupervised
our yearly anniversary episode release: And the players took over!
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WTD S2E73 Highway to Mage zone
Runners, a bus, a highway, and a mage what could go wrong
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WTD S2CE72 Shadows in the tapes Part 2
Two Deckers one job and questions needing answers
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COLAB
Dr Friendship from critical Hits (link) as Fish and Chips
MIZ as Bit
Nytlin as Cheryl Star
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WTD S2CE71 Shadows in the tapes
Two Deckers one job and questions needing answers
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Dr Friendship from critical Hits (link) as Fish and Chips
MIZ as Bit
Nytlin as Cheryl Star
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WTD S2CE70 Staring problems
Cheryl Star need a job done
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WTD S2E69 downtime before a boxy run
last chance for gear, fun and a little downtime before the run.
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Yes yes the funny number episode
WTD S2E68 Load up
Grabbing gear, a drunk and getting ready for a long drink to make chaos
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WTD S2E67 Mystery Box
New Mission New Johnson and a box time for a museum heist!
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WTD S2E66 Tank Time
With a big paid day in hand and nuyen burning a hole in their pocket the team sets out for some driving upgrades
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WTD S2E65 Happy Halloween…. Or….. is?
Facing off the demon and hopefully getting away
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WTD S2E64 Tapes and truths
What the drek, a dead body, a hostel ink monsters, and an evil cartoon
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WTD S2E63 Inked out some troubles
Something is amiss, and something something is following Cypher
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WTD S2E62 Batty Batsworth
After falling down an elevator shaft, Cypher finds himself in a strange forgotten studio
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WTD S2E61 No man’s land
Cypher heads to no man’s land for a chance to stretch his legs and do a little urban exploring
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WTD S2E60 King
A moment with king, a plan seeming to be laid out.
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WTD S2E59 Snaking around with a new mage
New run with a problem. The run needs a mage and they don’t have one
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WTD S2E58 That's a wrap
R and R and runs to come
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WTD S2E57 That's a wrap cue the star
A run done, and now to relax, but there seems to be more going on at the Golden City
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WTD S2E56 Error episode not found
Error, error episode description corrupted
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WTD S2E55 Pay for admission
Quick bribe, quick in, quick call
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WTD S2E54 stalking the director
Decker is gonna decker to getting access to the condo of Maxin
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WTD S2E53 Lost and Found A Dance-Off
The team deals with the problem of being a group in the the Prisma Gem City
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WTD S2E52 Lights Camera Action The Search Begins
At the set the team sees the target and with a couple of quick lies, the team is not tailing the target all over Prisma Gem.
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WTD S2E51 Let's get script stealing
Thanks to “mr Johnson” the team gets some leads, and some chances to break into film…. Or at least be “interns” to get some scouting done
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WTD S2E50 Run done and more fun
Horizon wants a script, and guess who is taking the job?
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WTD S2E49 Highway to Drek
To Prisma Gem to get paid, but no man’s land is not for the weak, the meek, or the only not armed to the teeth
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WTD S2E48 The danger with Horizon
The team deals with the Humanus hit squad, They got Bella Acid and down… what to do, what to do? Plane, train or Automobile…
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WTD S2E47 Acid Drop
The would be army delt with. The team has Bella now the “easy” part to the plane and cash out….. Right?
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WTD S2E46 Boaty McShotgun
The team runs in to save Bella Acid and decides that 3 on army is a fair fight
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WTD S2E45 This is docked up
The team gets to the mission sit, and well,l Drek has hit the ever-living fa
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WTD S2E44 Stuffing their booms!
The stuffer shack is attacked and Sparkles does what Sparkles does best…. Throws a grenade!
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WTD S2E43 Runner raid
With a gunshot firing, there is a moment where we get to see how Sparkles started her runner life, and get a peak on her past.
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WTD S2E42 Nova Hot
New mission: New trouble… same team, On the docet simple mission… babysit a nova popstar
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WTD S2E41 Downtime Safehouse
WTD Presents HGWTD with some Safehouse shopping!
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WTD S2E40 Downtime New Wheels
With the help of Motorhead and some luck, the team has some new wheels and some puppies.
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WTD S2E39 Ghosted
The team wakes up to find something amiss.
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WTD S2E38 Payday
The time for the meet up, to see if they want the next part of the job and get their money.
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WTD S2E37 Scouting out
Deck in hand and P dexter and Voltage make a run for it. But is seems the Deck has more then proof and team are now face to face with the Captain of the GCG
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WTD S2E36 P for Petty
Dexter gets into the locked room and does the dive for the info and the proof
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WTD S2E35 Deadbolt
The other side of the team is up. And they want to get the security system. But there is a problem…
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WTD S2E34 Scouting in
Target seen, but now they need proof. How hard can it be?
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WTD S2E33 Warehouse Where Target?
Stepping up to the warehouse, the team is gonna split up again to come more time and hopefully get more proof
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WTD S2E32 Meet for a chat
The team meets up to figure out the next steps and discuss the plans
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WTD S2E31 Rusty Pickle hand off
Voltage and Cypher get some solid leads seeing there are more players in this game than they first thought
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WTD S2E30 Rusty Pickle Tip:
The team sends Voltage and Cypher to see if they have any better luck on the scouting
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WTD S2E29 Rusty pickle fun:
Team splits and Sparkles and P.Dexter are scoping out the strip club in hopes of finding a clue.
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WTD S2E28 Family problems:
The team meets up with a Mafia family, the Family needs runners to track a member to see if they are doing the family wrong. 3 locations strip club, warehouse, and a construction site.
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WTD S2E27 Running the Shadows for the mob:
New job, new Johnson, this one is connected to a powerful family
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WTD S2E26 Now we wait:
Mission success, no pay now they get some needed r and r till they can get the car sold
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WTD S2E25 Second chances:
The team has to bail on the car, it seems like the team needs to re-plan and go back at it again
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WTD S2E24 Dumpster fire:
Drek hit the fan and now P.Dexter and Sparkles need to do something to make those Berries and Cherries get there eyes off the parking lot
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WTD S2E23 Work order errors:
Now in the lot they have to figure out how to get the car out and find a way to get it out but of course, it’s not a run without a problem
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WTD S2E22 Dancing in a digital hallway:
With info and a plan needed P.Dexter enters the matrix with the digital world at his fingertips he starts to do what he can to help with the pla
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4 yr coffee talk:
our yearly anniversary episode release: and a short chat with Dan The GM
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WTD S2E21 Car-b-gone
The Johnson wants something simple. A car from an ex-wife. And that is it
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WTD S2E20 Johnson with a personal problem
Vetted Johnson has two jobs that need to be done, the team needs to meet the Johnson and pick the run. Could this be the start of a fun run or a fragged-up run?
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WTD S2E19 Downtime part 4
A mark on a lamp post, a bump on the head, and Voltage and Cypher get to pal around. Then the team meets up for a chat and possible job
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WTD S2E18 Downtime part 3
Cowboy and Sparkles meet up eat and talk shop
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WTD S2E17 Downtime part 2
Day off but full of drek to do, Sparkles, P.Dexter and Cypher try and enjoy some downtime
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WTD S2E16 Downtime part 1
The Team gets a chance to have some downtime. And they are going to lay the groundwork for the revenge on Keni KEN
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WTD S2E15 Got crispy and headin to Haven
The team heads off to plan out the next step, with no money a failed mission, and a lot on their minds they head to where the sounds of metal crunching and engines rev, Motor Haven
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WTD S2E14 5 minutes Fraggers
The Team is on the last leg of the run, the drop is simple, cross-town and get to the Street doc, it’s been simple. Time to get paid
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WTD S2E13 Plan it and run it
Location found, Check, run started, check, this will be a milk run… right?
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WTD S2E12 Keni Ken!
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A Johnson behind a stuffer shack, loaded up on gods know what. And he has a job for the team and his name? KENI KEN!
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****``
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WTD S2E11 No Solos
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New runners looking for work in a town of vetted runners, all the work is for teams. How will these solos work
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****``
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WTD S2E10 The Star
Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules.
The Golden City broadcast news at 12, with your host Cheryl Star. get your up-to-the-minute reports and more. Only here at the GCBC
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WTD S2CE9 Party Crashers!
Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules.
Colab With the runners getting their target, and before they escape. The Party is crashed with a hail of gunfire, and the time for GTFO is going down
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Players:
Arderan Gibbens as Doc Burner from Dice Carnival
Jack as Spuds from Dieing Five (YouTube) (Buzz Sprout)
Pond as Whiplash from Fye Wild, Game Master Monday, and Girls Run These Worlds
Riley As Sasquatch from Friend and foe Adventure co (https://linktr.ee/FFAdventureCo)
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Colab the runners are in the party and now to find the mark
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Promo from: Promo: An Absolute Drekstorm Podcast on Spotify at An Absolute Drekstorm
Players:
Arderan Gibbens as Doc Burner from Dice Carnival
Jack as Spuds from Dieing Five (YouTube) (Buzz Sprout)
Pond as Whiplash from Fye Wild, Game Master Monday, and Girls Run These Worlds
Riley As Sasquatch from Friend and foe Adventure co (https://linktr.ee/FFAdventureCo)
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Colab While Johnson hanging around the team starts to plan the who the what and the how
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Promo from: Promo: An Absolute Drekstorm Podcast on Spotify at An Absolute Drekstorm
Players:
Arderan Gibbens as Doc Burner from Dice Carnival
Jack as Spuds from Dieing Five (YouTube) (Buzz Sprout)
Pond as Whiplash from Fye Wild, Game Master Monday, and Girls Run These Worlds
Riley As Sasquatch from Friend and foe Adventure co (https://linktr.ee/FFAdventureCo)
Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules.
**Colab With a message sent out to Fixer across Nerra Tova the Johnson known only as “M” has started to build his team
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Promo from: Promo: An Absolute Drekstorm Podcast on Spotify at An Absolute Drekstorm
Players:
Arderan Gibbens as Doc Burner from Dice Carnival
Jack as Spuds from Dieing Five (YouTube) (Buzz Sprout)
Pond as Whiplash from Fye Wild, Game Master Monday, and Girls Run These Worlds
Riley As Sasquatch from Friend and foe Adventure co (https://linktr.ee/FFAdventureCo)
Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules.
The aftermath of the first collab what happened to Edward now that he has the book
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Colab The morning after getting the book, the 4 runners now need to make their move to drop the book off. With ½ million Nuyen on the table, they need to make sure they can walk away to complete the run.
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Promo from: Promo: An Absolute Drekstorm Podcast on Spotify at An Absolute Drekstorm
Players:
Jeph as Midas from Big Campaign Podcast (twitter) (youtube)
Marshall (Twitter) as Copperfield from Big Campaign Podcast (twitter) (youtube)
Sean (Instagram) as Seance from Big Campaign Podcast (twitter) (youtube)
Josh as Kyber, Ky or Ky Jelly From Metagaming (linktree)
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Promo from: Sinnless: https://t.co/0L9yqoUPsh
Players:
Jeph as Midas from Big Campaign Podcast (twitter) (youtube)
Marshall (Twitter) as Copperfield from Big Campaign Podcast (twitter) (youtube)
Sean (Instagram) as Seance from Big Campaign Podcast (twitter) (youtube)
Josh as Kyber, Ky or Ky Jelly From Metagaming (linktree)
The Item
Colab with the first part of the run done, the runners start to try and figure out how to open the package to ensure that the book is there. But something is odd about this box and no one is sure what it is.
Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules.
Support us on Patreon, or our Merch shop
Linktree to all our links
Join our Discord
Show art by Nyltin
Music from Epidemic Sound (referral link)
Hosting by Podbean (referral link)
Shadowrun is owned by The Topps Company, Inc. and Catalyst Games
Promo from: Sinnless: https://t.co/0L9yqoUPsh)
Road Rage
Colab a back road, in the darkness of night the runner make their move, one follows, one up high, and two head-on.
Players:
Jeph as Midas from Big Campaign Podcast (twitter) (youtube)
Marshall (Twitter) as Copperfield from Big Campaign Podcast (twitter) (youtube)
Sean (Instagram) as Seance from Big Campaign Podcast (twitter) (youtube)
Josh as Kyber, Ky or Ky Jelly From Metagaming (linktree)
Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules.
Support us on Patreon, or our Merch shop
Linktree to all our links
Join our Discord
Show art by Nyltin
Music from Epidemic Sound (referral link)
Hosting by Podbean (referral link)
Shadowrun is owned by The Topps Company, Inc. and Catalyst Games
Promo from: Sinnless: https://t.co/0L9yqoUPsh)
The Plan
Colab Time the plan and planning they will do, with some hacking from Midas, and some info found on the target, the team scouts, and plots to make their move.
Players:
Jeph as Midas from Big Campaign Podcast (twitter) (youtube)
Marshall (Twitter) as Copperfield from Big Campaign Podcast (twitter) (youtube)
Sean (Instagram) as Seance from Big Campaign Podcast (twitter) (youtube)
Josh as Kyber, Ky or Ky Jelly From Metagaming (linktree)
Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules.
Support us on Patreon, or our Merch shop
Linktree to all our links
Join our Discord
Show art by Nyltin
Music from Epidemic Sound (referral link)
Hosting by Podbean (referral link)
Shadowrun is owned by The Topps Company, Inc. and Catalyst Games
Promo from: Sinnless: https://t.co/0L9yqoUPsh
Meet the Runners
Colab 4 runners get connected by their fixers, with a mysterious run offered up with no info on pay or any specs. The runners are told to go to some coordinates there they meet a homeless beach bum, a simple milk run, Get a book, and plant it somewhere else.
Players:
Jeph as Midas from Big Campaign Podcast (twitter) (youtube)
Marshall (Twitter) as Copperfield from Big Campaign Podcast (twitter) (youtube)
Sean (Instagram) as Seance from Big Campaign Podcast (twitter) (youtube)
Josh as Kyber, Ky or Ky Jelly From Metagaming (linktree)
Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules.
Support us on Patreon, or our Merch shop
Linktree to all our links
Join our Discord
Show art by Nyltin
Music from Epidemic Sound (referral link)
Hosting by Podbean (referral link)
Shadowrun is owned by The Topps Company, Inc. and Catalyst Games
What The Dice intros the new Season with the new system, the rules, safeties, and the new players!
WTD heads to the shadows with a new season with new players new lore and a whole fragging lotta d6s
Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules.
Support us on Patreon, or our Merch shop
Linktree to all our links
Join our Discord
Show art by Nyltin
Music from Epidemic Sound (referral link)
Hosting by Podbean (referral link)
Shadowrun is owned by The Topps Company, Inc. and Catalyst Games
The Final Battle is about to begin, with the return of Klide the team must fight the Bone God (part 2)
The Final Battle is about to begin, with the return of Klide the team must fight the Bone God
the thread of fate has shown itself, the movement of time and space laid out telling them to see the problem, and a rifle is finished
A tavern and lessons that need to be learned, as the storyteller gives his lessons and past lessons are learn
Leaving the safety of the forgotten village the team make their way to the target. And find more then they bargained for. Now they get to test the gift from the Naga and the Ferry Man.
the team, Nari and Red-eyes sit and figure a plan of attack. The team will need to get to the target and do what they do best
With a need for a map, the team finds them, Only to find the Junk Snake and his cave on Wonder. All chaos leads them to which they seek
the team need to get a meeting with Redeyes, and yellow eyes.this means dealing thew guards and more red tape. Getting questioned about their travels. Plus that strange merchant tries to sell them more of his wares
Dan The GM suggest: A Fools Quest, found on all major streaming apps, or use this link!
https://linktr.ee/AFoolsQuest
The adventures have found themselves in the worst thing any hero would have to do. Standing inline to talk to a council member just to see how to change their mind
Dealing with another counsel but more of a one-on-ones All while dealing with a odd little merchant. After all this and more troubles they do get hints on how to deal with the council members that don’t trust them
Questioned in a dream state, given no answers the adventures are now in a long-forgotten city of snakes and have to prove their path
Pushing into the heat of the forever sands and making their way to safety, a butterfly shows them something, and after they find the item, the world goes dark
the fight is over, the villains are defeated and now Diffibulous and Killila are lost in the desert. With no easy way to a town or village
Back on the main lands, with a mission to find and talk to death. But someone has other plans, a simple trip turns into a massive fight
Finally done with all then troubles with the fea, the team can finally head home… to summon Death
the history, the links, and a repeat problem. Seems like one of the old heroes took a deal from a forgotten god.
a lover, a teacher and a past memory hidden in the mirror. And someone from the past has much to say, and needs to say good bye
finding an old mirror they learn from history itself, Heroes personal lives, and the start of the end of a powerful group
Dan the GM suggest Pink Fohawk! Runners of Shadowrun 2nd ed. And great people! https://pinkfohawk.podbean.com/
As the team continues to deal with the pest fea they start to dig deeper into who the heroes are.
As the heroes deal with the corrupted fae it seems if they are now getting a chance to see who the heroes that lived her do and who they were
face to face with the crystals, a queen fey near by, they are surrounded, and Kililia…. runs?
In the Manor of Kamazar, past the Hell Hounds and now in the nest of Corrupted fey, one wrong sound, one wrong move could lead to every fey attacking them
With a mission accepted from Kazamar the team is now tasked in defeating the Fey and the Fey queen with a little crystal destruction for good measure
The team learns the truth on this cave filled with creatures of undead and danger, deep with in they find Everist and a Lich King who have a propiztion for them, they help Kazamar the they with help them get to the main land
The team must find this weapon master. And the search leads them to a dark cave filled with bones
3rd anniversary: community interview: Pride Against Prejudice
Dan the GM has a sit down with Pride Against Prejudice and talked the 6th world, punching nazis and what is freedom in the 6th world
Dive into the world of New York in the year 2072, and follow a group of competently chaotic shadow runners who get caught up in events that run deeper than they realise... Surviving a terrorist attack, accidental piracy, punching Humanis and 'Is this the right suit for me?' Welcome to Pride Against Prejudice. This is a Shadowrun 4th Edition Actual play podcast.
Links:
https://linktr.ee/pvp.sr
https://twitter.com/Proud_Shadows
3rd anniversary: community interview: Dieing Five
Dan The GM sits down Jack from Dieng Five and take homebrewing and about Dieing Five
Dieing Five a weekly actual play podcast running completely home brew adventure path & setting.With good stories, bad jokes, and moments that might just break your heart, join them every Wednesday
Links:
https://dieingfive.buzzsprout.com/
https://twitter.com/dieingfive
3rd anniversary: community interview: Sinless
Dan the GM sits down with 3 of the members of SINless, we roll some ask and chat!
SINless is a Shadowrun actual play podcast that follows a group of nobodies as they navigate life in the shadows of the 6th World. Thrown together by chance they'll need to keep each other alive as they gain notoriety in all the wrong places and make a name for themselves with all the wrong people.
Links:
https://twitter.com/hits_critical
https://linktr.ee/critical_hits
3rd anniversary: community interview: Friend and foe adventure co
Dan and Nytin sat down with most of the Crew from Friend and Foe Adventure CO, these badasses run a homebrew game of Bunkers and Badasses. We talk shop and learn about the team the show and the why
Join them in Elaspas for mayhem, adventure, comedy, and more mayhem. Vault Hunters do odd jobs in search of glory, gold, and gore
Links:
https://linktr.ee/FFAdventureCo
https://twitter.com/FFAdventureCo
3rd anniversary: community interview: Resting Glitch Face
Dan The GM sits down with 2 of the Members of Resting Glitch Face we chat we laugh we roll some dice and learn more about them!
Rest Glitch Face is a Shadowrun actual play podcast of an all women runner team taking on the mean shadows of St. Louis!
Links:
https://www.gamerstable.com/
https://twitter.com/RestingGlitch
3rd anniversary: community interview: No Quest for the Wicked
Nyltin sits down and chats with No Quest, we roll some dice ask and some questions!
No Quest for the Wicked, a story-driven actual play podcast! Currently in using Paizo’s sci-fi space opera system, Starfinder, in a homebrew setting.
Links:
https://www.noquestcast.com/
https://twitter.com/NoQuestCast
3rd anniversary: What The Dice Chat:
Nytlin and Dan the GM sit down and talk about what the plans are and giving some behind the scenes updates.
Links:
https://linktr.ee/Whatthedice
Sand Sun and A God… Again… Well it looks like things are changing again for the team, After dealing with the god the team makes their way into the Rat Kingdom. Hopefully to find some answers on how long they have been gone and what has been going on.
Deep in the Maranda the heroes deal with the last of their missions, and hopefully be able to see the sky and feel the wind on them. But this last mission puts them in the greatest of troubles
Promo of The Podcast That Wouldn’t Die! On Twitter @TPodcastTWDie
making the deal with the Admin to run 2 missions for them to help start the process of fixing the Maranda, the Team is tasked with powering up more engines
Shout out! Brett and Gamer’s Inner Circle. Great guy, great products! find him at www.gammersinnercircle.com
After the fight, the team returns to Emma with news and more.
the end of the trap hallway. And now they find out what his plan is, but there is a problem
More traps, more mocking and inching closer to him, the team is tired of the game and is ready to fight (easter egg for Dude Where’s my Drift)
in the tunnels, more traps and more cameras destroyed the team gets a chance to see what Psycho did before the fall of the Meranda (Easter egg for No Quest for the Wicked and Cosmopunk thanks for letting me do it)
The game has started. Phea wants to out-think Psycho, Kilila wants to shoot Psycho and Defibulous wants the gun he has
The battle brakes out. The Helmet is within reach and with hordes of addicted an enforcer the team needs to think fast and move faster
The last generator is powered up and the floor has a different feel, Lucas is happy and hands the team the key they needed with a warning of Psycho
Nytlin suggest CritSquad a Shadowrun Actual play find them on the Twitterverse @CritSquadCast and on all major streaming apps!
2 generators are done and it’s time to meet up with Lucas Green
A fight with BonePowder leaves the team’s socks wet. And a chance to take a short walk in a park before finding a place to sleep and chat to have
Moving around on the 1st floor, the team deals with a threat and starts to work on the task Lucas gave them
Alpha team meets Lucas Green a card shark and helps on the 1st floor, tells the team what he needs, and the unnamed scientist lays out how things work now in the Maranda
the Heroes are poking around learning more and getting away to talk to one of the contacts they have may here.
in the morning the team makes their way out of there safe place, and they now meet a few of the residence, and Diffibulous believes this place is full of vampires
Kilila finds out what one of the red tubes can do, and Phae and Defibulous see a massive rat and human fight, and which a safe place to rest they get a strange message
miles underwater, in a place outside of time, with strange voices and tracks. Welcome to the Meranda
Saved by fishes and tossed into a dream, It seems the Gods have something they need to say
the team bids their farewells to the people of Godsfell, stock up on supplies, and hold on board the Ironwood to take the trip back to the Holy City. The Team gets a chance to sit down relax and have a good long chat.
Dan the GM suggests: Cosmopunk, a twist on actual play, between guest gms and rotating gms Cosmopunk tells the misadventures of the Laika-7 crew streams every other thursday on Spotify, podbean and Apple Give them a listen and a follow @Cosmopunkpod on Twitter https://cosmopunk.carrd.co/
The team has a book, an engine and is trapped in a wind storm. With their loot behind glass they need to solve more puzzles involving buttons, and a book before they get their loot
Ghost has been dealt with and the team is now trapped in a wall of wind, Phae has a small metal break and the team must solve a puzzle to get a hold of the Wind Pearl
the battle continues and soon the strange wind pearl will be in the hands of the heroes once they find a way to get it out of the beam of death
the team finishes up their rest and heads to the final floor, where the wind is the strongest. Now there is strange music and a dwarf with a shotgun calling the team, chummers.
the team gets a meal after taking out the Rat King and removing the rat threat from the Godsfell, they now must go and seek out the Wind Pearl but first a bit of shopping with Meximillon Loothoarder and the Team gets alittle bigger
The Rat King shows it’s true form and the Team continues the fight ending with a surprise granted by a Wild Shot Arrow
Deep in the Caverns of the Godsfell the team has found the rats nest and something more, A massive king rat that has control over the other rats
Facing off with a rat king, starting in their normal fashion. The combat opens up with a volley of Wild shot.
Phae finds a book and starts to read it, and something reaches back Giving her a gift. A single Bone Dagger.
deeper and deeper more and more rats something is found. The team stops and looks for more detail hoping for answers and finding something much worse.
Podcast shout out: Shrimp and Crits @shrimpandcrits https://shrimpandcrits.com/ More rats more danger, Using a turret to their own uses, the team clears a pass leaving nothing in it’s wake.
Random listener shout out Digital Dice Roller @dddice_app or dddice.com
Deeper still danger and more dangers appear the hunt becomes more and more deadly, with an exposition the episode slowly ends
the team fights a gelatinous cube, but the fight doesn’t end as one would think. But a small prize is won
Deeper still the caves of Godsfell are no place for the unprepared. The first interaction with a gelatinous cube leaves Phae down for a fight. And the team fights an interesting way to keep her safe
Big rat ran and turrets become more difficult, now with elements and door and more and more trouble. All this for a simple rat hunt
After dealing with one problem the wild shot trigger some power and now turrets are out and active. How will they deal with it
taverns, creatures, and still hunting the rats to the nest. The team comes across a problem and deals with it as they always do… Wild Shot.
Deeper deeper deeper, the team does and soon the time finds themselves with the GM favorite cave monster, Ooze
Moving deeper into Godsfell, soon the team is in the old tunnels moving deep hunting rats and dealing with traps.
Podcast shout out! Casting Roles A dnd channel starring a bunch of theatre nerds. https://www.castingrolesilm.com/ or @castingroles. More leads to more questions which leads to more mysteries that reveal what the Godsfell was and it’s forgotten history.
as the team follows the rat deeper and deeper thing find the green house to be protected by strange metal snaked
a long episode, with dreams and the start of a hunt. With rats, rats and more rats. As the team sees the rats are large Dire rats with metal stitching and they are chewing on wires.
Mayor has a mission for the team. Every adventure dream. A rat hunt in the mine… what are they level 1?!?
the package was found… sorta, the question is how does one get a package from a small long pipe. They also learn about a creature in the mines known as red eyes, and the story of GodsFell. That and They got permission to enter the mines, now they need the Mayor’s approval.
The Swamp Dwarves of GodsFell Welcome the team. Nothing about the Godsfell seems normal to Defibulous. A City in a mountain made of metal. The team follow around a janitor to find something that belongs to Defibulous
back on the Murdock, in the sky heading towards the Godsfell the team sits down and tells Phae the tail. Letting her hear the story of the Who, the What, The Where, the When and the WTF is goin on. This is a Recap episode, The team arrives at the city of GodsFell.
Difibulous and Kilila wants to do some hunting with the locals. The Crew of the Murdock is loading supplies and sitting down for a meal. Kilila has a gift for a Drow cook of the Murdock. Phae mets the one and only Meximillion Loothorder
more time resting, shopping and going into the swamp to plants the strange little seed, gathering parts for a spider armor. Phae checks in with a guild of unknown name and gets info on the carriage that disappeared
2 year Anniversery
Take a seat at the table and listen to the Whole crew of What the Dice?! Answer questions from listeners and fellow podcasters, Hosted by Tony a TTRPG writer librarianpc.carrd.co on twitter @LibrariaNPC, questions from D.T. From @spacecastlepod, Tomes of the Chaos Bard @chaosbardpod, Nytlin @nytlin, ethan, Kae from @DWMDpod, Dain from @noquestcast
Nari Kwak @narikwak_Va co-owner of @creativtypo host of @intothenightpod
We would like to note that her author Caroline Giammanco just relaunched the physical copy of the book Into The Night. there is a link is on Intothenightpod.com
If you wanna join the What the Dice?! Discord or patreon you can find our links and more at whatthedice.weebly.com
Dan the GM shout out! This week is Space Castle is A podcast where three nerds Alex, D.T. and Seth hurtle through space, debating movies, books, games, and answering pop culture questions... all to maintain their own sanity! These guys have been great friends to the show. So check them out! Twitter: @SpaceCastlePod Website: https://spacecastlepod.com/
With the murderer caught, the team lands in a swamp village, ran by lizard folks the team has a chance to rest getting some downtime and wait till the Murdock leave for Godsfell. Time for some food, fun and firearms
the whodunit gets closer to the end. Learn what would happen. And taken the steps to lock up the murder. Defibulous make a weapon, Kilila finds a weapon… and the gm forgot to take Phae’s weapons. And the Murdock is sold
(corrected audio) Something new has been added to the intro! A strange eyepiece gives Phae a first-hand view of some strange sight. An item borrowed from the strange Collector. Is the item curse or a blessing, one the item was devoid of all magic
the team starts to plan, question the morals of Terry as well as questioning him, and start to piece the puzzle together, and the mystery will be coming to an end… maybe
rings of magic, more clues, a short recap for phae, with visions playing out before her, voices echo. Some answers but not many. then the collector shows how something rare and powerful comes in small packages
Something new has been added to the intro! A strange eyepiece gives Phae a first-hand view of some strange sight. An item borrowed from the strange Collector. Is the item curse or a blessing, one the item was devoid of all magic
Something new has been added to the intro! A strange eye piece gives Phae a first hand view of some strange sight. An item borrowed from the strange Collector. Is the item curse a blessing, one the item was devoid of all magi
something new has been added to the intro! A strange eye piece gives phae a first hand view of some strange sight. An item borrowed from the strange Collector. Is the item curse a blessing, one the item was devoid of all magic
Gukat the Human gambler was found dead in his room, the team questions Baka Baklava which leds to the Half Orc to break down and tell all
Kilila grabbed the scarf from its hiding spot. Sniffing it with her Cat like nose. Getting the scent, learning more. 2 perfumes and cologne. Phae and Kilila figure out how it happened, but still no who. And a strange powder was found by Defibulous
more clues but they give more answers, and the mystery continues. But a ring was found in an electrical rely, and a blood scarf in the human’s room. Someone was trying to stop the Murdock and failed
the team splits up, Difibulous to the engine room seeking clues, and Phea and Kilila have a girls night with a human female enjoying and chatting, looking for clues of who dun it yet again. Clue Clues are everywhere and a lot of searching to do
Phae sneaks around, Defibulous eats, Kilila flirts. With anger, a snort fist fight breaks out with a high elf breaking her mask of prim and proper
Dan the GM is interrupted by a new voice, Eddie Sparks, Eddie Sparks tells everyone about Dice Carnival! They are the weird the wacky and wonderful, follow them on twitter https://twitter.com/CarnivalDice or https://electrivalrpg.podbean.com/
An elf loses their temper, Defibulous fixes an engine, and the mystery of who dun it continues
Still in the Murdock, the movement stops, there is something amiss and the team must deal with it.
Something is going down, and Klide is pulled from the adventure to help with the battle between the bone god’s army and the mortals. Nichodimous summons Klide and the team must continue on (Behind the Curtain: Keith had to step away from the podcast to deal with personal matter, he will be missed)
More questions, targeting now the Collector, with no leads the team moves on. Meeting other guests and trying to make connections
Klide and Phae begin to search and question, as Defibulous and Kilila are on the casino deck talking and relaxing. First on the list Terry the Ship steward.
The team starts to plan the way they want to work on the investigation, with rules set by the crew of the Murdock, Klide wants to start questioning and start the murder mystery the lawful way.
the team has taken on the job of solving the death on the Murdock. With few clues and lots of motives the team starts their investigations
The team's first night on the Murdock, and in their sleep the Greater powers have a message for each of them
The team's first night on the Murdock, and in their sleep the Greater powers have a message for each of them
the team is now on the Murdock, and is starting to meet the other passengers, two rich merchants, a Half-orc that has come into money, a human, and a halfling, On route to Godfells with nothing to do but rest and maybe gamble.
A New Character joins the team, tech gremlins appear and Shout out to Geezers of the Game! Twitter @GotgShow (https://www.geezersofthegame.com/)
The Team has Entered the Murdock, and got a low down from a talkative Elf Named Terri. An onion is smashed and the Agents get a change to relax on the most luxurious Zeppelin known to Nerra Tova.
71 episodes in and the What The Dice?! Crew gets a new player to the table, Pixie, long time friend of Nytlin put her new character on the table gets her dice and come to join the chaos, This one on one with Dan the GM and Pixie is the intro of Phae
Back home for a shortstop to turn around and leave again to continue the adventure and move out to
The team meets up with a strange group known as the “toy makers” the first time they meet another team from the Institute of Extra-planer studies.
The fight continues, in the end the team must make promises to get the bar repaired, clues of the dragon rifle, and their eyes are now set on God’s Fell.
4 would-be assassins have called out to Defibulous that they will be claiming his head and attack the Agents, Now they must deal with this.
Difibulous and the other agents make it to his family friend’s home and tavern, Finding out more information about the Dragon rifle, and as they finish talking a table flip and a claim of bounty.
Difibulous goes shopping and gets a spring, Horses are bought, and the mysterious coins have shown. Info from Falla for Klide for a spell he seeks. And plans of travel
The agents must now sneak to the Temple and meet up with the Priestess. If This was a trap the Agents will soon find out. But the question still stands, why is she reaching out this way, is it really her, and what will the agents learn.
Podcast Shout out! Everything’s a Mimic, (https://open.spotify.com/show/3k5CpoplJ3T6dRHrSWQjsM) on spotify and @everythingmimic on twitter!. After doing some shopping, and returning home, something appears and now the Agents will have to head out in the darkness of the night
Back at the Holy city. The team turns in the the pearl and Fish sword. With Klide and Kalila studying up on the Hidden Dwarf city known as Godsfell, Defibulous works on the ax musket letting the fight sink in.
the fight between the brothers comes to an end. With the rain falling, the agents return to home.
The agents have finally finished the temple. With prize in hand their travel to the Holy city was cut short by a blast from Defibulous’s past.
Defibulous has a strange sight letting him see something the rest do not. Is it a gift or a curse.
The temple they find is old, and spits out water. Inside moss, old water, and mushrooms are every where
finding the sky dwarfs the team goes in makes a deal and gets a bird’s eye view of the forest, and out in the forest they find something odd
Dan the GM gives the shout-out to Nari! Their podcasts Into The Night (https://linktr.ee/intothenightpod) on twitter: @IntoTheNightPod And A Seat At The Table Podcast follow them on twitter: @ASATTPod
Back in the Holy City, the team takes the Fire Scepter to the Rat Scolar and becomes Agents of the Institute of Extra-Plainer studies. , the team takes some downtime to catch up with friends. And Defibulous learns of a way to make a gun quieter from a Gnome with a Lilly tattoo.
You like shopping? Our team does, So the plants a Meximillion Loothoarder seed and get some shopping done!
The Battle is over and the Team is now making their way back to HighTower and now they see firsthand the destruction the strange Lava drake created.
The Battle Vs Argaroth the Argaroth, The War Chief with the artifact of the Bone God, no one know what powers he possesses
The Team has seen their target Argaroth the Argoroth! now they must make there way in the cave and confront the War chief.
As the team sneaks around the camp. Learning what they can before deciding on a plan. They need a distraction, something Big, bright, and loud. So the team decides to use the warning system the Orc uses to their advantage.
The group has entered the war camp, and halfway up the active volcano it the target, The Fire Scepter. But holding it, a War Chief and the team needs to get close. But between them and Him. A massive Orc army posed to fight anything that they see.
Army vs Army, and now the team wants to bring in the Paladins into even the playing field. They came to stop a war, why not bring out the holy army?
with lies a plenty, the team now wants to remove the nobles from power. They seek out help from the Rat scholar and Sir Reginald
the team has found who is supplying weapons. Defibilous and Kalila disable this army in the only way they know how to.
Podcast shout outs! This week is Roll Britannia! (linktr.ee/RollBritannia) on spotify! (https://open.spotify.com/show/1cuVDeg3kad2krgsxjDgWN)
Two gods, to armies and our team must deal with this. It seems as if the team walked into a war.
In the night, Kalila makes a move with keys in hand. The truth is out there and she wants it.
The What the Dice?! Crew takes answers from Twitter! Get the look behind the curtain! Questions from: Name (twitter links) Hyper Life! TTRPG (@HyperLifeTTRPG), Gathering of the Ages Podcast (@GatheringAges), Space Freighter One (@FreighterOne), Role Call (@Role_Call20), Anthony (@LibrariaNPC), Everything is a Mimic (@everythingmimic), the adventurers' vault Podcast (@tadvault), Space Castle (@SpaceCastlePod), Relic of the Past Podcast(@relicofthepast), TastyDoomPodcast (@tasty_doom), Nytlin (@Nytlin), Nari(@intothenightpod)
Klide take a gamble on Orc pride, but gets nowhere the team now must find away into the encampment
with orcs, a volcano and noble speaking lies. The team must know find the truth, deal with orcs and hope the volcano doesn’t blow it’s top
Defibulous comes across a friend of his brother, and Defibulous has a bounty on his head
the team found a mine owned by Defibulous’s brother. And stopped a cart full of slaves. But at the cave things became much harder.
It seems the team has a guardian watching over them. Once find the items they seek the wake up on the beach with Jag and his crew finding them and returns them to the Holy City. But now Orcs threaten Klide’s home.
Deep within the hidden room, the team finds a creature that answers some questions, giving them a gift of knowledge
Klide and Kalila get a chance to visit their past, It seems past and present are interchangeable in this temple. With more questions than answers, the team must press on.
Dan the Gm suggests podcast! Shadowrun Origins! ( https://neo-anarchist.com/shadowrunorigins/ ) Catch them on Spotify! (https://open.spotify.com/show/2UaWI8omXaiBraTESShlfH?si=3LkNx_hsSjuo5ooqskmlTA&dl_branch=1 ) Finding the world map they find where on Nera Tova they are. Difibous finds more info about his family. Bringing out sadness, on top of all that moist Deus the has the eye of Klide
The team has found many things that seem out of place. Gear for spies, books of family history of one of the team members. The Bone temple seems to hide more secrets
The team gets into the temple. And a mystery is now laid out before them. They must deal with strangeness and puzzles.
With a strange hand pulling the team under the oceans, they find themselves on a strange Island with a large temple in the distance. With no boat or ship in sight the team has only one choice. Explore.
on the ocean, the team finds the ocean is just as dangerous as the land. Predators jump them as they travel, their travels end as something pulls the ship into the depths of the dark cold waters
A man in a tree has many things that new adventurers should buy. And they head out into the wild blue sea
After much running around the team has made headway, Jag and his crew are now on the side for the team. And soon will be setting out to find the temple of the Bone God.
the team needs a ship but it seems the Captain that will help the needs to get his ship back by hook or crook
the team meets their house steward, Falla a Fletching. As well as get their second mission. Find a lost temple and find information on the scepter of fire.
The team takes the day to shop, and get some items identified. Kalila has a Meal with Sir Reginald and asks a favor for her friend Eshel. And learns of Reginald the 14th as well as the strange seeds they were gifted
Back in the Holy City, the team is gifted a new home, and rank as the Heroes of the Holy City. Making their way to the Rat Scholar. To give the info they have learned as well as turning in the first of the items to the City. getting more info about the Bone God
The team starts the journey to the holy city with the now ex-priest Eshel, dealing with a large animal or 2 before reaching the city. But with the team's skill they should be fine.
The people of Narrowcloud have moved away from the chosen goddess. They let food rot and drink beer and booze. But they look pale. Could the curse have moved into town? It is up to the adventurers to find out.
A strange kobold, has joined the group. The team returns to Narrowcloud. something strange has started. the team returns to the Holy City with info and questions.
Finding the ways out of the shadows of the cursed swamp, and lifted the curse. as they leave the swamp and find a strange sight of a thatch hut with a very strange child and kobold hiding within.
The Battle continues. But after the battle and the mist clears the team has much more to do.
Runes, shadows, questions, and Klide saying hello to a strange creature that cuts runes into bones by the fountain in the shadow realm.
The team has moved to a strange new misty realm. Shadows, mist, trees, and all forms of strange creatures. Now they move deeper and looks for answers
the team returns to the swamp to uncover the mysteries and what the curse is. But it seems they have gotten something attention.
the team meets Sir Reginald the 13th and the Rat Scholar. With new info and a new task in mind the adventure continues.
The team has made it to the Holy City after saving the Priestess. the team takes a short break to sell items and enjoy the city.
The team is starting the attack on the Kobold Village, strange things start to happen. Strange whispers in the air and blood on the ground.
Seeking out the Priestess the team finds themselves in the camp of the kobolds, the goal now it to get in and get out with her. Hopefully she will be unharmed.
Bone rolling, Goddess blessings, and deeper into the Swamp with curses around. How will the team make it? Only time will tell.
Starting this episode with Willy, our little 6d monster, eating the bulk of episode 8, but we added episode 9 to give you a full episode. Our team enters the cursed swamp proper and will now see the beginning of an adventure of oddity and weirdness.
The team moves deeper into the cursed swamp, Soon the team will find out the curse that the swamp has.
Klide, Defibulous, and Kalila help with the aftermath of the attack. The three now team up to help the priestess and head into the Curse Swamp.
Clouds, arrows, kobold and trouble. Narrowcloud is now under attack by kobold from the tree line. Our team must help fight of them off.
With the team in Narrowcloud the team meets the Holy Priestess and watches the blessing of the new temple, the new team will be dealing with something no one saw coming.
Klide Holdkeep, Staying in Narrowcloud his Goddess has sent him out to find his true path. Here he must meet new allies and to find his path.
Defibulous Shortround's intro into the world of adventuring. Running from his past he finds himself in a the town of Narrowcloud and meets up with some unlikely friends.
Kalila's story, the beginning of her new life traveling the dangerous world. Her goddess gives her a vision and now she must follow the unseen path.