Table Top Rats Play Games: Recent Episodes

Joey S*****

Welcome... to this mystical and unknown world full of stories about paragon hero's and heartbreaking tragedies. These idiots, however, are not that. Listen along as plot gets ignored, the group bumbles around like fools, they never acknowledge the danger they are in, they for some reason won't stop saying rats, and somehow a story gets made out of all of this. No matter what, they seem to always come out on top. Oh boy, here we go.

(Warning, killing things and swearing)

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The party is looking to figure more out about the party member T.I.M. but one of them jumps at the opportunity of a lifetime

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After the fustercluck of the peace negotiations, the group deals with the consequences and makes their next moves.

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Peace talks to end a war are aligned, and our hero's that have been hired to protect those that are going for it arrive. It's the start of a campaign, and already talks of peace? I'm sure nothing will go wrong.

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A funny fellow starts his life and perpetuates his future.

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Three of our adventurers meet up in an unlikely situation

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A new campaign starts, a new story begins, and a new group meets. However, that is all for later. For now, we meet only a pair.

(PF is still continuing, just doing a slightly smaller/newer group for a slightly more serious/roleplay focused campaign.)

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The party detoxes from the aftereffects of the battle and end up befriending a peculiar fellow. Learning new information and having their goals put into perspective, they now face the first obstacle in their way to save their friends.

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(Combat episode)

the group fights a terrifying enemy...... and that's about it

(I will label episodes that are primarily combat. Seeing as this is a larger party and I like to try to make combat encounters that are difficult and need planning in some way, these tend to go for a long time. Unless you like the background noise of dice rolling, math, anger for slowness, and lots of not knowing what's going on, you can probably skip them. For those people that skip the space scenes in Star Wars, this system is for you freaks)

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The plan happens. Who woulda thought rats would make such amazing thieves.

(WARNING- Gory kills, sad moments, gambling, swears, whatever)

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Following The plans of Jean Fulk, the party goes to make some money in order to prove their usefulness. Hilarity ensues, I guess.

(Warning-Gambling Addictions OH NO)

We forgot to plug the twitter: @TTRATSPG

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Another day in Me Sico. The party finishes up gambling and meet an interesting fella on the steps of the Steam Gallery as well as two interesting assets to their goals. They later go to a bar where shenanigans ensue, tensions within the party are high, and the want for wealth is higher. What will they do to sate their desire for money?

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(DISCLAIMER, LOOOOOONG COMBAT PART. If you wish to skip the logistics of the fight skip to the last action taken at 48:36)

The party Fights the hideous insects for a place to sleep at night. After that gets resolved, they journey the final distance to get to Me Sico, dealing with a large setback on the way there.

(Warning: Killing, Swearing)

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Welcome one and all to this mess! please sit around and enjoy this catastrophe.

This is a pathfinder 2e campaign (PF). This is a campaign that has already started.

the party, consisting of Groig, Alyx, Malaki, Ray, and Moss are guiding around a dwarf named Dhurigg. They are in massive debt due to an early character death and accepting the help of a wealthy merchant that used a very expensive elixir to revive them. They all have their problems, but Moss, Groig, and Dhurigg are facing a crisis of their faith as they have recently learned that the gods that they worshipped are dead, and there are new ones to take their place. While the new gods harbor over similar domains, it is still new entities, and worser yet no one believes them. What is the parties next step of the journey?