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A new DM, new characters, a new campaign begins...
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The team faces the epic Kraken in what was almost a fight.
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This week I learned that one big boss is a lot easier for a group to manage than a group of smaller baddies.
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The group completes the first two of the eight corridors.
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The group got to fight an adult Copper Dragon. Also, Me On Mine got some groupies.
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The group fights some Merrow and finds some more treasure.
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The group fights a Morkoth. That's pretty much it.
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The group avoids a giant, yeets a dragon turtle, a party member goes missing, and they finally arrive at Alantaris. There's also some Kua Toa and a mystery island.
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There was a sharknado! What else do you need to know?
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The group saves Kylodry, fights a big bad, doesn't break a sweat.
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I recap yet another week where I am reminded that I have no idea what I'm doing.
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This is an episode about some of my missteps as a DM. Oh, and a little bit of story got in there too.
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The Kurse Killer Klub meets a group of goblins on the road and attempts to buy supplies at the black market.
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The group has been sent on a quest to retrieve items from the League of Adventurers in Berrilin Fairwoods. Chaos ensues.