Since the dawn of the internet, certain pieces of technology have become mainstay devices. First it was the personal computer, then cell phones with limited internet access to smartphones that aid us in our daily lives. But now with advances like generative AI and the metaverse, will there be a new third device that will assist in these properties? We sit down with Linda Ricci, Emerging Technology Strategist about this potential device for a new age. We also discuss the virtual space and what it means to have that "other self" within a metaverse space.
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Virtual reality is all about immersion. Many VR experiences take a player or viewer into a new space, without leaving the confines of your own domicile. And while there are multiplayer games, such experiences of putting on a headset requires your own solitary environment. However, a company called The Park Playground is bringing that experience to different players at the same time in the same space. Up to 8 players can engage and interact with a variety of games and experiences through location-based VR. Today we talk to Peter Vindevogel, CEO of The Park Playground to discuss the power of location-based VR experiences and where it could go moving forward.
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With Apple's first foray into the XR space with their Apple Vision Pro, we are seeing a new wave of solutions and products for the space. What does this mean for the future of XR? We talk to Tom Ffiske, Editor for Immersive Wire about the current state of VR and AR headsets. We also discuss what it means for Apple to have their own headset, the current reaction to the Apple Vision Pro, and more.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
By the end of this decade, over half of the global workforce will be comprised of millennials and Gen Z. Expectations and avenues of work are evolving constantly with the rise of hybrid and remote employees. New ways of defining what makes a job will end up requiring new solutions to accommodate the shifting tides. On this month's episode of XR Star, we talk to Sara Filipcic, CEO & Founder of Be Human(e). This is a platform that build experiential learning through AI to develop life-success skills. We discuss the current landscape of work and how it will evolve with the incoming generation, define soft skills and how they can be utilized to interact and work together.
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Technology has had its hand in theater and filmmaking since the medium has started. We have seen the use of many different ways to enhance a story through visual means, practical effects, computer generation and now finally, extended reality. Today we sit down with actor and scrappy storyteller Brendan A. Bradley to discuss how XR is being used to provide new and exciting experiences for audiences.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Looking at the ways that extended reality solutions and fashion weave together, and what is the future of the fashion industry through XR.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Looking at the applications of extended reality solutions in the medical space for training, physical therapy and much more.
Looking at what XR solutions can do in the architecture space to bring projects to life.
Discussing the relation between extended reality solutions and children, and the potential future of the metaverse and XR.
Getting into the world of location-based play and what it means for augmented reality and other XR solutions.
Looking at the future of wearable augmented reality solutions and what they can provide in different spaces
The importance of interoperability within the metaverse of extended reality applications.