Racing away from Chuk and his farm, the party pushes down the road to see all that the Ferrum Hills have to offer, especially in the forest that rests deep within...
The undead are burned, and a journal is given over to the party as the Wanderer's Rest calls for help...
Familiar faces enjoy deserved time off, while a couple of newcomers make their way into the town of Shahz looking for a leg up...
The party begins investigating the area around, making discoveries, finding loot, and encountering some things that leave them uneasy...
The party leaves Stuc to begin their next mission, a journey to Hammond Fort near Telerhold mountain...
We catch up with Evelian, Mindy, Honem, and Svetwalys and their ongoing journey across Oreake. Weeks have passed since they made it to Krosos and the party is at the forefront of world politics...
With their mission selected, the party begins preparing for the next step of their journey. Secrets within the contebernium come to light...
Apologies as the recording cut halfway through. The first half tells the story of the party's escape from the Rudric mines, the second recaps the victory over the Gnolls and return to Stūc...
The crew makes for the north upon their new Courser to the land of Venland, continuing their quest...
Decanus Eurydice leads her new Contebernium on their first adventure...an investigation into Rohdrick Mountain...
The party is faced with further terrors on the island and also must decide what to do about at the village of Salun...
Following the meeting at Aridus, and the resolution of the tribute wagon, the party heads south for the Vicentiian town of Stuc...
The party is quickly attacked by the locals all while dealing with the consequences of releasing the chained Peragūs...
The party interrogates a nearby local before setting off to a familiar place upon Lunan Island...
After gathering themselves outside a palisade wall, the party recovers and then attempts a daring takeover...
The party docks at Acrona and inspects the small town as others prepare to depart the town as quickly as they arrived...
The voyage to Venland sets off at last, with the party enjoying the scenery and meeting some of the crew before making a stop halfway to their destination...
The party takes care of any unfinished business left in Riverpass before departing upon an Ice Lord's ship, bound for Venland...
Finally together again, the group deals with potential threats and takes part in the meeting of many Kings, dictating the direction of the world...
A group on the Oreakian border is faced with an encounter with the Drow and an unrelenting blizzard.
A group on the Oreakian border is faced with an encounter with the Drow and an unrelenting blizzard.
The Tournament is stopped, the Drow grow closer, and a sword is lit. Also a dwarf changes in a back alley.
Sophia has a couple of meetings while Shaya meets with the Magnate, yet again. The first two fights of day of the tournament take place...
Following the first day of the tournament, the party takes to the town and begins looking for lost pets and acquaintances...
Jaelic/Ort vs Sir Bivilan/Tercatas Samyar/Shaya vs Golda/Edvardo Rikata/Alphanso vs Gurdi/Sarah Yetta/Filli'Apo vs Jalen/Frubib
Gorman/Mycal vs Hagia/Sophia, Helvas/Pvua vs Dria/Gallowyn, Feasgar/Loretta vs Lolin/Theodore, ChallDug/Corvandax vs Mind/Westlet
Following the procession, the party spread throughout the town of Riverpass and prepare for the upcoming tournament...
Heading into the town of Riverpass The party is introduced to a new cast of characters and some upcoming big events...
With Lady Yata now needing time to recover, the party pokes around town before saying goodbye to a friend and continuing their journey south...
With Chet's future on the line the party has decisions to make before their adventure can continue...
Our traveler's must make a decision between going into the Forian Wood or rescuing their friend.
Our traveler's must make a decision between going into the Forian Wood or rescuing their friend.
The party encounters a band of Yellow Hoods living in the Wilderness while those left in town explore the village further.
Saved by Forian Elves, the party meets Tarvenon . They soon make a series of discoveries about the world around them...
An unexpected attack happens upon the group as they learn more about their surroundings and what lies ahead.
After leaving their encounter with the Edafari, our band of adventures heads south. This, however, leads to more bizarre discoveries.
A One Shot telling the story of events taking place in Gavan after the original party escaped aboard a Drow ship...
A One Shot telling the story of events taking place in Gavan after the original party escaped aboard a Drow ship...
Pushing further into the caverns and halls of the mausoleum, the group finally reaches the three tombs at the end...
Venturing into the old tombs of the Edafari has it's own challenges. The walls around are made of granite and blood is required for entrance...
Surrounded and alone, the group is forced to follow these threatening creatures back from whence they came...
After the events concluded in Mallo, the party begins their journey towards the Forian Woods and beyond.
The group makes their way back to Mallo from Tubric, only to encounter several obstacles along the way, and when they return, things are not as they once were.
After settling in and reaching an agreement with Chet Festo, our travelers head into town before leaving for the village of Tubric.
The group makes decisions on what to do with their new discoveries aboard the ships in the Harbor of Gavan, before escaping from the dangers that circle near.
An unexpected visitor joins the party at the Horse's Drink Tavern, leading to revelations, arguments, and late night adventures.
An unexpected visitor joins the party at the Horse's Drink Tavern, leading to revelations, arguments, and late night adventures.
Our travelers finish their journey towards the great city of Gavan in Enoria. They pass through the ruined village of Kern and deal with Chiro before settling into the city itself.
The party sets off from Mallo and begins in earnest to the City of Gavan. Accompanied by Chiro and the farmhands, our travelers make the slow journey north, facing any opposition that may come there way.
With the Drow ships pulling away, a violent eruption splits the Taldega in twain. As the debris clears our travelers work to rescue one another and hope for rescue.
Our adventurers being aboard the Oreakean ship, the Taldega, where events will take place that change their lives forever.