Animated Animators: Recent Episodes

Nate Thomas

Discussion about animation, game dev, and other industry topics from a variety of animators and developers. Hosted by Nate Thomas (Gameplay Animator at Bungie) and Nick Arbeiter (Lead Animator at Playstation)

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Animated Animators was joined by Moe Ftouni, a colleague of ours who has a wealth of insight about being a professional animator.

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Animated Animators does another Twitter deep dive! From the poignant to the hilarious, these game developers definitely sparked a conversation for us.

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GDC has wrapped up, and game dev's personal finances may never recover. We also go over Metahuman's facial animation demonstration and the trend #whatagamedevlookslike.

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Work from home is here and you will pry it out of our cold, dead, stylus filled hands.

Animated Animators is discussing WFH in game dev and recklessly speculating why many studios are pushing back on it so hard. 

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Us?!?! Talking about Twitter?!? Never been done. Well... at least not like this. We gathered a collection of tweets from this last month in the animation/game dev/art community and faced off in a series of grueling debates about them. (In reality we just vehemently agreed with each one ).

Animated Animators has discussions about animation, game dev, and other industry topics with a variety of animators and developers. Hosted by Nate Thomas (Gameplay Animator at Bungie) and Nick Arbeiter (Lead Animator at Playstation)

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We are back from the holiday with a tough (chummy) interview with Eddie Gonzalez, the CG/Technical Director at Titmouse on the hit animated show The Legend of Vox Machina, based on the immensely popular Critical Role stream. 

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Trying to get into Game Dev? Have social media accounts? This is the podcast for you. This week on Animated Animators Nick and myself are joined by anim supe Chris Morgan again to talk about using social media properly. Long story short.... y'all gotta be smarter. 

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We're back from the Thanksgiving break with Sirrena Holmes, a rigging TD at Playstation. Discussion includes becoming Tony Stark, getting better at rigging/scripting, and badgering grocery store employees about walnuts. 

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It's our first (only?) video form of the podcast! (But not on Buzzsprout. This is why you don't copy and paste things across social media). Today Nick Arbeiter and myself are joined by Playstation Animation Supervisor Chris Morgan. We talk about what it means to be a supervisor, how to approach giving critiques, tattoos being seasonal and more. 

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Our second episode is out! Nick is back and we're talking about the winding paths we took to get into the animation/game dev world,  some important lessons we wish we learned on Day 1, and our inspirations.  

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If you're looking to break into the game animation industry or just interested in hearing about game dev, this could be worth a listen. For a long time I've been wanting to record informal game dev animation discussions with some of the friends I've made in this industry, and decided to just... do it! I had a great talk with Nick Arbeiter (PSVA) where we discussed advice for entry level roles, interviewing,  reels, my animation in an Oscar winning movie (1 shot) ((essentially layout/tracking)), and more. 

By no means do either of us think of ourselves as rockstar A list animators, but we've both been doing this for a good amount of time and want to help by listening to ourselves talk. All in all, it was a ton of fun and who knows, I might force more friends to do them.