OpenGL & Vulkan Podcast: Recent Episodes

Kai Niklas - deCode

All Topics related to 3D Programming with OpenGL, OpenGL ES 2.0 / 3.0 , WebGL and the new Vulkan API will be discussed in this Podscast. Kai Niklas ( www.decode.ro ) will explain the concepts of modern 3D Development in small portions. Visit www.opengl2go.net for more Infos.

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Still alive talking about : reflections, picking, pitfalls and drawcalls

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Understanding Framebuffer and SSAO.

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About Lights and Shadows in 3D Worlds.

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Workshop OpenGL for beginners Part 3 about Shaders.

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Basic Information about what WebGL is.

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Workshop OpenGL for beginners Part 1.

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Robert Menzel explains the Render Pipeline.

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Introduction to OpenGL Textures..

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A closer Look at shaders and how they work.

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A quick Introduction to Shaders and GLSL.

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First preview at the Vulkan API thats coming.

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In This Episode we introduce the OpenGL Primitives and how you structure your Arrays to draw from them.

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In This Episode I give you a introduction on how to use FreeGLUT and GLEW to create your first Window.

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In This Episode I give you a general overview on OpenGL and how it Works.

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This is the first Episode of the OpenGL / VULKAN Podcast. Let me introduce myselfe.