This is a raw release of RPG session audio. It's intended for the players' review. But hey, if you like it, buy our merch! (j/k we don't have any ... yet bwahahaha!)
Making it to the Shantu to leave Blodvahrar, our heroes deliver the twins to their dad in Olafstaad. They steadfastly refuse an invitation to join the Initiates of Flame and ask around about Silver's Blades and Captain Bluto.
After shopping for some supplies, they party heads south along the coast to infiltrate Bluto's camp with the help of Dragomir, one of Poppie's crew and 2nd oldest son.
The Party does battle with the smugglers. They end up defeated, but hey, they leveled up!
The heroes sail north around Alaron and are harried by the Devil's Regret a second time.
They arrive in Blodvarhar and come upon some rowdy teens. The bullied twins escape into the woods.
They find the lore of Bronal Witwulf and his "spellbook"
They head to the graveyard to retrieve this artifact, but are followed by the twins. They ask to join the party.
Kakke must save Qirel with emergency cauterization.
The episode ends with the team heading into the caves under the Haunted House
The heroes are addressed by Bulak and violence ensues.
The episode cuts off at the break as they are counting their treasure.
The party enters the haunted house. The find a library and study. They crack open a desk to find two health potions. At the end of the hall they hear a magical shouted message that is indeed frightening. It was triggered by coming near a trap door.
Everyone avoids the "trap" door and head out to the garden where they are attacked by giant weasels. They come back inside to find that the trap door isn't a trap, it's a trap door. They head downstairs and are ambushed by a trio of ne'er-do-wells.
At The Silver Eye, the party meets Antola Pilark, High Druid of Alaron. She asks them to engage a hobgoblin named Bulak who has some magical sway over other goblins. They become fierce and loyal to him.
On the way there, they find two factions skirmishing. They are all ultimately slain. The party sets a scene to try to lure one goblin tribe into a parlay. They agree to meet at Bulark's Lair at dawn on the 8th of Ches for a confrontation.
Saltmarsh Monday Nite
Note: This is a raw, unedited RPG session. Don't play at normal speed if you can help it.
Qirel Aloro, denizen of Waterdeep, is engaged by a sketchy local wizard, Phineas, to travel north to as small fishing town called Saltmarsh in search of a secluded alchemist's abode and see if there is a so called Philosopher's Stone in his possession. He travels with kakke, an unknown acquaintance and is equipped with 4 magical cards to help him locate companions with unknown and possibly arcane potential.
The party is collected and they launch out to investigate this "Haunted House just outside of town."