Digital Magic: Recent Episodes

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Penherem is a quaint, sleepy English village where people go to escape the 21st Century. Hiding from the world of laptop computers, the Internet, and wireless communication, is Ella. A writer, now barren of ideas and drive, she resigns herself to a quiet life of solitude. Everything changes with the arrival of a shapeshifting thief. Suddenly, everyone begins to change–from the local librarian to the lady of the manor–revealing their true natures and dangerous secrets. Something in this sleepy English village is awakening… something that might be better left alone.

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Masks are removed, names given, and the Unmakers plan revealed. The end.

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Ronan returns to Penherem with a woman that may or may not be Ella. After he will find truth and tragedy.

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Ronan and Ella break into the facility and are confronted by an unexpected past.

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Bakari discovers a whole new skill set, and Aroha’s Nana defends a village of humans when the Seeds of the Unmaker come down from the hills.

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Greer sends a message while Ella and Ronan make their next move. Aroha and the Folk of the Forest have awakened something.

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Ella and Ronan face facts underground. Bakari meets a strange person on the line and finds his inner warrior.

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Aroha comes home, changed for good or for ill. Bakari meets a ghost of the past, and finds a horror in his future.

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Ella lets her curiosity get the better of herself and may live to regret it.

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Aroha and Daniel meet the power under the mountain.

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Aroha discovers that the city of Wellington is a city at war. Bakari and Ronan venture onto the Line and find it too has its perils.

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Aroha and Daniel set off for Wellington. Bakari faces the consequences and realities of magic.

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Aroha and Daniel come to a realisation. Ella, Ronan and Bakari encounter a trap, and find an unexpected friend in the middle of London

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Ella has a phone call that she never wanted to get. Bakari and Ronan met with a lady who has a very green thumb.

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Bakari goes to London and has a little trouble. Aroha hears the call of the Earth Mother. She is not happy.

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The Seed has been thwarted in feeding, so must find new prey. Up on the hills a farmer comes face to face with the monster inside.

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Ned opens a very special bottle of wine, while Tania finds something dark in the park.

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Aroha, Sally and the soldiers locate both the bot and the forest folk. Ella is wrapped in community while Alice Thorn finds something unusual at the bottom of her garden.

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Ella goes on a wild goose-chase. Bakari hears some terrible news and is forced to make contact in the Digital Realm. And Helen Carew finds something surprising her perennial border.

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Ronan meets the Lady of the Manor. Aroha and Sally set out to take the soldiers to the waterfall, where the forest folk wait.

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Aroha and her best friend find themselves with a very grown up responsibility. Ella goes to Penherem Manor and meets the Lady of the House.

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In New Zealand, an invasion brings a terrible choice for the people of the southern land. Ronan meets with his contact in Little Penherem- Bakari. And later the Liner meets with his own even more mysterious contact.

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In the near future the Fey still survive in our world, eking out their Art and clinging to the hope their world will return. A dark stranger faces a memory of his past, while a lost and lonely writer begins to dream. In the English village of Little Penherem nothing is quiet as innocuous as it seems.