When given the chance to fight a group of unknown frost monsters or an adult white dragon, what would you choose? This is the only way to prove we are worthy and get the staff Onyx's father left him.
This time we take a moment to talk with everyone to see a bit more behind the curtains. Time to spill the tea with our host Dylan, the player behind the beloved box Mimic Noise.
After the death of the beloved box, Onyx scrambles to save his life. The team marched on to be met with the druid's leader. THEIR LEADER IS A WHAT!?
The party has to make a hasty landing as a heavy layer of snow covers the airship. When unfortunate Nat 1 causes a deadly encounter, will everyone in the party members make it out alive?
The Gale Walkers make their way through the misty mountains but there seems to be an imposter.
The Gale Walkers make their way into the Misty Mountains, but are approached by volcher-like creatures and birds with antlers?
Now back aboard The Clown, the Gale Walkers begin the long journey to the Continent of the Holy. However, bad news awaits them in more ways than one...
After their confrontation with a long-time foe, the group is now focused on getting back to the surface. However, one rebellious ally finds something that piques their interest.
Face to face with their greatest challenge yet, the Gale Walkers seek to put an end to a long-time enemy.
The Gale Walkers, having taken refuge and discovered a secret passage, continue deeper into the Underdark. However, imminent danger lurks closer than expected.
The Gale Walkers, led by their guide, Hiss, travel further into the Underdark. After happening upon an abandoned city, some of the team aren't feeling themselves...
Grab your favorite tea and listen along as the players and DM discuss the campaign so far and answer questions about their characters, favorite moments, and more.
The Gale Walkers, and their guide, Hiss, spend some time in the Drow settlement. Onyx learns knowledge that could alter his goals.
After escaping the Duergar Kingdom, the Gale Walkers and Hiss are guided by a new found ally further into the cave.
With Mimic Noise split from the party within the Duergar Kingdom, the Gale Walkers and Hiss rush to save him as a creature begins to stir underground.
Down underground, the Gale Walkers and their guide, Hiss, take a detour from their route to try to retrieve Mimic Noise. Meanwhile, Mimic Noise is taken to a strange new place.
With I'kea still unsure if he'll accompany his companions into the Underdark, the rest of the Gale Walkers make ready to leave along with their guide and new acquaintance, Hiss.
The Clown is attacked by a monstrous foe on course to Smuggler's Bay. The Gale Walkers have an important meeting, but not everybody is in attendance.
In this special one-shot, we follow Mimic Noise and a troupe of goblins in a heist for the ages. This one-shot takes place during the one-month time skip after the battle of Pinpoint.
The Gale Walkers try to get along with the crew of The Clown, some in more drastic ways than others. Mimic Noise makes a new friend.
The Gale Walkers arrive back in Goldcrest to seek discrete passage to the Rose Kingdom.
I'kea and Mimic Noise go on a short adventure, and the Gale Walker resume their path to the Continent of the Holy. But, after an unexpected encounter, someone meets an old friend...
The Gale Walkers meet up in Goldcrest and discuss what they are gonna do next after their 1 month's break.
As the dust settles upon Pinpoint, the Gale Walkers regroup, rest, and discuss their next course of action.
The Gale Walker discuss their plan to disrupt the massive portal, and spring forth into action.
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The Gale Walkers discuss their next course of action, and address the elephant in the room...
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Running out of the cave, the last thing the Gale Walkers saw was I'kea accepting his fate. Is this the end?
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As the fates of Thyx and I'kea remain unknown, the other members of The Gale Walkers try to get them back.
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The Gale Walkers, after their encounter with the Krull, have more to deal with as they approach Pinpoint Island, and more danger could lurk on its shores.
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The Dungeon Lads get closer to Pin Point and discover a new creature called Krull.
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The Gale Walkers continue their journey to Pinpoint.
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Tensions rise in the party as they make their way back to Northwich.
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The Gale Walkers fight Nockval and Likten and try to rescue the kids.
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The Gale Walkers begin to fight Nockval and her witches but it seems she has some more company than they thought...
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The Gale Walkers have been captured. I'kea its chained down not able to do anything what will they do to save the kids and themselves?
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After defeating the Yetis they travel to a cave with I'kea's father and hear some revelations....
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The Gale Walkers continue their way through the Stone Crest Mountains.
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The Gale Walker begin to make their way up The Stone Crest Mountains. What will they discover along the way?
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The Gale Walkers meet I'kea's father and he doesn't seem too friendly.
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They make their deeper into the cave and they find......
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THERE'S EVEN MORE????
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The Gale walkers take cover in a cave to find a new friend and a few others?
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The Gale Walker begin making their way to the Stone Crest Mountains and make a new friend? challenger
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The Dungeon Lads continue their investigation of the Oakland school.
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The Gale Walkers make their way to investigate the Oakland School to see why the students are disappearing?
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Grabe your favorite tea and chill with The Dungeon Lads cast. Listen to hear some interesting questions for the players and the dm.
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The Gale Walkers finally make their way to Northwitch.
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The Gale Walkers decide to head out of Ironord but they have a few followers?
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The Gale Walkers Make their way to the town of Ironnord they buy a few upgrades and meet a familiar bar keep.
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The Gale Walkers begin to make their way down to Northwich to try and investigate into This Licktin fellow......
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The Gale Walkers make their way to the Gold Crest Captial to get some much-needed information. Were there betrayed?
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The Gale walkers decide to buy some supplies for their up-and-coming research in the Holy library.
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The team takes up some side jobs to waste some time till the next night in the process they get a little stinky....
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I'kea beast from makes a grave mistake leading the party down two different paths will Many be consumed by the tears in the water?
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The Gale walker finds themselves with a big question. What should we do with the portal??????
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The Gale Walkers continue their way through the cave trying to find the correct path but this time they wet a little wet......
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The Gale Walkers continue their way through the cave to try and figure out what's going on and what way is the quickest for the Underground tombstone.
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The Gale Walkers agree to sign the contract For The Underground Tombstone, and eventually take a job. The Gale Walkers once again go down into a dark wet cave.....
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The Galewalkers find themselves in the capital of the Nightingale, Goldcrest. They wander around different shops looking for trinkets, kabobbles, and seeds, though one of our members takes a job that leads him astray and into a...club...
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Part 2 of EP. 2 The Gale Walkers.
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Our group of adventurers travel down into the tunnel that the prince was trapped in with his kidnappers. How will they rescue him and keep their lives? Listen to find out...
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Our group of adventures meets in the town of Goldcrest. They agree to take the governor's son to the south outpost located on the south beaches of the Night Gale. Let's see where our group of adventures end up.....
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beginning of the adventure
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