roundbeargames 3Speak Podcast: Recent Episodes

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Listen and watch the latest videos from roundbeargames. Hosted by 3Speak.tv. The free speech video platform on the HIVE blockchain.

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https://3speak.tv/watch?v=roundbeargames/cfocpztv
Haven't posted here in awhile..

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Haven't uploaded on hive for a while... but here's a devlog video on the fighting game I'm currently working on

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https://3speak.tv/watch?v=roundbeargames/czlxwpov
Here's my top down shooter devlog #2.

Most common components that make up "gunplay" are VFX (blood, bullet trail, etc), sound, crosshair, recoil, and camera shake. I also talk about some quick optimization tricks.

0:00 Effects & Gunplay

1:14 Optimization

2:43 Third Person View

3:13 Outro

Volumetric Blood Fluids (Unity Asset)

https://assetstore.unity.com/packages/vfx/particles/volumetric-blood-fluids-173863

Field of View Effect in Unity (Line of Sight, View Cone)

Roundbearlinks

Discord: https://discord.gg/hAFTgcA

Guilded: https://guilded.gg/i/pYrRAMdE

Hive: https://peakd.com/@roundbeargames/posts

Twitter: https://twitter.com/roundbeargames

LinkedIn: https://linkedin.com/in/jangwon-choi-15041a9a

Facebook: https://facebook.com/roundbeargames17

Patreon:

https://patreon.com/roundbeargames

Channel Memberships:

https://youtube.com/roundbeargames/join

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https://3speak.tv/watch?v=roundbeargames/pvvitanu
Here's my top down shooter devlog #1.

Line of sight (or fog of war) is the underlying mechanism for this game.

Scriptable Render Pipeline (Unity) is used to render only the pixels that are in your field of view.

Blend tree matches animations to your aim direction (X and Z axis).

Pls lemme know if you want open source code on fov or third person shooter controller etc.

FOV, Aim, Physics 0:00

Blend Tree 0:57

Minimap 1:35

FOV Basic Concept 2:09

My Previous Project 6:26

Field of View Effect in Unity (Line of Sight, View Cone)

Show a Silhouette When Hidden Using URP Renderer Features (Unity Tutorial)

Ape Out:

https://store.steampowered.com/app/447150/APE_OUT

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https://3speak.tv/watch?v=roundbeargames/tfponxzb
If you want money, there's probably better ways than being a game developer or learning Unity.

Discord:

https://discord.gg/hAFTgcA

Guilded:

https://guilded.gg/i/pYrRAMdE

Roundbearlinks

hive: https://peakd.com/@roundbeargames/posts

twitch: https:///roundbeargames

linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

twitter: https://twitter.com/roundbeargames

facebook: https://facebook.com/roundbeargames17

Patreon:

https://patreon.com/roundbeargames

Channel Memberships:

https://youtube.com/roundbeargames/join

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https://3speak.tv/watch?v=roundbeargames/wjzzrtav

Here's my multiplayer FPS game (WIP)

Trying out HDRP in Unity 2020.3

I would like to try different assets in the future for more realism. The current ones look a little too cartoony and flat. Stay tuned for more.

Devlog playlist:

https://youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC

Discord:

https://discord.gg/hAFTgcA

Roundbearlinks

hive: https://peakd.com/@roundbeargames/posts

twitch: https:///roundbeargames

linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

twitter: https://twitter.com/roundbeargames

facebook: https://facebook.com/roundbeargames17

Patreon:

https://patreon.com/roundbeargames

Channel Memberships:

https://youtube.com/roundbeargames/join

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https://3speak.tv/watch?v=roundbeargames/gpkeadpa
Testing Built-in Render Pipeline graphics. Will try HDRP later.

Devlog playlist:

https://youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC

Assets

New York: https://assetstore.unity.com/packages/3d/environments/urban/street-new-york-183319

FPS Weapons Pack: https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555

Low Poly FPS Pack: https://assetstore.unity.com/packages/3d/props/weapons/low-poly-fps-pack-54947

Muzzle Flashes: https://assetstore.unity.com/packages/vfx/particles/pro-effects-fps-muzzle-flashes-impacts-169018

Magic Light Probes: https://assetstore.unity.com/packages/tools/utilities/magic-light-probes-157812

AllSky: https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-220-sky-skybox-set-10109

Discord:

https://discord.gg/hAFTgcA

Social

twitter: https://twitter.com/roundbeargames

facebook: https://facebook.com/roundbeargames17

hive: https://peakd.com/@roundbeargames/posts

reddit: https://reddit.com/user/roundbeargames

linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

Patreon:

https://patreon.com/roundbeargames

Channel Memberships:

https://youtube.com/roundbeargames/join

gamedev

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https://3speak.tv/watch?v=roundbeargames/thannihj
Here's a Unity FPS multiplayer (WIP)

Basic mechanics are there, like network animation sync, rigidbody character controller, etc.

Next is replacing placeholder assets.

Playlist:

https://youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC

Low Poly FPS Pack:

https://assetstore.unity.com/packages/3d/props/weapons/low-poly-fps-pack-54947

Facepunch.Steamworks:

https://wiki.facepunch.com/steamworks

Character Controller:

Unity Steam Integration:

Any questions/comments? Join us on discord:

https://discord.gg/hAFTgcA

Social

twitter: https://twitter.com/roundbeargames

facebook: https://facebook.com/roundbeargames17

hive: https://peakd.com/@roundbeargames/posts

reddit: https://reddit.com/user/roundbeargames

linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

Patreon:

https://patreon.com/roundbeargames

Channel Memberships:

https://youtube.com/roundbeargames/join

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https://3speak.tv/watch?v=roundbeargames/zqbfttpl
I'm using my own rigidbody character controller, fps controller, UI system, etc.

Low Poly FPS Pack:

https://assetstore.unity.com/packages/3d/props/weapons/low-poly-fps-pack-54947

(3D models & animations)

Facepunch.Steamworks:

https://wiki.facepunch.com/steamworks

Character Controller:

Unity Steam Integration:

Playlist:

https://youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC

Any questions/comments? Join us on discord:

https://discord.gg/hAFTgcA

Social

twitter: https://twitter.com/roundbeargames

facebook: https://facebook.com/roundbeargames17

hive: https://peakd.com/@roundbeargames/posts

reddit: https://reddit.com/user/roundbeargames

linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

Patreon:

https://patreon.com/roundbeargames

Channel Memberships:

https://youtube.com/roundbeargames/join

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https://3speak.tv/watch?v=roundbeargames/yccnbdxa
Setting up Unity multiplayer through Steam.

Repository:

https://github.com/RoundBearChoi/UnitySteamLobby

Facepunch (C# implementation of Steamworks):

https://wiki.facepunch.com/steamworks

https://github.com/bthomas2622/facepunch-steamworks-tutorial

Steamworks:

https://partner.steamgames.com/doc/home

Devlog on C# networking (TCP):

Any questions/comments? Join us on discord:

https://discord.gg/hAFTgcA

intro: 0:00

player hosted server: 0:52

sample data sync: 2:20

not using mirror or photon: 3:09

outro: 3:47

Social

twitter: https://twitter.com/roundbeargames

facebook: https://facebook.com/roundbeargames17

hive: https://peakd.com/@roundbeargames/posts

reddit: https://reddit.com/user/roundbeargames

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Patreon:

https://patreon.com/roundbeargames

Channel Memberships:

https://youtube.com/roundbeargames/join

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https://3speak.tv/watch?v=roundbeargames/qgeeopir
Multiple input devices can be tricky. Fortunately for us, Unity Input System does its job pretty well.

I'm using keyboard and PS4 controllers in this video.

Next is Steam integration.

Playlist:

https://youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC

Repository:

https://github.com/RoundBearChoi/PlatformFighter2D

Discord:

https://discord.gg/hAFTgcA

Unity Input System:

https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/QuickStartGuide.html

Emissive Lighting & Post Processing:

Pixel Art by Thomas Lean:

https://thomas-lean.itch.io/assets2

intro: 0:00

input device select: 0:11

character control: 0:36

camera zoom: 1:38

post processing: 2:04

outro: 2:30

Social

twitter: https://twitter.com/roundbeargames

facebook: https://facebook.com/roundbeargames17

hive: https://peakd.com/@roundbeargames/posts

reddit: https://reddit.com/user/roundbeargames

linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

Patreon:

https://patreon.com/roundbeargames

Channel Memberships:

https://youtube.com/roundbeargames/join

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https://3speak.tv/watch?v=roundbeargames/rtohipzk

Here's my Unity multiplayer game. I'm using very basic C# networking for now.

Repository:

https://github.com/RoundBearChoi/SampleInfiniteRunner

Discord:

https://discord.gg/hAFTgcA

C# Networking Tutorial by Tom Weiland:

Pixel Art by Thomas Lean:

https://thomas-lean.itch.io/assets2

Social

twitter: https://twitter.com/roundbeargames

facebook: https://facebook.com/roundbeargames17

hive: https://peakd.com/@roundbeargames/posts

reddit: https://reddit.com/user/roundbeargames

linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

Patreon:

https://patreon.com/roundbeargames

Channel Memberships:

https://youtube.com/roundbeargames/join


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https://3speak.tv/watch?v=roundbeargames/elegxrsv
Unity Character Controller vs Physics-Based Rigidbody Control: What's your choice?

Repository:

https://github.com/RoundBearChoi/SampleInfiniteRunner

Discord:

https://discord.gg/hAFTgcA

Pixel Art by Thomas Lean:

https://thomas-lean.itch.io/assets2

Unity Sample Projects:

AABB Collision Detection:

https://learnopengl.com/In-Practice/2D-Game/Collisions/Collision-detection

OneLoneCoder (Programming Balls):

Social

twitter: https://twitter.com/roundbeargames

facebook: https://facebook.com/roundbeargames17

hive: https://peakd.com/@roundbeargames/posts

reddit: https://reddit.com/user/roundbeargames

linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

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https://patreon.com/roundbeargames

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more on https://youtube.com/roundbeargames

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more on https://youtube.com/roundbeargames

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https://3speak.tv/watch?v=roundbeargames/jvazseve

I'm not talking about code in this video, but rather some basic concepts in regards to permutations and/or combinations. Once you understand the idea and the process, expressing it in code becomes a lot easier.

Repository:

https://github.com/RoundBearChoi/PermutationsVisualized

Tutorial Playlist:

https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy

Discrete Math:

https://calculatorsoup.com/calculators/discretemathematics/

Any questions/comments? Join us on discord:

https://discord.gg/hAFTgcA

Intro: (0:00)

Permutations Visualized: (0:45)

Gambling example: (1:35)

Video game example: (2:17)

Outro: (2:45)

Social

twitter: https://twitter.com/roundbeargames

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hive: https://peakd.com/@roundbeargames/posts

reddit: https://reddit.com/user/roundbeargames

linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

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https://youtube.com/roundbeargames/join


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https://3speak.tv/watch?v=roundbeargames/yaxubwqj

Here's another example of nested for loops. Combinations and/or permutations with larger numbers become more complicated, but with 4 Aces and 2 choices we can pretty much hard code it (like I did in this video).

Later in this playlist I'll get to more complex examples.

Tutorial Playlist:

https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy

Repository:

https://github.com/RoundBearChoi/CPP_Tutorial_Projects

Any questions/comments? Join us on discord:

https://discord.gg/hAFTgcA

intro: (0:00)

a function: (0:42)

a for loop: (1:47)

nested for loops: (3:48)

the leftovers: (5:03)

results: (6:04)

outro: (6:51)

Social

twitter: https://twitter.com/roundbeargames

facebook: https://facebook.com/roundbeargames17

hive: https://peakd.com/@roundbeargames/posts

reddit: https://reddit.com/user/roundbeargames

linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

Patreon:

https://patreon.com/roundbeargames

Channel Memberships:

https://youtube.com/roundbeargames/join