Listen and watch the latest videos from roundbeargames. Hosted by 3Speak.tv. The free speech video platform on the HIVE blockchain.
https://3speak.tv/watch?v=roundbeargames/mzsajund
Haven't uploaded on hive for a while... but here's a devlog video on the fighting game I'm currently working on
https://3speak.tv/watch?v=roundbeargames/czlxwpov
Here's my top down shooter devlog #2.
Most common components that make up "gunplay" are VFX (blood, bullet trail, etc), sound, crosshair, recoil, and camera shake. I also talk about some quick optimization tricks.
0:00 Effects & Gunplay
1:14 Optimization
2:43 Third Person View
3:13 Outro
Volumetric Blood Fluids (Unity Asset)
https://assetstore.unity.com/packages/vfx/particles/volumetric-blood-fluids-173863
Field of View Effect in Unity (Line of Sight, View Cone)
Roundbearlinks
Discord: https://discord.gg/hAFTgcA
Guilded: https://guilded.gg/i/pYrRAMdE
Hive: https://peakd.com/@roundbeargames/posts
Twitter: https://twitter.com/roundbeargames
LinkedIn: https://linkedin.com/in/jangwon-choi-15041a9a
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https://patreon.com/roundbeargames
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Here's my top down shooter devlog #1.
Line of sight (or fog of war) is the underlying mechanism for this game.
Scriptable Render Pipeline (Unity) is used to render only the pixels that are in your field of view.
Blend tree matches animations to your aim direction (X and Z axis).
Pls lemme know if you want open source code on fov or third person shooter controller etc.
FOV, Aim, Physics 0:00
Blend Tree 0:57
Minimap 1:35
FOV Basic Concept 2:09
My Previous Project 6:26
Field of View Effect in Unity (Line of Sight, View Cone)
Show a Silhouette When Hidden Using URP Renderer Features (Unity Tutorial)
Ape Out:
https://store.steampowered.com/app/447150/APE_OUT
https://3speak.tv/watch?v=roundbeargames/tfponxzb
If you want money, there's probably better ways than being a game developer or learning Unity.
Discord:
https://discord.gg/hAFTgcA
Guilded:
https://guilded.gg/i/pYrRAMdE
Roundbearlinks
hive: https://peakd.com/@roundbeargames/posts
twitch: https:///roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
Patreon:
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https://3speak.tv/watch?v=roundbeargames/wjzzrtav
Here's my multiplayer FPS game (WIP)
Trying out HDRP in Unity 2020.3
I would like to try different assets in the future for more realism. The current ones look a little too cartoony and flat. Stay tuned for more.
Devlog playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC
Discord:
https://discord.gg/hAFTgcA
Roundbearlinks
hive: https://peakd.com/@roundbeargames/posts
twitch: https:///roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join
https://3speak.tv/watch?v=roundbeargames/gpkeadpa
Testing Built-in Render Pipeline graphics. Will try HDRP later.
Devlog playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC
Assets
New York: https://assetstore.unity.com/packages/3d/environments/urban/street-new-york-183319
FPS Weapons Pack: https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555
Low Poly FPS Pack: https://assetstore.unity.com/packages/3d/props/weapons/low-poly-fps-pack-54947
Muzzle Flashes: https://assetstore.unity.com/packages/vfx/particles/pro-effects-fps-muzzle-flashes-impacts-169018
Magic Light Probes: https://assetstore.unity.com/packages/tools/utilities/magic-light-probes-157812
AllSky: https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-220-sky-skybox-set-10109
Discord:
https://discord.gg/hAFTgcA
Social
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facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
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https://3speak.tv/watch?v=roundbeargames/thannihj
Here's a Unity FPS multiplayer (WIP)
Basic mechanics are there, like network animation sync, rigidbody character controller, etc.
Next is replacing placeholder assets.
Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC
Low Poly FPS Pack:
https://assetstore.unity.com/packages/3d/props/weapons/low-poly-fps-pack-54947
Facepunch.Steamworks:
https://wiki.facepunch.com/steamworks
Character Controller:
Unity Steam Integration:
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join
https://3speak.tv/watch?v=roundbeargames/zqbfttpl
I'm using my own rigidbody character controller, fps controller, UI system, etc.
Low Poly FPS Pack:
https://assetstore.unity.com/packages/3d/props/weapons/low-poly-fps-pack-54947
(3D models & animations)
Facepunch.Steamworks:
https://wiki.facepunch.com/steamworks
Character Controller:
Unity Steam Integration:
Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
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https://youtube.com/roundbeargames/join
https://3speak.tv/watch?v=roundbeargames/yccnbdxa
Setting up Unity multiplayer through Steam.
Repository:
https://github.com/RoundBearChoi/UnitySteamLobby
Facepunch (C# implementation of Steamworks):
https://wiki.facepunch.com/steamworks
https://github.com/bthomas2622/facepunch-steamworks-tutorial
Steamworks:
https://partner.steamgames.com/doc/home
Devlog on C# networking (TCP):
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
intro: 0:00
player hosted server: 0:52
sample data sync: 2:20
not using mirror or photon: 3:09
outro: 3:47
Social
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Multiple input devices can be tricky. Fortunately for us, Unity Input System does its job pretty well.
I'm using keyboard and PS4 controllers in this video.
Next is Steam integration.
Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC
Repository:
https://github.com/RoundBearChoi/PlatformFighter2D
Discord:
https://discord.gg/hAFTgcA
Unity Input System:
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/QuickStartGuide.html
Emissive Lighting & Post Processing:
Pixel Art by Thomas Lean:
https://thomas-lean.itch.io/assets2
intro: 0:00
input device select: 0:11
character control: 0:36
camera zoom: 1:38
post processing: 2:04
outro: 2:30
Social
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Patreon:
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https://3speak.tv/watch?v=roundbeargames/rtohipzk
Here's my Unity multiplayer game. I'm using very basic C# networking for now.
Repository:
https://github.com/RoundBearChoi/SampleInfiniteRunner
Discord:
https://discord.gg/hAFTgcA
C# Networking Tutorial by Tom Weiland:
Pixel Art by Thomas Lean:
https://thomas-lean.itch.io/assets2
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
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https://3speak.tv/watch?v=roundbeargames/elegxrsv
Unity Character Controller vs Physics-Based Rigidbody Control: What's your choice?
Repository:
https://github.com/RoundBearChoi/SampleInfiniteRunner
Discord:
https://discord.gg/hAFTgcA
Pixel Art by Thomas Lean:
https://thomas-lean.itch.io/assets2
Unity Sample Projects:
AABB Collision Detection:
https://learnopengl.com/In-Practice/2D-Game/Collisions/Collision-detection
OneLoneCoder (Programming Balls):
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more on https://youtube.com/roundbeargames
https://3speak.tv/watch?v=roundbeargames/haaqrtfo
more on https://youtube.com/roundbeargames
I'm not talking about code in this video, but rather some basic concepts in regards to permutations and/or combinations. Once you understand the idea and the process, expressing it in code becomes a lot easier.
Repository:
https://github.com/RoundBearChoi/PermutationsVisualized
Tutorial Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy
Discrete Math:
https://calculatorsoup.com/calculators/discretemathematics/
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
Intro: (0:00)
Permutations Visualized: (0:45)
Gambling example: (1:35)
Video game example: (2:17)
Outro: (2:45)
Social
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Here's another example of nested for loops. Combinations and/or permutations with larger numbers become more complicated, but with 4 Aces and 2 choices we can pretty much hard code it (like I did in this video).
Later in this playlist I'll get to more complex examples.
Tutorial Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy
Repository:
https://github.com/RoundBearChoi/CPP_Tutorial_Projects
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
intro: (0:00)
a function: (0:42)
a for loop: (1:47)
nested for loops: (3:48)
the leftovers: (5:03)
results: (6:04)
outro: (6:51)
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join