Roleplaying History: Recent Episodes

Wayne Davis

An exploration of the history of role playing games, including some you might not have heard of.

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We weren't supposed to be doing anything Roleplaying History this week, but we needed to make an announcement.

The Roleplaying History Theme is Beyond New Horizons by Giole Fazzeri and is available from Pixabay.com

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This week, we deep dive two games that couldn't be more different: the miniature game Car Wars and the Polish tabletop game Crystalicum. Both have been requested multiple times by our listeners, and we decided to combine both requests into one episode.

The Roleplaying History Theme is Beyond New Horizons by Giole Fazzeri and is available from Pixabay.com

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This week, we go to space twice. First, we check out a sci-fi tabletop game from 1980, then we check out a sci-fi play-by-mail game that's been running strong since the late 1970's.

The Roleplaying History Theme is Beyond New Horizons by Giole Fazzeri and is available from Pixabay.com

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This week, we deep dive an apocalyptic game that we found to be an interesting take on the genre as well as a fantasy play by mail game we recommend for those interested in trying the play by mail genre.

The Roleplaying History Theme is Beyond New Horizons by Giole Fazzeri and is available from Pixabay.com

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For old school gamers, this is a game that needs no introduction or explanation. For some of the new-schoolers out there, we're going to give you that introduction, and it's a game EVERYONE should try at least once.

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This week we check out a tabletop game with not one but TWO short but interesting runs AND we check out another play by mail game we added at your request.

The Roleplaying History Theme is Beyond New Horizons by Giole Fazzeri and is available from Pixabay.com

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This week we cover an espionage game and a game considered by many to be the first play by mail fantasy game.

The Roleplaying History Theme is Beyond New Horizons by Giole Fazzeri and is available from Pixabay.com

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We hinted at this system a couple of weeks ago, and this week we get into the deep dive. Green Ronin created it for Dragon Age, and we'll break down what it's all about.

The Roleplaying History Theme is Beyond New Horizons by Giole Fazzeri and is available from Pixabay.com

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This week, we check out the superhero game Masks. It's a BIT different than your typical superhero game....and that's a GOOD thing.

The Roleplaying History Theme is Beyond New Horizons by Giole Fazzeri and is available from Pixabay.com

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This week, we deep dive the fantasy tabletop game The Dying Earth, then we take on the game system Green Ronin created called True20.

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This week, we check out the fantasy tabletop game that changed the fantasy genre when it was originally released and has continued to influenced the tabletop world ever since. We also take a look at the setting the game is based in, since it's been around longer than the game itself.

The Roleplaying History Theme is Beyond New Horizons by Giole Fazzeri and is available from Pixabay.com

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We kick of 2024 with a look at books covering the history of tabletop roleplaying games. We don't cover the entire list by any means, but the books we DO cover are definitely a list that you should pick up and add to your library.

Also, we do apologize for the potential audio issues in this episode, as we made a few changes to the studio in the headquarters at Bad GM Productions during the holidays and are still working out the issues in the system. Hopefully we'll have everything settled out by next week's episode.

The Roleplaying History Theme is Beyond New Horizons by Giole Fazzeri and is available from Pixabay.com

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This week, we go back over 2023 and check out some of the news that came out of the tabletop roleplaying world. Some of it's good, some of it's bad, and some of it REALLY sucked (we're looking at YOU, WOTC).

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This week, we take time off to get ready for Christmas, but we wanted to make sure you've got a present as well. So, we're running back two of your favorite episodes: The episode on the history of Dungeons and Dragons AND the episode covering Arcane Magazine's Top 50 Roleplaying Games of All Time.

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This week, we take a look at holiday themed one shots and modules you can pick up and run at your family gatherings and game group holiday parties. We've even found some REALLY low priced options for you, since we're pretty sure you're probably running low on cash at this time of year. We know we are, anyway.

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This week, we dive into the television shows and movies based on tabletop roleplaying games. It'll be a nostalgia trip for some, but for others it MIGHT bring back some bad memories.

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This week we get into modules used in competition AD&D events in the late 1970's and early to mid 1980's. A couple of these have been noted as being among the best D&D modules ever, so it's not just about building a score.

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This week, we pick up where we left off last week and show love to those conventions held outside the US. It's an interesting mix of conventions, and if you're interested in attending one outside of your home country, I think we've got a good selection to choose from.

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This week we check out that event that you've either got marked down on your calendar for a yearly visit OR you've been wanting to go check out for years: the gaming convention. We DO need to note up front that this week's episode is NOT a comprehensive list by any stretch of the imagination, but it's a good start.

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This week, we check out THREE games that comprise a system of Choose Your Own Adventure books that have sold millions of copies over the past 40 years. Their popularity remains strong to this day.

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This week, we're checking out a couple of game systems that bring their own spin on the fantasy genre to the table.

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This week, we break down the Goodman Games release: The Isle of Dread, Reincarnated. This hard cover release reprints the original releases of the X1: The Isle of Dread modules as well as updates them to D&D 5th edition. Join us for this trip down memory lane.

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This week, we deep dive the short lived miniature and ttrpg company Heritage Models. A dive through their history shows the importance this company has in the history of the industry.

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This week we deep dive the EZ D6 game system, and Wayne's done a pretty good job of putting the rules through the wringer. Once you've listened to this week's show, you've probably got a new system to try for YOUR next game.

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This week we cover one of the largest and most popular lines of modules in the history of D&D/AD&D: Dragonlance. See why this line remains as popular as it does today....more than 30 years AFTER it went out of print.

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Since the Bad GM's been hyper focused on Archon this weekend, he decided to crank out another episode about D&D modules, THIS time covering the B series, which has several modules considered by the masses to be classic.

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We figured that rather than take 5 minutes of each of our shows to go over all the details we wanted to make sure you knew about, we'd drop a special spot that explains everything. Hope to see ALL of you at Archon 46.

Archon 46 website: archonstl.org

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This week we get BACK into old school D&D modules with a look at the CA line of modules for the old D&D boxes that came out throughout the 1980's. Some of these you've probably heard of, but we'll bet we've got at least ONE that you haven't.

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This week we conclude our look at the various editions of D&D (for now) with a look at the most recent edition. We'll also cover a few of the supplements that have been released over the years AND take a look at what One D&D MIGHT look like.

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This week, we continue our look at RPG's produced outside of the US and UK with a look at the Japanese game Alshard, along with a look at the system it's built on.

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This week, we check out a couple of VERY interesting games from non-US or UK publishers. And even though they're typically only found in their native print language, we believe taking a chance on either of these games is time well spent.

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This week, we take a look at a game system that JUST made itself a "free use" system for creators. Whether you're looking for a framework to build a system of your own on or you're just curious what one looks like, this is the show for you.

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In the second of our two shows for the week, we deep dive ANOTHER AD&D setting. This time, it's Birthright, and it's probably the most different setting for ANY D&D edition. Listen and see why for yourself.

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In the first of two new episodes this week, we dive into the AD&D setting Planescape. Spoiler Alert: It's coming back for 5th edition, so let's get into what makes it so special.

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No new show this week, and Wayne's going to explain why. He's also got a special announcement for NEXT week, so it's worth the 90 seconds to listen.

And THANK YOU for your patience, understanding, and continued listenership.

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This week, we take a look at the post-apocalyptic, alternate history game Twilight 2000, then we check out the first game completely designed and published in Spain, Aquelarre.

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This week we deep dive FOUR magazines that have been an important part of the gaming industry. Two of them no longer exist while the other two don't exist in the same manner as they once did. However, each of them made a lasting impact on the game world.

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This week we FINALLY come to the end of the original list that spawned this series. But, we're not done yet. Over the past month, we've gotten a TON of requests for more modules to cover, and while some of them came up in the past two episodes, we've got more to add. And some of them come from systems and publishers that might surprise you.

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It's amazing how what WAS supposed to be a 2 part topic has now grown to THREE. BUT, you asked for all of these TOP NOTCH modules to get the deep dive treatment, and we've obliged.

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This week we continue our look into the list of the best game modules and published adventures of all time as chosen by YOU, our dedicated listeners. Some of the modules on this list MIGHT surprise you.

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This week we get into the list of the best game modules/published adventures that you, our great listeners, believe are the best ever. Does yours make the list?

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This week we head back into the space fantasy RPG genre with a game that's chock full of alien races for the group to play. Sure, we get into TONS of detail about the races. We're doing THAT because we believe the races are the BIG selling point for the game, and we think you'll agree.

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This week we take a closer look at the games Arduin and Corporation. Different styles of game, certainly, but definitely worth the play, and we think once you've heard about them, you'll agree.

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This week, we dive into two games that couldn't be more different from one another: the sci-fi setting of Ringworld and the Watership-Down inspired Bunnies and Burrows. What do we find when we check them out? Well, that's for you to listen and find out for yourself.

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This week we finish our list of the greatest modules/adventures of all time, as determined by writers and critics online. You've still got a chance to see YOUR favorite.

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This week we FINALLY get into the list of the most popular modules/published adventures of all time, as determined by numerous polls over the years and "best of" lists created by journalists in the industry. Did your favorite make the list? You'll have to listen to find out.

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Love it or fear it, Ravenloft is one of the BEST selling settings for ANY game setting out there. What makes it so loved by so many? THAT'S what we're deep diving this week.

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This week we deep dive a couple of games that, in their own way, have each seen their influence passed along to other games in the genres they were created for, even if their own lifespans weren't that long. They're also games YOU should check out and play, since even though they're no longer in print, they're just THAT good.

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Okay, so we left the title a BIT vague as to what the subject is for this week's show. What we WILL say is that it's been requested at least a dozen times over the past couple of months, and it's also a subject that's near and dear to Wayne's heart. Check it out and let us know what you think.

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This week, we show some love to a couple of AD&D settings that don't really seem to get enough of it. Al Qadim and Kara Tur both have rather large fan bases, and while they haven't seen the kinds of updates and expansions for the most recent editions that settings like Ravenloft and Spelljammer have, their fans have managed to keep them alive and kicking for all these years. Why? Well, listen and find out.

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This week we check out a game with a VERY long lifespan as well as a rather unique game engine. While Earthdawn is a lot like a lot of other fantasy roleplaying games, it has several ways in which it's VERY different.

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This week we examine the long, strange journey of the game Nephilim as well as a deep dive into ONE of the two publishers who've taken a run at the game over the years: Chaosium.

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This week, we celebrate the first anniversary of our production company AND our sister podcast. Wayne will go through the thought process of starting up a production company as well as address some of the questions he's gotten over the past year about both the show AND the company.

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This week, Wayne takes a trip back in his personal way-back machine and shares some of his gaming memories from years past. You might share a few of these with him, so you'll definitely want to check this out.

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This week, we deep dive a couple of 1995 releases that have managed to keep loyal, dedicated audiences, even though their initial releases weren't all that well received. How have they managed to stand the test of time? We explain in this episode.

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This week, we head back to the play-by-mail genre to take a look at a roleplaying game that's been going for 35 years.  Hyborian War is based on the stories of Conan the Barbarian, and for fans of THOSE stories, this game's a no brainer.

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This week, we deep dive the Swedish game company Target games, taking a look at their history and WHY they're no longer in business.  We'll also take a closer look at the three ttrpgs they're best known for, and we'll see why the games they created have outlived the company that created them by more than 20 years.

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So....Wayne had one of those moments this week.  He finished the show, uploaded it, then remembered stuff he wanted to get on the show.  Fortunately for him, he's the owner of the company, so we can't flog him.  Instead, we had him record an addendum, which we're dropping here for your enjoyment.

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We don't usually cover current events on this show, but the Open Game License situation from Wizards of the Coast that went down a few weeks back is one of those situations that calls for our brand of deep diving.  What is the OGL?  What was its purpose?  And, most importantly, WHAT were the changes going to be and how were they going to impact the business?  Oh...and WHY should we care?  Hopefully, we answer all of those questions this week.

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This week, we deep dive the game based on Hong Kong Cinema:  Feng Shui.  Also, our listener Richard from Australia provided us with a TON of great insight, so it's not just OUR opinion you're going to hear for once.  Yay?  Later, we'll dive into the career of the man responsible for this game:  Robin Laws.

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THIS EPISODE IS DEFINITELY NOT APPROPRIATE FOR SMALL CHILDREN OR SUITABLE FOR THE WORKPLACE!!!!

Okay, so with THAT out of the way, this week we check out the game HoL, which is the reason for our disclaimer.  We'll also take a look at Black Dog Game Factory, which was responsible for quite a few "mature" game books over its brief existence.

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This week, we deep dive yet ANOTHER game off of the Arcane Magazine 50 Most Popular Roleplaying Game poll:  Rolemaster.  We also get into detail about the company that created it, and THAT history runs along a theme we've covered a few times during the history of this show.

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This week, we give a proper deep dive look at the number one game on the Arcane Magazine 50 Best Roleplaying Games of All Time poll:  Call of Cthulhu.  It's a game that's been driving characters crazy, literally, for more than 40 years to this point, and we'll see WHY its reputation is well earned.

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This week, we break down the poll that Wayne seems to refer to all the time.  We also drop some knowledge about the brief existence of Arcane Magazine.  Will YOUR favorite RPG make the poll?  If it came out before 1996, it's seriously possible.  Let the debates begin.

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This week, we check out the post-apocalyptic roleplaying game based on the best selling and award winning video game series:  Fallout.  The roleplaying game world tends to be divided on games based off of video games, but we believe....well, check out the episode and we'll not only tell you what we believe, but we'll show you why we think Fallout's a pretty good game.

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This week, we deep dive two excellent but different superhero games.  Their histories are as diverse as they are, and you'll probably want to check them both out for yourself when we're done here.

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This week's show is a listener request topic, and we cover Fantasy Games Unlimited.  They dropped a LOT of excellent games over the years, but the history of the company is a rather troubled one.  Check out all the details in this week's show.

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This week's episode is the companion piece to LAST week's show.  We bring thoughts from the GM's side of the screen and offer up suggestions that SHOULD help you avoid some of the major pitfalls of running a game.

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This week, we discuss some of the things to consider when YOU are going to be the player in a game.  Sure, you COULD just grab your dice and show up to play, but if you follow some of the suggestions we've made, or at least ask yourself a few of the questions, both you AND the rest of your group will have a lot more fun.

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This week, we check out the Amber Diceless Roleplaying Game.  I know we've covered some diceless games in the past, but THIS game is about as different as we've covered during the history of the show.  Are you going to want to try the game after the show?  We bet you will.

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This week, we dig deep into three old school game products that have been referenced multiple times on the podcast but have never really been broken down.  Some of the things we cover are pretty well known, but we'll bet you learn something this week you DIDN'T know.

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This week, we get back into deep diving NON-D&D subjects by taking a look at three games that still have strong followings:  Alternity, GammaWorld, and HeroQuest.  We'll check out how they came to be, some of the interesting notes about their various editions, and, of course, how they work in practice.

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This week, we go on a planar trip as we examine the history and makeup of the cosmology of Dungeons & Dragons.  We examine the various planes, what they are, and what they do.  Get ready for a trippy deep dive this week.

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This week, we deep dive the D&D setting that's either loved or hated...no middle ground.  Why is so loved by those who love it and disliked by those who don't?  Find out today.

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This week, we get to a subject we probably should have covered months ago.  Legend of the Five Rings has been a hugely successful collectible card game, tabletop roleplaying game, series of novels, and so on.  If you've never tried L5R, we highly recommend it.

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Wayne's voice, for lack of a better term, SUCKS this week.  So, rather than put out an exceptionally subpar product, he's waiting until next week to see if it improves, at which time he'll get back to producing the moderately subpar product you've come to know and love.

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This week, we take a deep dive into Evil Hat Productions and check out a few of the fine products in their line, including FATE and the most recent release, Thirsty Sword Lesbians.

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This week we cover three game systems that might be considered niche, but have loyal and dedicated followings.  Each brings a unique take to the game table, and you MIGHT find that one of them works best for YOUR table.

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This week, we dig into the history of the Spelljammer setting for Dungeons and Dragons.  It's had a long history, but up until recently it hadn't gotten the love that other settings had gotten from Wizards of the Coast.  Why was that, and why was NOW the time to bring it back?  We don't have all the answers, but we'll answer as many questions as we can.

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This week, we take a look at the edition of D&D that continues to be controversial to this day.  4th edition is loved by some, despised by others, and ignored by another portion of the D&D community.  Why?  Find out in this show.

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This week is another listener request topic, as we cover the Harn setting and the game that came from it, HarnMaster.  Very realistic, very interesting.

We'll be at Archon 45 in Collinsville, IL from Sept. 30-Oct. 2.  We'll talk the podcast, topics, and whatever else you want to talk about.  For information on Archon, check out their website at archonstl.org.

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This week, we deep dive the Storytelling System, which is the base for the games in the World of Darkness, as well as the game that's kept on keeping on for nearly 40 years:  Palladium Fantasy Roleplaying.

We'll be at Archon 45 in Collinsville, IL from Sept. 30-Oct. 2.  We'll talk the podcast, topics, and whatever else you want to talk about.  For information on Archon, check out their website at archonstl.org.

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This week, we cover the various panics and protests around the Granddaddy of tabletop roleplaying games.  There have been more than you might believe, but we cover as many as we could find.

We'll be at Archon 45 in Collinsville, IL from Sept. 30-Oct. 2.  We'll talk the podcast, topics, and whatever else you want to talk about.  For information on Archon, check out their website at archonstl.org. Music by pixabay.com Roleplaying History is a production of Bad GM Productions.  Check us out: Facebook:  facebook.com/gaming/badGMprod Twitter:  @badGMp YouTube:  Bad GM Productions Email:  badgmproductions@gmail.com Online:  badgmproductions.net


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This week, we're covering a listener requested topic, and it's one that has a rich history in the gaming industry.  In addition to the history of the company itself, we deep dive THE roleplaying game that put them on the map:  Traveller.

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This week, we examine the four pillars of the Flying Buffalo universe.  However, they're not JUST Flying Buffalo.  In fact, several of their contributions to the gaming industry range WAY farther than just tabletop roleplaying games.

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This week, we check out two excellent games and one game system that we've been wanting to deep dive for quite some time.  They've all stood the test of time, and have fan bases that are not only exceptionally loyal, but rabid for new product.

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This week, we have a listener request.  We're taking a closer look at solo adventures, which have been around about as long as the hobby itself.

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This week, we deep dive the GURPS system and the game RIFTS.  While they have similar ideas, the way they implement those ideas are WAY different.

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This week, we expand on something we hit on in LAST week's show, as we get into detail about play-by-mail games.  It's an interesting section of the gaming world, and we learned a LOT about it.  

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This week, we deep dive three companies who've made their mark in the TTRPG industry over the years.  And, for once, a couple of these stories have a happy ending.

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This week, we deep dive two games that, in our opinion, don't get enough love from the gaming community:  Cyberpunk and Tunnels and Trolls.

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We called an audible this week, and Wayne explains why during the episode.  Also, we apologize for the audio quality and some of the rough edits.  In addition to all of the other issues this week, our gear was giving us trouble.  We will endeavor to fix these problems before next week.

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This week, we break down the third edition of Dungeons and Dragons, which was a literal game changer when it came out in 2000.

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There's a thousand and one reasons why, and Wayne offers his mea culpa in the provided audio.

None of the usual stuff here this week.  Back to our usual next week.

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This week, we wrap up our deep dive on the World of Darkness by taking a look at ALL of the books that comprise the Chronicles of Darkness.  If you're a fan of the World of Darkness, these books should REALLY appeal to you.

Roleplaying History is a production of Bad GM Productions.  

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This week, we pick up where we left off last week and continue our deep dive into the various games that make up the World of Darkness.  It's a big list, so be ready to settle in for a while.

Music for this show comes from Pixabay.com

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This week, we start our look at the line of games that make up the World of Darkness.  You'd be surprised how many books are in the line, and Wayne dug up some interesting trivia for this show.

Music for this show comes from Pixabay.com

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This week, Wayne goes back and fixes what he considers to be his worst effort in the year-plus of this podcast by bringing you a full length episode covering the various terminology surrounding roleplaying games.  Does he redeem himself?  You be the judge.

Music for this show comes from Pixabay.com

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This week, we take a look at the relationship between roleplaying games and mental health, and discuss how playing roleplaying games can help improve your mental health.

Music for this show comes from Pixabay.com

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This week, we celebrate ONE YEAR as a podcast.  What are we doing?  We're going back to the very first episode of Roleplaying History and giving Wayne a bit of a do-over.

The timeline referenced in the show can be found here:  http://www-personal.umich.edu/~beattie/timeline2.html

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This week, we dive into digital tabletop products available for gamers, with D&D Beyond being at the top of the list.  Even if you've heard of it and/or use it, we bet we've found some things you didn't know.  Fantasy Grounds and Roll20 also get the deep dive treatment, as well as a few other programs.

Roleplaying History is a production of Bad GM Productions.

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With new product being announced for both campaign settings, we decided to deep dive both Spelljammer and Dragonlance to explain what the big deal is.  And...we learned quite a lot in the process.  We're hoping you will, too.

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This week, we dive into the high seas adventure of 7th Sea.  After that, we take a look at the career of the man who created it, John Wick.  

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This is the episode Wayne's been wanting to do since.....well, since he started this podcast.  Ars Magica is one of those games that, once you play it, you won't want to play a different fantasy game.  Prove us wrong.  

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This week, we combine two of our favorites as we explore some of the pro wrestling-themed tabletop roleplaying games that have hit the market over the years.  Surprisingly, they're all pretty good.  Also not surprisingly, you can't find most of them to purchase anymore.  Why?  Well, you'll have to listen to find out.

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This week, we're offering the first episode of our NEW podcast for your consideration.  Don't worry....it's not going to take over this spot.  It's going to be its OWN show.  The Campaign Build-Along involves Wayne, a.k.a The Bad GM, walking you through the steps of creating your own campaign from scratch.

Bad GM's Campaign Build-Along is available wherever you get your podcast.

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This week, we break down the d20 and d6 gaming systems, including the complexities of the Open Game License, which comes with some interesting twists.  Trust us, you'll want to hear what we've uncovered.

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This week, we continue our examination of superhero games by picking out four of the best games in the genre, and NO, they aren't licensed to ANY comic book line.  Take a listen, and we're certain you'll find a game that scratches your superhero itch.

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This week, we begin our two-part look into Superhero TTRPGs by looking at games licensed for Marvel and DC comics characters.  One would think these were the most popular and best selling games of all time.  One would be wrong, and we'll explore why in this episode.

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This week, we delve into the various tomes that comprise the 2nd edition of AD&D.  There's a LOT of stuff to talk about here, so take a listen to see how the big guy got it all into a single, 30 minute episode.  Spoiler Alert:  he didn't get it all, but we CAN say that energy drinks played a part, so there's that.

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This week, we do a deep dive into one of Wayne's inspirations for starting this podcast, Mr. Jolly Blackburn, as well as the company that not only publishes his comic Knights of the Dinner Table, Kenzer & Company.   Music for this podcast comes from Pixabay.com Follow us on: Facebook:  Roleplaying History Podcast Twitter:  @RoleplayingP YouTube:  Roleplaying History Podcast Email:  roleplayinghistorypodcast@gmail.com


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This week, we discuss Warhammer Fantasy Roleplaying, which was originally supposed to be a supporting piece for the Warhammer miniatures line.  However, over the years, it has distinguished itself as a popular roleplaying game, having lasted 36 years and 4 editions.

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We finally got Wayne to do his research, and the episode is here.  We're discussing the history of inclusion in the TTRPG industry (spoiler alert:  it's not very positive) as well as what's being done today to make the hobby more inclusive.  PLUS, we highlight groups that are producing ttrpg content that IS inclusive, and we'll tell you where to find them. 

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This week, we look into the careers of four icons of D&D.  Their works have inspired multiple generations of gamers, and you MIGHT be surprised to find out some of the other work they've done over the years.

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This week, we do a deep dive into the history of dice.  While Wayne gives SOME background on the overall history of dice, because OF COURSE he would, we make sure to highlight the historical firsts for dice in roleplaying games.

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Wayne had to call an audible this week (he explains at the beginning of the episode and throws himself upon your infinite mercy).  He'll explain the process HE uses to prep and create a new campaign.  So, if you're looking for ideas to create your own campaign, this show will give you a few starting points.

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This week, Wayne dissects his own campaign to help you avoid making big mistakes that can cause you headaches down the line.  (Trust us...he's not as bad at this as he makes it seem).

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This week, we finish up our deep dive into the most popular D&D setting of all time, The Forgotten Realms.  This episode covers the various changes to the setting as D&D experienced edition changes.  We also discuss novels based on the setting, as well as popular video games based in the Forgotten Realms.

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This week, we start our exploration of the most popular campaign setting in the history of Dungeons and Dragons.  Some of you "old school" gamers will recognize some of these books, but for others, this will be a new discovery.  Either way, it should be an educational trip.

If you have a topic you'd like us to cover, reach out to us at...

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This week, we look at roleplaying games with very few rules, like a few pages or less.  Don't be fooled, though.  These games are AWESOME.

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This week, we take a deep dive into a game we've wanted to look at for a long time:  Pendragon.  It's rooted in Arthurian legend, and those who play the game regularly swear by it.  We think YOU might too after today's episode.

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This week, we deep dive roleplaying games based on fandoms.  Now, what do we consider a fandom?  You'll have to listen to find out.  And, if YOUR favorite didn't make the cut, let us know so we can cover it on a future episode.

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This week, we focus on games based on popular literature.  Did your favorite book make the cut?  If it didn't, reach out and let us know, and we'll cover it in a future episode.

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This week, we address another listener requested topic, which asks about roleplaying games geared for younger kids.  We've got six we're going to talk about, AND we tell you where to find them, in case you're looking for Christmas presents.

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For our post-Thanksgiving episode, we asked YOU to pick our topic.  What did YOU choose?  Take a listen and find out.  

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This week, we take a deeper look into the brand split that create TWO versions of D&D, one considered more Advanced than the other.

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This week, we dive into the dystopian sci-fi game beloved by millions of gamers world-wide:  Paranoia.  We're gonna dig up a little dirt, but when we're done, we bet you're gonna want to grab a copy to play with your group this week.

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This week, we take a closer look at the game company West End Games as well as the creator of several of the most popular roleplaying games of all time, Greg Kostikyan.

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This week, we look into the roleplaying games based on the VERY popular science fiction franchises Star Wars and Star Trek. You might be surprised what we find out.

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This week, we deep dive the cyberpunk game Shadowrun.  Wayne will provide you with JUST enough information for you to decide whether or not you want to play it.  Also, Wayne weighs in with his thoughts on the Twitch data leak that took place a couple of weeks ago.

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When Wayne wants to relax with a comic, of course he turns to one that's based on his favorite hobby.  And, he's not the only one.  There are a TON of RPG-based comics out there, but today, we're taking a look at the five that influenced Wayne the most.

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This week, we take a look at the original version of D&D, which was released in 1974.  There are a lot of differences between this edition and the game we're playing today, and we're going to discuss them.

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This week, we examine the history of both Dragon and Dungeon magazines, and examine what made them so important to the roleplaying game world.

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This week, we look at the career of Monte Cook.  Who's Monte Cook?  A creative genius whose contributions to the gaming industry cannot be understated.  Plus, some of his newer creations are games you MIGHT just want to try.

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This week, we look at the history of the game Pathfinder.  Why was it created, and how has it held up against the Big Boys of the gaming world?

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This week, we look at the publishing company that produced one of the most popular lines of games in the roleplaying world.  Then, we look at the company responsible for publishing last week's podcast subject.  You might find some other games that interest you in this episode.

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This week, we do a deep dive into the game Deadlands.  A bit of history, a bit of how to play.  If you're interested in a Zombies and Cowboys game, this will do it.  

After you listen to this, head over to our YouTube channel for a companion piece to this episode.

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Live streaming games give us the opportunity to watch roleplaying games played by others.  Believe it or not, they've become big business.  While we might not always be able to explain WHY this is, we CAN point you in the direction of a few streams worth watching.

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This week, we explore the history of Dave Arneson, who, in our opinion, doesn't get nearly enough credit for his contributions to the game community.  Chances are, you've never heard of him.  That's criminal, and we'll correct that with this episode.

Intro/Outro music comes from Pixabay.com

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In our first bio of an RPG creator, we look at the life of the one and only Gary Gygax.  Think you know him?  Think again.  

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This week, we deep dive into the history of Wizards of the Coast.  Before they were the publishers of Dungeons & Dragons, they revolutionized the Collectible Card Game world with Magic:  The Gathering.

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This week, we wrap up our series on the timeline of roleplaying games, picking up in 2005 and bringing it to the present day.

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So, you've been listening to the podcast for the past two months and have decided you want to start gaming.  What now?  That's what we discuss this week.  

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This week, we continue to explore the timeline of the history of roleplaying games.  We also address the crossroads the industry found itself in in the mid-1990's, and how it not only survived, but grew.

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Usually we do this kind of stuff at the end of an episode.  However, Wayne had SO much stuff to update, it was decided that a short, supplemental show would be better.

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This week, we return to the timeline to check out the games that changed the landscape from 1985-1994.  Maybe you've played some of these games.  Or, maybe you'll find a new game you want to try.

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This week, we take a break from the timeline of roleplaying games and do a deep dive on two gaming companies who've had an impact on the industry:  Avalon Hill and Judges Guild.

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This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

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This episode digs into the new gaming companies that dropped the hottest new games from 1980-1984.  And, we even talk about the first computer role playing games. gasp

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This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

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This week, we look into the 1970's and the growth of roleplaying games AFTER the creation of Dungeons and Dragons.  What came out?  How did it do?  How did the business grow?  Listen and learn, my friends.  Listen and learn.

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This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

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In today's episode, we examine the history of TSR, the company that produced Dungeons and Dragons.  We'll examine the hits and the ugly misses, and see WHY the company was sold to Wizards of the Coast in 1997.

Here's the link to the Dragonstrike video I talked about during the episode.  https://youtu.be/FF1_IHliRhI

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This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

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In this FIRST EVER bonus episode for Roleplaying History, we define some of the gaming terms that have been used over the first two episodes.  Also, Wayne adds a few extra thoughts about last week's show (because, of course he does).

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This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

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This week, we dive into the history of Dungeons and Dragons, which is widely accepted to be the first Roleplaying Game.  You might THINK you know the history, but you probably don't know the whole story.

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This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

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In our debut episode, we look into wargaming, which is the precursor of, and inspiration for, roleplaying games as we know them.  You might be surprised by what we find out.


This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app