RPG Actioncast: Recent Episodes

Alex Davenport

Tabletop RPG Talk

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There are a myriad of options when it comes to how to award experience points to your players. Each however comes with their advantages and disadvantages. Do you reward XP based on enemies killed? On how well the players roll-played? In this episode we hope to answer these questions and to help you come to an informed decision on which experience system to use in your own game.
Intro ("Fluffing a Duck") and Outro ("Scheming Weasel") songs by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0

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As a GM, should you prepare every single minute of your players adventure, or try to come up with interesting gameplay on the fly? Which creates more interesting games? Is an entirely improvised game possible? In this episode we discuss where you should use both of these techniques, and how to execute both more effectively.
Intro ("Fluffing a Duck") and Outro ("Scheming Weasel") songs by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0

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We all want to be the best GMs and players possible, but none of that matters if you can't get together a session! In this episode we discuss tips and tricks for effectively planning your tabletop sessions, and how to forge ahead even in the face of player absences.
Intro ("Fluffing a Duck") and Outro ("Scheming Weasel") songs by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0

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Travel when done by some GMs can be a slow plodding experience, full of meaningless wolf encounters entirely unrelated to the quest your heroes are undertaking… But it doesn't have to be that way! In this episode we discuss tips and tricks to make travel a genuinely enjoyable experience for GMs and players alike.
The referenced Angry GM article (http://theangrygm.com/getting-there-is-half-the-fun/)
Intro ("Fluffing a Duck") and Outro ("Scheming Weasel") songs by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0

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This week, we discuss some of the most common tropes we see players using when designing their characters. While tropes aren't always bad, and indeed sometimes they can even be fun, or useful when designing a character, we would like to encourage you to come up with unique backstories for your PCs as we believe these can greatly enrich your RPG experience.
Intro ("Fluffing a Duck") and Outro ("Scheming Weasel") songs by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0

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This episode we list some sure fire signs that your DM might not be up to snuff! Disclaimer: this does not give you permission to berate your GM for doing any of these things.
Intro ("Fluffing a Duck") and Outro ("Scheming Weasel") songs by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0

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Should GMs write out a strict series of events which they intend their players to play through? Or should they plan nothing more than the world itself, and allow the players complete freedom to do whatever they choose in it? In this episode we discuss the merits of linear vs open world game design, and when elements of each are appropriate, or inappropriate to utilize in your tabletop sessions.
Intro ("Fluffing a Duck") and Outro ("Scheming Weasel") songs by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0

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Do you prefer to save the universe from the 20 headed demon lord of madness with your +3 Kamehameha wave of waterbreathing? Or do you prefer a pensive … more slowly paced game … where the conflicts are settled with sharp tounges and sharp swords and wizards are few and far between? High vs low fantasy is discussed in this episode. Which is more entertaining? Which is easier to write for a GM? When should you use high fantasy themes, and when should you stick to low fantasy ones?
Intro ("Fluffing a Duck") and Outro ("Scheming Weasel") songs by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0

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While the GM may be the single most important player in your table top game, it's essential to remember that these games are about cooperative story telling, so the players are also massively important! In this episode we discuss some of our ideas about how players can better prepare for a game, and also play more effectively to get the most out of their experience, and enrich everyone elses experience as well.
Intro ("Fluffing a Duck") and Outro ("Scheming Weasel") songs by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0