John Talks Games: Recent Episodes

John

A discussion series where John discusses his tabletop Role-playing games both the ones he runs and the ones in which he plays. The discussions are focused on improving both as a player and as a Judge. Support this podcast: https://anchor.fm/johntalksgames/support

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John Discusses the steps he takes in broad strokes about how he builds the game including basic ideas and themes. he talks about getting your player and how he creates the basic characters for the game. Finally, he brings up the opening encounter and that the who mess is a collective experience, don't forget to ask how things are going. Including the areas you as a judge may feel the players have missed out. 


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John discusses how to use games of various lengths to build your world and player base for future use in campaigns. 


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John discusses the elements that both players and the Judge should keep in mind when playing/Building a game to keep the game going.


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John Discusses the elements of technology and the pitfalls it can add to a game in a sci-fi setting. This is the second part of the play in a modern setting podcast. 


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John discusses the effects and changes that you as both a judge and player may need to adapt to in a more modern role play setting. Topics focus on play in a steam age setting but may apply across various time periods. 


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John discusses the various elements that build an interesting encounter in a fantasy game setting. 


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John discusses the role of feedback in the structure of a role-playing environment. Including the elements that you can offer your judge to support your game and how you should be thinking about the game as a whole.  

don't forget sometimes it's not just about you talking to the judge, but things the judge may share with you. 


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John discusses the basics of naming things in your fantasy realms and how it can both change the mood of play as well as how it impacts the feel of your world. 


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John discusses the various ways to use combat to help tell the story of your fantasy role-play realm. Discussion includes the role of small combats and the ways to use combat to introduce allies and villains. 


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John DIscusses the Tavern the central location common to many fantasy settings and the various things you can do to make your stand out in your realm. 


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John talks about the question he asks himself during the opening stages of his story development. Where is the village? who lives there? why is the here? These questions and the answers lead to a better understanding of both your fantasy realm and give you the first story hooks for the beginning party of characters. 


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John discusses the power of the patron as it has been used in his games in the past. He offers insights into what types of rewards a party might receive and how to look at the goals of the patron and how it impacts the party. 


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In this cast John discusses the role of Fluff, the background story and information that your game is built on. Even if you ignore it most of the time. 


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John Discusses the use of the dungeon and how it shapes the play of your fantasy game. He discusses options based on both story and the monsters you choose to use in your game. 


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A quick podcast of hints and ideas for new players to keep their game moving in fantasy role-play. 


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John briefly discusses the power of a pre-generated character for a given setting. He includes examples of how to use a background, trinkets and elements of your game brief to enhance your understanding of the character. 


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A discussion of the basic was a virtual tabletop that can be used to run a role-playing game and the ways my group uses bo the core tabletop and some of the supporting software.  A few hints about keeping the players engaged in the digital environment are also included. 


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In this episode, John discusses the basic elements of building a new Fantasy RPG campaign. This includes character elements and the steps he takes as a judge before the players gather for the first session.  


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