Welcome to the APMA Audio Archive. It’s similar to the numerous other podcasts you listen to while you chomp down your breakfast or climb the endless stair machine at your local fitness center. Here you can access an archive of Andrew’s History & Game segments, along with other audio content as it finds its way to the surface of the internet. Feel free to take a gander, stay awhile, see if there’s something worth your time and interest. Feel free to leave a comment and say hi. It brightens our day to see your comments.
HISTORY & GAME
Created by Andrew Davidson during the Great Quarantine of 2020, History & Game is a audio series that amalgamates history and a thematic board game experience.
In nature, nobody can hear you scream...
Welcome to History & Game. In this follow-up episode, Andrew (once again) confesses his love for air conditioning, we discuss the positive implications of being second best in life, the criterion for using the word "disaster" in naming a historical event, and a look beyond the hills at the second unhappiest place on Earth.
Twitter: @HistoryandGame
www.historyandgamepodcast.com
Welcome to season three of History & Game! It's been a while. Season three is the perfect blend of Neo in the Third Act of The Matrix and Neo in the First Act of the second Matrix.
April 26th, 1986. 1:23 AM.
It began with a safety test...
This episode of History & Game asks the question: What is the cost of lies?
Twitter: @HistoryandGame
www.historyandgamepodcast.com
"If you’re terrible at making eye contact and struggle with facial expressions but enjoy board game content with a twist, well, my friend, History & Game is for you! Has your history of habitually historical gaming ever harnessed history from your historical games? Each episode of History & Game serves a sleek concoction of historical events, board games, and subjectivity into a lively and often witty, short-form podcast!"
A promotion for the fresh-out-of-the-shrink-wrap website
www.historyandgamepodcast.com
Greetings and welcome to the season two finale episode! In this final episode of History & Game, I flex my fiction and non-fiction writing skills to examine the significance of marginalized historical metanarratives, the catastrophic repercussions of putting theme before exciting gameplay, and The Simpsons.
Thanks for listening!
Twitter: @aspermyability
Facebook Page: As Per My Ability
www.aspermyability.com
In this episode of History & Game, I discuss America's biggest retaliation for the events at Pearl Harbor. Hop on board as I discuss my favorite a war hero, a war game, and my cat.
Twitter: @aspermyability
Facebook Page: As Per My Ability
www.aspermyability.com
Welcome! In this episode of History & Game, we travel to a far-off, distant land filled with Europeans, Mexicans, and Natives. Oh my! During the 1800s, the American West represented a place of unending possibilities. Manifest Destiny created the ideology that Americans possessed a divine and God-given right and duty to conquer, beat into submission, tame, and settle the American West. Despite violent Mexican gangs, savage Native tribes, rampant corruption, death, power, and absolute lawlessness, Americans flooded western lands - a terrifying place where life and death can turn on a dime.
During this time, famous lawmen and gunfighters rose to prominence. Men filled with guts of steel and true grit: Wyatt Earp, Doc Holliday, Johnny Ringo, Wild Bill... These American legends possessed the exact cold heart and quick hands needed to survive in a land filled with sun-baked soil and the stench of death.
In this episode of History & Game - recorded in the middle of the night during a severe cold, I might add - we fragment historical narratives only to reveal their interconnectivity (and importance). The 1960s in America brought about numerous changes: the war in Vietnam, home television, the hippy movement, and the tragic, horrific assassination of an American President. In 1960, the Elephant and the Donkey were locked into campaigning full-time, balancing public opinion, and with the invention of the home television, and suffering widespread denigration solely based on public appearance.
John Adams once said, "Freedom must reign in America." Unfortunately, Mr. Adams could not have been further from the truth. In this exciting episode of History and Game, we take a closer look at what people have endured obtaining freedom. Also, we highlight a significant person from American history as they endured traveling 800 miles, over and over again, to allow freedom to those who were intrepid enough to want it.
www.aspermyability.com
Conspiracy theories are a dime-a-dozen. From JFK to Apollo 11's moon landing to Andy Kaufman, the world is in no short supply of twisted ideas and outrageous theories supported by massive online groups who wholeheartedly believe in them.
In this episode of History & Game, we jump right into the salient points surrounding the greatest conspiracy the world has ever known: The Anti-Stratfordian conspiracy theory. Also, I provide my first review of a neat little solo-only game that utilizes a popular game mechanism in a way I have never (personally) seen before! Give it a listen and, with a bit of luck, I just might leave you with something to think about - or to google the next time it's 2 AM and your brain refuses to let you sleep...
www.aspermyability.com
Twitter: @aspermyability
Facebook Page: As Per My Ability
In this episode of History & Game, we examine narratives that solidify my doctrine on the relationship between nature and humankind: Nature is trying to kill you. Don't believe me? From the Donner-Reed party to Uruguayan Air Force Flight 571, nature is a harsh mistress. Check out this episode for a dose of historical stories involving nature, along with a relevant review of an expansion to a beloved game among gamers.
Welcome to the premiere episode of season two of History & Game!
In this episode, learn about Wilmar McClean's awkward war experience as we discuss the American Civil War. We'll hear about the cessation of the war, President Abraham Lincoln's last days, a sweet old woman by the name of Mary Surratt, and the biggest trial of the 19th century that never hits the classroom; and, of course, I give my review of a two-player game that simulates the trial experience!
On October 30th, 1938, actor and director Orson Welles broadcasted a radio dramatization of War of the Worlds by H.G. Wells. What followed shows how a little radio prank sent an entire nation into chaos leading to the destruction of property and the loss of lives. War of the Worlds: The New Wave is an asymmetrical two-player game published by Grey Fox Games where players assume the roles of aliens or humanity to fight for the safety of the world or world-domination!
In this episode, hear the story of a beautiful young girl and her aspirations and convictions to do the right thing even when her world and culture is against her. Hear why we, in 2022, need more individuals with convictions and the wherewithal to stand up and do the right thing - no matter what the circumstances. Also, let me tell you about the time I killed Hitler...
The Great War, which lasted from 1914 to 1918, changed the face of the world. Soldiers were exposed to all new aspects of horrific combat. They were enveloped in madness where the fundamental rules of combat came from nihilism and attrition military ideologies. This episode dives into the phenomenal and uplifting event known as the Christmas Truce of 1914. The Grizzled is a cooperative card game about friends from a French village trying to survive the horrors of The Great War.
In 1972, Francis Ford Coppola's seminal film, The Godfather, blew audiences away and became a part of our cultural zeitgeist. However, this story is about the man behind the characters and story of The Godfather, Mario Puzio.
Eric M. Lang's board game, The Godfather: Corleone's Empire, gives players a chance to dive into the American mafia of New York.
How did you become a gamer? How does anyone become so ensconced, hip-deep, in any hobby? This is a special audio episode as it is part of the APMA Podcast and not a member of the History & Game series. In this episode, you will hear Andrew's origin story. What got him into gaming and how he couldn't shake the meeple monkey on his back. Also, listen to Andrew's thoughts on the importance of games and what we can learn about ourselves by playing them. Enjoy!
The French Revolution brought about many political changes. Unfortunately, it also ushered in France's official method of punishment by death: the Guillotine. The Guillotine was used so frequently that, at one point during the revolution, it was chopping heads around the clock. Guillotine the card game is a fast and fun game about collecting heads of the dearly departed for points. However, does its cartoonish theme and ease of play devolve the game into not much of a game at all?
In the newest episode of APMA's History & Game series, Andrew discusses the American space program during the 1960s. With the Gemini and Apollo programs, the United States of America was in a space race with the communist superpower the Soviet Union. The nation's primary objective: To put a man on the moon by the end of the decade. Also, this episode gives a review of the cooperative game, Apollo, released in 2021 by Buffalo Games & Puzzles.
From the end of the American Revolution, commercial vessels of the young United States republic were easy prey for pirates of the Barbary Coast. In 1801, President Thomas Jefferson was eager to put an end to this threat and sent a "squadron of observation" to the Mediterranean. As the squadron arrived in Gibraltar, they learned that the bashaw of Tripoli had already declared War!
"The Way to Have Power is to Take It." - William "Boss" Tweed
From 1850 to 1879, Tammany Hall was located in Lower Manhattan, New York City. During this time, corrupt Democratic politicians used the influx of European immigrants to rig local elections and rule the streets by gangs and power!