Games, Tech, and Things: Recent Episodes

Christopher Barker

This podcast explores the various different ways games have evolved and how their technology has allowed for change in the technological market.

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In this episode of Games, Tech, and Things we discuss the ways in which the human mind can become attracted to digital characters. Joining is Abigail Iacobucci to give her opinions on fictophilia and why she thinks that these things can happen. Listed here are the sources mentioned:

https://www.researchgate.net/publication/318219232_On_the_ontology_of_fictional_characters_A_semiotic_approach

https://www.frontiersin.org/articles/10.3389/fpsyg.2020.575427/full

You can also check out Conner Jelley's website by following this link: https://dearus485209718.wordpress.com/

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This this episode of Games, Tech, and Things we discuss the ways that video games can be used by therapist and every day individuals to relax from their daily stresses. Joining me is Peter Sly to give his insights into the ways he plays to relax after a long day at school. Olivia Jusus's website can be visited here in order to learn more about the film industry: https://justus2dot0.wordpress.com

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On this episode of Games, Tech, and Things we return to the topic of predatory practices such as microtransactions and the malicious nature of some video game companies. Returning is Sara McKellar, a former loot box fanatic who has reformed to never touch them. You can also look at Conner Jelly's website by following this link: https://dearus485209718.wordpress.com

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On this episode of Games, Tech, and things we delve into the services that have seen usage for video games and how they have evolved to be more inclusive of other communities. Joining this episode is Mathew Krodowski to give his insights on the topic and how he believes that Discord could be used as a superior replacement to Zoom and Skype.

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In this episode of Games, Tech, and Things we talk about the ways that video games could be used to help those with PTSD or some other form of psychological issues present in gamers. Madison Powers brings information from her research done on the topic as a way to bridge the gap and formulate new ideas on the topic.

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In this episode of Games, Tech, and Things we go into how RPG tactics have been used to effect a person mind in positive and negative ways. Co-Hosting this episode is Luke Michum who brings his knowledge of the topic in order to show how these tactics have been negatively used in things like loot boxes.

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In this episode of Games, Tech, and Things we look at the ways in which video games play a major role in the minds of those with mental illnesses, such as body dysmorphia. With me to talk about the topic is Conner Jelley, a fellow capstone project student who has been basing his topic on body dysmorphia and its effects on fitness junkies. 

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In this episode of Games, Tech, and Things we talk about the different ways that video games can be used to help those with cognitive disabilities or issues. Joining for this episode is Olivia Justus who brings her insight into the topic by making links between The Witcher and The Legend of Zelda.

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In this episode of Games, Tech and Things we discuss the ways that video games can be used in the work place as a team building tool. Sarah McKellar brings her thoughts on the matter and relates it to Final Fantasy 14, a widely popular MMORPG series. Are the benefits that come from using this as a team building tool amazing, or is there a cause for pause hiding just beneath the surface? Find out on this episode of Games, Tech and Things.

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In this episode of Games, Tech and Things we explore the ways in which games connect people for multiplayer games and the integrity of servers nation wide. From ping abusers, to the ways developers are able to check for consistency between player experiences, this episode has tech talk galore. Returning for another episode is Jiro Kurokawa to give his thoughts on the matter and to learn more as well.

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In this episode of Games, Tech, and Things we discuss the technological marvel that is the game Splitgate. Gameplay for this game revolves around teleporting around the map while shooting enemies creating a game like no other. Taking elements from the likes of Halo and the Portal series, this game achieves its lofty goal of making a unique shooter for modern hardware that looks impressive while also keeping slightly cartoony in order to make certain areas pop in order to draw player attention. With me today to help in the discussion is Thomas Hall, a fellow gamer with experience in titles like these where the gameplay is similar yet different to those in the past.

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During the first episode of Games, Tech, and Things we take a look into the ways Monster Hunter has changed through the years as a way to match the hardware that its on and the ways platform upgrades have a heavy impact on the way development occurs. With me to talk about the topic is Jiro Kurokawa to give his own ideas on the series and talk about his experiences in the past.