The era of peace among the elves, men, and dwarves comes to an end when one of Londor's twin moons disappears from the heavens. Without the moon's balancing effect, evil forces grow bold, and warfare, sickness, and chaos threaten life itself.
Hearing the prayers of desperation that ride on the violent winds, the ancient wizard Randor Miithra, servant to the elf-gods, takes it upon himself to mend the world he has sworn to protect. The task will not be an easy one, though, for the wizard, too, has begun to feel the effects of the world's imbalance. As Randor struggles to maintain some semblance of his powers, he meets a secretive band of colorful characters from all walks of life, drawn together by a common goal: to find the stolen moon, whatever the cost. It does not take Randor and his motley company long to see that someone or something does not want the moon returned to the heavens.
The road is perilous...the stakes have never been greater...will they find victory...or will they only find their deaths?
Remastered by Award-winning Sound Editor, Kevin Sellers
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Randor and Company finds themselves trapped in the depths of
Eln-Radah with a host of elves still battling the last of the Dark War's foes.
Without victory within the caverns, Randor and his companions will not be able
to continue their quest to find the missing moon. In this final chapter of Act
One: war is waged, secrets are revealed, and loyalty is tested. Will the forces
of good triumph in the trembling halls of Eln-Radah, or will the journey end
here? THIS CONCLUDES ACT ONE OF THREE OF: THE WHITE SHADOW SAGA
As the company flees the castle, they head south to a small
line of mountains. With the soldiers of the symbol on their heels, they make
way into a mysterious entrance in the side of a mountain. Inside, Randor and
Company discover remnants of the Dark War, trapped inside the belly of the world.
The pursuit to question a group of mysterious soldiers
begins as Randor and company enter an ancient castle that hasn't seen a visitor
for many decades. Inside the castle, someone eagerly awaits Randor's arrival.
A long forgotten relic that will grant its bearer undying
power is sought after within the castle. A mysterious figure appears, giving
Randor and company definitive insight into the moon's disappearance...but can
the wizard and his followers escape the clutches of the castle's evil host?
Within the castle, the company divides into two parties in
search of the mysterious soldiers. Yet on both paths taken, danger lies ahead.
The ancient beings of the castle also appear to thwart those unwanted.
With the appearance of a possible lead to the missing moon,
a member of the company is suspected to have defected to the side of evil.
Randor encounters a bizarre sight within the chambers of his
old ally. The Oracle's safe haven begins to crumble from the presence of the
Mazazuken.
Randor and his followers receive insight to their quest, but
do the words of the Oracle prove more harm than good?
Randor and his followers receive insight to their quest, but
do the words of the Oracle prove more harm than good?
The time has come for Zelok's Company to depart, yet new
arrivals pursue entry into their ranks. Will they be welcomed additions or only
dead weight to the cause?
As the company settles into camp, it is apparent that others
have made this forest their home for the evening. Strengths and mindsets are
divided. Can the heroes hold true and make it to sunrise?
and...
The company lies divided within the forest and creatures of
the night wish to do them in. Will the encounter with the Mazazuken Clan be far
too great a task? Swords and claws will clash before the night is done.
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With the disappearance of the moon, the world begins its
downfall. As the elves of the Dunane Kingdom endure another night of violent
storms, sickness, and despair, they are greeted by mysterious guests.
The letter from the Council has been delivered. What does it
hold for Dunane and its newest visitors?
As the war between two elf-kingdoms wages on, a greater
tragedy befalls them and the world.