How to Make Your Own Miniatures Game: Recent Episodes

Rick Graham

Rick Graham, creator of Revelations: Skirmish, covers a range of topics to help you learn how to make your own indie miniatures game.

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After making my 4th playable faction for Revelations: Skirmish, I felt it was a good time to discuss what I learned creatively from that experience.

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In this episode I begin to share some of my behind the scenes process in creating a new miniatures game. 

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Hype is good. But it can get too extreme and tempt you to make changes or alter your plans in ways you didn't want to. Let's discuss how I go about this. 

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This will seem like quite a different episode than normal, but I feel it is a relevant discussion to what is happening now. 

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This topic is more for advanced development. If you are just starting to create the lore for your universe do not jump to this step. 

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Are you planning to add mercenary forces to your game? Should you consider it? Will it be a burden or expensive to bring them to the table? Rick covers this and more in this episode. 

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There may come a time when you need to considering quitting your project. But, maybe it isn't just yet. 

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If you are a creative person you probably are bombarded by news ideas throughout this journey. Some are good ideas, and others are distractions. How can you tell the difference? 

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Finding motivation when you feel like you have tried so much is difficult. But, I want to ask some questions to help refocus your thoughts so you can better see the path forward. 

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During your creative process if you go with Kickstarter or some other crowdfunding you may find yourself with more money than you were expecting. What then?

In this episode Rick details a bit of his own journey and coming to the realization that he wasn't quite as ready as he thought he was for moderate success. 

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This is likely to be the first part of an ongoing conversation, but let's dive in!

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Translating the lore of your universe into gameplay isn't easy. In this episode we will discuss a few topics to hopefully help get your mind pumping so you can get a little bit closer. 

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In this episode Rick shares his newer strategy to getting funded together for his new game, Field of Legends. 

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My intention with this episode was to speak to a few strategies to help you get going, but to also cover a topic I don't see from many other creators. I can only share things from what I am seeing and experiencing, and you may not agree. What matters is that you, as a business owner, are aware of the challenges and dangers of social media. 

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Sometimes feedback is good. Sometimes it's not. Do you care? You should.

This was a lame attempt to be witty because when I am typing this I should be in bed

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Playtesting is crucial for you to improve and discover problems with your game. It isn't as intimidating as it may sound and can be done with a small group.

In this episode, Rick covers a number of questions you may have about what your objectives should be, how you should view playtesting, and what to avoid. 

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This is a fairly complex discussion, but I wanted to try to give you some better insight as to how to approach building and designing your point system. While I can't give you an exact formula to use for yourself, I can pull the curtain back and explain my decisions for how I created my own system and give you some tips to designing your own. 

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You need to decide how complex (or rules heavy) you want your game to be. This will affect your stats, game time, player entry, and a lot more. 

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It is important not to get too far into the process of designing your game until you can start doing some testing? Why? So you don't waste time you silly goose. 

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Which matters more, lore or the game? How do you make progress on both at the same time? 

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This is a difficult subject to condense down all into one session, but I did my best. We cover a toooooooon of topics, so be sure to take some notes!

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We need to first get started on laying the ground level and that means you need to know what type of game you want to create!