Journey's Edge: Recent Episodes

Kristian Bouw

Hosted by Chief Scientist at Notiontheory Kristian Bouw, featuring special guests each week from leading universities around the world, this bite-sized 30 minute audio podcast digs into the findings behind some of the most innovative 3D, AR, and VR research happening today.

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In this episode, Kristian speaks with Jarrod Gott about the potential Virtual Reality has as a training aide to simulate dream-like experiences where memory cues can be developed to enable a higher frequency of lucid dreaming. In this particular research, Jarrod and his team explore the incorporation of VR content in dream-like imagery to enhance the development of memory cues and the role of synthetic dream-like experiences as it relates to lucid dreaming.

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In this episode, Kristian speaks with Guo Freeman about the level of self-disclosure required to participate in social Virtual Reality experiences and to what extent self-disclosure differs between online VR social spaces and online non-VR social spaces. In this particular research, Guo and her team conducted an exploratory investigation to better understand what type of information users disclose, who they reveal information to, and the concerns participants had regarding self-disclosure in online VR social spaces.

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In this episode, Kristian speaks with Richard Lamb about the present barriers that exist to immersive content learning adoption for science education in a large university system. In this particular study, Richard and his team replaced a hands-on science laboratory (physical learning environment) with a Virtual Reality science laboratory (virtual learning environment) for the duration of a full semester course involving 12 faculty and 285 student participants.

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In this episode, Kristian speaks with Peter Wais about the problems associated with declining high-fidelity long term memory (LTM) in older adults and how interactive video games can be used to combat this decline as the brain ages. In this particular research, Peter and his team developed a spatial wayfinding game in Virtual Reality to evaluate whether this particular medium could be used as a cognitive intervention to improve high fidelity long term memory of older adults.