The Art Wire: Recent Episodes

gold extra

A gold extra podcast about game design, innovative theatre, digital storytelling and new forms of narration.

"The Art Wire" is created and produced by gold extra. www.goldextra.com

View Details

This episode somewhat an AIxperiment:

Picture this: I’m at "Fantoche", this funky animation festival over in Switzerland. Not so random this time, because both Leonard Mülner from the Total Refusal collective and I were invited to showcase our works and sit on a panel to discuss them. All was so spontaneous and comfy, I only realized afterwards I had recorded the whole thing in German. So what to do now, throw it all away? ooor turn this into an AI experiment? So, I decided to clone our voices, run the interview through some text-to-speech magic, and voilà—an English version! The result however was, let’s say, a bit on the "wooden" side. Turns out, using reading samples instead of conversation samples wasn’t the best move.

Nevertheless, give it a listen: Explore the worlds of digital subversion with Leonard, a key member of the activist art collective Total Refusal. In this spontaneos interview Leonard reveals some insights to the creative processes and motivations behind their work, and how they define the boundaries between art and activism. From exploring virtual landscapes to challenging societal norms through digital mediums, this episode is a must-listen for anyone interested in the intersection of technology, art, and resistance. Tune in to hear his thoughts about dystopias, brain-appetizing game concepts and some glimmering rays into an utopian future: Solarpunk.(By the way, you can find the german - unedited - interview attached at the end: 44:10 )

View Details

What is an Artifical Musem? What is Artivism? What does all of this have to do with Augmented Reality?

In this 90-minute episode you can dive deep into the world of augmented reality, art and activism. Find out how artworks can be made immortal and how to get from Toronto to the moon (and much more, of course)

This podcast episode was produced as part of the research project "AR Communities". Host of this episode is Sophia, project collaborator at AR Communities.

Links:https://www.goldextra.com/en/ar-communities

https://thesystem.at/

https://artificialmuseum.com/#z=6⪫=49&lng=14.7&s=about

//Photocredit: mandi knospe

View Details

Augmented Reality - technology or philosophy?

Sophia Reiterer and Irina Paraschivoiu chat about Augmented Reality as a philosophy and as a tool for games and everyday life. Besides many other topics like reverse engineering or the game "Escape Fake", Irina talks about her experiences at the game developing company "Polycular" and her academic research about AR.

This podcast episode was produced as part of the research project "AR Communities". Host of this episode is Sophia, project collaborator at AR Communities.

Links:

https://www.goldextra.com/en/ar-communities

https://www.polycular.com/

https://escapefake.org/

https://uni-salzburg.elsevierpure.com/en/persons/irina-elena-paraschivoiu-5

View Details

Was steht bei der Entwicklung eines Spiels am Anfang des Prozesses - die Technologie oder die Idee? Wie verändert die Technologie die Ideen und beeinflussen umgekehrt die Ideen auch die Technologien? Was bedeutet es, die Realität zu erweitern? Und wie können ernste Themen wie die Klimakrise in einem Spielkontext behandelt werden?

Über diese und andere Fragen diskutieren Christian Knapp und Sophia Reiterer in dieser Folge von The Art Wire.

Diese Podcast-Episode wurde im Rahmen des Forschungsprojekts "AR Communities" produziert. Host dieser Folge ist Sophia, Projektmitarbeiterin bei AR Communities. In dieser Folge von The Art Wire wird ausnahmsweise auf Deutsch gesprochen.

When developing a game, what is at the beginning of the process - the technology or the idea? How does technology change ideas and, conversely, do ideas affect technologies? What does it mean to expand reality? And how can serious issues like the climate crisis be addressed in a game context?

Christian Knapp and Sophia Reiterer discuss these and other questions in this episode of The Art Wire.

This podcast episode was produced as part of the research project "AR Communities". Host of this episode is Sophia, project collaborator at AR Communities. Exceptionally, this episode of The Art Wire is spoken in German.

View Details

DE:

Diese Podcastfolge wurde im Rahmen des Forschungsprojekts "AR Communities" produziert. Host dieser Folge ist Sophia, Projektmitarbeiterin bei AR Communities. Ausnahmsweise wird in dieser Folge von The Art Wire auf Deutsch gesprochen.

In dieser Folge teilt Florian Jindra von der FH Salzburg seine Erkenntnisse zu Augmented Reality, Spieleentwicklung und Technologie-Accessibility. AR wird sowohl als Technologie als auch als Philosophie diskutiert. Zusätzlich sprechen Flo und Sophia über Niederschwelligkeit, Partizipation, verschiedene Softwares, Spiele, gesellschaftliche Veränderung und Verantwortung. Auch geht es um die Frage von Partizipation , also wie man Leute dazu einladen kann, bei Projekten/Game-Entwicklung/Spielen etc. mitzumachen. Im Podcast werden Möglichkeiten angedacht, in den öffentlichen Raum einzugreifen - auch durch Augmented Reality.

ENG:

This podcast episode was produced as part of the "AR Communities" research project. Host of this episode is Sophia, project collaborator at AR Communities. Exceptionally, this episode of The Art Wire is spoken in German.

In this episode, Florian Jindra from FH Salzburg shares his insights on augmented reality, game development and technology accessibility. AR is discussed both as a technology and as a philosophy. Additionally, Flo and Sophia talk about low-threshold, participation, different softwares, games, social change and responsibility. Also the question of participation is discussed, i.e. how to invite people to participate in projects/game development/games, etc. In the podcast Flo and Sophia think about possibilities to intervene in the public space - also through augmented reality.

View Details

In this Episode gold extra's Reinhold Bidner and Tobias Hammerle discuss about the mystical creature Artificial Intelligence. Will it suck all life out of human artists, before it takes over the petty remains of what we used to call our home planet? Special guests: Hal2023, Skynet, a Kangaroo and a (pretty decent) vampire.

View Details

In this sixth episode on the micro publishing series Briefs Damien Crawford tells us how capitalism became the blight of the land in his creation Have-Nots Unforgiving, why gambling is at the center of this creation and why no one else in the world wants to create this kind of games.

View Details

In this fifth episode on the micro publishing series Briefs Joshua Hollendonner tells us all about the unholy platformer kerfufle titled Mosa Lina, the art of teaching and the not too trivial task to generate randomized levels that aren't not really random.

View Details

In this fourth episode on the micro publishing series Briefs Marta Fijak tells us all about Buildingo, her sinister take on the city building genre: Grab a hammer and ... follow instructions? Yes. You are not in charge. Someone else is. Go and build as you are commanded!

View Details

In this third episode on the micro publishing series Briefs Max & Alex Robbins give us an insight into their painful typing game Mondays and how they went about creating this wildly successful corporate email sim.

View Details

In this second episode on the micro publishing series Briefs (ETA 6th of July 2022) the game developer and artist in exile Evgeni Puzankov explains us why he made a game about dating a duck assassin with a steel beak that refuses the use of vowels for political reasons.

View Details

In this first episode on the micro publishing series Briefs (ETA 6th of July 2022) the narrative designer and translator Eva Jucci talks about her creation, the art of text based labyrinths and, of course, how to pronounce a black Parallelpipedon that one randomly encounters in a yellow field.

View Details

gold extra's Charlie Zechenter talks to Aleksandra Jarosz about game development and -psychology.

Aleksandra Jarosz is a Polish game designer and researcher. She speaks about her personal gaming history and how it influenced her game development ideas. Her background in psychology Aleksandra influenced her works Fantastic Fetus (a sarcastic pregnacy Tamagotchi) and Indygo (a game in depression). She shares insights in her projects on psychology in games and the game development of Indygo.

Aleksandra Jarosz is a psychologist and game designer at Purple Lamp Studio, Vienna. Her best known games are Fantastic Fetus and Indygo. Her PhD project at the Academy of Arts, Katowice, explored personality measurement in games.

View Details

Reinhold Bidner talks to creative director Kris Hofmann about virtual worlds, animated augmented reality documentaries, unreal fish fingers and insect decline.

Visit her website at krishofmann.co.uk

"The Art Wire" podcast is created and produced bygold extra.

View Details

Charlie talks to Bernard Gwiggner about Sculptures, Monuments and their performative context.

Bernhard Gwiggner speaks about the roles of monuments today and gves his perspective on counter monuments as temporary interventions. He explains contexts of three of his works which deal with Nazi sculptures in public space (Contra Position), prisons (Cell 2014) and a memorial on the resistance movement against Nazis in Neumarkt/Salzburg (Austria), which is currently in production. All his works deal with playful participatory interactions as a main component of the sculptural work.

Bernhard Gwiggner is a sculptor (Salzburg Mozarteum; Academy of Fine Arts, Vienna) and a professor at the Department of Fine Arts in Innsbruck and Salzburg. He created numerous artworks, often as temporary sculptural projects in public space blending political contexts and performative aspects.

Visit Bernhards website at: www.gwiggner.com

"The Art Wire" podcast is created and produced by gold extra.

View Details

Reinhold Bidner talks with with Leo Lass from Depart about hyperpoetic approaches and explores uncanny valleys, "actitechture" and downloadable spaces. https://www.depart.at/

"The Art Wire" podcast is created and produced by gold extra.

View Details

In this very first episode of "The Art wire" gold extra Member Georg Hobmeier and narrative designer Evgeni Puzankov address notions of play and the curious case of child development.

"The Art Wire" podcast is created and produced bygold extra.